From 03e16420d72e4103e04f9ea929fa6d7376bb29db Mon Sep 17 00:00:00 2001 From: Léa Gris Date: Tue, 5 Jan 2021 00:20:34 +0100 Subject: fix(rendering): bottom side orientation - Fix bottom side texture orientation to not flip texture. Special thanks to @GregoriusT who raised awareness of potential issue with texture where direction matters (like button panels or texts). - Implement a flipped bottom texture rendering to have ore blocks use the very same orientation as dumb blocks ore textures from other mods. - Refactor GT_SidedTexture to use GT_RenderedTexture for rendering, rather than duplicate the rendering code of it. --- src/main/java/gregtech/api/objects/GT_CopiedBlockTexture.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/main/java/gregtech/api/objects/GT_CopiedBlockTexture.java') diff --git a/src/main/java/gregtech/api/objects/GT_CopiedBlockTexture.java b/src/main/java/gregtech/api/objects/GT_CopiedBlockTexture.java index 59059fce8a..e7138d04ed 100644 --- a/src/main/java/gregtech/api/objects/GT_CopiedBlockTexture.java +++ b/src/main/java/gregtech/api/objects/GT_CopiedBlockTexture.java @@ -36,7 +36,7 @@ public class GT_CopiedBlockTexture implements ITexture { this(aBlock, aSide, aMeta, Dyes._NULL.mRGBa); } - private final IIcon getIcon(int aSide) { + private IIcon getIcon(int aSide) { if (mSide == 6) return mBlock.getIcon(aSide, mMeta); return mBlock.getIcon(mSide, mMeta); } @@ -45,9 +45,9 @@ public class GT_CopiedBlockTexture implements ITexture { public void renderXPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) { IIcon aIcon = getIcon(5); Tessellator.instance.setColorRGBA((int) (mRGBa[0] * 0.6F), (int) (mRGBa[1] * 0.6F), (int) (mRGBa[2] * 0.6F), mAllowAlpha ? 255 - mRGBa[3] : 255); -// aRenderer.flipTexture = !aRenderer.flipTexture; + aRenderer.field_152631_f = true; aRenderer.renderFaceXPos(aBlock, aX, aY, aZ, aIcon); -// aRenderer.flipTexture = !aRenderer.flipTexture; + aRenderer.field_152631_f = false; } @Override @@ -82,9 +82,9 @@ public class GT_CopiedBlockTexture implements ITexture { public void renderZNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) { IIcon aIcon = getIcon(2); Tessellator.instance.setColorRGBA((int) (mRGBa[0] * 0.8F), (int) (mRGBa[1] * 0.8F), (int) (mRGBa[2] * 0.8F), mAllowAlpha ? 255 - mRGBa[3] : 255); -// aRenderer.flipTexture = !aRenderer.flipTexture; + aRenderer.field_152631_f = true; aRenderer.renderFaceZNeg(aBlock, aX, aY, aZ, aIcon); -// aRenderer.flipTexture = !aRenderer.flipTexture; + aRenderer.field_152631_f = false; } @Override -- cgit