From 03f8ac57b99f8fa26975151ad39cb1a78667db73 Mon Sep 17 00:00:00 2001 From: Mary <33456283+FourIsTheNumber@users.noreply.github.com> Date: Thu, 29 Aug 2024 11:15:21 -0400 Subject: Compressor Multiblock (#2861) * Compressor boilerplate * Getting test structure working * Structure fixes * Implemented basic HIP and Black Hole structure elements complete with heat and black hole stabilization mechanics * Cooling glow, also HIP cools much slower than it heats * Got blue cooling texture working * spotless :3 * Force structure checks every 10 seconds like nano forge * Neutronium compressor recipemap created * Various strange changes attempting to get a neutronium compressor map working. Shelved for now * Absolutely going hog wild with neutronium testing * BIG RECIPE * Added Ollie author tag * Added a bunch of neutronium compressor recipes * Deeply cursed recipemap combining * Neutronium compressor structure * Black hole requirement for recipes established * Black hole implementation changed * Added black hole catalyzation * spotless * Removed neutronium compressor recipes from gt5u * Made eternal singularity work somehow * Boilerplate for new hatches * Tinkering * Split the multi in 4 * Fix refactor * Implemented the new black hole mechanic with catalysts. * Give speed bonuses/nerfs to recipes based on black hole. Shuffled some logic around * Imported real structures * Proper HIP implementation with heat sensor * Cut HIP mechanics from Neutronium * Restore Gangue for use in a black hole recipe * Made Gangue blocks load * sa+update deps * Added t1/t2 casings * Temporary casings for neutronium * SA from merge * Temporary HIP Textures * Temporary Black Hole textures * Support machinemode for black hole, support special value for compression * Don't let neutronium compressor do black hole recipes * Get all of the numbers in * Tooltip adjustments for readability * Casing fix and more tooltips * Correct structure tooltips * Improve legibility of HIP tooltip * 1 parallel per tier when overheated * Lost my privates * Fixed modern cast and imported the new textures * Removed very unnecessary logic * Nerf HIP parallels to 4 to make black hole better * Change all special value stuff to proper metadata --------- Co-authored-by: Martin Robertz --- .../java/gregtech/common/blocks/GT_Item_Glass1.java | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'src/main/java/gregtech/common/blocks/GT_Item_Glass1.java') diff --git a/src/main/java/gregtech/common/blocks/GT_Item_Glass1.java b/src/main/java/gregtech/common/blocks/GT_Item_Glass1.java index 7fbb33ff6e..e8d0b6c236 100644 --- a/src/main/java/gregtech/common/blocks/GT_Item_Glass1.java +++ b/src/main/java/gregtech/common/blocks/GT_Item_Glass1.java @@ -1,6 +1,12 @@ package gregtech.common.blocks; +import java.util.List; + import net.minecraft.block.Block; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.item.ItemStack; + +import gregtech.api.util.GT_LanguageManager; /** * The glass types are split into separate files because they are registered as regular blocks, and a regular block can @@ -9,7 +15,22 @@ import net.minecraft.block.Block; */ public class GT_Item_Glass1 extends GT_Item_Casings_Abstract { + protected final String chemicalGlassTooltip = GT_LanguageManager.addStringLocalization( + getUnlocalizedName() + ".0.tooltip", + "Able to resist the most extreme chemical conditions."); + protected final String hawkingGlassTooltip = GT_LanguageManager.addStringLocalization( + getUnlocalizedName() + ".4.tooltip", + "Controls the outward flow of Hawking Radiation to stabilize a black hole."); + public GT_Item_Glass1(Block block) { super(block); } + + @Override + public void addInformation(ItemStack aStack, EntityPlayer aPlayer, List aList, boolean aF3_H) { + switch (getDamage(aStack)) { + case 0 -> aList.add(chemicalGlassTooltip); + case 4 -> aList.add(hawkingGlassTooltip); + } + } } -- cgit