From 311ab89f93558233a40079f7cb16605b141b5346 Mon Sep 17 00:00:00 2001 From: Johann Bernhardt Date: Sun, 12 Dec 2021 19:38:06 +0100 Subject: Move sources and resources --- .../australia/gen/map/MapGenExtendedVillage.java | 265 ++++++++++++ .../australia/gen/map/MapGenLargeRavine.java | 217 ++++++++++ .../gen/map/component/AustraliaComponent.java | 196 +++++++++ .../australia/gen/map/component/ComponentHut.java | 474 +++++++++++++++++++++ .../gen/map/component/ComponentShack.java | 279 ++++++++++++ .../gen/map/structure/StructureManager.java | 20 + .../map/structure/type/ComponentVillageBank.java | 175 ++++++++ 7 files changed, 1626 insertions(+) create mode 100644 src/main/java/gtPlusPlus/australia/gen/map/MapGenExtendedVillage.java create mode 100644 src/main/java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java create mode 100644 src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java create mode 100644 src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java create mode 100644 src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java create mode 100644 src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java create mode 100644 src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java (limited to 'src/main/java/gtPlusPlus/australia/gen/map') diff --git a/src/main/java/gtPlusPlus/australia/gen/map/MapGenExtendedVillage.java b/src/main/java/gtPlusPlus/australia/gen/map/MapGenExtendedVillage.java new file mode 100644 index 0000000000..8fc6940242 --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/gen/map/MapGenExtendedVillage.java @@ -0,0 +1,265 @@ +package gtPlusPlus.australia.gen.map; + +import java.lang.reflect.InvocationTargetException; +import java.lang.reflect.Method; +import java.util.Arrays; +import java.util.Iterator; +import java.util.List; +import java.util.Map; +import java.util.Random; + +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.australia.GTplusplus_Australia; + +import java.util.Map.Entry; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.MathHelper; +import net.minecraft.world.World; +import net.minecraft.world.biome.BiomeGenBase; +import net.minecraft.world.gen.structure.MapGenStructure; +import net.minecraft.world.gen.structure.StructureBoundingBox; +import net.minecraft.world.gen.structure.StructureComponent; +import net.minecraft.world.gen.structure.StructureStart; +import net.minecraft.world.gen.structure.StructureVillagePieces; + +public class MapGenExtendedVillage extends MapGenStructure +{ + /** A list of all the biomes villages can spawn in. */ + public static List villageSpawnBiomes = Arrays.asList(new BiomeGenBase[] {GTplusplus_Australia.Australian_Desert_Biome_3, GTplusplus_Australia.Australian_Plains_Biome, GTplusplus_Australia.Australian_Forest_Biome, GTplusplus_Australia.Australian_Outback_Biome}); + /** World terrain type, 0 for normal, 1 for flat map */ + private int terrainType; + private int field_82665_g; + private int field_82666_h; + + public MapGenExtendedVillage(){ + this.field_82665_g = 8; + this.field_82666_h = 4; + } + + public MapGenExtendedVillage(Map p_i2093_1_){ + this(); + Iterator iterator = p_i2093_1_.entrySet().iterator(); + + Logger.INFO("Created Extended Village Object."); + + while (iterator.hasNext()) + { + Entry entry = (Entry)iterator.next(); + + if (((String)entry.getKey()).equals("size")) + { + this.terrainType = MathHelper.parseIntWithDefaultAndMax((String)entry.getValue(), this.terrainType, 0); + } + else if (((String)entry.getKey()).equals("distance")) + { + this.field_82665_g = MathHelper.parseIntWithDefaultAndMax((String)entry.getValue(), this.field_82665_g, this.field_82666_h + 1); + } + } + } + + public String func_143025_a() + { + return "ExtendedVillage"; + } + + protected boolean canSpawnStructureAtCoords(int p_75047_1_, int p_75047_2_) + { + + + int k = p_75047_1_; + int l = p_75047_2_; + + if (p_75047_1_ < 0) + { + p_75047_1_ -= this.field_82665_g - 1; + } + + if (p_75047_2_ < 0) + { + p_75047_2_ -= this.field_82665_g - 1; + } + + int i1 = p_75047_1_ / this.field_82665_g; + int j1 = p_75047_2_ / this.field_82665_g; + Random random = this.worldObj.setRandomSeed(i1, j1, 10387312); + i1 *= this.field_82665_g; + j1 *= this.field_82665_g; + i1 += random.nextInt(this.field_82665_g - this.field_82666_h); + j1 += random.nextInt(this.field_82665_g - this.field_82666_h); + + if (k == i1 && l == j1) + { + boolean flag = this.worldObj.getWorldChunkManager().areBiomesViable(k * 16 + 8, l * 16 + 8, 0, villageSpawnBiomes); + + if (flag) + { + Logger.INFO("Found viable biome(s) for custom village"); + return true; + } + } + + return false; + } + + protected StructureStart getStructureStart(int p_75049_1_, int p_75049_2_) + { + return new MapGenExtendedVillage.Start(this.worldObj, this.rand, p_75049_1_, p_75049_2_, this.terrainType); + } + + public static class Start extends StructureStart + { + /** well ... thats what it does */ + private boolean hasMoreThanTwoComponents; + + public Start() { + } + + public Start(World p_i2092_1_, Random p_i2092_2_, int p_i2092_3_, int p_i2092_4_, int p_i2092_5_) + { + super(p_i2092_3_, p_i2092_4_); + Logger.INFO("Trying to Start Village Builder."); + List list = StructureVillagePieces.getStructureVillageWeightedPieceList(p_i2092_2_, p_i2092_5_); + StructureVillagePieces.Start start = new StructureVillagePieces.Start(p_i2092_1_.getWorldChunkManager(), 0, p_i2092_2_, (p_i2092_3_ << 4) + 2, (p_i2092_4_ << 4) + 2, list, p_i2092_5_); + this.components.add(start); + start.buildComponent(start, this.components, p_i2092_2_); + List list1 = start.field_74930_j; + List list2 = start.field_74932_i; + int l; + Logger.INFO("List1: "+list1.size()+" | List2: "+list2.size()); + + while (!list1.isEmpty() || !list2.isEmpty()) + { + Logger.INFO("Iterating non empty list."); + StructureComponent structurecomponent; + + if (list1.isEmpty()) + { + l = p_i2092_2_.nextInt(list2.size()); + structurecomponent = (StructureComponent)list2.remove(l); + structurecomponent.buildComponent(start, this.components, p_i2092_2_); + } + else + { + l = p_i2092_2_.nextInt(list1.size()); + structurecomponent = (StructureComponent)list1.remove(l); + structurecomponent.buildComponent(start, this.components, p_i2092_2_); + } + } + Logger.INFO("Finished iterating lists, updating bounding box for structure."); + + this.updateBoundingBox(); + l = 0; + Iterator iterator = this.components.iterator(); + + while (iterator.hasNext()) + { + Logger.INFO("Iterating Components."); + StructureComponent structurecomponent1 = (StructureComponent)iterator.next(); + + if (!(structurecomponent1 instanceof StructureVillagePieces.Road)) + { + ++l; + } + } + + Logger.INFO("hasMoreThanTwoComponents? "+(l > 2)); + this.hasMoreThanTwoComponents = l > 2; + } + + /** + * currently only defined for Villages, returns true if Village has more than 2 non-road components + */ + public boolean isSizeableStructure() + { + //return this.hasMoreThanTwoComponents; + return true; + } + + public void func_143022_a(NBTTagCompound p_143022_1_) + { + super.func_143022_a(p_143022_1_); + p_143022_1_.setBoolean("Valid", this.hasMoreThanTwoComponents); + } + + public void func_143017_b(NBTTagCompound p_143017_1_) + { + super.func_143017_b(p_143017_1_); + this.hasMoreThanTwoComponents = p_143017_1_.getBoolean("Valid"); + } + } + + /** + * Generates structures in specified chunk next to existing structures. Does *not* generate StructureStarts. + */ + @Override + public boolean generateStructuresInChunk(World p_75051_1_, Random p_75051_2_, int p_75051_3_, int p_75051_4_){ + //Logger.INFO("Try generate Structs in chunk."); + this.callPrivateFunction1(p_75051_1_); + int k = (p_75051_3_ << 4) + 8; + int l = (p_75051_4_ << 4) + 8; + boolean flag = false; + Iterator iterator = this.structureMap.values().iterator(); + + //Logger.INFO("Iteration Size: "+this.structureMap.values().size()); + while (iterator.hasNext()) + { + //Logger.INFO("Iterating."); + StructureStart structurestart = (StructureStart)iterator.next(); + + if (structurestart.isSizeableStructure() && (structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15) || structurestart.getBoundingBox().intersectsWith(k, l, k - 15, l - 15))) + { + Logger.INFO("Iterating. 2"); + structurestart.generateStructure(p_75051_1_, p_75051_2_, new StructureBoundingBox(k, l, k + 15, l + 15)); + flag = true; + this.callPrivateFunction2(structurestart.func_143019_e(), structurestart.func_143018_f(), structurestart); + } + /* else { + Logger.INFO("Iterating. 3"); + Logger.INFO("structurestart.isSizeableStructure()? "+structurestart.isSizeableStructure()); + Logger.INFO("structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15)? "+(structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15) || structurestart.getBoundingBox().intersectsWith(k, l, k - 15, l - 15))); + Logger.INFO("K: "+k+" | L: "+l); + Logger.INFO("structure bounding box info: x-:"+structurestart.getBoundingBox().minX+" y-:"+structurestart.getBoundingBox().minY+" x+:"+structurestart.getBoundingBox().maxX+" y+:"+structurestart.getBoundingBox().maxY); + }*/ + } + + return flag; + } + + Method mMethod1; + Method mMethod2; + private boolean callPrivateFunction1(World aWorld) { + if (mMethod1 == null) { + try { + mMethod1 = MapGenStructure.class.getDeclaredMethod("func_143027_a", World.class); + } catch (NoSuchMethodException | SecurityException e) { + return false; + } + } + if (mMethod1 != null) { + try { + //Logger.INFO("Invoking func_143027_a"); + mMethod1.invoke(this, aWorld); + return true; + } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) {} + } + return false; + } + + private boolean callPrivateFunction2(int aInt1, int aInt2, StructureStart aStruct) { + if (mMethod2 == null) { + try { + mMethod2 = MapGenStructure.class.getDeclaredMethod("func_143026_a", int.class, int.class, StructureStart.class); + } catch (NoSuchMethodException | SecurityException e) { + return false; + } + } + if (mMethod2 != null) { + try { + Logger.INFO("Invoking func_143026_a"); + mMethod2.invoke(this, aInt1, aInt2, aStruct); + return true; + } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) {} + } + return false; + } +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java b/src/main/java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java new file mode 100644 index 0000000000..0eab94c5d1 --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java @@ -0,0 +1,217 @@ +package gtPlusPlus.australia.gen.map; + +import java.lang.reflect.InvocationTargetException; +import java.lang.reflect.Method; +import java.util.Random; + +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.core.lib.CORE; +import net.minecraft.block.Block; +import net.minecraft.util.MathHelper; +import net.minecraft.world.World; +import net.minecraft.world.gen.MapGenRavine; + +public class MapGenLargeRavine extends MapGenRavine { + private float[] field_75046_d = new float[1024]; + + @Override + protected void func_151540_a(long aSeed, int var1, int var2, Block[] aBlocksInChunkOrPassedIn, double p_151540_6_, + double p_151540_8_, double p_151540_10_, float p_151540_12_, float p_151540_13_, float p_151540_14_, + int possibleCurrentY, int possibleMaxY, double p_151540_17_) { + Random random = CORE.RANDOM; + //gtPlusPlus.api.objects.Logger.WORLD("Generating Large Ravine. 1"); + this.range *= 2; + double d4 = (double) (var1 * 24 + 16); + double d5 = (double) (var2 * 24 + 16); + float f3 = 0.0F; + float f4 = 0.0F; + + if (possibleMaxY <= 25) { + int j1 = Math.min(this.range * 16 - 32, 200); + possibleMaxY = j1 - random.nextInt(j1 / 4); + } + + boolean possibleIsUnderGroundFlag = false; + + if (possibleCurrentY <= -1) { + possibleCurrentY = possibleMaxY / 3; + possibleIsUnderGroundFlag = true; + } + + float f5 = 1.0F; + + for (int k1 = 0; k1 < 256; ++k1) { + if (k1 == 0 || random.nextInt(3) == 0) { + f5 = 1.0F + random.nextFloat() * random.nextFloat() * 1.0F; + } + + this.field_75046_d[k1] = f5 * f5; + } + + for (; possibleCurrentY < possibleMaxY; ++possibleCurrentY) { + double d12 = 3.5D + (double) (MathHelper.sin((float) possibleCurrentY * CORE.PI / (float) possibleMaxY) + * p_151540_12_ * 1.0F); + double d6 = d12 * p_151540_17_; + d12 *= (double) random.nextFloat() * 0.55D + 0.75D; + d6 *= (double) random.nextFloat() * 0.55D + 0.75D; + float f6 = MathHelper.cos(p_151540_14_); + float f7 = MathHelper.sin(p_151540_14_); + p_151540_6_ += (double) (MathHelper.cos(p_151540_13_) * f6); + p_151540_8_ += (double) f7; + p_151540_10_ += (double) (MathHelper.sin(p_151540_13_) * f6); + p_151540_14_ *= 1.7F; + p_151540_14_ += f4 * 0.25F; + p_151540_13_ += f3 * 0.25F; + f4 *= 0.8F; + f3 *= 0.5F; + f4 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F; + f3 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F; + + if (possibleIsUnderGroundFlag || random.nextInt(4) != 0) { + double d7 = p_151540_6_ - d4; + double d8 = p_151540_10_ - d5; + double d9 = (double) (possibleMaxY - possibleCurrentY); + double d10 = (double) (p_151540_12_ + 2.0F + 16.0F); + + if (d7 * d7 + d8 * d8 - d9 * d9 > d10 * d10) { + return; + } + + if (p_151540_6_ >= d4 - 16.0D - d12 * 2.0D && p_151540_10_ >= d5 - 16.0D - d12 * 2.0D + && p_151540_6_ <= d4 + 16.0D + d12 * 2.0D && p_151540_10_ <= d5 + 16.0D + d12 * 2.0D) { + int i4 = MathHelper.floor_double(p_151540_6_ - d12) - var1 * 16 - 1; + int l1 = MathHelper.floor_double(p_151540_6_ + d12) - var1 * 16 + 1; + int j4 = MathHelper.floor_double(p_151540_8_ - d6) - 1; + int i2 = MathHelper.floor_double(p_151540_8_ + d6) + 1; + int k4 = MathHelper.floor_double(p_151540_10_ - d12) - var2 * 16 - 1; + int j2 = MathHelper.floor_double(p_151540_10_ + d12) - var2 * 16 + 1; + + if (i4 < 0) { + i4 = 0; + } + + if (l1 > 16) { + l1 = 16; + } + + if (j4 < 1) { + j4 = 1; + } + + if (i2 > 248) { + i2 = 248; + } + + if (k4 < 0) { + k4 = 0; + } + + if (j2 > 16) { + j2 = 16; + } + + boolean flag2 = false; + int k2; + int j3; + + for (k2 = i4; !flag2 && k2 < l1; ++k2) { + for (int l2 = k4; !flag2 && l2 < j2; ++l2) { + for (int i3 = i2 + 1; !flag2 && i3 >= j4 - 1; --i3) { + j3 = (k2 * 16 + l2) * 256 + i3; + + if (i3 >= 0 && i3 < 256) { + Block block = aBlocksInChunkOrPassedIn[j3]; + + if (isOceanBlock(aBlocksInChunkOrPassedIn, j3, k2, i3, l2, var1, var2)) { + flag2 = true; + } + + if (i3 != j4 - 1 && k2 != i4 && k2 != l1 - 1 && l2 != k4 && l2 != j2 - 1) { + i3 = j4; + } + } + } + } + } + + if (!flag2) { + for (k2 = i4; k2 < l1; ++k2) { + double d13 = ((double) (k2 + var1 * 16) + 0.5D - p_151540_6_) / d12; + + for (j3 = k4; j3 < j2; ++j3) { + double d14 = ((double) (j3 + var2 * 16) + 0.5D - p_151540_10_) / d12; + int k3 = (k2 * 16 + j3) * 256 + i2; + boolean flag = false; + + if (d13 * d13 + d14 * d14 < 1.0D) { + for (int l3 = i2 - 1; l3 >= j4; --l3) { + double d11 = ((double) l3 + 0.5D - p_151540_8_) / d6; + + if ((d13 * d13 + d14 * d14) * (double) this.field_75046_d[l3] + + d11 * d11 / 6.0D < 1.0D) { + Block block1 = aBlocksInChunkOrPassedIn[k3]; + + if (checkIfTopBlock(aBlocksInChunkOrPassedIn, k3, k2, l3, j3, var1, var2)) { + flag = true; + } + + Logger.WORLD("Generating Large Ravine. 2"); + digBlock(aBlocksInChunkOrPassedIn, k3, k2, l3, j3, var1, var2, flag); + } + + --k3; + } + } + } + } + + if (possibleIsUnderGroundFlag) { + break; + } + } + } + } + } + } + + // generate? + @Override + protected void func_151538_a(World p_151538_1_, int p_151538_2_, int p_151538_3_, int chunkX, int chunkZ, + Block[] blocks) { + if (this.rand.nextInt(50) == 0) { + double d0 = (double) (p_151538_2_ * 16 + this.rand.nextInt(16)); + double d1 = (double) (this.rand.nextInt(this.rand.nextInt(40) + 8) + 20); + double d2 = (double) (p_151538_3_ * 16 + this.rand.nextInt(16)); + byte b0 = 1; + + for (int i1 = 0; i1 < b0; ++i1) { + float f = this.rand.nextFloat() * (float) Math.PI * 2.0F; + float f1 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F; + float f2 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F; + this.func_151540_a(this.rand.nextLong(), chunkX, chunkZ, blocks, d0, d1, d2, f2, f, f1, 0, 0, 3.0D); + } + } + } + + private static Method isTopBlock; + + // Determine if the block at the specified location is the top block for the + // biome, we take into account + private synchronized boolean checkIfTopBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ) { + try { + if (isTopBlock == null) { + isTopBlock = MapGenRavine.class.getDeclaredMethod("isTopBlock", Block[].class, int.class, int.class, + int.class, int.class, int.class, int.class); + } + if (isTopBlock != null) { + return (boolean) isTopBlock.invoke(this, data, index, x, y, z, chunkX, chunkZ); + } else { + return false; + } + } catch (NoSuchMethodException | SecurityException | IllegalAccessException | IllegalArgumentException + | InvocationTargetException n) { + return false; + } + } + +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java b/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java new file mode 100644 index 0000000000..b6b83d997b --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java @@ -0,0 +1,196 @@ +package gtPlusPlus.australia.gen.map.component; + +import java.util.Random; + +import gtPlusPlus.api.objects.Logger; +import net.minecraft.block.Block; +import net.minecraft.block.material.Material; +import net.minecraft.init.Blocks; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.tileentity.TileEntity; +import net.minecraft.tileentity.TileEntityDispenser; +import net.minecraft.tileentity.TileEntityMobSpawner; +import net.minecraft.util.WeightedRandomChestContent; +import net.minecraft.world.World; +import net.minecraft.world.gen.structure.StructureBoundingBox; +import net.minecraft.world.gen.structure.StructureComponent; +import net.minecraftforge.common.ChestGenHooks; + +public class AustraliaComponent extends StructureComponent { + public AustraliaComponent() { + } + + public AustraliaComponent(int direction, Random random, int x, int z, int dimX, int dimY, int dimZ) { + super(direction); + this.coordBaseMode = direction; + this.boundingBox = calcBox(direction, x + (16 - dimX) / 2, 64, z + (16 - dimZ) / 2, dimX, dimY, dimZ, 0); + } + + public boolean addComponentParts(World world, Random random) { + return true; + } + + protected void func_151554_b(World par1World, Block par2, int par3, int par4, int par5, int par6, + StructureBoundingBox par7StructureBoundingBox) { + int j1 = getXWithOffset(par4, par6); + int k0 = getYWithOffset(par5); + int k1 = k0; + int l1 = getZWithOffset(par4, par6); + if (par7StructureBoundingBox.isVecInside(j1, k1, l1)) { + if (par1World.isAirBlock(j1, k1, l1)) { + return; + } + k1--; + while (((par1World.isAirBlock(j1, k1, l1)) || (!par1World.getBlock(j1, k1, l1).getMaterial().isSolid()) + || (par1World.getBlock(j1, k1, l1) == Blocks.ice)) && (k1 > 1)) { + par1World.setBlock(j1, k1, l1, par2, par3, 2); + + k1--; + } + } + } + + protected void clearCurrentPositionBlocksUpwards(World par1World, int par2, int par3, int par4, + StructureBoundingBox par5StructureBoundingBox) { + int l = getXWithOffset(par2, par4); + int i1 = getYWithOffset(par3); + int j1 = getZWithOffset(par2, par4); + if (par5StructureBoundingBox.isVecInside(l, i1, j1)) { + int i = 0; + for (;;) { + i++; + if (((i >= 20) && (par1World.isAirBlock(l, i1, j1))) || (i1 >= 255)) { + break; + } + par1World.setBlock(l, i1, j1, Blocks.air, 0, 2); + i1++; + } + } + } + + protected boolean isWaterBelow(World par1World, int par4, int par5, int par6, + StructureBoundingBox par7StructureBoundingBox) { + int j1 = getXWithOffset(par4, par6); + int k1 = getYWithOffset(par5); + int l1 = getZWithOffset(par4, par6); + for (int i = 0; i < 10; i++) { + Material material = par1World.getBlock(j1, k1, l1).getMaterial(); + if ((material.isLiquid()) || (material == Material.ice)) { + return true; + } + if (!par1World.isAirBlock(j1, k1, l1)) { + return false; + } + } + return false; + } + + public void setDispenser(int x, int y, int z, Random random, World world, int facing) { + int i1 = getXWithOffset(x, z); + int j1 = getYWithOffset(y); + int k1 = getZWithOffset(x, z); + + world.setBlock(i1, j1, k1, Blocks.dispenser, facing, 0); + TileEntity tileDispenser = world.getTileEntity(i1, j1, k1); + if ((tileDispenser != null) && ((tileDispenser instanceof TileEntityDispenser))) { + ChestGenHooks info = ChestGenHooks.getInfo("mineshaftCorridor"); + WeightedRandomChestContent.generateChestContents(random, info.getItems(random), + (TileEntityDispenser) tileDispenser, info.getCount(random)); + } else { + Logger.WARNING("Failed to fetch dispenser entity at (" + i1 + ", " + j1 + ", " + k1 + ")"); + } + } + + protected void setSpawner(int x, int y, int z, String mobName, World world) { + int i1 = getXWithOffset(x, z); + int j1 = getYWithOffset(y); + int k1 = getZWithOffset(x, z); + + world.setBlock(i1, j1, k1, Blocks.mob_spawner, 0, 2); + TileEntity tileSpawner = world.getTileEntity(i1, j1, k1); + if ((tileSpawner != null) && ((tileSpawner instanceof TileEntityMobSpawner))) { + ((TileEntityMobSpawner) tileSpawner).func_145881_a().setEntityName(mobName); + } else { + Logger.WARNING("Failed to fetch mob spawner entity at (" + i1 + ", " + j1 + ", " + k1 + ")"); + } + } + + protected void setFurnace(int x, int y, int z, World world) { + int i1 = getXWithOffset(x, z); + int j1 = getYWithOffset(y); + int k1 = getZWithOffset(x, z); + + world.setBlock(i1, j1, k1, Blocks.furnace, getMetadataWithOffset(Blocks.piston, 3), 2); + } + + protected void placeAirBlockAtPos(int x, int y, int z, StructureBoundingBox bounds, World world) { + placeBlockAtCurrentPosition(world, Blocks.air, 0, x, y, z, bounds); + } + + protected void place(Block block, int meta, int x, int y, int z, StructureBoundingBox bounds, World world) { + placeBlockAtCurrentPosition(world, block, meta, x, y, z, bounds); + } + + protected StructureBoundingBox calcBox(int direction, int x, int y, int z, int xLength, int height, int zLength, + int xShift) { + int minX = 0; + int maxX = 0; + int minY = y; + int maxY = y + height; + int minZ = 0; + int maxZ = 0; + switch (direction) { + case 0: + minX = x - xShift; + maxX = x - xShift + xLength; + minZ = z; + maxZ = z + zLength; + break; + case 1: + minX = x - zLength; + maxX = x; + minZ = z - xShift; + maxZ = z - xShift + xLength; + break; + case 2: + minX = x - xShift; + maxX = x - xShift + xLength; + minZ = z - zLength; + maxZ = z; + break; + case 3: + minX = x; + maxX = x + zLength; + minZ = z - xShift; + maxZ = z - xShift + xLength; + } + return new StructureBoundingBox(minX, minY, minZ, maxX, maxY, maxZ); + } + + protected int calcGroundHeight(World world, StructureBoundingBox boundingBox) { + int height = 0; + int count = 0; + for (int z = boundingBox.minZ; z <= boundingBox.maxZ; z++) { + for (int x = boundingBox.minX; x <= boundingBox.maxX; x++) { + if (boundingBox.isVecInside(x, 64, z)) { + height += Math.max(world.getTopSolidOrLiquidBlock(x, z), world.provider.getAverageGroundLevel()); + count++; + } + } + } + if (count == 0) { + return -1; + } + return height / count; + } + + protected void func_143012_a(NBTTagCompound nbttagcompound) { + } + + protected void func_143011_b(NBTTagCompound nbttagcompound) { + } + + public boolean addComponentParts(World world, Random random, StructureBoundingBox structureboundingbox) { + return true; + } +} diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java new file mode 100644 index 0000000000..1f5dd59667 --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java @@ -0,0 +1,474 @@ +package gtPlusPlus.australia.gen.map.component; + +import java.util.Random; + +import gtPlusPlus.api.interfaces.IGeneratorWorld; +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.australia.GTplusplus_Australia; +import gtPlusPlus.core.util.math.MathUtils; +import gtPlusPlus.plugin.villagers.entity.EntityNativeAustralian; +import net.minecraft.block.Block; +import net.minecraft.entity.passive.EntityVillager; +import net.minecraft.init.Blocks; +import net.minecraft.init.Items; +import net.minecraft.item.Item; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.WeightedRandomChestContent; +import net.minecraft.world.World; +import net.minecraft.world.biome.BiomeGenBase; +import net.minecraft.world.gen.structure.StructureBoundingBox; + +public class ComponentHut extends AustraliaComponent { + public static final int DIM_X = 7; + public static final int DIM_Y = 10; + public static final int DIM_Z = 7; + + public ComponentHut() { + } + + public ComponentHut(int direction, Random random, int x, int z) { + super(direction, random, x, z, 7, 10, 7); + } + + public boolean addComponentParts(World world, Random random) { + + BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0)); + int groundAvg = calcGroundHeight(world, this.boundingBox); + if (groundAvg < 0) { + return true; + } + this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0); + if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 0, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) { + return false; + } + + Block aWall1, aWall2, aRoof, aFloor; + + if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) { + aWall1 = Blocks.sand; + aWall2 = Blocks.sandstone; + aRoof = Blocks.sandstone; + aFloor = Blocks.sandstone; + } + else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) { + aWall1 = Blocks.clay; + aWall2 = Blocks.hardened_clay; + aRoof = Blocks.hardened_clay; + aFloor = Blocks.stained_hardened_clay; + } + else { + aWall1 = Blocks.sand; + aWall2 = Blocks.sandstone; + aRoof = Blocks.sandstone; + aFloor = Blocks.sandstone; + } + + //Empty Area + fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6); + + //Build Floor + fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 0, 6, 0, 6, aFloor, 0, aFloor, 1, false); + + //Layer 2 + int dir = MathUtils.randInt(0, 3); + + //Door First + if (dir == 0) { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 0, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1)); + } + else if (dir == 1) { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 3, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1)); + } + else if (dir == 2) { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 6, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1)); + } + else { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 3, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1)); + } + + //Layer 1 + //Wall Top + place(aWall1, 0, 0, 1, 2, this.boundingBox, world); + if (dir != 0) place(aWall1, 0, 0, 1, 3, this.boundingBox, world); + place(aWall1, 0, 0, 1, 4, this.boundingBox, world); + //Wall Right + place(aWall1, 0, 2, 1, 6, this.boundingBox, world); + if (dir != 1) place(aWall2, 0, 3, 1, 6, this.boundingBox, world); + place(aWall1, 0, 4, 1, 6, this.boundingBox, world); + //Wall Bottom + place(aWall2, 0, 6, 1, 4, this.boundingBox, world); + if (dir != 2) place(aWall1, 0, 6, 1, 3, this.boundingBox, world); + place(aWall1, 0, 6, 1, 2, this.boundingBox, world); + //Wall Left + place(aWall1, 0, 4, 1, 0, this.boundingBox, world); + if (dir != 3) place(aWall1, 0, 3, 1, 0, this.boundingBox, world); + place(aWall2, 0, 2, 1, 0, this.boundingBox, world); + //Corners + place(aWall1, 0, 1, 1, 5, this.boundingBox, world); + place(aWall2, 0, 5, 1, 5, this.boundingBox, world); + place(aWall1, 0, 5, 1, 1, this.boundingBox, world); + place(aWall1, 0, 1, 1, 1, this.boundingBox, world); + + + //Wall Top + place(aWall1, 0, 0, 2, 2, this.boundingBox, world); + //place(aWall1, 0, 0, 2, 3, this.boundingBox, world); + place(aWall2, 0, 0, 2, 4, this.boundingBox, world); + + //Wall Right + place(aWall2, 0, 2, 2, 6, this.boundingBox, world); + //place(aWall1, 0, 3, 2, 6, this.boundingBox, world); + place(aWall1, 0, 4, 2, 6, this.boundingBox, world); + + //Wall Bottom + place(aWall1, 0, 6, 2, 4, this.boundingBox, world); + //place(aWall1, 0, 6, 2, 3, this.boundingBox, world); + place(aWall2, 0, 6, 2, 2, this.boundingBox, world); + + //Wall Left + place(aWall1, 0, 4, 2, 0, this.boundingBox, world); + //place(aWall2, 0, 4, 2, 0, this.boundingBox, world); + place(aWall1, 0, 2, 2, 0, this.boundingBox, world); + + //Corners + place(aWall1, 0, 1, 2, 5, this.boundingBox, world); + place(aWall1, 0, 5, 2, 5, this.boundingBox, world); + place(aWall2, 0, 5, 2, 1, this.boundingBox, world); + place(aWall2, 0, 1, 2, 1, this.boundingBox, world); + + //Layer 3 + //Wall Top + place(aWall2, 0, 0, 3, 2, this.boundingBox, world); + place(aWall1, 0, 0, 3, 3, this.boundingBox, world); + place(aWall1, 0, 0, 3, 4, this.boundingBox, world); + //Wall Right + place(aWall1, 0, 2, 3, 6, this.boundingBox, world); + place(aWall1, 0, 3, 3, 6, this.boundingBox, world); + place(aWall1, 0, 4, 3, 6, this.boundingBox, world); + //Wall Bottom + place(aWall1, 0, 6, 3, 4, this.boundingBox, world); + place(aWall2, 0, 6, 3, 3, this.boundingBox, world); + place(aWall1, 0, 6, 3, 2, this.boundingBox, world); + //Wall Left + place(aWall1, 0, 4, 3, 0, this.boundingBox, world); + place(aWall2, 0, 3, 3, 0, this.boundingBox, world); + place(aWall1, 0, 2, 3, 0, this.boundingBox, world); + //Corners + place(aWall1, 0, 1, 3, 5, this.boundingBox, world); + place(aWall2, 0, 5, 3, 5, this.boundingBox, world); + place(aWall1, 0, 5, 3, 1, this.boundingBox, world); + place(aWall1, 0, 1, 3, 1, this.boundingBox, world); + + //Roof + //Roof 1 Top + place(aRoof, 0, 1, 4, 2, this.boundingBox, world); + place(aRoof, 0, 1, 4, 3, this.boundingBox, world); + place(aRoof, 0, 1, 4, 4, this.boundingBox, world); + //Roof 1 Right + place(aRoof, 0, 2, 4, 5, this.boundingBox, world); + place(aRoof, 0, 3, 4, 5, this.boundingBox, world); + place(aRoof, 0, 4, 4, 5, this.boundingBox, world); + //Roof 1 Bottom + place(aRoof, 0, 5, 4, 4, this.boundingBox, world); + place(aRoof, 0, 5, 4, 3, this.boundingBox, world); + place(aRoof, 0, 5, 4, 2, this.boundingBox, world); + //Roof 1 Left + place(aRoof, 0, 4, 4, 1, this.boundingBox, world); + place(aRoof, 0, 3, 4, 1, this.boundingBox, world); + place(aRoof, 0, 2, 4, 1, this.boundingBox, world); + + //Roof 2 Top + place(aRoof, 0, 2, 5, 2, this.boundingBox, world); + place(aRoof, 0, 2, 5, 3, this.boundingBox, world); + place(aRoof, 0, 2, 5, 4, this.boundingBox, world); + + //Roof 2 Right + //place(aWall1, 0, 2, 5, 4, this.boundingBox, world); + place(aRoof, 0, 3, 5, 4, this.boundingBox, world); + //place(aWall1, 0, 4, 5, 4, this.boundingBox, world); + + //Roof 2 Bottom + place(aRoof, 0, 4, 5, 4, this.boundingBox, world); + place(aRoof, 0, 4, 5, 3, this.boundingBox, world); + place(aRoof, 0, 4, 5, 2, this.boundingBox, world); + + //Roof 2 Left + //place(aWall1, 0, 4, 5, 2, this.boundingBox, world); + place(aRoof, 0, 3, 5, 2, this.boundingBox, world); + //place(aWall1, 0, 2, 5, 2, this.boundingBox, world); + + //Roof 3 Top + place(Blocks.glowstone, 0, 3, 5, 3, this.boundingBox, world); + /* + int logID = MathUtils.randInt(0, 1); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world); + + int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8; + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world); + + for (int x = -2; x < 9; x++) { + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world); + } + + int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8))); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world); + + placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1, + getMetadataWithOffset(Blocks.wooden_door, 1)); + + place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world); + place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world); + place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world); + if (!this.hasMadeChest) { + int ic = getYWithOffset(0); + int jc = getXWithOffset(7, 1); + int kc = getZWithOffset(7, 1); + if (this.boundingBox.isVecInside(jc, ic, kc)) { + this.hasMadeChest = true; + generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents, + 1 + random.nextInt(3)); + } + }*/ + for (int i = 0; i < 7; i++) { + for (int j = 0; j < 7; j++) { + clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox); + func_151554_b(world, aFloor, 0, j, 0, i, this.boundingBox); + } + } + spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5)); + + return true; + + /* + BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0)); + int groundAvg = calcGroundHeight(world, this.boundingBox); + if (groundAvg < 0) { + return true; + } + this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0); + if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 0, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) { + return false; + } + Block groundID = Blocks.grass; + Block undergroundID = Blocks.dirt; + if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) { + groundID = Blocks.sand; + undergroundID = Blocks.sand; + } + else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) { + groundID = Blocks.hardened_clay; + undergroundID = Blocks.stained_hardened_clay; + } + + + fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6); + fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 1, 6, 1, 5, Blocks.dirt, 0, Blocks.dirt, 1, false); + fillWithMetadataBlocks(world, this.boundingBox, 0, 2, 1, 6, 3, 5, Blocks.cobblestone, 0, Blocks.cobblestone, 0, false); + fillWithAir(world, this.boundingBox, 1, 1, 2, 5, 3, 4); + + int logID = MathUtils.randInt(0, 1); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world); + + int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8; + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world); + + for (int x = -2; x < 9; x++) { + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world); + } + + int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8))); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world); + + placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1, + getMetadataWithOffset(Blocks.wooden_door, 1)); + + place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world); + place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world); + place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world); + if (!this.hasMadeChest) { + int ic = getYWithOffset(0); + int jc = getXWithOffset(7, 1); + int kc = getZWithOffset(7, 1); + if (this.boundingBox.isVecInside(jc, ic, kc)) { + this.hasMadeChest = true; + generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents, + 1 + random.nextInt(3)); + } + } + for (int i = 0; i < 7; i++) { + for (int j = 0; j < 7; j++) { + clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox); + func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox); + } + } + spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5)); + + return true; + */} + + private int nativesSpawned = 0; + + private void spawnNatives(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, + int par5, int maxSpawned) { + if (this.nativesSpawned < maxSpawned) { + for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) { + int j1 = getXWithOffset(par3 + i1, par5); + int k1 = getYWithOffset(par4); + int l1 = getZWithOffset(par3 + i1, par5); + if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) { + break; + } + if (par1World.rand.nextInt(MathUtils.randInt(3, 5)) != 0) { + EntityNativeAustralian entityvillager = new EntityNativeAustralian(par1World); + entityvillager.func_110163_bv(); + entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F); + par1World.spawnEntityInWorld(entityvillager); + this.nativesSpawned += 1; + } + } + } + } + + public static final WeightedRandomChestContent[] shackChestContents = { + new WeightedRandomChestContent(Items.glass_bottle, 0, 1, 1, 10), + new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15), + new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15), + new WeightedRandomChestContent(Items.cooked_fished, 0, 1, 3, 10), + new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 1, 1, 1, 15), + // new WeightedRandomChestContent(Witchery.Items.GENERIC, + // Witchery.Items.GENERIC.itemRowanBerries.damageValue, 1, 2, 10), + new WeightedRandomChestContent(Items.iron_shovel, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5) }; + private boolean hasMadeChest; + private static final String CHEST_KEY = "AUSShackChest"; + + protected void func_143012_a(NBTTagCompound par1NBTTagCompound) { + super.func_143012_a(par1NBTTagCompound); + par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest); + par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned); + } + + protected void func_143011_b(NBTTagCompound par1NBTTagCompound) { + super.func_143011_b(par1NBTTagCompound); + this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest"); + if (par1NBTTagCompound.hasKey("AUSWCount")) { + this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount"); + } else { + this.nativesSpawned = 0; + } + } + + public static class WorldHandlerHut implements IGeneratorWorld { + private final double chance; + private final int range; + + public WorldHandlerHut(double chance) { + this.chance = chance; + this.range = 400; + } + + public int getExtentX() { + return 7; + } + + public int getExtentZ() { + return 7; + } + + public int getRange() { + return this.range; + } + + public boolean generate(World world, Random random, int x, int z) { + if ((MathUtils.randInt(0, 100) < (this.chance/5))) { + int direction = MathUtils.randInt(0, 3); + new ComponentHut(direction, random, x, z).addComponentParts(world, random); + Logger.WORLD("NativeHut x: " + x + " | z: " + z + " | Dir: " + direction); + return true; + } + return false; + } + + public void initiate() { + } + } + +} diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java new file mode 100644 index 0000000000..e3f501468b --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java @@ -0,0 +1,279 @@ +package gtPlusPlus.australia.gen.map.component; + +import java.util.Random; + +import gregtech.api.enums.Materials; +import gregtech.api.enums.OrePrefixes; +import gtPlusPlus.api.interfaces.IGeneratorWorld; +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.australia.GTplusplus_Australia; +import gtPlusPlus.core.recipe.common.CI; +import gtPlusPlus.core.util.math.MathUtils; +import gtPlusPlus.core.util.minecraft.ItemUtils; +import net.minecraft.block.Block; +import net.minecraft.entity.passive.EntityVillager; +import net.minecraft.init.Blocks; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.WeightedRandomChestContent; +import net.minecraft.world.World; +import net.minecraft.world.biome.BiomeGenBase; +import net.minecraft.world.gen.structure.StructureBoundingBox; + +public class ComponentShack extends AustraliaComponent { + public static final int DIM_X = 9; + public static final int DIM_Y = 10; + public static final int DIM_Z = 9; + + public ComponentShack() { + } + + public ComponentShack(int direction, Random random, int x, int z) { + super(direction, random, x, z, DIM_X, DIM_Y, DIM_Z); + } + + public boolean addComponentParts(World world, Random random) { + BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0)); + int groundAvg = calcGroundHeight(world, this.boundingBox); + if (groundAvg < 0) { + return true; + } + this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0); + if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 0, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) { + return false; + } + Block mStone; + Block groundID = Blocks.grass; + Block undergroundID = Blocks.dirt; + if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) { + groundID = Blocks.sand; + undergroundID = Blocks.sand; + mStone = Blocks.sandstone; + } + else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) { + groundID = Blocks.hardened_clay; + undergroundID = Blocks.stained_hardened_clay; + mStone = Blocks.stained_hardened_clay; + } + else { + mStone = Blocks.stonebrick; + } + + int mWoodType = MathUtils.randInt(0, 5); + int logID; + Block mWoodenStairs; + Block mLog; + if (mWoodType == 1) { + mWoodenStairs = Blocks.spruce_stairs; + logID = 1; + } + else if (mWoodType == 2) { + mWoodenStairs = Blocks.birch_stairs; + logID = 2; + + } + else if (mWoodType == 3) { + mWoodenStairs = Blocks.jungle_stairs; + logID = 3; + } + else if (mWoodType == 4) { + mWoodenStairs = Blocks.acacia_stairs; + logID = 0; + } + else if (mWoodType == 5) { + mWoodenStairs = Blocks.dark_oak_stairs; + logID = 1; + } + else { + mWoodenStairs = Blocks.oak_stairs; + logID = 0; + } + if (mWoodType >= 4) { + mLog = Blocks.log2; + } + else { + mLog = Blocks.log; + } + + int mStoneMeta = MathUtils.randInt(0, mStone == Blocks.stained_hardened_clay ? 15 : mStone == Blocks.sandstone ? 2 : 3); + + fillWithAir(world, this.boundingBox, 0, 1, 0, 7, 7, 4); + fillWithMetadataBlocks(world, this.boundingBox, 1, 0, 1, 7, 1, 5, mStone, mStoneMeta, mStone, mStoneMeta, false); + fillWithMetadataBlocks(world, this.boundingBox, 1, 2, 1, 7, 3, 5, Blocks.planks, mWoodType, Blocks.planks, mWoodType, false); + fillWithAir(world, this.boundingBox, 2, 1, 2, 6, 3, 4); + + place(mLog, logID, 1, 1, 1, this.boundingBox, world); + place(mLog, logID, 1, 2, 1, this.boundingBox, world); + place(mLog, logID, 1, 3, 1, this.boundingBox, world); + + place(mLog, logID, 1, 1, 5, this.boundingBox, world); + place(mLog, logID, 1, 2, 5, this.boundingBox, world); + place(mLog, logID, 1, 3, 5, this.boundingBox, world); + + place(mLog, logID, 7, 1, 1, this.boundingBox, world); + place(mLog, logID, 7, 2, 1, this.boundingBox, world); + place(mLog, logID, 7, 3, 1, this.boundingBox, world); + + place(mLog, logID, 7, 1, 5, this.boundingBox, world); + place(mLog, logID, 7, 2, 5, this.boundingBox, world); + place(mLog, logID, 7, 3, 5, this.boundingBox, world); + + int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8; + + place(mLog, logID, 1, 4, 2, this.boundingBox, world); + place(mLog, logID, 1, 4, 3, this.boundingBox, world); + place(mLog, logID, 1, 4, 4, this.boundingBox, world); + place(mLog, logID, 7, 4, 2, this.boundingBox, world); + place(mLog, logID, 7, 4, 3, this.boundingBox, world); + place(mLog, logID, 7, 4, 4, this.boundingBox, world); + + for (int x = 0; x < 9; x++) { + place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 3, 0, this.boundingBox, world); + place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 4, 1, this.boundingBox, world); + place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 5, 2, this.boundingBox, world); + place(Blocks.planks, mWoodType, x, 5, 3, this.boundingBox, world); + place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 5, 4, this.boundingBox, world); + place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 4, 5, this.boundingBox, world); + place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 3, 6, this.boundingBox, world); + } + + int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8))); + + place(Blocks.stained_glass_pane, glassMeta, 3, 2, 1, this.boundingBox, world); + place(Blocks.stained_glass_pane, glassMeta, 3, 2, 5, this.boundingBox, world); + place(Blocks.stained_glass_pane, glassMeta, 5, 2, 5, this.boundingBox, world); + place(Blocks.stained_glass_pane, glassMeta, 1, 2, 3, this.boundingBox, world); + place(Blocks.stained_glass_pane, glassMeta, 7, 2, 3, this.boundingBox, world); + + placeDoorAtCurrentPosition(world, this.boundingBox, random, 5, 1, 1, + getMetadataWithOffset(Blocks.wooden_door, 1)); + + place(Blocks.redstone_lamp, mWoodType, 2, 1, 4, this.boundingBox, world); + place(Blocks.redstone_torch, 0, 2, 2, 4, this.boundingBox, world); + place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 1), 2, 1, 3, this.boundingBox, world); + place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 3), 3, 1, 4, this.boundingBox, world); + place(Blocks.fence, 0, 3, 1, 3, this.boundingBox, world); + place(Blocks.heavy_weighted_pressure_plate, 0, 3, 2, 3, this.boundingBox, world); + if (!this.hasMadeChest) { + int ic = getYWithOffset(0); + int jc = getXWithOffset(7, 1); + int kc = getZWithOffset(7, 1); + if (this.boundingBox.isVecInside(jc, ic, kc)) { + this.hasMadeChest = true; + generateStructureChestContents(world, this.boundingBox, random, 2, 1, 2, shackChestContents, + 1 + random.nextInt(3)); + } + } + for (int i = 0; i < 9; i++) { + for (int j = 0; j < 9; j++) { + clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox); + func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox); + } + } + spawnNatives(world, this.boundingBox, 3, 2, 3, MathUtils.randInt(3, 5)); + + return true; + } + + private int nativesSpawned = 0; + + private void spawnNatives(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, + int par5, int maxSpawned) { + if (this.nativesSpawned < maxSpawned) { + for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) { + int j1 = getXWithOffset(par3 + i1, par5); + int k1 = getYWithOffset(par4); + int l1 = getZWithOffset(par3 + i1, par5); + if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) { + break; + } + if (par1World.rand.nextInt(MathUtils.randInt(1, 3)) != 0) { + EntityVillager entityvillager = new EntityVillager(par1World, 7736+(MathUtils.randInt(0, 1))); + entityvillager.func_110163_bv(); + entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F); + par1World.spawnEntityInWorld(entityvillager); + this.nativesSpawned += 1; + } + } + } + } + + //Min, max, Weight + public static final WeightedRandomChestContent[] shackChestContents = { + new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustIron", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 9), 50), + new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustCopper", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 6), 50), + new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustTin", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 6), 50), + new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustGold", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 3), 30), + new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustSilver", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 3), 30), + new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("gemDiamond", MathUtils.randInt(1, 2)), 0, MathUtils.randInt(1, 2), 5), + new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("gemEmerald", MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5), + new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("gemRuby", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 4), 15), + new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("gemSapphire", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 4), 15), + new WeightedRandomChestContent(ItemUtils.getSimpleStack(CI.electricMotor_LV, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5), + new WeightedRandomChestContent(ItemUtils.getSimpleStack(CI.electricPiston_LV, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5), + new WeightedRandomChestContent(ItemUtils.getSimpleStack(CI.robotArm_LV, MathUtils.randInt(1, 2)), 0, MathUtils.randInt(1, 2), 2), + new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.cableGt01, Materials.Copper, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 25), + new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.cableGt01, Materials.Tin, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 25), + new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.wireGt01, Materials.Copper, MathUtils.randInt(2, 5)), 0, MathUtils.randInt(2, 5), 35), + new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.wireGt01, Materials.Tin, MathUtils.randInt(2, 5)), 0, MathUtils.randInt(2, 5), 35), + new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.pipeSmall, Materials.Copper, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 25), + new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.pipeSmall, Materials.Bronze, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 15), + new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.pipeTiny, Materials.Steel, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5), + }; + + private boolean hasMadeChest; + private static final String CHEST_KEY = "AUSShackChest"; + + protected void func_143012_a(NBTTagCompound par1NBTTagCompound) { + super.func_143012_a(par1NBTTagCompound); + par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest); + par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned); + } + + protected void func_143011_b(NBTTagCompound par1NBTTagCompound) { + super.func_143011_b(par1NBTTagCompound); + this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest"); + if (par1NBTTagCompound.hasKey("AUSWCount")) { + this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount"); + } else { + this.nativesSpawned = 0; + } + } + + public static class WorldHandlerShack implements IGeneratorWorld { + private final double chance; + private final int range; + + public WorldHandlerShack(double chance) { + this.chance = chance; + this.range = 400; + } + + public int getExtentX() { + return 7; + } + + public int getExtentZ() { + return 7; + } + + public int getRange() { + return this.range; + } + + public boolean generate(World world, Random random, int x, int z) { + if ((MathUtils.randInt(0, 100) < (this.chance/5))) { + int direction = MathUtils.randInt(0, 3); + new ComponentShack(direction, random, x, z).addComponentParts(world, random); + Logger.WORLD("NativeShack x: " + x + " | z: " + z + " | dir: " + direction); + return true; + } + return false; + } + + public void initiate() { + } + } + +} diff --git a/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java b/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java new file mode 100644 index 0000000000..b3238a5903 --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java @@ -0,0 +1,20 @@ +package gtPlusPlus.australia.gen.map.structure; + +import gtPlusPlus.australia.gen.map.MapGenExtendedVillage; +import gtPlusPlus.australia.gen.map.structure.type.ComponentVillageBank; +import gtPlusPlus.core.lib.CORE; +import net.minecraft.world.gen.structure.MapGenStructureIO; + +public class StructureManager { + + public static void registerVillageComponents() { + try { + //Register Village + MapGenStructureIO.registerStructure(MapGenExtendedVillage.Start.class, "ExtendedVillage"); + + //Register Structures within village + MapGenStructureIO.func_143031_a(ComponentVillageBank.class, CORE.MODID+":"+"Bank"); + } catch (Throwable e) {} + } + +} diff --git a/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java b/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java new file mode 100644 index 0000000000..5b7017aaf0 --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java @@ -0,0 +1,175 @@ +package gtPlusPlus.australia.gen.map.structure.type; + +import static net.minecraftforge.common.ChestGenHooks.VILLAGE_BLACKSMITH; + +import java.util.List; +import java.util.Random; + +import gtPlusPlus.api.objects.Logger; +import net.minecraft.block.material.Material; +import net.minecraft.init.Blocks; +import net.minecraft.init.Items; +import net.minecraft.item.Item; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.WeightedRandomChestContent; +import net.minecraft.world.World; +import net.minecraft.world.gen.structure.StructureBoundingBox; +import net.minecraft.world.gen.structure.StructureComponent; +import net.minecraft.world.gen.structure.StructureVillagePieces; +import net.minecraft.world.gen.structure.StructureVillagePieces.House2; +import net.minecraftforge.common.ChestGenHooks; + +public class ComponentVillageBank extends House2 { + + /** List of items that Village's Blacksmith chest can contain. */ + public static final WeightedRandomChestContent[] villageBlacksmithChestContents = new WeightedRandomChestContent[] { + new WeightedRandomChestContent(Items.diamond, 0, 1, 3, 3), + new WeightedRandomChestContent(Items.iron_ingot, 0, 1, 5, 10), + new WeightedRandomChestContent(Items.gold_ingot, 0, 1, 3, 5), + new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15), + new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15), + new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_sword, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_chestplate, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_helmet, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_leggings, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_boots, 0, 1, 1, 5), + new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.obsidian), 0, 3, 7, 5), + new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 0, 3, 7, 5), + new WeightedRandomChestContent(Items.saddle, 0, 1, 1, 3), + new WeightedRandomChestContent(Items.iron_horse_armor, 0, 1, 1, 1), + new WeightedRandomChestContent(Items.golden_horse_armor, 0, 1, 1, 1), + new WeightedRandomChestContent(Items.diamond_horse_armor, 0, 1, 1, 1) + }; + + private boolean hasMadeChest; + + public ComponentVillageBank() { + Logger.INFO("Created a Bank."); + } + + public ComponentVillageBank(StructureVillagePieces.Start aStart, int p_i2103_2_, Random aRand, + StructureBoundingBox aBox, int aCoordBaseMode) { + super(aStart, p_i2103_2_, aRand, aBox, aCoordBaseMode); + this.coordBaseMode = aCoordBaseMode; + this.boundingBox = aBox; + } + + public static StructureVillagePieces.House2 func_74915_a(StructureVillagePieces.Start p_74915_0_, List p_74915_1_, + Random p_74915_2_, int p_74915_3_, int p_74915_4_, int p_74915_5_, int p_74915_6_, int p_74915_7_) { + StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_74915_3_, + p_74915_4_, p_74915_5_, 0, 0, 0, 10, 6, 7, p_74915_6_); + Logger.INFO("12334453"); + return canVillageGoDeeper(structureboundingbox) + && StructureComponent.findIntersecting(p_74915_1_, structureboundingbox) == null + ? new StructureVillagePieces.House2(p_74915_0_, p_74915_7_, p_74915_2_, structureboundingbox, + p_74915_6_) + : null; + } + + protected void func_143012_a(NBTTagCompound aNBT) { + super.func_143012_a(aNBT); + aNBT.setBoolean("Chest", this.hasMadeChest); + } + + protected void func_143011_b(NBTTagCompound aNBT) { + super.func_143011_b(aNBT); + this.hasMadeChest = aNBT.getBoolean("Chest"); + } + + /** + * second Part of Structure generating, this for example places Spiderwebs, Mob + * Spawners, it closes Mineshafts at the end, it adds Fences... + */ + public boolean addComponentParts(World aWorld, Random aRand, StructureBoundingBox aBox) { + if (this.field_143015_k < 0) { + this.field_143015_k = this.getAverageGroundLevel(aWorld, aBox); + + if (this.field_143015_k < 0) { + return true; + } + + this.boundingBox.offset(0, this.field_143015_k - this.