From 7c1425f9ce38a6eb9e1063a37e8abc374dc53a63 Mon Sep 17 00:00:00 2001 From: Léa Gris Date: Thu, 6 May 2021 01:28:41 +0200 Subject: fix(render): flickering off-world rendered multitexture with glow Isolated each Quad drawn ITexture layer rendering in own Tessellation context when rendering item blocks off world (inventory, in-hand, dropped item). --- src/main/java/gregtech/api/objects/GT_StdRenderedTexture.java | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/main/java/gregtech/api/objects/GT_StdRenderedTexture.java') diff --git a/src/main/java/gregtech/api/objects/GT_StdRenderedTexture.java b/src/main/java/gregtech/api/objects/GT_StdRenderedTexture.java index 041fed4164..31831ca835 100644 --- a/src/main/java/gregtech/api/objects/GT_StdRenderedTexture.java +++ b/src/main/java/gregtech/api/objects/GT_StdRenderedTexture.java @@ -31,6 +31,7 @@ public class GT_StdRenderedTexture extends GT_RenderedTexture{ @Override public void renderYNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) { + startDrawingQuads(aRenderer, 0.0f, -1.0f, 0.0f); LightingHelper lighting = new LightingHelper(aRenderer); lighting.setupLightingYNeg(aBlock, aX, aY, aZ) .setupColor(ForgeDirection.DOWN.ordinal(), mRGBa); @@ -39,5 +40,6 @@ public class GT_StdRenderedTexture extends GT_RenderedTexture{ lighting.setupColor(ForgeDirection.DOWN.ordinal(), 0xffffff); aRenderer.renderFaceYNeg(aBlock, aX, aY, aZ, mIconContainer.getOverlayIcon()); } + draw(aRenderer); } } -- cgit