From 16cf739469afd1332f6e3bd7c93e081dd60988e5 Mon Sep 17 00:00:00 2001 From: Matej Dipčár <492666@mail.muni.cz> Date: Tue, 20 Sep 2022 23:58:31 +0200 Subject: Fix map not updating when transmitter TE gets destroyed The map is reset when player opens cover GUI --- src/main/java/gregtech/api/GregTech_API.java | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/main/java/gregtech/api') diff --git a/src/main/java/gregtech/api/GregTech_API.java b/src/main/java/gregtech/api/GregTech_API.java index d4fd4206cf..e6bd089027 100644 --- a/src/main/java/gregtech/api/GregTech_API.java +++ b/src/main/java/gregtech/api/GregTech_API.java @@ -192,6 +192,12 @@ public class GregTech_API { .reduce(true, (signalA, signalB) -> signalA && signalB) ? 15 : 0); } + public static void resetAdvancedRedstoneFrequency(UUID uuid, int frequency) { + Map> frequencies = GregTech_API.sAdvancedWirelessRedstone.get(String.valueOf(uuid)); + if (frequencies == null) return; + frequencies.computeIfPresent(frequency, (k, longByteMap) -> new ConcurrentHashMap<>()); + } + public static void removeAdvancedRedstone(UUID uuid, int frequency, long hash) { Map> frequencies = GregTech_API.sAdvancedWirelessRedstone.get(String.valueOf(uuid)); if (frequencies == null) return; -- cgit