From 7beabd163a99bceefd06b74d305f21efe76f8451 Mon Sep 17 00:00:00 2001 From: Blood-Asp Date: Fri, 31 Mar 2017 22:24:36 +0200 Subject: catch most modular armor crashes --- src/main/java/gregtech/common/items/armor/ModularArmor_Item.java | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/main/java/gregtech/common/items') diff --git a/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java b/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java index 40d917344e..d2e51e67f1 100644 --- a/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java +++ b/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java @@ -55,6 +55,7 @@ public class ModularArmor_Item extends ItemArmor implements ISpecialArmor, IGogg public int openGuiNr; public ArmorData data; public int jumpticks; + public int fail = 0; // public int maxEU; @@ -193,6 +194,11 @@ public class ModularArmor_Item extends ItemArmor implements ISpecialArmor, IGogg @Override public void onArmorTick(World aWorld, EntityPlayer aPlayer, ItemStack aStack) { + if(fail>0){ + fail--; + return; + } + try{ if (data == null) { data = fillArmorData(aPlayer, aStack); } @@ -359,6 +365,9 @@ public class ModularArmor_Item extends ItemArmor implements ISpecialArmor, IGogg } } } + }catch(Exception e){System.err.print(e); + fail = 200; + } } public void setEntityMotionFromVector(Entity entity, Vector3 originalPosVector, float modifier) { -- cgit