From 27042846609daa6bf414ef0c6af0500a56e6ad8c Mon Sep 17 00:00:00 2001 From: ScriptedPiky <41557212+ScriptedPiky@users.noreply.github.com> Date: Thu, 3 Mar 2022 07:38:28 -0800 Subject: Neutronium Fusion Buff (#945) * Neutronium Fusion Buff With the recent addition of the Naquadah line and making Naquadria a lot more difficult, it seems fair to buff this recipe for neutronium to not be completely garbage. Americium & Naquadria amount increased from 96L to 144L, and increased Neutronium gain from 24L to 144L. Time required to craft this is now 24 seconds and requires 122880 EU/t, or a total of 58,982,400 EU (58M) to create one ingot. For reference, it takes 3.2B EU total for a single neutronium hot ingot to smelt with Radon gas in a regular EBF with no overclocks. However, it's also possible that MEBFs or potentially Volcanus's will inevitably out pace this after a certain point with large EU/t gain. Thoughts on this? * Retier and large buff Neutronium now takes 4 seconds, but requires UHV voltage input and 1B EU startup; T4 fusion at the minimum. * UV input, not UHV, whoopies * Molten Neutronium is at T3 fusion, again Requires 640M EU start, ZPM voltage input, and 12 seconds of total processing time for a single ingot. The "difficulty" or challenge of this recipe is the molten Naquadria being required. --- src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java') diff --git a/src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java b/src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java index 9a2ff3ca90..292c0b1b00 100644 --- a/src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java +++ b/src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java @@ -1147,7 +1147,7 @@ public class GT_MachineRecipeLoader implements Runnable { GT_Values.RA.addFusionReactorRecipe(Materials.Neodymium.getMolten(16), Materials.Hydrogen.getGas(48), Materials.Europium.getMolten(16), 32, 24576, 150000000); //FT1 - utility GT_Values.RA.addFusionReactorRecipe(Materials.Lutetium.getMolten(16), Materials.Chrome.getMolten(16), Materials.Americium.getMolten(16), 96, 49152, 200000000); //FT2 - utility GT_Values.RA.addFusionReactorRecipe(Materials.Plutonium.getMolten(16), Materials.Thorium.getMolten(16), Materials.Naquadah.getMolten(16), 64, 32700, 300000000); //FT1+ - utility - GT_Values.RA.addFusionReactorRecipe(Materials.Americium.getMolten(96), Materials.Naquadria.getMolten(96), Materials.Neutronium.getMolten(24), 60, 98304, 600000000); //FT3 - utility + GT_Values.RA.addFusionReactorRecipe(Materials.Americium.getMolten(144), Materials.Naquadria.getMolten(144), Materials.Neutronium.getMolten(144), 240, 122880, 640000000); //FT3 - utility GT_Values.RA.addFusionReactorRecipe(Materials.Glowstone.getMolten(16), Materials.Helium.getPlasma(4), Materials.Sunnarium.getMolten(16), 32, 7680, 40000000); //Mark 1 Expensive // GT_Values.RA.addFusionReactorRecipe(Materials.Tungsten.getMolten(16), Materials.Helium.getGas(16), Materials.Osmium.getMolten(16), 256, 24578, 150000000); //FT1 - utility -- cgit