From 6ceff6d783d96f3e251cbc741f4a1d7e558edfd1 Mon Sep 17 00:00:00 2001 From: Doug Gabehart Date: Wed, 14 Dec 2016 16:04:20 -0600 Subject: Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen Added null and key checks when determining if a full radiation or electrical armor set is configured --- .../java/gregtech/common/items/armor/gui/GuiElectricArmor1.java | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/main/java/gregtech/common/items/armor/gui') diff --git a/src/main/java/gregtech/common/items/armor/gui/GuiElectricArmor1.java b/src/main/java/gregtech/common/items/armor/gui/GuiElectricArmor1.java index 071bbbc414..657010f672 100644 --- a/src/main/java/gregtech/common/items/armor/gui/GuiElectricArmor1.java +++ b/src/main/java/gregtech/common/items/armor/gui/GuiElectricArmor1.java @@ -40,7 +40,12 @@ public class GuiElectricArmor1 extends GuiContainer { cont = containerModularArmor; tab = 0; } - + @Override + public void onGuiClosed() + { + cont.saveInventory(player); + super.onGuiClosed(); + }; public String seperateNumber(long number){ DecimalFormat formatter = (DecimalFormat) NumberFormat.getInstance(Locale.US); DecimalFormatSymbols symbols = formatter.getDecimalFormatSymbols(); -- cgit