From a4e104881944bbc03eddeacb24a6b7bd94cc53ce Mon Sep 17 00:00:00 2001 From: Léa Gris Date: Mon, 24 May 2021 15:37:22 +0200 Subject: feat(glow): iconset machines glow support - Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations --- src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java') diff --git a/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java b/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java index 24dcc8ef5e..e24ed04539 100644 --- a/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java +++ b/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java @@ -44,6 +44,7 @@ public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implement return 0; } + @Override public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y, boolean heatrun) { if (!reactor.produceEnergy()) { return; @@ -110,6 +111,7 @@ public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implement } } + @Override public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY, boolean heatrun) { if (!heatrun) { if(sMox){ @@ -122,26 +124,32 @@ public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implement return true; } + @Override public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y) { return false; } + @Override public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y) { return 0; } + @Override public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y) { return 0; } + @Override public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat) { return heat; } + @Override public float influenceExplosion(IReactor reactor, ItemStack yourStack) { return 2 * this.numberOfCells; } + @Override public void onUpdate(ItemStack stack, World world, Entity entity, int slotIndex, boolean isCurrentItem) { if (this.sRadiation > 0 && (entity instanceof EntityLivingBase)) { EntityLivingBase entityLiving = (EntityLivingBase) entity; -- cgit