From 415e683a4399584e2ce0ab3f50fb191fd4992945 Mon Sep 17 00:00:00 2001 From: Muramasa Date: Wed, 31 Aug 2016 02:22:51 +0100 Subject: Configurable components & fixes --- src/main/java/gregtech/api/enums/Materials.java | 1481 +++++++++++--------- .../api/interfaces/IComponentRegistrator.java | 7 - .../api/interfaces/IMaterialRegistrator.java | 4 + .../api/items/GT_MetaGenerated_Item_X32.java | 15 +- 4 files changed, 853 insertions(+), 654 deletions(-) delete mode 100644 src/main/java/gregtech/api/interfaces/IComponentRegistrator.java (limited to 'src/main/java/gregtech/api') diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java index b9101e5d00..b1d69cb1f8 100644 --- a/src/main/java/gregtech/api/enums/Materials.java +++ b/src/main/java/gregtech/api/enums/Materials.java @@ -1,12 +1,12 @@ package gregtech.api.enums; +import cpw.mods.fml.common.Loader; import gregtech.GT_Mod; import gregtech.api.GregTech_API; import gregtech.api.enums.TC_Aspects.TC_AspectStack; import gregtech.api.interfaces.IColorModulationContainer; import gregtech.api.interfaces.IMaterialRegistrator; import gregtech.api.interfaces.ISubTagContainer; -import gregtech.api.interfaces.IComponentRegistrator; import gregtech.api.objects.GT_FluidStack; import gregtech.api.objects.MaterialStack; import gregtech.api.util.GT_Utility; @@ -23,634 +23,693 @@ public class Materials implements IColorModulationContainer, ISubTagContainer { private static Materials[] MATERIALS_ARRAY = new Materials[]{}; private static final Map MATERIALS_MAP = new HashMap(); private static final List mMaterialRegistrators = new ArrayList(); - private static final List mComponentRegistrators = new ArrayList(); /** * This is the Default Material returned in case no Material has been found or a NullPointer has been inserted at a location where it shouldn't happen. */ - public static Materials _NULL = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 0, 0, 255, 255, 255, 0, "NULL", 0, 0, 0, 0, false, false, 1, 1, 1, Dyes._NULL, Element._NULL, Arrays.asList(new TC_AspectStack(TC_Aspects.VACUOS, 1))); + public static Materials _NULL = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 0, 0, 255, 255, 255, 0, "NULL", "NULL", 0, 0, 0, 0, false, false, 1, 1, 1, Dyes._NULL, Element._NULL, Arrays.asList(new TC_AspectStack(TC_Aspects.VACUOS, 1))); /** * Direct Elements */ - public static Materials Aluminium = new Materials(19, TextureSet.SET_DULL, 10.0F, 128, 2, 1|2|8|32|64|128, 128, 200, 240, 0, "Aluminium", 0, 0, 933, 1700, true, false, 3, 1, 1, Dyes.dyeLightBlue, Element.Al, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VOLATUS, 1))); - public static Materials Americium = new Materials(103, TextureSet.SET_METALLIC, 1.0F, 0, 3, 1|2|8|32, 200, 200, 200, 0, "Americium", 0, 0, 1449, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Am, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Antimony = new Materials(58, TextureSet.SET_SHINY, 1.0F, 0, 2, 1|2|8|32, 220, 220, 240, 0, "Antimony", 0, 0, 903, 0, false, false, 2, 1, 1, Dyes.dyeLightGray, Element.Sb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.AQUA, 1))); - public static Materials Argon = new Materials(24, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 0, 255, 0, 240, "Argon", 0, 0, 83, 0, false, true, 5, 1, 1, Dyes.dyeGreen, Element.Ar, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2))); - public static Materials Arsenic = new Materials(39, TextureSet.SET_DULL, 1.0F, 0, 2, 1|2|8|16|32, 255, 255, 255, 0, "Arsenic", 0, 0, 1090, 0, false, false, 3, 1, 1, Dyes.dyeOrange, Element.As, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VENENUM, 3))); - public static Materials Barium = new Materials(63, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 |8|32, 255, 255, 255, 0, "Barium", 0, 0, 1000, 0, false, false, 1, 1, 1, Dyes._NULL, Element.Ba, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VINCULUM, 3))); - public static Materials Beryllium = new Materials(8, TextureSet.SET_METALLIC, 14.0F, 64, 2, 1|2|8|32|64, 100, 180, 100, 0, "Beryllium", 0, 0, 1560, 0, false, false, 6, 1, 1, Dyes.dyeGreen, Element.Be, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))); - public static Materials Bismuth = new Materials(90, TextureSet.SET_METALLIC, 6.0F, 64, 1, 1|2|8|32|64|128, 100, 160, 160, 0, "Bismuth", 0, 0, 544, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Bi, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); - public static Materials Boron = new Materials(9, TextureSet.SET_DULL, 1.0F, 0, 2, 1 |8|32, 250, 250, 250, 0, "Boron", 0, 0, 2349, 0, false, false, 1, 1, 1, Dyes.dyeWhite, Element.B, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 3))); - public static Materials Caesium = new Materials(62, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Caesium", 0, 0, 301, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Cs, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Calcium = new Materials(26, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 |32, 255, 245, 245, 0, "Calcium", 0, 0, 1115, 0, false, false, 4, 1, 1, Dyes.dyePink, Element.Ca, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.SANO, 1), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); - public static Materials Carbon = new Materials(10, TextureSet.SET_DULL, 1.0F, 64, 2, 1|2|32|64|128, 20, 20, 20, 0, "Carbon", 0, 0, 3800, 0, false, false, 2, 1, 1, Dyes.dyeBlack, Element.C, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.IGNIS, 1))); - public static Materials Cadmium = new Materials(55, TextureSet.SET_SHINY, 1.0F, 0, 2, 1 |8|32, 50, 50, 60, 0, "Cadmium", 0, 0, 594, 0, false, false, 3, 1, 1, Dyes.dyeGray, Element.Cd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))); - public static Materials Cerium = new Materials(65, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Cerium", 0, 0, 1068, 1068, true, false, 4, 1, 1, Dyes._NULL, Element.Ce, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Chlorine = new Materials(23, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 255, 0, "Chlorine", 0, 0, 171, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Cl, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 2), new TC_AspectStack(TC_Aspects.PANNUS, 1))); - public static Materials Chrome = new Materials(30, TextureSet.SET_SHINY, 11.0F, 256, 3, 1|2|8|32|64|128, 255, 230, 230, 0, "Chrome", 0, 0, 2180, 1700, true, false, 5, 1, 1, Dyes.dyePink, Element.Cr, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))); - public static Materials Cobalt = new Materials(33, TextureSet.SET_METALLIC, 8.0F, 512, 3, 1|2|8|32|64, 80, 80, 250, 0, "Cobalt", 0, 0, 1768, 0, false, false, 3, 1, 1, Dyes.dyeBlue, Element.Co, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); - public static Materials Copper = new Materials(35, TextureSet.SET_SHINY, 1.0F, 0, 1, 1|2|8|32|128, 255, 100, 0, 0, "Copper", 0, 0, 1357, 0, false, false, 3, 1, 1, Dyes.dyeOrange, Element.Cu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.PERMUTATIO, 1))); - public static Materials Deuterium = new Materials(2, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 0, 240, "Deuterium", 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeYellow, Element.D, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 3))); - public static Materials Dysprosium = new Materials(73, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Dysprosium", 0, 0, 1680, 1680, true, false, 4, 1, 1, Dyes._NULL, Element.Dy, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); - public static Materials Empty = new Materials(0, TextureSet.SET_NONE, 1.0F, 0, 2, 256/*Only for Prefixes which need it*/, 255, 255, 255, 255, "Empty", 0, 0, -1, 0, false, true, 1, 1, 1, Dyes._NULL, Element._NULL, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VACUOS, 2))); - public static Materials Erbium = new Materials(75, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Erbium", 0, 0, 1802, 1802, true, false, 4, 1, 1, Dyes._NULL, Element.Er, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Europium = new Materials(70, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Europium", 0, 0, 1099, 1099, true, false, 4, 1, 1, Dyes._NULL, Element.Eu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Fluorine = new Materials(14, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 255, 127, "Fluorine", 0, 0, 53, 0, false, true, 2, 1, 1, Dyes.dyeGreen, Element.F, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.PERDITIO, 2))); - public static Materials Gadolinium = new Materials(71, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Gadolinium", 0, 0, 1585, 1585, true, false, 4, 1, 1, Dyes._NULL, Element.Gd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Gallium = new Materials(37, TextureSet.SET_SHINY, 1.0F, 64, 2, 1|2|8|32, 220, 220, 255, 0, "Gallium", 0, 0, 302, 0, false, false, 5, 1, 1, Dyes.dyeLightGray, Element.Ga, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); - public static Materials Gold = new Materials(86, TextureSet.SET_SHINY, 12.0F, 64, 2, 1|2|8|32|64|128, 255, 255, 30, 0, "Gold", 0, 0, 1337, 0, false, false, 4, 1, 1, Dyes.dyeYellow, Element.Au, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 2))); - public static Materials Holmium = new Materials(74, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Holmium", 0, 0, 1734, 1734, true, false, 4, 1, 1, Dyes._NULL, Element.Ho, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Hydrogen = new Materials(1, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 0, 0, 255, 240, "Hydrogen", 1, 15, 14, 0, false, true, 2, 1, 1, Dyes.dyeBlue, Element.H, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))); - public static Materials Helium = new Materials(4, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 0, 240, "Helium", 0, 0, 1, 0, false, true, 5, 1, 1, Dyes.dyeYellow, Element.He, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2))); - public static Materials Helium_3 = new Materials(5, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 0, 240, "Helium-3", 0, 0, 1, 0, false, true, 10, 1, 1, Dyes.dyeYellow, Element.He_3, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 3))); - public static Materials Indium = new Materials(56, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 64, 0, 128, 0, "Indium", 0, 0, 429, 0, false, false, 4, 1, 1, Dyes.dyeGray, Element.In, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Iridium = new Materials(84, TextureSet.SET_DULL, 6.0F, 2560, 3, 1|2|8|32|64|128, 240, 240, 245, 0, "Iridium", 0, 0, 2719, 2719, true, false, 10, 1, 1, Dyes.dyeWhite, Element.Ir, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))); - public static Materials Iron = new Materials(32, TextureSet.SET_METALLIC, 6.0F, 256, 2, 1|2|8|32|64|128, 200, 200, 200, 0, "Iron", 0, 0, 1811, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Fe, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); - public static Materials Lanthanum = new Materials(64, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Lanthanum", 0, 0, 1193, 1193, true, false, 4, 1, 1, Dyes._NULL, Element.La, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Lead = new Materials(89, TextureSet.SET_DULL, 8.0F, 64, 1, 1|2|8|32|64|128, 140, 100, 140, 0, "Lead", 0, 0, 600, 0, false, false, 3, 1, 1, Dyes.dyePurple, Element.Pb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ORDO, 1))); - public static Materials Lithium = new Materials(6, TextureSet.SET_DULL, 1.0F, 0, 2, 1|2|8|32, 225, 220, 255, 0, "Lithium", 0, 0, 454, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue, Element.Li, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 2))); - public static Materials Lutetium = new Materials(78, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Lutetium", 0, 0, 1925, 1925, true, false, 4, 1, 1, Dyes._NULL, Element.Lu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Magic = new Materials(-128, TextureSet.SET_SHINY, 8.0F, 5120, 5, 1|2|4|8|16|32|64|128, 100, 0, 200, 0, "Magic", 5, 32, 5000, 0, false, false, 7, 1, 1, Dyes.dyePurple, Element.Ma, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.PRAECANTATIO, 4))); - public static Materials Magnesium = new Materials(18, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 200, 200, 0, "Magnesium", 0, 0, 923, 0, false, false, 3, 1, 1, Dyes.dyePink, Element.Mg, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))); - public static Materials Manganese = new Materials(31, TextureSet.SET_DULL, 7.0F, 512, 2, 1|2|8|32|64, 250, 250, 250, 0, "Manganese", 0, 0, 1519, 0, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Mn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); - public static Materials Mercury = new Materials(87, TextureSet.SET_SHINY, 1.0F, 0, 0, 16|32, 255, 220, 220, 0, "Mercury", 5, 32, 234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Hg, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.AQUA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))); - public static Materials Molybdenum = new Materials(48, TextureSet.SET_SHINY, 7.0F, 512, 2, 1|2|8|32|64, 180, 180, 220, 0, "Molybdenum", 0, 0, 2896, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Mo, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); - public static Materials Neodymium = new Materials(67, TextureSet.SET_METALLIC, 7.0F, 512, 2, 1|2|8|32|64|128, 100, 100, 100, 0, "Neodymium", 0, 0, 1297, 1297, true, false, 4, 1, 1, Dyes._NULL, Element.Nd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 2))); - public static Materials Neutronium = new Materials(129, TextureSet.SET_DULL, 24.0F, 655360, 6, 1|2|8|32|64|128, 250, 250, 250, 0, "Neutronium", 0, 0, 10000, 0, false, false, 20, 1, 1, Dyes.dyeWhite, Element.Nt, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.VITREUS, 3), new TC_AspectStack(TC_Aspects.ALIENIS, 2))); - public static Materials Nickel = new Materials(34, TextureSet.SET_METALLIC, 6.0F, 64, 2, 1|2|8|32|64|128, 200, 200, 250, 0, "Nickel", 0, 0, 1728, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue, Element.Ni, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.IGNIS, 1))); - public static Materials Niobium = new Materials(47, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 190, 180, 200, 0, "Niobium", 0, 0, 2750, 2750, true, false, 5, 1, 1, Dyes._NULL, Element.Nb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); - public static Materials Nitrogen = new Materials(12, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 0, 150, 200, 240, "Nitrogen", 0, 0, 63, 0, false, true, 2, 1, 1, Dyes.dyeCyan, Element.N, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2))); - public static Materials Osmium = new Materials(83, TextureSet.SET_METALLIC, 16.0F, 1280, 4, 1|2|8|32|64|128, 50, 50, 255, 0, "Osmium", 0, 0, 3306, 3306, true, false, 10, 1, 1, Dyes.dyeBlue, Element.Os, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))); - public static Materials Oxygen = new Materials(13, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 0, 100, 200, 240, "Oxygen", 0, 0, 54, 0, false, true, 1, 1, 1, Dyes.dyeWhite, Element.O, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 1))); - public static Materials Palladium = new Materials(52, TextureSet.SET_SHINY, 8.0F, 512, 2, 1|2|8|32|64|128, 128, 128, 128, 0, "Palladium", 0, 0, 1828, 1828, true, false, 4, 1, 1, Dyes.dyeGray, Element.Pd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); - public static Materials Phosphor = new Materials(21, TextureSet.SET_DULL, 1.0F, 0, 2, 1 |8|32, 255, 255, 0, 0, "Phosphor", 0, 0, 317, 0, false, false, 2, 1, 1, Dyes.dyeYellow, Element.P, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.IGNIS, 2), new TC_AspectStack(TC_Aspects.POTENTIA, 1))); - public static Materials Platinum = new Materials(85, TextureSet.SET_SHINY, 12.0F, 64, 2, 1|2|8|32|64|128, 255, 255, 200, 0, "Platinum", 0, 0, 2041, 0, false, false, 6, 1, 1, Dyes.dyeOrange, Element.Pt, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))); - public static Materials Plutonium = new Materials(100, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1|2|8|32|64, 240, 50, 50, 0, "Plutonium 244", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))); - public static Materials Plutonium241 = new Materials(101, TextureSet.SET_SHINY, 6.0F, 512, 3, 1|2|8|32|64, 250, 70, 70, 0, "Plutonium 241", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu_241, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 3))); - public static Materials Potassium = new Materials(25, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1|2|32, 250, 250, 250, 0, "Potassium", 0, 0, 336, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Element.K, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1))); - public static Materials Praseodymium = new Materials(66, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Praseodymium", 0, 0, 1208, 1208, true, false, 4, 1, 1, Dyes._NULL, Element.Pr, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Promethium = new Materials(68, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Promethium", 0, 0, 1315, 1315, true, false, 4, 1, 1, Dyes._NULL, Element.Pm, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Radon = new Materials(93, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 0, 255, 240, "Radon", 0, 0, 202, 0, false, true, 5, 1, 1, Dyes.dyePurple, Element.Rn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 1), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Rubidium = new Materials(43, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 240, 30, 30, 0, "Rubidium", 0, 0, 312, 0, false, false, 4, 1, 1, Dyes.dyeRed, Element.Rb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))); - public static Materials Samarium = new Materials(69, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Samarium", 0, 0, 1345, 1345, true, false, 4, 1, 1, Dyes._NULL, Element.Sm, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Scandium = new Materials(27, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Scandium", 0, 0, 1814, 1814, true, false, 2, 1, 1, Dyes.dyeYellow, Element.Sc, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Silicon = new Materials(20, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 60, 60, 80, 0, "Silicon", 0, 0, 1687, 1687, true, false, 1, 1, 1, Dyes.dyeBlack, Element.Si, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TENEBRAE, 1))); - public static Materials Silver = new Materials(54, TextureSet.SET_SHINY, 10.0F, 64, 2, 1|2|8|32|64|128, 220, 220, 255, 0, "Silver", 0, 0, 1234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Ag, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))); - public static Materials Sodium = new Materials(17, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 |32, 0, 0, 150, 0, "Sodium", 0, 0, 370, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Na, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 2), new TC_AspectStack(TC_Aspects.LUX, 1))); - public static Materials Strontium = new Materials(44, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 |8|32, 200, 200, 200, 0, "Strontium", 0, 0, 1050, 0, false, false, 1, 1, 1, Dyes.dyeLightGray, Element.Sr, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.STRONTIO, 1))); - public static Materials Sulfur = new Materials(22, TextureSet.SET_DULL, 1.0F, 0, 2, 1 |8|32, 200, 200, 0, 0, "Sulfur", 0, 0, 388, 0, false, false, 2, 1, 1, Dyes.dyeYellow, Element.S, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.IGNIS, 1))); - public static Materials Tantalum = new Materials(80, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Tantalum", 0, 0, 3290, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Ta, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VINCULUM, 1))); - public static Materials Tellurium = new Materials(59, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Tellurium", 0, 0, 722, 0, false, false, 4, 1, 1, Dyes.dyeGray, Element.Te, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Terbium = new Materials(72, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Terbium", 0, 0, 1629, 1629, true, false, 4, 1, 1, Dyes._NULL, Element.Tb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Thorium = new Materials(96, TextureSet.SET_SHINY, 6.0F, 512, 2, 1|2|8|32|64, 0, 30, 0, 0, "Thorium", 0, 0, 2115, 0, false, false, 4, 1, 1, Dyes.dyeBlack, Element.Th, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Thulium = new Materials(76, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Thulium", 0, 0, 1818, 1818, true, false, 4, 1, 1, Dyes._NULL, Element.Tm, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Tin = new Materials(57, TextureSet.SET_DULL, 1.0F, 0, 1, 1|2|8|32|128, 220, 220, 220, 0, "Tin", 0, 0, 505, 505, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Sn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))); - public static Materials Titanium = new Materials(28, TextureSet.SET_METALLIC, 7.0F, 1600, 3, 1|2|8|32|64|128, 220, 160, 240, 0, "Titanium", 0, 0, 1941, 1940, true, false, 5, 1, 1, Dyes.dyePurple, Element.Ti, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); - public static Materials Tritium = new Materials(3, TextureSet.SET_METALLIC, 1.0F, 0, 2, 16|32, 255, 0, 0, 240, "Tritium", 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeRed, Element.T, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 4))); - public static Materials Tungsten = new Materials(81, TextureSet.SET_METALLIC, 7.0F, 2560, 3, 1|2|8|32|64|128, 50, 50, 50, 0, "Tungsten", 0, 0, 3695, 3000, true, false, 4, 1, 1, Dyes.dyeBlack, Element.W, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); - public static Materials Uranium = new Materials(98, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1|2|8|32|64, 50, 240, 50, 0, "Uranium 238", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Uranium235 = new Materials(97, TextureSet.SET_SHINY, 6.0F, 512, 3, 1|2|8|32|64, 70, 250, 70, 0, "Uranium 235", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U_235, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))); - public static Materials Vanadium = new Materials(29, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 50, 50, 50, 0, "Vanadium", 0, 0, 2183, 2183, true, false, 2, 1, 1, Dyes.dyeBlack, Element.V, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Ytterbium = new Materials(77, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Ytterbium", 0, 0, 1097, 1097, true, false, 4, 1, 1, Dyes._NULL, Element.Yb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Yttrium = new Materials(45, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 220, 250, 220, 0, "Yttrium", 0, 0, 1799, 1799, true, false, 4, 1, 1, Dyes._NULL, Element.Y, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Zinc = new Materials(36, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1|2|8|32, 250, 240, 240, 0, "Zinc", 0, 0, 692, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Element.Zn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))); + public static Materials Aluminium = new Materials(19, TextureSet.SET_DULL, 10.0F, 128, 2, 1|2|8|32|64|128, 128, 200, 240, 0, "Aluminium", "Aluminium", 0, 0, 933, 1700, true, false, 3, 1, 1, Dyes.dyeLightBlue, Element.Al, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VOLATUS, 1))); + public static Materials Americium = new Materials(103, TextureSet.SET_METALLIC, 1.0F, 0, 3, 1|2|8|32, 200, 200, 200, 0, "Americium", "Americium", 0, 0, 1449, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Am, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Antimony = new Materials(58, TextureSet.SET_SHINY, 1.0F, 0, 2, 1|2|8|32, 220, 220, 240, 0, "Antimony", "Antimony", 0, 0, 903, 0, false, false, 2, 1, 1, Dyes.dyeLightGray, Element.Sb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.AQUA, 1))); + public static Materials Argon = new Materials(24, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 0, 255, 0, 240, "Argon", "Argon", 0, 0, 83, 0, false, true, 5, 1, 1, Dyes.dyeGreen, Element.Ar, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2))); + public static Materials Arsenic = new Materials(39, TextureSet.SET_DULL, 1.0F, 0, 2, 1|2|8|16|32, 255, 255, 255, 0, "Arsenic", "Arsenic", 0, 0, 1090, 0, false, false, 3, 1, 1, Dyes.dyeOrange, Element.As, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VENENUM, 3))); + public static Materials Barium = new Materials(63, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 |8|32, 255, 255, 255, 0, "Barium", "Barium", 0, 0, 1000, 0, false, false, 1, 1, 1, Dyes._NULL, Element.Ba, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VINCULUM, 3))); + public static Materials Beryllium = new Materials(8, TextureSet.SET_METALLIC, 14.0F, 64, 2, 1|2|8|32|64, 100, 180, 100, 0, "Beryllium", "Beryllium", 0, 0, 1560, 0, false, false, 6, 1, 1, Dyes.dyeGreen, Element.Be, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))); + public static Materials Bismuth = new Materials(90, TextureSet.SET_METALLIC, 6.0F, 64, 1, 1|2|8|32|64|128, 100, 160, 160, 0, "Bismuth", "Bismuth", 0, 0, 544, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Bi, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); + public static Materials Boron = new Materials(9, TextureSet.SET_DULL, 1.0F, 0, 2, 1 |8|32, 250, 250, 250, 0, "Boron", "Boron", 0, 0, 2349, 0, false, false, 1, 1, 1, Dyes.dyeWhite, Element.B, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 3))); + public static Materials Caesium = new Materials(62, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Caesium", "Caesium", 0, 0, 301, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Cs, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Calcium = new Materials(26, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 |32, 255, 245, 245, 0, "Calcium", "Calcium", 0, 0, 1115, 0, false, false, 4, 1, 1, Dyes.dyePink, Element.Ca, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.SANO, 1), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); + public static Materials Carbon = new Materials(10, TextureSet.SET_DULL, 1.0F, 64, 2, 1|2|32|64|128, 20, 20, 20, 0, "Carbon", "Carbon", 0, 0, 3800, 0, false, false, 2, 1, 1, Dyes.dyeBlack, Element.C, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.IGNIS, 1))); + public static Materials Cadmium = new Materials(55, TextureSet.SET_SHINY, 1.0F, 0, 2, 1 |8|32, 50, 50, 60, 0, "Cadmium", "Cadmium", 0, 0, 594, 0, false, false, 3, 1, 1, Dyes.dyeGray, Element.Cd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))); + public static Materials Cerium = new Materials(65, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Cerium", "Cerium", 0, 0, 1068, 1068, true, false, 4, 1, 1, Dyes._NULL, Element.Ce, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Chlorine = new Materials(23, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 255, 0, "Chlorine", "Chlorine", 0, 0, 171, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Cl, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 2), new TC_AspectStack(TC_Aspects.PANNUS, 1))); + public static Materials Chrome = new Materials(30, TextureSet.SET_SHINY, 11.0F, 256, 3, 1|2|8|32|64|128, 255, 230, 230, 0, "Chrome", "Chrome", 0, 0, 2180, 1700, true, false, 5, 1, 1, Dyes.dyePink, Element.Cr, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))); + public static Materials Cobalt = new Materials(33, TextureSet.SET_METALLIC, 8.0F, 512, 3, 1|2|8|32|64, 80, 80, 250, 0, "Cobalt", "Cobalt", 0, 0, 1768, 0, false, false, 3, 1, 1, Dyes.dyeBlue, Element.Co, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); + public static Materials Copper = new Materials(35, TextureSet.SET_SHINY, 1.0F, 0, 1, 1|2|8|32|128, 255, 100, 0, 0, "Copper", "Copper", 0, 0, 1357, 0, false, false, 3, 1, 1, Dyes.dyeOrange, Element.Cu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.PERMUTATIO, 1))); + public static Materials Deuterium = new Materials(2, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 0, 240, "Deuterium", "Deuterium", 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeYellow, Element.D, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 3))); + public static Materials Dysprosium = new Materials(-1/*73 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Dysprosium", "Dysprosium", 0, 0, 1680, 1680, true, false, 4, 1, 1, Dyes._NULL, Element.Dy, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); + public static Materials Empty = new Materials(0, TextureSet.SET_NONE, 1.0F, 0, 2, 256/*Only for Prefixes which need it*/, 255, 255, 255, 255, "Empty", "Empty", 0, 0, -1, 0, false, true, 1, 1, 1, Dyes._NULL, Element._NULL, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VACUOS, 2))); + public static Materials Erbium = new Materials(-1/*75 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Erbium", "Erbium", 0, 0, 1802, 1802, true, false, 4, 1, 1, Dyes._NULL, Element.Er, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Europium = new Materials(70, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Europium", "Europium", 0, 0, 1099, 1099, true, false, 4, 1, 1, Dyes._NULL, Element.Eu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Fluorine = new Materials(14, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 255, 127, "Fluorine", "Fluorine", 0, 0, 53, 0, false, true, 2, 1, 1, Dyes.dyeGreen, Element.F, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.PERDITIO, 2))); + public static Materials Gadolinium = new Materials(-1/*71 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Gadolinium", "Gadolinium", 0, 0, 1585, 1585, true, false, 4, 1, 1, Dyes._NULL, Element.Gd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Gallium = new Materials(37, TextureSet.SET_SHINY, 1.0F, 64, 2, 1|2|8|32, 220, 220, 255, 0, "Gallium", "Gallium", 0, 0, 302, 0, false, false, 5, 1, 1, Dyes.dyeLightGray, Element.Ga, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); + public static Materials Gold = new Materials(86, TextureSet.SET_SHINY, 12.0F, 64, 2, 1|2|8|32|64|128, 255, 255, 30, 0, "Gold", "Gold", 0, 0, 1337, 0, false, false, 4, 1, 1, Dyes.dyeYellow, Element.Au, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 2))); + public static Materials Holmium = new Materials(-1/*74 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Holmium", "Holmium", 0, 0, 1734, 1734, true, false, 4, 1, 1, Dyes._NULL, Element.Ho, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Hydrogen = new Materials(1, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 0, 0, 255, 240, "Hydrogen", "Hydrogen", 1, 15, 14, 0, false, true, 2, 1, 1, Dyes.dyeBlue, Element.H, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))); + public static Materials Helium = new Materials(4, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 0, 240, "Helium", "Helium", 0, 0, 1, 0, false, true, 5, 1, 1, Dyes.dyeYellow, Element.He, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2))); + public static Materials Helium_3 = new Materials(5, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 255, 0, 240, "Helium_3", "Helium-3", 0, 0, 1, 0, false, true, 10, 1, 1, Dyes.dyeYellow, Element.He_3, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 3))); + public static Materials Indium = new Materials(56, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 64, 0, 128, 0, "Indium", "Indium", 0, 0, 429, 0, false, false, 4, 1, 1, Dyes.dyeGray, Element.In, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Iridium = new Materials(84, TextureSet.SET_DULL, 6.0F, 2560, 3, 1|2|8|32|64|128, 240, 240, 245, 0, "Iridium", "Iridium", 0, 0, 2719, 2719, true, false, 10, 1, 1, Dyes.dyeWhite, Element.Ir, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))); + public static Materials Iron = new Materials(32, TextureSet.SET_METALLIC, 6.0F, 256, 2, 1|2|8|32|64|128, 200, 200, 200, 0, "Iron", "Iron", 0, 0, 1811, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Fe, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); + public static Materials Lanthanum = new Materials(-1/*64 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Lanthanum", "Lanthanum", 0, 0, 1193, 1193, true, false, 4, 1, 1, Dyes._NULL, Element.La, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Lead = new Materials(89, TextureSet.SET_DULL, 8.0F, 64, 1, 1|2|8|32|64|128, 140, 100, 140, 0, "Lead", "Lead", 0, 0, 600, 0, false, false, 3, 1, 1, Dyes.dyePurple, Element.Pb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ORDO, 1))); + public static Materials Lithium = new Materials(6, TextureSet.SET_DULL, 1.0F, 0, 2, 1|2|8|32, 225, 220, 255, 0, "Lithium", "Lithium", 0, 0, 454, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue, Element.Li, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 2))); + public static Materials Lutetium = new Materials(78, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Lutetium", "Lutetium", 0, 0, 1925, 1925, true, false, 4, 1, 1, Dyes._NULL, Element.Lu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Magic = new Materials(-128, TextureSet.SET_SHINY, 8.0F, 5120, 5, 1|2|4|8|16|32|64|128, 100, 0, 200, 0, "Magic", "Magic", 5, 32, 5000, 0, false, false, 7, 1, 1, Dyes.dyePurple, Element.Ma, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.PRAECANTATIO, 4))); + public static Materials Magnesium = new Materials(18, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 200, 200, 0, "Magnesium", "Magnesium", 0, 0, 923, 0, false, false, 3, 1, 1, Dyes.dyePink, Element.Mg, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))); + public static Materials Manganese = new Materials(31, TextureSet.SET_DULL, 7.0F, 512, 2, 1|2|8|32|64, 250, 250, 250, 0, "Manganese", "Manganese", 0, 0, 1519, 0, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Mn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); + public static Materials Mercury = new Materials(87, TextureSet.SET_SHINY, 1.0F, 0, 0, 16|32, 255, 220, 220, 0, "Mercury", "Mercury", 5, 32, 234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Hg, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.AQUA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))); + public static Materials Molybdenum = new Materials(48, TextureSet.SET_SHINY, 7.0F, 512, 2, 1|2|8|32|64, 180, 180, 220, 0, "Molybdenum", "Molybdenum", 0, 0, 2896, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Mo, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); + public static Materials Neodymium = new Materials(67, TextureSet.SET_METALLIC, 7.0F, 512, 2, 1|2|8|32|64|128, 100, 100, 100, 0, "Neodymium", "Neodymium", 0, 0, 1297, 1297, true, false, 4, 1, 1, Dyes._NULL, Element.Nd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 2))); + public static Materials Neutronium = new Materials(129, TextureSet.SET_DULL, 24.0F, 655360, 6, 1|2|8|32|64|128, 250, 250, 250, 0, "Neutronium", "Neutronium", 0, 0, 10000, 0, false, false, 20, 1, 1, Dyes.dyeWhite, Element.Nt, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.VITREUS, 3), new TC_AspectStack(TC_Aspects.ALIENIS, 2))); + public static Materials Nickel = new Materials(34, TextureSet.SET_METALLIC, 6.0F, 64, 2, 1|2|8|32|64|128, 200, 200, 250, 0, "Nickel", "Nickel", 0, 0, 1728, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue, Element.Ni, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.IGNIS, 1))); + public static Materials Niobium = new Materials(47, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 190, 180, 200, 0, "Niobium", "Niobium", 0, 0, 2750, 2750, true, false, 5, 1, 1, Dyes._NULL, Element.Nb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); + public static Materials Nitrogen = new Materials(12, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 0, 150, 200, 240, "Nitrogen", "Nitrogen", 0, 0, 63, 0, false, true, 2, 1, 1, Dyes.dyeCyan, Element.N, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2))); + public static Materials Osmium = new Materials(83, TextureSet.SET_METALLIC, 16.0F, 1280, 4, 1|2|8|32|64|128, 50, 50, 255, 0, "Osmium", "Osmium", 0, 0, 3306, 3306, true, false, 10, 1, 1, Dyes.dyeBlue, Element.Os, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))); + public static Materials Oxygen = new Materials(13, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 0, 100, 200, 240, "Oxygen", "Oxygen", 0, 0, 54, 0, false, true, 1, 1, 1, Dyes.dyeWhite, Element.O, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 1))); + public static Materials Palladium = new Materials(52, TextureSet.SET_SHINY, 8.0F, 512, 2, 1|2|8|32|64|128, 128, 128, 128, 0, "Palladium", "Palladium", 0, 0, 1828, 1828, true, false, 4, 1, 1, Dyes.dyeGray, Element.Pd, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))); + public static Materials Phosphor = new Materials(21, TextureSet.SET_DULL, 1.0F, 0, 2, 1 |8|32, 255, 255, 0, 0, "Phosphor", "Phosphor", 0, 0, 317, 0, false, false, 2, 1, 1, Dyes.dyeYellow, Element.P, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.IGNIS, 2), new TC_AspectStack(TC_Aspects.POTENTIA, 1))); + public static Materials Platinum = new Materials(85, TextureSet.SET_SHINY, 12.0F, 64, 2, 1|2|8|32|64|128, 255, 255, 200, 0, "Platinum", "Platinum", 0, 0, 2041, 0, false, false, 6, 1, 1, Dyes.dyeOrange, Element.Pt, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))); + public static Materials Plutonium = new Materials(100, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1|2|8|32|64, 240, 50, 50, 0, "Plutonium", "Plutonium 244", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))); + public static Materials Plutonium241 = new Materials(101, TextureSet.SET_SHINY, 6.0F, 512, 3, 1|2|8|32|64, 250, 70, 70, 0, "Plutonium241", "Plutonium 241", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu_241, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 3))); + public static Materials Potassium = new Materials(25, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1|2|32, 250, 250, 250, 0, "Potassium", "Potassium", 0, 0, 336, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Element.K, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1))); + public static Materials Praseodymium = new Materials(-1/*66 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Praseodymium", "Praseodymium", 0, 0, 1208, 1208, true, false, 4, 1, 1, Dyes._NULL, Element.Pr, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Promethium = new Materials(-1/*68 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Promethium", "Promethium", 0, 0, 1315, 1315, true, false, 4, 1, 1, Dyes._NULL, Element.Pm, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Radon = new Materials(93, TextureSet.SET_FLUID, 1.0F, 0, 2, 16|32, 255, 0, 255, 240, "Radon", "Radon", 0, 0, 202, 0, false, true, 5, 1, 1, Dyes.dyePurple, Element.Rn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 1), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Rubidium = new Materials(43, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 240, 30, 30, 0, "Rubidium", "Rubidium", 0, 0, 312, 0, false, false, 4, 1, 1, Dyes.dyeRed, Element.Rb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))); + public static Materials Samarium = new Materials(-1/*69 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Samarium", "Samarium", 0, 0, 1345, 1345, true, false, 4, 1, 1, Dyes._NULL, Element.Sm, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Scandium = new Materials(27, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Scandium", "Scandium", 0, 0, 1814, 1814, true, false, 2, 1, 1, Dyes.dyeYellow, Element.Sc, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Silicon = new Materials(20, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 60, 60, 80, 0, "Silicon", "Silicon", 0, 0, 1687, 1687, true, false, 1, 1, 1, Dyes.dyeBlack, Element.Si, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TENEBRAE, 1))); + public static Materials Silver = new Materials(54, TextureSet.SET_SHINY, 10.0F, 64, 2, 1|2|8|32|64|128, 220, 220, 255, 0, "Silver", "Silver", 0, 0, 1234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Ag, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))); + public static Materials Sodium = new Materials(17, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 |32, 0, 0, 150, 0, "Sodium", "Sodium", 0, 0, 370, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Na, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 2), new TC_AspectStack(TC_Aspects.LUX, 1))); + public static Materials Strontium = new Materials(44, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 |8|32, 200, 200, 200, 0, "Strontium", "Strontium", 0, 0, 1050, 0, false, false, 1, 1, 1, Dyes.dyeLightGray, Element.Sr, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.STRONTIO, 1))); + public static Materials Sulfur = new Materials(22, TextureSet.SET_DULL, 1.0F, 0, 2, 1 |8|32, 200, 200, 0, 0, "Sulfur", "Sulfur", 0, 0, 388, 0, false, false, 2, 1, 1, Dyes.dyeYellow, Element.S, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.IGNIS, 1))); + public static Materials Tantalum = new Materials(-1/*80 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Tantalum", "Tantalum", 0, 0, 3290, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Ta, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VINCULUM, 1))); + public static Materials Tellurium = new Materials(-1/*59 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Tellurium", "Tellurium", 0, 0, 722, 0, false, false, 4, 1, 1, Dyes.dyeGray, Element.Te, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Terbium = new Materials(-1/*72 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Terbium", "Terbium", 0, 0, 1629, 1629, true, false, 4, 1, 1, Dyes._NULL, Element.Tb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Thorium = new Materials(96, TextureSet.SET_SHINY, 6.0F, 512, 2, 1|2|8|32|64, 0, 30, 0, 0, "Thorium", "Thorium", 0, 0, 2115, 0, false, false, 4, 1, 1, Dyes.dyeBlack, Element.Th, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Thulium = new Materials(-1/*76 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Thulium", "Thulium", 0, 0, 1818, 1818, true, false, 4, 1, 1, Dyes._NULL, Element.Tm, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Tin = new Materials(57, TextureSet.SET_DULL, 1.0F, 0, 1, 1|2|8|32|128, 220, 220, 220, 0, "Tin", "Tin", 0, 0, 505, 505, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Sn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))); + public static Materials Titanium = new Materials(28, TextureSet.SET_METALLIC, 7.0F, 1600, 3, 1|2|8|32|64|128, 220, 160, 240, 0, "Titanium", "Titanium", 0, 0, 1941, 1940, true, false, 5, 1, 1, Dyes.dyePurple, Element.Ti, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); + public static Materials Tritium = new Materials(3, TextureSet.SET_METALLIC, 1.0F, 0, 2, 16|32, 255, 0, 0, 240, "Tritium", "Tritium", 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeRed, Element.T, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 4))); + public static Materials Tungsten = new Materials(81, TextureSet.SET_METALLIC, 7.0F, 2560, 3, 1|2|8|32|64|128, 50, 50, 50, 0, "Tungsten", "Tungsten", 0, 0, 3695, 3000, true, false, 4, 1, 1, Dyes.dyeBlack, Element.W, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); + public static Materials Uranium = new Materials(98, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1|2|8|32|64, 50, 240, 50, 0, "Uranium", "Uranium 238", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Uranium235 = new Materials(97, TextureSet.SET_SHINY, 6.0F, 512, 3, 1|2|8|32|64, 70, 250, 70, 0, "Uranium235", "Uranium 235", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U_235, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))); + public static Materials Vanadium = new Materials(29, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 50, 50, 50, 0, "Vanadium", "Vanadium", 0, 0, 2183, 2183, true, false, 2, 1, 1, Dyes.dyeBlack, Element.V, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Ytterbium = new Materials(-1/*77 El*/, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 255, 255, 255, 0, "Ytterbium", "Ytterbium", 0, 0, 1097, 1097, true, false, 4, 1, 1, Dyes._NULL, Element.Yb, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Yttrium = new Materials(45, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1|2|8|32, 220, 250, 220, 0, "Yttrium", "Yttrium", 0, 0, 1799, 1799, true, false, 4, 1, 1, Dyes._NULL, Element.Y, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Zinc = new Materials(36, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1|2|8|32, 250, 240, 240, 0, "Zinc", "Zinc", 0, 0, 692, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Element.Zn, Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))); /** * The "Random Material" ones. */ - public static Materials Organic = new Materials(-1, TextureSet.SET_LEAF, 1.0F, 0, 1, false, "Organic"); - public static Materials AnyCopper = new Materials(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false, "AnyCopper"); - public static Materials AnyBronze = new Materials(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false, "AnyBronze"); - public static Materials AnyIron = new Materials(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false, "AnyIron"); - public static Materials Crystal = new Materials(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false, "Crystal"); - public static Materials Quartz = new Materials(-1, TextureSet.SET_QUARTZ, 1.0F, 0, 2, false, "Quartz"); - public static Materials Metal = new Materials(-1, TextureSet.SET_METALLIC, 1.0F, 0, 2, false, "Metal"); - public static Materials Unknown = new Materials(-1, TextureSet.SET_DULL, 1.0F, 0, 2, false, "Unknown"); - public static Materials Cobblestone = new Materials(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false, "Cobblestone"); - public static Materials Brick = new Materials(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false, "Brick"); - public static Materials BrickNether = new Materials(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false, "BrickNether"); + public static Materials Organic = new Materials(-1, TextureSet.SET_LEAF, 1.0F, 0, 1, false, "Organic", "Organic"); + public static Materials AnyCopper = new Materials(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false, "AnyCopper", "AnyCopper"); + public static Materials AnyBronze = new Materials(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false, "AnyBronze", "AnyBronze"); + public static Materials AnyIron = new Materials(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false, "AnyIron", "AnyIron"); + public static Materials Crystal = new Materials(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false, "Crystal", "Crystal"); + public static Materials Quartz = new Materials(-1, TextureSet.SET_QUARTZ, 1.0F, 0, 2, false, "Quartz", "Quartz"); + public static Materials Metal = new Materials(-1, TextureSet.SET_METALLIC, 1.0F, 0, 2, false, "Metal", "Metal"); + public static Materials Unknown = new Materials(-1, TextureSet.SET_DULL, 1.0F, 0, 2, false, "Unknown", "Unknown"); + public static Materials Cobblestone = new Materials(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false, "Cobblestone", "Cobblestone"); + public static Materials Brick = new Materials(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false, "Brick", "Brick"); + public static Materials BrickNether = new Materials(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false, "BrickNether", "BrickNether"); /** * The "I don't care" Section, everything I don't want to do anything with right now, is right here. Just to make the Material Finder shut up about them. * But I do see potential uses in some of these Materials. */ - public static Materials TarPitch = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Tar Pitch", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Serpentine = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2|8 , 255, 255, 255, 0, "Serpentine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Flux = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Flux", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials RedstoneAlloy = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Redstone Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials OsmiumTetroxide = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Osmium Tetroxide", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials NitricAcid = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Nitric Acid", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials RubberTreeSap = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Rubber Tree Sap", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials AquaRegia = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Aqua Regia", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials SolutionBlueVitriol = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Blue Vitriol Solution", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials SolutionNickelSulfate = new Materials( -1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Nickel Sulfate Solution", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Signalum = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Signalum", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Lumium = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Lumium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials PhasedIron = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Phased Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials PhasedGold = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Phased Gold", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Soularium = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Soularium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Endium = new Materials( 770, TextureSet.SET_DULL, 1.0F, 0, 2, 1|2|8 , 165, 220, 250, 0, "Endium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeYellow); - public static Materials Prismarine = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|4, 255, 255, 255, 0, "Prismarine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials GraveyardDirt = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Graveyard Dirt", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials DarkSteel = new Materials( 364, TextureSet.SET_DULL, 8.0F, 512, 3, 1|2|8 |64, 80, 70, 80, 0, "Dark Steel", 0, 0, 1811, 0, false, false, 5, 1, 1, Dyes.dyePurple); - public static Materials Terrasteel = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Terrasteel", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials ConductiveIron = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Conductive Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials ElectricalSteel = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Electrical Steel", 0, 0, 1811, 1000, true, false, 3, 1, 1, Dyes._NULL); - public static Materials EnergeticAlloy = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Energetic Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials VibrantAlloy = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Vibrant Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials PulsatingIron = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Pulsating Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Teslatite = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 60, 180, 200, 0, "Teslatite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Fluix = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|4, 255, 255, 255, 0, "Fluix", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Manasteel = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Manasteel", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Tennantite = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Tennantite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials DarkThaumium = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Dark Thaumium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Alfium = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Alfium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Ryu = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Ryu", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Mutation = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Mutation", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Aquamarine = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|4, 255, 255, 255, 0, "Aquamarine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Ender = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Ender", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials ElvenElementium = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Elven Elementium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials EnrichedCopper = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Enriched Copper", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials DiamondCopper = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Diamond Copper", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials SodiumPeroxide = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Sodium Peroxide", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials IridiumSodiumOxide = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Iridium Sodium Oxide", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials PlatinumGroupSludge = new Materials( 241, TextureSet.SET_POWDER, 1.0F, 0, 2, 1, 0, 30, 0, 0, "Platinum Group Sludge", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Fairy = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Fairy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Ludicrite = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Ludicrite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Pokefennium = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Pokefennium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials Draconium = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Draconium" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials DraconiumAwakened = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1|2, 255, 255, 255, 0, "Awakened Draconium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials PurpleAlloy = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0 , 100, 180, 255, 0, "Purple Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); - public static Materials InfusedTeslatite = new Materials(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0 , 100, 180, 255, 0, "Infused Teslatite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL); + public static Materials TarPitch = new Materials(-1, TextureSet.SET_NONE, 1.0F