From 1b820de08a05070909a267e17f033fcf58ac8710 Mon Sep 17 00:00:00 2001 From: NotAPenguin Date: Mon, 2 Sep 2024 23:17:17 +0200 Subject: The Great Renaming (#3014) * move kekztech to a single root dir * move detrav to a single root dir * move gtnh-lanthanides to a single root dir * move tectech and delete some gross reflection in gt++ * remove more reflection inside gt5u * delete more reflection in gt++ * fix imports * move bartworks and bwcrossmod * fix proxies * move galactigreg and ggfab * move gtneioreplugin * try to fix gt++ bee loader * apply the rename rules to BW * apply rename rules to bwcrossmod * apply rename rules to detrav scanner mod * apply rename rules to galacticgreg * apply rename rules to ggfab * apply rename rules to goodgenerator * apply rename rules to gtnh-lanthanides * apply rename rules to gt++ * apply rename rules to kekztech * apply rename rules to kubatech * apply rename rules to tectech * apply rename rules to gt apply the rename rules to gt * fix tt import * fix mui hopefully * fix coremod except intergalactic * rename assline recipe class * fix a class name i stumbled on * rename StructureUtility to GTStructureUtility to prevent conflict with structurelib * temporary rename of GTTooltipDataCache to old name * fix gt client/server proxy names --- .../java/gregtech/api/gui/GT_GUIColorOverride.java | 93 ---- .../java/gregtech/api/gui/GUIColorOverride.java | 93 ++++ .../api/gui/modularui/CoverUIBuildContext.java | 74 +++ .../java/gregtech/api/gui/modularui/GTUIInfos.java | 188 +++++++ .../gregtech/api/gui/modularui/GTUITextures.java | 542 +++++++++++++++++++++ .../api/gui/modularui/GT_CoverUIBuildContext.java | 74 --- .../gregtech/api/gui/modularui/GT_UIInfos.java | 189 ------- .../gregtech/api/gui/modularui/GT_UITextures.java | 542 --------------------- .../gregtech/api/gui/modularui/GUITextureSet.java | 31 +- .../api/gui/widgets/CoverTickRateButton.java | 82 ++++ .../api/gui/widgets/GT_CoverTickRateButton.java | 82 ---- .../gui/widgets/GT_LockedWhileActiveButton.java | 90 ---- .../api/gui/widgets/GT_PhantomItemButton.java | 92 ---- .../api/gui/widgets/LockedWhileActiveButton.java | 90 ++++ .../api/gui/widgets/PhantomItemButton.java | 92 ++++ 15 files changed, 1175 insertions(+), 1179 deletions(-) delete mode 100644 src/main/java/gregtech/api/gui/GT_GUIColorOverride.java create mode 100644 src/main/java/gregtech/api/gui/GUIColorOverride.java create mode 100644 src/main/java/gregtech/api/gui/modularui/CoverUIBuildContext.java create mode 100644 src/main/java/gregtech/api/gui/modularui/GTUIInfos.java create mode 100644 src/main/java/gregtech/api/gui/modularui/GTUITextures.java delete mode 100644 src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java delete mode 100644 src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java delete mode 100644 src/main/java/gregtech/api/gui/modularui/GT_UITextures.java create mode 100644 src/main/java/gregtech/api/gui/widgets/CoverTickRateButton.java delete mode 100644 src/main/java/gregtech/api/gui/widgets/GT_CoverTickRateButton.java delete mode 100644 src/main/java/gregtech/api/gui/widgets/GT_LockedWhileActiveButton.java delete mode 100644 src/main/java/gregtech/api/gui/widgets/GT_PhantomItemButton.java create mode 100644 src/main/java/gregtech/api/gui/widgets/LockedWhileActiveButton.java create mode 100644 src/main/java/gregtech/api/gui/widgets/PhantomItemButton.java (limited to 'src/main/java/gregtech/api/gui') diff --git a/src/main/java/gregtech/api/gui/GT_GUIColorOverride.java b/src/main/java/gregtech/api/gui/GT_GUIColorOverride.java deleted file mode 100644 index 6ade7b030d..0000000000 --- a/src/main/java/gregtech/api/gui/GT_GUIColorOverride.java +++ /dev/null @@ -1,93 +0,0 @@ -package gregtech.api.gui; - -import java.util.concurrent.ExecutionException; - -import javax.annotation.Nonnull; - -import net.minecraft.client.Minecraft; -import net.minecraft.client.resources.IResource; -import net.minecraft.util.ResourceLocation; - -import com.google.common.cache.CacheBuilder; -import com.google.common.cache.CacheLoader; -import com.google.common.cache.LoadingCache; -import com.google.common.util.concurrent.UncheckedExecutionException; - -import cpw.mods.fml.relauncher.FMLLaunchHandler; -import cpw.mods.fml.relauncher.Side; -import gregtech.api.GregTech_API; -import gregtech.api.util.ColorsMetadataSection; - -@SuppressWarnings("UnstableApiUsage") -public class GT_GUIColorOverride { - - private static final Object NOT_FOUND = new Object(); - private static final LoadingCache cache = CacheBuilder.newBuilder() - .softValues() - .build(new CacheLoader<>() { - - @Override - public Object load(@Nonnull ResourceLocation key) throws Exception { - IResource ir = Minecraft.getMinecraft() - .getResourceManager() - .getResource(key); - if (ir.hasMetadata()) return ir.getMetadata("colors"); - // return a dummy - // object because - // LoadingCache - // doesn't like null - return NOT_FOUND; - } - }); - private static final GT_GUIColorOverride FALLBACK = new GT_GUIColorOverride(); - private ColorsMetadataSection cmSection; - - public static GT_GUIColorOverride get(String fullLocation) { - // see other get for more info - if (FMLLaunchHandler.side() != Side.CLIENT) return FALLBACK; - return new GT_GUIColorOverride(new ResourceLocation(fullLocation)); - } - - public static GT_GUIColorOverride get(ResourceLocation path) { - // use dummy fallback if there isn't such thing as a resource pack. - // #side() usually has two possible return value, but since this might be called by test code, it might - // also return null when in test env. Using #isClient will cause a NPE. A plain inequality test won't. - // FMLCommonHandler's #getSide() might trigger a NPE when in test env, so no. - if (FMLLaunchHandler.side() != Side.CLIENT) return FALLBACK; - return new GT_GUIColorOverride(path); - } - - private GT_GUIColorOverride() { - cmSection = null; - } - - private GT_GUIColorOverride(ResourceLocation resourceLocation) { - try { - Object metadata = cache.get(resourceLocation); - if (metadata != NOT_FOUND) cmSection = (ColorsMetadataSection) metadata; - } catch (ExecutionException | UncheckedExecutionException ignore) { - // make sure it doesn't cache a failing entry - cache.invalidate(resourceLocation); - } - } - - public int getTextColorOrDefault(String textType, int defaultColor) { - return sLoaded() ? cmSection.getTextColorOrDefault(textType, defaultColor) : defaultColor; - } - - public int getGuiTintOrDefault(String key, int defaultColor) { - return sLoaded() ? cmSection.getGuiTintOrDefault(key, defaultColor) : defaultColor; - } - - public boolean sGuiTintingEnabled() { - return sLoaded() ? cmSection.sGuiTintingEnabled() : GregTech_API.sColoredGUI; - } - - public boolean sLoaded() { - return cmSection != null; - } - - public static void onResourceManagerReload() { - cache.invalidateAll(); - } -} diff --git a/src/main/java/gregtech/api/gui/GUIColorOverride.java b/src/main/java/gregtech/api/gui/GUIColorOverride.java new file mode 100644 index 0000000000..aa796d2b63 --- /dev/null +++ b/src/main/java/gregtech/api/gui/GUIColorOverride.java @@ -0,0 +1,93 @@ +package gregtech.api.gui; + +import java.util.concurrent.ExecutionException; + +import javax.annotation.Nonnull; + +import net.minecraft.client.Minecraft; +import net.minecraft.client.resources.IResource; +import net.minecraft.util.ResourceLocation; + +import com.google.common.cache.CacheBuilder; +import com.google.common.cache.CacheLoader; +import com.google.common.cache.LoadingCache; +import com.google.common.util.concurrent.UncheckedExecutionException; + +import cpw.mods.fml.relauncher.FMLLaunchHandler; +import cpw.mods.fml.relauncher.Side; +import gregtech.api.GregTechAPI; +import gregtech.api.util.ColorsMetadataSection; + +@SuppressWarnings("UnstableApiUsage") +public class GUIColorOverride { + + private static final Object NOT_FOUND = new Object(); + private static final LoadingCache cache = CacheBuilder.newBuilder() + .softValues() + .build(new CacheLoader<>() { + + @Override + public Object load(@Nonnull ResourceLocation key) throws Exception { + IResource ir = Minecraft.getMinecraft() + .getResourceManager() + .getResource(key); + if (ir.hasMetadata()) return ir.getMetadata("colors"); + // return a dummy + // object because + // LoadingCache + // doesn't like null + return NOT_FOUND; + } + }); + private static final GUIColorOverride FALLBACK = new GUIColorOverride(); + private ColorsMetadataSection cmSection; + + public static GUIColorOverride get(String fullLocation) { + // see other get for more info + if (FMLLaunchHandler.side() != Side.CLIENT) return FALLBACK; + return new GUIColorOverride(new ResourceLocation(fullLocation)); + } + + public static GUIColorOverride get(ResourceLocation path) { + // use dummy fallback if there isn't such thing as a resource pack. + // #side() usually has two possible return value, but since this might be called by test code, it might + // also return null when in test env. Using #isClient will cause a NPE. A plain inequality test won't. + // FMLCommonHandler's #getSide() might trigger a NPE when in test env, so no. + if (FMLLaunchHandler.side() != Side.CLIENT) return FALLBACK; + return new GUIColorOverride(path); + } + + private GUIColorOverride() { + cmSection = null; + } + + private GUIColorOverride(ResourceLocation resourceLocation) { + try { + Object metadata = cache.get(resourceLocation); + if (metadata != NOT_FOUND) cmSection = (ColorsMetadataSection) metadata; + } catch (ExecutionException | UncheckedExecutionException ignore) { + // make sure it doesn't cache a failing entry + cache.invalidate(resourceLocation); + } + } + + public int getTextColorOrDefault(String textType, int defaultColor) { + return sLoaded() ? cmSection.getTextColorOrDefault(textType, defaultColor) : defaultColor; + } + + public int getGuiTintOrDefault(String key, int defaultColor) { + return sLoaded() ? cmSection.getGuiTintOrDefault(key, defaultColor) : defaultColor; + } + + public boolean sGuiTintingEnabled() { + return sLoaded() ? cmSection.sGuiTintingEnabled() : GregTechAPI.sColoredGUI; + } + + public boolean sLoaded() { + return cmSection != null; + } + + public static void onResourceManagerReload() { + cache.invalidateAll(); + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/CoverUIBuildContext.java b/src/main/java/gregtech/api/gui/modularui/CoverUIBuildContext.java new file mode 100644 index 0000000000..2bf8795c5c --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/CoverUIBuildContext.java @@ -0,0 +1,74 @@ +package gregtech.api.gui.modularui; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraftforge.common.util.ForgeDirection; + +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; + +import gregtech.api.interfaces.tileentity.ICoverable; + +public class CoverUIBuildContext extends UIBuildContext { + + // cover data is not synced to client, while ID is + private final int coverID; + private final ForgeDirection side; + private final ICoverable tile; + private final boolean anotherWindow; + private final int guiColorization; + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover UI is shown on top of another window + * @param guiColorization The color used to render machine's GUI + */ + public CoverUIBuildContext(EntityPlayer player, int coverID, ForgeDirection side, ICoverable tile, + boolean anotherWindow, int guiColorization) { + super(player); + this.coverID = coverID; + this.side = side; + this.tile = tile; + this.anotherWindow = anotherWindow; + this.guiColorization = guiColorization; + } + + /** + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover GUI is shown in opened on top of another window + */ + public CoverUIBuildContext(EntityPlayer player, int coverID, ForgeDirection side, ICoverable tile, + boolean anotherWindow) { + this(player, coverID, side, tile, anotherWindow, tile.getGUIColorization()); + } + + public int getCoverID() { + return coverID; + } + + public ForgeDirection getCoverSide() { + return side; + } + + /** + * Note that this will return different object between client v.s. server side on SP. + */ + public ICoverable getTile() { + return tile; + } + + /** + * If cover GUI is shown in opened on top of another window. + */ + public boolean isAnotherWindow() { + return anotherWindow; + } + + public int getGuiColorization() { + return guiColorization; + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GTUIInfos.java b/src/main/java/gregtech/api/gui/modularui/GTUIInfos.java new file mode 100644 index 0000000000..ede4b54e08 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GTUIInfos.java @@ -0,0 +1,188 @@ +package gregtech.api.gui.modularui; + +import java.util.HashMap; +import java.util.Map; +import java.util.function.Function; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.EntityPlayerMP; +import net.minecraft.tileentity.TileEntity; +import net.minecraftforge.common.util.FakePlayer; +import net.minecraftforge.common.util.ForgeDirection; + +import com.gtnewhorizons.modularui.api.UIInfos; +import com.gtnewhorizons.modularui.api.screen.ITileWithModularUI; +import com.gtnewhorizons.modularui.api.screen.ModularUIContext; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import com.gtnewhorizons.modularui.common.builder.UIBuilder; +import com.gtnewhorizons.modularui.common.builder.UIInfo; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularUIContainer; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.enums.GTValues; +import gregtech.api.interfaces.tileentity.ICoverable; +import gregtech.api.interfaces.tileentity.IHasWorldObjectAndCoords; +import gregtech.api.net.GTPacketSendCoverData; +import gregtech.api.util.CoverBehaviorBase; + +public class GTUIInfos { + + public static void init() {} + + /** + * Generator for {@link UIInfo} which is responsible for registering and opening UIs. Unlike + * {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts custom constructors for UI.
+ * Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. Instead, store to static + * field, just like {@link #GTTileEntityDefaultUI}. Such mistake can be easily overlooked by testing only SP. + */ + public static final Function> GTTileEntityUIFactory = containerConstructor -> UIBuilder + .of() + .container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI mui) { + return createTileEntityContainer(player, mui::createWindow, te::markDirty, containerConstructor); + } + return null; + }) + .gui(((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI mui) { + return createTileEntityGuiContainer(player, mui::createWindow, containerConstructor); + } + return null; + })) + .build(); + + private static final UIInfo GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new); + + private static final Map> coverUI = new HashMap<>(); + + static { + for (final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) { + coverUI.put( + side, + UIBuilder.of() + .container((player, world, x, y, z) -> { + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable gtTileEntity)) return null; + final CoverBehaviorBase cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverContainer( + player, + cover::createWindow, + te::markDirty, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .gui((player, world, x, y, z) -> { + if (!world.isRemote) return null; + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable gtTileEntity)) return null; + final CoverBehaviorBase cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverGuiContainer( + player, + cover::createWindow, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }) + .build()); + } + } + + /** + * Opens TileEntity UI, created by {@link ITileWithModularUI#createWindow}. + */ + public static void openGTTileEntityUI(IHasWorldObjectAndCoords aTileEntity, EntityPlayer aPlayer) { + if (aTileEntity.isClientSide() || aPlayer instanceof FakePlayer) return; + GTTileEntityDefaultUI.open( + aPlayer, + aTileEntity.getWorld(), + aTileEntity.getXCoord(), + aTileEntity.getYCoord(), + aTileEntity.getZCoord()); + } + + /** + * Opens cover UI, created by {@link CoverBehaviorBase#createWindow}. + */ + public static void openCoverUI(ICoverable tileEntity, EntityPlayer player, ForgeDirection side) { + if (tileEntity.isClientSide()) return; + + GTValues.NW.sendToPlayer( + new GTPacketSendCoverData( + side, + tileEntity.getCoverIDAtSide(side), + tileEntity.getComplexCoverDataAtSide(side), + tileEntity), + (EntityPlayerMP) player); + + coverUI.get(side) + .open( + player, + tileEntity.getWorld(), + tileEntity.getXCoord(), + tileEntity.getYCoord(), + tileEntity.getZCoord()); + } + + /** + * Opens UI for player's item, created by + * {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}. + */ + public static void openPlayerHeldItemUI(EntityPlayer player) { + if (NetworkUtils.isClient()) return; + UIInfos.PLAYER_HELD_ITEM_UI.open(player); + } + + private static ModularUIContainer createTileEntityContainer(EntityPlayer player, + Function windowCreator, Runnable onWidgetUpdate, + ContainerConstructor containerCreator) { + final UIBuildContext buildContext = new UIBuildContext(player); + final ModularWindow window = windowCreator.apply(buildContext); + if (window == null) return null; + return containerCreator.of(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createTileEntityGuiContainer(EntityPlayer player, + Function windowCreator, ContainerConstructor containerConstructor) { + final ModularUIContainer container = createTileEntityContainer( + player, + windowCreator, + null, + containerConstructor); + if (container == null) return null; + return new ModularGui(container); + } + + private static ModularUIContainer createCoverContainer(EntityPlayer player, + Function windowCreator, Runnable onWidgetUpdate, int coverID, + ForgeDirection side, ICoverable tile) { + final CoverUIBuildContext buildContext = new CoverUIBuildContext(player, coverID, side, tile, false); + final ModularWindow window = windowCreator.apply(buildContext); + if (window == null) return null; + return new ModularUIContainer(new ModularUIContext(buildContext, onWidgetUpdate), window); + } + + @SideOnly(Side.CLIENT) + private static ModularGui createCoverGuiContainer(EntityPlayer player, + Function windowCreator, int coverID, ForgeDirection side, ICoverable tile) { + final ModularUIContainer container = createCoverContainer(player, windowCreator, null, coverID, side, tile); + if (container == null) { + return null; + } + return new ModularGui(container); + } + + @FunctionalInterface + public interface ContainerConstructor { + + ModularUIContainer of(ModularUIContext context, ModularWindow mainWindow); + } +} diff --git a/src/main/java/gregtech/api/gui/modularui/GTUITextures.java b/src/main/java/gregtech/api/gui/modularui/GTUITextures.java new file mode 100644 index 0000000000..125e1640b0 --- /dev/null +++ b/src/main/java/gregtech/api/gui/modularui/GTUITextures.java @@ -0,0 +1,542 @@ +package gregtech.api.gui.modularui; + +import static gregtech.api.enums.Mods.GregTech; + +import java.util.function.BiFunction; +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.FallbackableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + +public class GTUITextures { + + public static final UITexture TRANSPARENT = UITexture.fullImage(GregTech.ID, "gui/picture/transparent"); + + public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture + .of(GregTech.ID, "gui/background/singleblock_default", 176, 166, 4); + public static final SteamTexture BACKGROUND_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/background/%s", 176, 166, 4); + public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture + .fullImage(GregTech.ID, "gui/background/fusion_computer"); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture + .of(GregTech.ID, "gui/background/text_field", 142, 28, 1); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture + .of(GregTech.ID, "gui/background/text_field_light_gray", 61, 12, 1); + public static final AdaptableUITexture BACKGROUND_NEI_SINGLE_RECIPE = AdaptableUITexture + .of(GregTech.ID, "gui/background/nei_single_recipe.png", 64, 64, 2); + public static final UITexture BACKGROUND_FLOCCULATION_RECIPE = UITexture + .fullImage(GregTech.ID, "gui/background/flocculation_recipe.png"); + public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/item_%s"); + public static final SteamTexture SLOT_FLUID_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/fluid_%s"); + public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture + .of(GregTech.ID, "gui/slot/dark_gray", 18, 18, 1); + public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture + .of(GregTech.ID, "gui/slot/maintenance", 20, 20, 1); + public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture + .of(GregTech.ID, "gui/slot/uplifted", 18, 18, 1); + + public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/arrow_me"); + public static final UITexture OVERLAY_SLOT_PATTERN_ME = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/pattern_me"); + + public static final UITexture OVERLAY_SLOT_BEAKER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_1"); + public static final UITexture OVERLAY_SLOT_BEAKER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_2"); + public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/bee_drone"); + public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/bee_queen"); + public static final UITexture OVERLAY_SLOT_BENDER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/bender"); + public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/box"); + public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/boxed"); + public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canister"); + public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/canister_%s"); + public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canner"); + public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/cauldron"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_fluid"); + public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_%s"); + public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/charger"); + public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/charger_fluid"); + public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/circuit"); + public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/coal_%s"); + public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/compressor"); + public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/compressor_%s"); + public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore"); + public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore_%s"); + public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/cutter_sliced"); + public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/data_orb"); + public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/data_stick"); + public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/dust"); + public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/dust_%s"); + public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/block_%s"); + public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/explosive"); + public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/extruder_shape"); + public static final UITexture OVERLAY_SLOT_FILTER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/filter"); + public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/furnace"); + public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/furnace_%s"); + public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/gem"); + public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/hammer"); + public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/hammer_%s"); + public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_1"); + public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_2"); + public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/implosion"); + public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/in"); + public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/in_%s"); + public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/ingot_%s"); + public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/int_circuit"); + public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/lens"); + public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/microscope"); + public static final UITexture OVERLAY_SLOT_MINING_PIPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/mining_pipe"); + public static final UITexture OVERLAY_SLOT_MOLD = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/mold"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/molecular_1"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/molecular_2"); + public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/molecular_3"); + public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/out"); + public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/overlay_slot/out_%s"); + public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/page_blank"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/page_printed"); + public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_1"); + public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_2"); + public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_3"); + public static final UITexture OVERLAY_SLOT_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/recycle"); + public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_1"); + public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_2"); + public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/slice_shape"); + public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture + .fullImage(GregTech.ID, "gui/overlay_slot/slicer_sliced"); + public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/square"); + public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uua"); + public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uum"); + public static final UITexture OVERLAY_SLOT_VIAL_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/vial_1"); + public static final UITexture OVERLAY_SLOT_VIAL_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/vial_2"); + public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wiremill"); + public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wrench"); + public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) + .mapToObj(i -> UITexture.fullImage(GregTech.ID, "gui/overlay_slot/number_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + + public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(GregTech.ID, "gui/progressbar/arrow"); + public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/arrow_%s"); + public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/arrow_2_%s"); + public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture + .fullImage(GregTech.ID, "gui/progressbar/arrow_multiple"); + public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/assemble"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture + .fullImage(GregTech.ID, "gui/progressbar/assemblyline_1"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture + .fullImage(GregTech.ID, "gui/progressbar/assemblyline_2"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture + .fullImage(GregTech.ID, "gui/progressbar/assemblyline_3"); + public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(GregTech.ID, "gui/progressbar/bath"); + public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(GregTech.ID, "gui/progressbar/bending"); + public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_empty_%s"); + public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_heat"); + public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_steam"); + public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture + .fullImage(GregTech.ID, "gui/progressbar/boiler_water"); + public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(GregTech.ID, "gui/progressbar/canner"); + public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture + .fullImage(GregTech.ID, "gui/progressbar/circuit_assembler"); + public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(GregTech.ID, "gui/progressbar/compress"); + public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/compress_%s"); + public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(GregTech.ID, "gui/progressbar/cut"); + public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(GregTech.ID, "gui/progressbar/extract"); + public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/extract_%s"); + public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(GregTech.ID, "gui/progressbar/extrude"); + public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/fuel_%s"); + public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(GregTech.ID, "gui/progressbar/hammer"); + public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture + .fullImage(GregTech.ID, "gui/progressbar/hammer_base"); + public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/hammer_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/hammer_base_%s"); + public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(GregTech.ID, "gui/progressbar/lathe"); + public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture + .fullImage(GregTech.ID, "gui/progressbar/lathe_base"); + public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(GregTech.ID, "gui/progressbar/macerate"); + public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/progressbar/macerate_%s"); + public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(GregTech.ID, "gui/progressbar/magnet"); + public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(GregTech.ID, "gui/progressbar/mixer"); + public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/recycle"); + public static final UITexture PROGRESSBAR_SIFT = UITexture.fullImage(GregTech.ID, "gui/progressbar/sift"); + public static final UITexture PROGRESSBAR_SLICE = UITexture.fullImage(GregTech.ID, "gui/progressbar/slice"); + public static final UITexture PROGRESSBAR_STORED_EU = UITexture.fullImage(GregTech.ID, "gui/progressbar/stored_eu"); + public static final UITexture PROGRESSBAR_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/progressbar/wiremill"); + public static final UITexture PROGRESSBAR_FLOCCULATION = UITexture + .fullImage(GregTech.ID, "gui/progressbar/flocculation"); + public static final UITexture PROGRESSBAR_CLARIFIER = UITexture.fullImage(GregTech.ID, "gui/progressbar/clarifier"); + public static final UITexture PROGRESSBAR_PH_NEUTRALIZATION = UITexture + .fullImage(GregTech.ID, "gui/progressbar/phneutralization"); + public static final UITexture PROGRESSBAR_OZONATION = UITexture.fullImage(GregTech.ID, "gui/progressbar/ozonation"); + public static final UITexture PROGRESSBAR_PLASMA_HEATER = UITexture + .fullImage(GregTech.ID, "gui/progressbar/water_plasma_heater"); + + public static FallbackableUITexture fallbackableProgressbar(String name, UITexture fallback) { + return new FallbackableUITexture(UITexture.fullImage(GregTech.ID, "gui/progressbar/" + name), fallback); + } + + public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/tab/cover_normal"); + public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(GregTech.ID, "gui/tab/cover_highlight"); + public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(GregTech.ID, "gui/tab/cover_disabled"); + public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture + .fullImage(GregTech.ID, "gui/tab/cover_%s_normal"); + public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture + .fullImage(GregTech.ID, "gui/tab/cover_%s_highlight"); + public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture + .fullImage(GregTech.ID, "gui/tab/cover_%s_disabled"); + public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(GregTech.ID, "gui/tab/title", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture + .of(GregTech.ID, "gui/tab/title_dark", 28, 28, 4); + public static final SteamTexture TAB_TITLE_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/tab/title_%s", 28, 28, 4); + public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/tab/title_dark_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture + .of(GregTech.ID, "gui/tab/title_angular", 28, 28, 4); + public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture + .adaptableTexture(GregTech.ID, "gui/tab/title_angular_%s", 28, 28, 4); + + public static final UITexture BUTTON_STANDARD = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_PRESSED = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_pressed", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_disabled", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_toggle", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture + .of(GregTech.ID, "gui/button/standard_toggle_disabled", 18, 18, 1); + public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/button/cover_normal"); + public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture + .fullImage(GregTech.ID, "gui/button/cover_normal_hovered"); + public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/button/cover_normal_disabled"); + + public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/disable"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/redstone_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/redstone_on"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/power_switch_on"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/power_switch_off"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_NONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_none"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ITEM = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_item"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_fluid"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ALL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/void_excess_all"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on_disabled"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off"); + public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off_disabled"); + public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked"); + public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked_disabled"); + public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked"); + public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked_disabled"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on_disabled"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off"); + public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off_disabled"); + public static final UITexture OVERLAY_BUTTON_STRUCTURE_UPDATE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/structure_update"); + public static final UITexture OVERLAY_BUTTON_FORBIDDEN = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/forbidden"); + public static final UITexture OVERLAY_BUTTON_LOCKED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/lock_small"); + public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_on"); + public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_off"); + public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/checkmark"); + public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(GregTech.ID, "gui/overlay_button/cross"); + public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/whitelist"); + public static final UITexture OVERLAY_BUTTON_BLACKLIST = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/blacklist"); + public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/progress"); + public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/export"); + public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/import"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/autooutput_item"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/autooutput_fluid"); + public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/allow_input"); + public static final UITexture OVERLAY_BUTTON_ALLOW_OUTPUT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/allow_output"); + public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/auto_pull_me"); + public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME_DISABLED = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/auto_pull_me_disabled"); + public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/block_input"); + public static final UITexture OVERLAY_BUTTON_BLOCK_OUTPUT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/block_output"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/arrow_green_up"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/arrow_green_down"); + public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(GregTech.ID, "gui/overlay_button/cyclic"); + public static final UITexture OVERLAY_BUTTON_SHUFFLE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/shuffle"); + public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/emit_energy"); + public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/emit_redstone"); + public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/invert_redstone"); + public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/stocking_mode"); + public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/invert_filter"); + public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/nbt"); + public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/print"); + public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/transpose"); + public static final UITexture OVERLAY_BUTTON_SORTING_MODE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/sorting_mode"); + public static final UITexture OVERLAY_BUTTON_ONE_STACK_LIMIT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/one_stack_limit"); + public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/bounding_box"); + public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/minus_small"); + public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/minus_large"); + public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/plus_small"); + public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/plus_large"); + public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/gate_and"); + public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/gate_nand"); + public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/gate_or"); + public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/gate_nor"); + public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(GregTech.ID, "gui/overlay_button/analog"); + public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(GregTech.ID, "gui/overlay_button/lock"); + public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/input_from_output_side"); + public static final UITexture OVERLAY_BUTTON_TANK_VOID_EXCESS = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/tank_void_excess"); + public static final UITexture OVERLAY_BUTTON_TANK_VOID_ALL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/tank_void_all"); + public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(GregTech.ID, "gui/overlay_button/nei"); + public static final UITexture OVERLAY_BUTTON_USE_PROCESSING_STATE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/use_processing_state.png"); + public static final UITexture OVERLAY_BUTTON_USE_INVERTED_PROCESSING_STATE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/use_inverted_processing_state.png"); + public static final UITexture OVERLAY_BUTTON_CHUNK_LOADING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/chunkloading"); + public static final UITexture OVERLAY_BUTTON_CHUNK_LOADING_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/chunkloading_off"); + public static final UITexture OVERLAY_BUTTON_WORK_AREA = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/work_area"); + public static final UITexture OVERLAY_BUTTON_REPLACE_COBBLE_ON = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/replace_cobble_on"); + public static final UITexture OVERLAY_BUTTON_REPLACE_COBBLE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/replace_cobble_off"); + public static final UITexture OVERLAY_BUTTON_RETRACT_PIPE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/retract_pipes"); + public static final UITexture OVERLAY_BUTTON_HOURGLASS = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/hourglass"); + + public static final UITexture OVERLAY_BUTTON_LIQUIDMODE = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/LiquidMode"); + + public static final UITexture OVERLAY_BUTTON_LIQUIDMODE_OFF = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/LiquidMode_off"); + + // These icons are for mode switching machine modes + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_DEFAULT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_default"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_CHEMBATH = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_chembath"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_WASHPLANT = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_washplant"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SIMPLEWASHER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_simplewasher"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_PACKAGER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_packager"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_UNPACKAGER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_unpackager"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SEPARATOR = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_separator"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_POLARIZER = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_polarizer"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_LPF_FLUID = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_lpf_fluid"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_LPF_METAL = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_lpf_metal"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_BENDING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_bending"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_FORMING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_forming"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SLICING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_slicing"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_CUTTING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_cutting"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_COMPRESSING = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_compressing"); + public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SINGULARITY = UITexture + .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_singularity"); + + /** + * Can adjust size as needed. + */ + public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture + .of(GregTech.ID, "gui/picture/screen_black", 16, 16, 2); + + public static final UITexture PICTURE_RADIATION_WARNING = UITexture + .fullImage(GregTech.ID, "gui/picture/radiation_warning"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture + .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture + .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent_gray"); + public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture + .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent_%s"); + public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(GregTech.ID, "gui/picture/gt_logo_18x18"); + public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(GregTech.ID, "gui/picture/gt_logo_19x19"); + public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(GregTech.ID, "gui/picture/information"); + public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture + .fullImage(GregTech.ID, "gui/picture/stalled_electricity"); + public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(GregTech.ID, "gui/picture/stalled_steam"); + public static final BiFunction PICTURE_ARROW_22_RED = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_22_red", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction PICTURE_ARROW_22_BLUE = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_22_blue", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction PICTURE_ARROW_22_WHITE = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_22_white", + 87, + 22, + fromRight ? 87 - width : 0, + 0, + fromRight ? 87 : width, + 22); + public static final BiFunction PICTURE_ARROW_24_RED = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_24_red", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction PICTURE_ARROW_24_BLUE = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_24_blue", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final BiFunction PICTURE_ARROW_24_WHITE = (width, fromRight) -> UITexture + .partly( + GregTech.ID, + "gui/picture/arrow_24_white", + 69, + 24, + fromRight ? 69 - width : 0, + 0, + fromRight ? 69 : width, + 24); + public static final UITexture PICTURE_FLUID_WINDOW = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_window"); + public static final UITexture PICTURE_FLUID_TANK = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_tank"); + public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture + .fullImage(GregTech.ID, "gui/picture/slots_holo_3by3"); + public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(GregTech.ID, "gui/picture/arrow_double"); + public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(GregTech.ID, "gui/picture/super_buffer"); + public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture + .fullImage(GregTech.ID, "gui/picture/square_light_gray"); + public static final UITexture PICTURE_GAUGE = UITexture.fullImage(GregTech.ID, "gui/picture/gauge"); + public static final UITexture PICTURE_ITEM_IN = UITexture.fullImage(GregTech.ID, "gui/picture/item_in"); + public static final UITexture PICTURE_ITEM_OUT = UITexture.fullImage(GregTech.ID, "gui/picture/item_out"); + public static final UITexture PICTURE_FLUID_IN = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_in"); + public static final UITexture PICTURE_FLUID_OUT = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_out"); +} diff --git a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java deleted file mode 100644 index f98d6099fc..0000000000 --- a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java +++ /dev/null @@ -1,74 +0,0 @@ -package gregtech.api.gui.modularui; - -import net.minecraft.entity.player.EntityPlayer; -import net.minecraftforge.common.util.ForgeDirection; - -import com.gtnewhorizons.modularui.api.screen.UIBuildContext; - -import gregtech.api.interfaces.tileentity.ICoverable; - -public class GT_CoverUIBuildContext extends UIBuildContext { - - // cover data is not synced to client, while ID is - private final int coverID; - private final ForgeDirection side; - private final ICoverable tile; - private final boolean anotherWindow; - private final int guiColorization; - - /** - * @param player Player opened this UI - * @param coverID See {@link ICoverable#getCoverIDAtSide} - * @param side Side this cover is attached to - * @param tile Tile this cover is attached to - * @param anotherWindow If cover UI is shown on top of another window - * @param guiColorization The color used to render machine's GUI - */ - public GT_CoverUIBuildContext(EntityPlayer player, int coverID, ForgeDirection side, ICoverable tile, - boolean anotherWindow, int guiColorization) { - super(player); - this.coverID = coverID; - this.side = side; - this.tile = tile; - this.anotherWindow = anotherWindow; - this.guiColorization = guiColorization; - } - - /** - * @param player Player opened this UI - * @param coverID See {@link ICoverable#getCoverIDAtSide} - * @param side Side this cover is attached to - * @param tile Tile this cover is attached to - * @param anotherWindow If cover GUI is shown in opened on top of another window - */ - public GT_CoverUIBuildContext(EntityPlayer player, int coverID, ForgeDirection side, ICoverable tile, - boolean anotherWindow) { - this(player, coverID, side, tile, anotherWindow, tile.getGUIColorization()); - } - - public int getCoverID() { - return coverID; - } - - public ForgeDirection getCoverSide() { - return side; - } - - /** - * Note that this will return different object between client v.s