From f74c7cc297d1d19d38a19683cd277ad9ce605d3a Mon Sep 17 00:00:00 2001 From: miozune Date: Mon, 4 Dec 2023 05:34:27 +0900 Subject: Refactor RecipeMap (#2345) * Remove deprecated and unused things * Move recipemap subclasses * Move GT_Recipe_Map to outside and rename to RecipeMap * Move recipemap instances to separated class & remove prepending s * Remove useless GT_Recipe constructors * Always use ModularUI * Rename IGT_RecipeMap -> IRecipeMap * Add RecipeMapBuilder * Remove more deprecated and unused things * Fix RecipeMap type parameters * Use multimap for recipe index * Fix bending recipe error in dev env * Remove mUniqueIdentifier * Update AE2FC * Less edgy texture for NEI recipe background * Add replicator fluid output slot for NEI and machine GUI * Fix fluid fuels not having fuel value in large boilers * Remove GT_RectHandler and NEI_TransferRectHost * Remove RecipeMapHandler * Move NEI energy description from RecipeMapFrontend to Power * Refactor the way to filter fusion recipes * Check restriction for some properties * Remove showVoltageAmperage * Make Power accept GT_Recipe * Fix NPE * Move NEI duration description to Power from Frontend * Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME * Make Power integrated with GT_OverclockCalculator * Rename Power -> OverclockDescriber * Don't modify recipe find logic until postload finishes * Reformat reserved MTE ids * Fix check for too few inputs on recipe addition * Move replicator logic to backend * Stop un-hiding assline recipes * Allow setting custom recipe comparator & implement for fusion * Update AE2FC * Rename getRecipeList and getRecipes -> getRecipeMap * Automatically register recipe catalysts * Cleanup the way to detect recipe collision * Make use of BasicUIProperties for basic machines * Make use of BasicUIProperties for UIHelper * Rename specialHandler -> recipeTransformer * Add way to automatically register handler info * Add recipe category * Add some APIs for addons * Rename blastRecipes -> blastFurnaceRecipes * Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering * Don't require setting duration and EU/t for fuel recipes * Don't require setting EU/t for primitive blast furnace recipes * Revert change to addMultiblockChemicalRecipe * Fix large boiler general desc recipe not being added * Hide duration and EU/t from large boiler * Cleanup recipe stacktrace draw * Extend metadata usage of recipe builder to recipe itself * Implement metadata handling & NEI comparator for PCB factory * Some rename around NEIRecipeInfo * Some toString implementations * Add more APIs for addons & some rename * Infer handler icon from recipe catalyst if one is not set * Also shrink recipe title when OC is not used * Remove rare earth centrifuge recipe * Use metadata for replicator backend * Adjust geothermal generator output slot * Allow having multiple transferrects * Store recipemap reference in backend * Rename vacuumRecipes -> vacuumFreezerRecipes * Add config to tweak visibility of recipe categories * Remove mHideRecyclingRecipes in favor of recipe category config * Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes * Refactor findRecipe and ProcessingLogic to use Stream * Fix BBF handler icon & remove bronze blast furnace * Add fluent API for findRecipe * Add way to stop adding progressbar * Change arg order for special texture * Avoid overwriting interesting failure with NO_RECIPE * Some changes for FuelBackend * Set space project icon * Remove localization from TT * Remove CNC recipe adder * Move recipe extractor from AE2FC * Minor internal change for ProcessingLogic#applyRecipe * More javadoc on #getAvailableRecipeMaps * Better implementation of #ofSupplier * Move replicator exponent config to GT_Proxy * Remove RC & IC2 macerator handling * Rename StreamUtil -> GT_StreamUtil * Refactor code around RecipeMetadataStorage * Revise #compileRecipe javadoc * Switch extreme diesel recipe loader to downstream recipe map * Optimize #reMap * Rename reload -> reloadNEICache * Minor tweak for drawEnergyInfo * a bit more doc * Adjust recipe catalysts * Add toString implementation for GT_Fluid for debug * Minor revision for OilCrackerBackend * Index replicator recipes by material --------- Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> --- src/main/java/gregtech/api/gui/modularui/GT_UITextures.java | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/main/java/gregtech/api/gui') diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java index 1a47e41e8c..1dd7c9f6d2 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -7,6 +7,7 @@ import java.util.stream.Collectors; import java.util.stream.IntStream; import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.FallbackableUITexture; import com.gtnewhorizons.modularui.api.drawable.UITexture; public class GT_UITextures { @@ -23,6 +24,8 @@ public class GT_UITextures { .of(GregTech.ID, "gui/background/text_field", 142, 28, 1); public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture .of(GregTech.ID, "gui/background/text_field_light_gray", 61, 12, 1); + public static final AdaptableUITexture BACKGROUND_NEI_SINGLE_RECIPE = AdaptableUITexture + .of(GregTech.ID, "gui/background/nei_single_recipe.png", 64, 64, 2); public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/item_%s"); public static final SteamTexture SLOT_FLUID_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/fluid_%s"); @@ -200,6 +203,10 @@ public class GT_UITextures { public static final UITexture PROGRESSBAR_STORED_EU = UITexture.fullImage(GregTech.ID, "gui/progressbar/stored_eu"); public static final UITexture PROGRESSBAR_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/progressbar/wiremill"); + public static FallbackableUITexture fallbackableProgressbar(String name, UITexture fallback) { + return new FallbackableUITexture(UITexture.fullImage(GregTech.ID, "gui/progressbar/" + name), fallback); + } + public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/tab/cover_normal"); public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(GregTech.ID, "gui/tab/cover_highlight"); public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(GregTech.ID, "gui/tab/cover_disabled"); -- cgit