From 2f85ea82f372efd8fae5ebff6c9f0bb81f2f63aa Mon Sep 17 00:00:00 2001 From: Jason Mitchell Date: Fri, 4 Feb 2022 14:50:55 -0800 Subject: Texture Shenanigans (#915) * Texture Shenanigans - Get rid of all the TODOs and run everything through the new Texture API in a backwards compatible way. * allow bw runclient to run * Add obf name Co-authored-by: bombcar --- src/main/java/gregtech/common/render/GT_MultiTexture.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/main/java/gregtech/common/render/GT_MultiTexture.java') diff --git a/src/main/java/gregtech/common/render/GT_MultiTexture.java b/src/main/java/gregtech/common/render/GT_MultiTexture.java index eadcb39573..b72a6b1953 100644 --- a/src/main/java/gregtech/common/render/GT_MultiTexture.java +++ b/src/main/java/gregtech/common/render/GT_MultiTexture.java @@ -8,10 +8,10 @@ import net.minecraft.client.renderer.RenderBlocks; *

Lets Multiple ITextures Render overlay over each other.<

*

I should have done this much earlier...

*/ -class GT_MultiTexture implements ITexture { +public class GT_MultiTexture extends GT_TextureBase implements ITexture { protected final ITexture[] mTextures; - GT_MultiTexture(ITexture... aTextures) { + protected GT_MultiTexture(ITexture... aTextures) { mTextures = aTextures; } -- cgit