From 1e747853c4544d738f2086b86129e8c8e0e7cb58 Mon Sep 17 00:00:00 2001 From: MIUI Russia Date: Tue, 1 Mar 2016 23:07:54 +0300 Subject: Fixed load textures --- src/main/java/gregtech/common/items/armor/GuiElectricArmor1.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/java/gregtech') diff --git a/src/main/java/gregtech/common/items/armor/GuiElectricArmor1.java b/src/main/java/gregtech/common/items/armor/GuiElectricArmor1.java index 25541f85ab..136630124f 100644 --- a/src/main/java/gregtech/common/items/armor/GuiElectricArmor1.java +++ b/src/main/java/gregtech/common/items/armor/GuiElectricArmor1.java @@ -59,7 +59,7 @@ public class GuiElectricArmor1 extends GuiContainer { @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(1F, 1F, 1F, 1F); - this.mc.getTextureManager().bindTexture(new ResourceLocation("gtextras", "textures/gui/armorgui3x4.png")); + this.mc.getTextureManager().bindTexture(new ResourceLocation("gregtech", "textures/gui/armorgui3x4.png")); int xStart = (width - xSize) / 2; int yStart = (height - ySize) / 2; //Draw background -- cgit