From c250d93fe5d86d3521c9cb3bf8431ea2bc30b6b0 Mon Sep 17 00:00:00 2001 From: Blood-Asp Date: Fri, 23 Dec 2016 23:51:02 +0100 Subject: Reduce damage sense takes when harvesting ic2 crops compared to other uses --- src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/java/gregtech/common/items/behaviors') diff --git a/src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java b/src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java index 8b27fb2c29..451bf982c2 100644 --- a/src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java +++ b/src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java @@ -30,7 +30,7 @@ public class Behaviour_Sense for (int j = -2; j < 3; j++) { for (int k = -2; k < 3; k++) { if ((aStack.stackSize > 0) && (((tTileEntity = aWorld.getTileEntity(aX + i, aY + j, aZ + k)) instanceof ICropTile)) && (((ICropTile) tTileEntity).harvest(true)) && (!aPlayer.capabilities.isCreativeMode)) { - ((GT_MetaGenerated_Tool) aItem).doDamage(aStack, this.mCosts); + ((GT_MetaGenerated_Tool) aItem).doDamage(aStack, this.mCosts/20); } } } -- cgit From 823a1fccd24fecf3cc8a866642f3bb449efd452d Mon Sep 17 00:00:00 2001 From: Blood-Asp Date: Fri, 23 Dec 2016 23:51:47 +0100 Subject: Play plunger sound when clearing fluids from GT machines --- .../java/gregtech/common/items/behaviors/Behaviour_Plunger_Fluid.java | 1 + 1 file changed, 1 insertion(+) (limited to 'src/main/java/gregtech/common/items/behaviors') diff --git a/src/main/java/gregtech/common/items/behaviors/Behaviour_Plunger_Fluid.java b/src/main/java/gregtech/common/items/behaviors/Behaviour_Plunger_Fluid.java index d716fde8ab..0b9dcdf3c2 100644 --- a/src/main/java/gregtech/common/items/behaviors/Behaviour_Plunger_Fluid.java +++ b/src/main/java/gregtech/common/items/behaviors/Behaviour_Plunger_Fluid.java @@ -51,6 +51,7 @@ public class Behaviour_Plunger_Fluid GT_MetaTileEntity_BasicTank machine = (GT_MetaTileEntity_BasicTank) mTileEntity; if(machine.mFluid!=null&&machine.mFluid.amount>0) machine.mFluid.amount = machine.mFluid.amount - Math.min(machine.mFluid.amount, 1000); + GT_Utility.sendSoundToPlayers(aWorld, (String) GregTech_API.sSoundList.get(Integer.valueOf(101)), 1.0F, -1.0F, aX, aY, aZ); return true; } } -- cgit