From 03f8ac57b99f8fa26975151ad39cb1a78667db73 Mon Sep 17 00:00:00 2001 From: Mary <33456283+FourIsTheNumber@users.noreply.github.com> Date: Thu, 29 Aug 2024 11:15:21 -0400 Subject: Compressor Multiblock (#2861) * Compressor boilerplate * Getting test structure working * Structure fixes * Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics * Cooling glow, also HIP cools much slower than it heats * Got blue cooling texture working * spotless :3 * Force structure checks every 10 seconds like nano forge * Neutronium compressor recipemap created * Various strange changes attempting to get a neutronium compressor map working. Shelved for now * Absolutely going hog wild with neutronium testing * BIG RECIPE * Added Ollie author tag * Added a bunch of neutronium compressor recipes * Deeply cursed recipemap combining * Neutronium compressor structure * Black hole requirement for recipes established * Black hole implementation changed * Added black hole catalyzation * spotless * Removed neutronium compressor recipes from gt5u * Made eternal singularity work somehow * Boilerplate for new hatches * Tinkering * Split the multi in 4 * Fix refactor * Implemented the new black hole mechanic with catalysts. * Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around * Imported real structures * Proper HIP implementation with heat sensor * Cut HIP mechanics from Neutronium * Restore Gangue for use in a black hole recipe * Made Gangue blocks load * sa+update deps * Added t1/t2 casings * Temporary casings for neutronium * SA from merge * Temporary HIP Textures * Temporary Black Hole textures * Support machinemode for black hole, support special value for compression * Don't let neutronium compressor do black hole recipes * Get all of the numbers in * Tooltip adjustments for readability * Casing fix and more tooltips * Correct structure tooltips * Improve legibility of HIP tooltip * 1 parallel per tier when overheated * Lost my privates * Fixed modern cast and imported the new textures * Removed very unnecessary logic * Nerf HIP parallels to 4 to make black hole better * Change all special value stuff to proper metadata --------- Co-authored-by: Martin Robertz --- src/main/java/gregtech/common/blocks/GT_Block_Glass1.java | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/main/java/gregtech/common/blocks/GT_Block_Glass1.java') diff --git a/src/main/java/gregtech/common/blocks/GT_Block_Glass1.java b/src/main/java/gregtech/common/blocks/GT_Block_Glass1.java index 0665411259..2aa5613d11 100644 --- a/src/main/java/gregtech/common/blocks/GT_Block_Glass1.java +++ b/src/main/java/gregtech/common/blocks/GT_Block_Glass1.java @@ -26,20 +26,20 @@ public class GT_Block_Glass1 extends GT_Block_Casings_Abstract { this.opaque = false; GT_LanguageManager.addStringLocalization(getUnlocalizedName() + ".0.name", "Chemical Grade Glass"); - GT_LanguageManager.addStringLocalization( - getUnlocalizedName() + ".0.tooltip", - "Able to resist the most extreme chemical conditions."); - GT_LanguageManager .addStringLocalization(getUnlocalizedName() + ".1.name", "Electron-Permeable Neutronium Coated Glass"); GT_LanguageManager.addStringLocalization(getUnlocalizedName() + ".2.name", "Omni-Purpose Infinity Fused Glass"); GT_LanguageManager .addStringLocalization(getUnlocalizedName() + ".3.name", "Non-Photonic Matter Exclusion Glass"); + GT_LanguageManager + .addStringLocalization(getUnlocalizedName() + ".4.name", "Hawking Radiation Realignment Focus"); ItemList.GlassPHResistant.set(new ItemStack(this, 1, 0)); ItemList.GlassUVResistant.set(new ItemStack(this, 1, 1)); ItemList.GlassOmniPurposeInfinityFused.set(new ItemStack(this, 1, 2)); ItemList.GlassQuarkContainment.set(new ItemStack(this, 1, 3)); + ItemList.GlassQuarkContainment.set(new ItemStack(this, 1, 3)); + ItemList.Hawking_Glass.set(new ItemStack(this, 1, 4)); } @Override @@ -77,6 +77,7 @@ public class GT_Block_Glass1 extends GT_Block_Casings_Abstract { case 1 -> Textures.BlockIcons.NEUTRONIUM_COATED_UV_RESISTANT_GLASS.getIcon(); case 2 -> Textures.BlockIcons.OMNI_PURPOSE_INFINITY_FUSED_GLASS.getIcon(); case 3 -> Textures.BlockIcons.GLASS_QUARK_CONTAINMENT.getIcon(); + case 4 -> Textures.BlockIcons.HAWKING_GLASS.getIcon(); default -> Textures.BlockIcons.MACHINE_CASING_ROBUST_TUNGSTENSTEEL.getIcon(); }; } -- cgit