From 311ab89f93558233a40079f7cb16605b141b5346 Mon Sep 17 00:00:00 2001 From: Johann Bernhardt Date: Sun, 12 Dec 2021 19:38:06 +0100 Subject: Move sources and resources --- .../gtPlusPlus/core/client/CustomTextureSet.java | 28 + .../gtPlusPlus/core/client/model/ModelBatKing.java | 120 ++ .../core/client/model/ModelDecayChest.java | 46 + .../gtPlusPlus/core/client/model/ModelEggBox.java | 65 + .../core/client/model/ModelGiantChicken.java | 112 ++ .../core/client/model/ModelSickBlaze.java | 93 + .../core/client/model/ModelStaballoyConstruct.java | 120 ++ .../core/client/model/tabula/ModelTabulaBase.java | 38 + .../client/renderer/CustomItemBlockRenderer.java | 85 + .../client/renderer/CustomOreBlockRenderer.java | 2083 ++++++++++++++++++++ .../core/client/renderer/RenderBatKing.java | 152 ++ .../core/client/renderer/RenderDecayChest.java | 82 + .../core/client/renderer/RenderGiantChicken.java | 15 + .../renderer/RenderMiningExplosivesPrimed.java | 107 + .../core/client/renderer/RenderPlasmaBolt.java | 168 ++ .../core/client/renderer/RenderPotionthrow.java | 104 + .../core/client/renderer/RenderSickBlaze.java | 99 + .../client/renderer/RenderStaballoyConstruct.java | 149 ++ .../core/client/renderer/RenderToxinball.java | 93 + .../renderer/particle/EntityDropParticleFX.java | 96 + .../client/renderer/tabula/RenderTabulaBase.java | 46 + 21 files changed, 3901 insertions(+) create mode 100644 src/main/java/gtPlusPlus/core/client/CustomTextureSet.java create mode 100644 src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java create mode 100644 src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java create mode 100644 src/main/java/gtPlusPlus/core/client/model/ModelEggBox.java create mode 100644 src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java create mode 100644 src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java create mode 100644 src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java create mode 100644 src/main/java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/RenderBatKing.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/RenderGiantChicken.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/RenderMiningExplosivesPrimed.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/RenderPlasmaBolt.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/RenderPotionthrow.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/RenderSickBlaze.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/RenderStaballoyConstruct.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/RenderToxinball.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/particle/EntityDropParticleFX.java create mode 100644 src/main/java/gtPlusPlus/core/client/renderer/tabula/RenderTabulaBase.java (limited to 'src/main/java/gtPlusPlus/core/client') diff --git a/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java b/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java new file mode 100644 index 0000000000..400503b2fa --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java @@ -0,0 +1,28 @@ +package gtPlusPlus.core.client; + +import gregtech.api.enums.TextureSet; + +public class CustomTextureSet extends TextureSet { + + public static enum TextureSets { + + REFINED(), + GEM_A(), + ENRICHED(), + NUCLEAR; + + private final CustomTextureSet A; + + private TextureSets (){ + A = new CustomTextureSet(this.name().toUpperCase()); + } + public CustomTextureSet get() { + return A; + } + } + + public CustomTextureSet(String aSetName) { + super(aSetName); + } + +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java b/src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java new file mode 100644 index 0000000000..ac64dee26a --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelBatKing.java @@ -0,0 +1,120 @@ +package gtPlusPlus.core.client.model; + +import org.lwjgl.opengl.GL11; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gtPlusPlus.core.entity.monster.EntityBatKing; +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.entity.passive.EntityBat; +import net.minecraft.util.MathHelper; + +@SideOnly(Side.CLIENT) +public class ModelBatKing extends ModelBase +{ + private ModelRenderer batHead; + /** The body box of the bat model. */ + private ModelRenderer batBody; + /** The inner right wing box of the bat model. */ + private ModelRenderer batRightWing; + /** The inner left wing box of the bat model. */ + private ModelRenderer batLeftWing; + /** The outer right wing box of the bat model. */ + private ModelRenderer batOuterRightWing; + /** The outer left wing box of the bat model. */ + private ModelRenderer batOuterLeftWing; + + public ModelBatKing() + { + this.textureWidth = 64; + this.textureHeight = 64; + + this.batHead = new ModelRenderer(this, 0, 0); + this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6); + ModelRenderer modelrenderer = new ModelRenderer(this, 24, 0); + modelrenderer.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1); + this.batHead.addChild(modelrenderer); + ModelRenderer modelrenderer1 = new ModelRenderer(this, 24, 0); + modelrenderer1.mirror = true; + modelrenderer1.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1); + this.batHead.addChild(modelrenderer1); + this.batBody = new ModelRenderer(this, 0, 16); + this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6); + this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1); + this.batRightWing = new ModelRenderer(this, 42, 0); + this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1); + this.batOuterRightWing = new ModelRenderer(this, 24, 16); + this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F); + this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1); + this.batLeftWing = new ModelRenderer(this, 42, 0); + this.batLeftWing.mirror = true; + this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1); + this.batOuterLeftWing = new ModelRenderer(this, 24, 16); + this.batOuterLeftWing.mirror = true; + this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F); + this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1); + this.batBody.addChild(this.batRightWing); + this.batBody.addChild(this.batLeftWing); + this.batRightWing.addChild(this.batOuterRightWing); + this.batLeftWing.addChild(this.batOuterLeftWing); + } + + /** + * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and + * it seems a good match for a bats size + */ + public int getBatSize() + { + return 72; + } + + /** + * Sets the models various rotation angles then renders the model. + */ + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + EntityBatKing entitybat = (EntityBatKing)p_78088_1_; + float f6; + + if (entitybat.getIsBatHanging()) + { + f6 = (180F / (float)Math.PI); + this.batHead.rotateAngleX = p_78088_6_ / (180F / (float)Math.PI); + this.batHead.rotateAngleY = (float)Math.PI - p_78088_5_ / (180F / (float)Math.PI); + this.batHead.rotateAngleZ = (float)Math.PI; + this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F); + this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F); + this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F); + this.batBody.rotateAngleX = (float)Math.PI; + this.batRightWing.rotateAngleX = -0.15707964F; + this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F); + this.batOuterRightWing.rotateAngleY = -1.7278761F; + this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX; + this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; + this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY; + } + else + { + f6 = (180F / (float)Math.PI); + this.batHead.rotateAngleX = p_78088_6_ / (180F / (float)Math.PI); + this.batHead.rotateAngleY = p_78088_5_ / (180F / (float)Math.PI); + this.batHead.rotateAngleZ = 0.0F; + this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F); + this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F); + this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F); + this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(p_78088_4_ * 0.1F) * 0.15F; + this.batBody.rotateAngleY = 0.0F; + this.batRightWing.rotateAngleY = MathHelper.cos(p_78088_4_ * 1.3F) * (float)Math.PI * 0.25F; + this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; + this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F; + this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F; + } + + + GL11.glScalef(4, 4, 4); + this.batHead.render(p_78088_7_); + this.batBody.render(p_78088_7_); + } +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java b/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java new file mode 100644 index 0000000000..c116dcf115 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java @@ -0,0 +1,46 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; + +@SideOnly(Side.CLIENT) +public class ModelDecayChest extends ModelBase +{ + /** The chest lid in the chest's model. */ + public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + /** The model of the bottom of the chest. */ + public ModelRenderer chestBelow; + /** The chest's knob in the chest model. */ + public ModelRenderer chestKnob; + + public ModelDecayChest() + { + this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); + this.chestLid.rotationPointX = 1.0F; + this.chestLid.rotationPointY = 7.0F; + this.chestLid.rotationPointZ = 15.0F; + this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); + this.chestKnob.rotationPointX = 8.0F; + this.chestKnob.rotationPointY = 7.0F; + this.chestKnob.rotationPointZ = 15.0F; + this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); + this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); + this.chestBelow.rotationPointX = 1.0F; + this.chestBelow.rotationPointY = 6.0F; + this.chestBelow.rotationPointZ = 1.0F; + } + + /** + * This method renders out all parts of the chest model. + */ + public void renderAll() + { + this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; + this.chestLid.render(0.0625F); + this.chestKnob.render(0.0625F); + this.chestBelow.render(0.0625F); + } +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelEggBox.java b/src/main/java/gtPlusPlus/core/client/model/ModelEggBox.java new file mode 100644 index 0000000000..0aef4eb7b0 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelEggBox.java @@ -0,0 +1,65 @@ +package gtPlusPlus.core.client.model; + +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.api.objects.data.AutoMap; +import gtPlusPlus.api.objects.data.Pair; +import gtPlusPlus.core.client.model.tabula.ModelTabulaBase; +import gtPlusPlus.core.client.renderer.tabula.RenderTabulaBase; +import gtPlusPlus.core.tileentities.general.TileEntityEggBox; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; + +/** + * ModelEggBox - Alkalus + * Created using Tabula 4.1.1 + */ +public class ModelEggBox extends ModelTabulaBase { + + private final AutoMap> mParts = new AutoMap>(); + + private static RenderTabulaBase mRendererInstance; + + public ModelRenderer bottom; + //EggBox_full.png + + public ModelEggBox() { + super(64, 64); + this.textureWidth = 64; + this.textureHeight = 64; + + this.bottom = new ModelRenderer(this, 0, 19); + this.bottom.setRotationPoint(1.0F, 6.0F, 1.0F); + this.bottom.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); + mParts.add(new Pair(bottom, 0f)); + } + + @Override + public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { + //Logger.INFO("Rendering EggBox"); + this.bottom.render(f5); + } + + /** + * This is a helper function from Tabula to set the rotation of model parts + */ + public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { + modelRenderer.rotateAngleX = x; + modelRenderer.rotateAngleY = y; + modelRenderer.rotateAngleZ = z; + } + + @Override + protected AutoMap> getModelParts() { + AutoMap> aParts = new AutoMap>(); + aParts.add(new Pair(bottom, 0.0625F)); + return aParts; + //return mParts; + } + + public static RenderTabulaBase getRenderer() { + if (mRendererInstance == null) { + mRendererInstance = new RenderTabulaBase(new ModelEggBox(), "textures/blocks/TileEntities/EggBox_full.png", TileEntityEggBox.class); + } + return mRendererInstance; + } +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java b/src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java new file mode 100644 index 0000000000..f7fb92f550 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelGiantChicken.java @@ -0,0 +1,112 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +import net.minecraft.client.model.ModelChicken; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.util.MathHelper; +import org.lwjgl.opengl.GL11; + +@SideOnly(Side.CLIENT) +public class ModelGiantChicken extends ModelChicken{ + + public ModelGiantChicken() + { + byte b0 = 16; + this.head = new ModelRenderer(this, 0, 0); + this.head.addBox(-2.0F, -6.0F, -2.0F, 4, 6, 3, 0.0F); + this.head.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); + this.bill = new ModelRenderer(this, 14, 0); + this.bill.addBox(-2.0F, -4.0F, -4.0F, 4, 2, 2, 0.0F); + this.bill.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); + this.chin = new ModelRenderer(this, 14, 4); + this.chin.addBox(-1.0F, -2.0F, -3.0F, 2, 2, 2, 0.0F); + this.chin.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); + this.body = new ModelRenderer(this, 0, 9); + this.body.addBox(-3.0F, -4.0F, -3.0F, 6, 8, 6, 0.0F); + this.body.setRotationPoint(0.0F, (float)b0, 0.0F); + this.rightLeg = new ModelRenderer(this, 26, 0); + this.rightLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3); + this.rightLeg.setRotationPoint(-2.0F, (float)(3 + b0), 1.0F); + this.leftLeg = new ModelRenderer(this, 26, 0); + this.leftLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3); + this.leftLeg.setRotationPoint(1.0F, (float)(3 + b0), 1.0F); + this.rightWing = new ModelRenderer(this, 24, 13); + this.rightWing.addBox(0.0F, 0.0F, -3.0F, 1, 4, 6); + this.rightWing.setRotationPoint(-4.0F, (float)(-3 + b0), 0.0F); + this.leftWing = new ModelRenderer(this, 24, 13); + this.leftWing.addBox(-1.0F, 0.0F, -3.0F, 1, 4, 6); + this.leftWing.setRotationPoint(4.0F, (float)(-3 + b0), 0.0F); + } + + /** + * Sets the models various rotation angles then renders the model. + */ + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + + if (this.isChild) + { + float f6 = 1.0F; + GL11.glPushMatrix(); + GL11.glTranslatef(0.0F, 0F, 0F); + this.head.render(p_78088_7_); + this.bill.render(p_78088_7_); + this.chin.render(p_78088_7_); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6); + GL11.glTranslatef(0.0F, 0F, 0.0F); + this.body.render(p_78088_7_); + this.rightLeg.render(p_78088_7_); + this.leftLeg.render(p_78088_7_); + this.rightWing.render(p_78088_7_); + this.leftWing.render(p_78088_7_); + GL11.glPopMatrix(); + //super.render(p_78088_1_, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_); + } + else + { + float f6 = 2.0F; + GL11.glPushMatrix(); + GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6); + GL11.glTranslatef(0.0F, -0.85F, 0F); + this.head.render(p_78088_7_); + this.bill.render(p_78088_7_); + this.chin.render(p_78088_7_); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glScalef(1.0F * f6, 1.0F * f6, 1.0F * f6); + GL11.glTranslatef(0.0F, -0.75F, 0.0F); + this.body.render(p_78088_7_); + this.rightLeg.render(p_78088_7_); + this.leftLeg.render(p_78088_7_); + this.rightWing.render(p_78088_7_); + this.leftWing.render(p_78088_7_); + GL11.glPopMatrix(); + } + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) + { + this.head.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); + this.head.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); + this.bill.rotateAngleX = this.head.rotateAngleX; + this.bill.rotateAngleY = this.head.rotateAngleY; + this.chin.rotateAngleX = this.head.rotateAngleX; + this.chin.rotateAngleY = this.head.rotateAngleY; + this.body.rotateAngleX = ((float)Math.PI / 2F); + this.rightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_; + this.leftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_; + this.rightWing.rotateAngleZ = p_78087_3_; + this.leftWing.rotateAngleZ = -p_78087_3_; + } +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java b/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java new file mode 100644 index 0000000000..455df761cb --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java @@ -0,0 +1,93 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +import net.minecraft.client.model.ModelBlaze; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.util.MathHelper; + +@SideOnly(Side.CLIENT) +public class ModelSickBlaze extends ModelBlaze +{ + /** The sticks that fly around the Blaze. */ + private ModelRenderer[] blazeSticks = new ModelRenderer[24]; + private ModelRenderer blazeHead; + + public ModelSickBlaze() + { + for (int i = 0; i < this.blazeSticks.length; ++i) + { + this.blazeSticks[i] = new ModelRenderer(this, 0, 16); + this.blazeSticks[i].addBox(0.0F, 0.0F, 0.0F, 2, 8, 2); + } + + this.blazeHead = new ModelRenderer(this, 0, 0); + this.blazeHead.addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8); + } + + @Override + public int func_78104_a() + { + return 8; + } + + /** + * Sets the models various rotation angles then renders the model. + */ + @Override + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + this.blazeHead.render(p_78088_7_); + + for (int i = 0; i < this.blazeSticks.length; ++i) + { + this.blazeSticks[i].render(p_78088_7_); + } + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + @Override + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) + { + float f6 = p_78087_3_ * (float)Math.PI * -0.1F; + int i; + + for (i = 0; i < 4; ++i) + { + this.blazeSticks[i].rotationPointY = -2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 9.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 9.0F; + ++f6; + } + + f6 = ((float)Math.PI / 4F) + p_78087_3_ * (float)Math.PI * 0.03F; + + for (i = 4; i < 8; ++i) + { + this.blazeSticks[i].rotationPointY = 2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 7.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 7.0F; + ++f6; + } + + f6 = 0.47123894F + p_78087_3_ * (float)Math.PI * -0.05F; + + for (i = 8; i < 12; ++i) + { + this.blazeSticks[i].rotationPointY = 11.0F + MathHelper.cos((i * 1.5F + p_78087_3_) * 0.5F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 5.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 5.0F; + ++f6; + } + + this.blazeHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); + this.blazeHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); + } +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java b/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java new file mode 100644 index 0000000000..aa23635b4d --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java @@ -0,0 +1,120 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +import net.minecraft.client.model.ModelIronGolem; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.entity.monster.EntityIronGolem; + +@SideOnly(Side.CLIENT) +public class ModelStaballoyConstruct extends ModelIronGolem +{ + + public ModelStaballoyConstruct() + { + this(0.0F); + } + + public ModelStaballoyConstruct(float p_i1161_1_) + { + this(p_i1161_1_, -7.0F); + } + + public ModelStaballoyConstruct(float p_i1162_1_, float p_i1162_2_) + { + short short1 = 128; + short short2 = 128; + this.ironGolemHead = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemHead.setRotationPoint(0.0F, 0.0F + p_i1162_2_, -2.0F); + this.ironGolemHead.setTextureOffset(0, 0).addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, p_i1162_1_); + this.ironGolemHead.setTextureOffset(24, 0).addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, p_i1162_1_); + this.ironGolemBody = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemBody.setRotationPoint(0.0F, 0.0F + p_i1162_2_, 0.0F); + this.ironGolemBody.setTextureOffset(0, 40).addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, p_i1162_1_); + this.ironGolemBody.setTextureOffset(0, 70).addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, p_i1162_1_ + 0.5F); + this.ironGolemRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemRightArm.setRotationPoint(0.0F, -7.0F, 0.0F); + this.ironGolemRightArm.setTextureOffset(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); + this.ironGolemLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F); + this.ironGolemLeftArm.setTextureOffset(60, 58).addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); + this.ironGolemLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); + this.ironGolemLeftLeg.setRotationPoint(-4.0F, 18.0F + p_i1162_2_, 0.0F); + this.ironGolemLeftLeg.setTextureOffset(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); + this.ironGolemRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); + this.ironGolemRightLeg.mirror = true; + this.ironGolemRightLeg.setTextureOffset(60, 0).setRotationPoint(5.0F, 18.0F + p_i1162_2_, 0.0F); + this.ironGolemRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); + } + + /** + * Sets the models various rotation angles then renders the model. + */ + @Override + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + this.ironGolemHead.render(p_78088_7_); + this.ironGolemBody.render(p_78088_7_); + this.ironGolemLeftLeg.render(p_78088_7_); + this.ironGolemRightLeg.render(p_78088_7_); + this.ironGolemRightArm.render(p_78088_7_); + this.ironGolemLeftArm.render(p_78088_7_); + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + @Override + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) + { + this.ironGolemHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); + this.ironGolemHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); + this.ironGolemLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; + this.ironGolemRightLeg.rotateAngleX = 1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; + this.ironGolemLeftLeg.rotateAngleY = 0.0F; + this.ironGolemRightLeg.rotateAngleY = 0.0F; + } + + /** + * Used for easily adding entity-dependent animations. The second and third float params here are the same second + * and third as in the setRotationAngles method. + */ + @Override + public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_) + { + EntityIronGolem entityirongolem = (EntityIronGolem)p_78086_1_; + int i = entityirongolem.getAttackTimer(); + + if (i > 0) + { + this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); + this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); + } + else + { + int j = entityirongolem.getHoldRoseTick(); + + if (j > 0) + { + this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a(j, 70.0F); + this.ironGolemLeftArm.rotateAngleX = 0.0F; + } + else + { + this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; + this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; + } + } + } + + private float func_78172_a(float p_78172_1_, float p_78172_2_) + { + return (Math.abs(p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F) - p_78172_2_ * 0.25F) / (p_78172_2_ * 0.25F); + } +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java b/src/main/java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java new file mode 100644 index 0000000000..3a0cbb636b --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/tabula/ModelTabulaBase.java @@ -0,0 +1,38 @@ +package gtPlusPlus.core.client.model.tabula; + +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.api.objects.data.AutoMap; +import gtPlusPlus.api.objects.data.Pair; +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; + +/** + * ModelEggBox - Alkalus + * Created using Tabula 4.1.1 + */ +public abstract class ModelTabulaBase extends ModelBase { + + + public ModelTabulaBase(int aTexWidth, int aTexHeight) { + this.textureWidth = aTexWidth; + this.textureHeight = aTexHeight; + } + + protected abstract AutoMap> getModelParts(); + + public void renderAll() { + for (Pair part : getModelParts()) { + //Logger.INFO("Rendering EggBox"); + part.getKey().render(part.getValue()); + } + } + + /** + * This is a helper function from Tabula to set the rotation of model parts + */ + public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { + modelRenderer.rotateAngleX = x; + modelRenderer.rotateAngleY = y; + modelRenderer.rotateAngleZ = z; + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java b/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java new file mode 100644 index 0000000000..f40357495a --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java @@ -0,0 +1,85 @@ +package gtPlusPlus.core.client.renderer; + +import net.minecraft.block.Block; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.init.Blocks; +import net.minecraft.item.ItemStack; +import net.minecraft.util.IIcon; +import net.minecraftforge.client.IItemRenderer; + +import org.lwjgl.opengl.GL11; + + +/** + * Easy way of rendering an item which should look like a block. + * Borrowed. + * + * @author King Lemming + * + */ +public class CustomItemBlockRenderer implements IItemRenderer { + + public static CustomItemBlockRenderer instance = new CustomItemBlockRenderer(); + + @Override + public boolean handleRenderType(ItemStack item, ItemRenderType type) { + return true; + } + + @Override + public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { + return true; + } + + @Override + public void renderItem(ItemRenderType type, ItemStack item, Object... data) { + + double offset = -0.5; + if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) { + offset = 0; + } else if (type == ItemRenderType.ENTITY) { + GL11.glScalef(0.5F, 0.5F, 0.5F); + } + renderItemAsBlock((RenderBlocks) data[0], item, offset, offset, offset); + } + + public static void renderItemAsBlock(RenderBlocks renderer, ItemStack item, double translateX, double translateY, double translateZ) { + + renderTextureAsBlock(renderer, item.getIconIndex(), translateX, translateY, translateZ); + } + + public static void renderTextureAsBlock(RenderBlocks renderer, IIcon texture, double translateX, double translateY, double translateZ) { + + Tessellator tessellator = Tessellator.instance; + Block block = Blocks.stone; + + if (texture == null) { + return; + } + renderer.setRenderBoundsFromBlock(block); + GL11.glTranslated(translateX, translateY, translateZ); + tessellator.startDrawingQuads(); + + tessellator.setNormal(0.0F, -1.0F, 0.0F); + renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 1.0F, 0.0F); + renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 0.0F, -1.0F); + renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 0.0F, 1.0F); + renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(-1.0F, 0.0F, 0.0F); + renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(1.0F, 0.0F, 0.0F); + renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.draw(); + } + +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java b/src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java new file mode 100644 index 0000000000..a0b34d3b0b --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java @@ -0,0 +1,2083 @@ +package gtPlusPlus.core.client.renderer; + +import org.lwjgl.opengl.GL11; + +import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; +import cpw.mods.fml.client.registry.RenderingRegistry; +import gregtech.api.interfaces.ITexture; +import gtPlusPlus.api.interfaces.ITexturedBlock; +import gtPlusPlus.api.objects.Logger; +import net.minecraft.block.Block; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.util.IIcon; +import net.minecraft.world.IBlockAccess; + +public class CustomOreBlockRenderer implements ISimpleBlockRenderingHandler { + + public static CustomOreBlockRenderer INSTANCE; + public final int mRenderID; + + public CustomOreBlockRenderer() { + INSTANCE = this; + this.mRenderID = RenderingRegistry.getNextAvailableRenderId(); + RenderingRegistry.registerBlockHandler(this); + Logger.INFO("Registered Custom Ore Block Renderer."); + } + + public boolean renderStandardBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, RenderBlocks aRenderer) { + Block tTileEntity = aBlock; + if ((tTileEntity instanceof ITexturedBlock)) { + return renderStandardBlock(aWorld, aX, aY, aZ, aBlock, aRenderer, new ITexture[][]{((ITexturedBlock) tTileEntity).getTexture((byte) 0), ((ITexturedBlock) tTileEntity).getTexture((byte) 1), ((ITexturedBlock) tTileEntity).getTexture((byte) 2), ((ITexturedBlock) tTileEntity).getTexture((byte) 3), ((ITexturedBlock) tTileEntity).getTexture((byte) 4), ((ITexturedBlock) tTileEntity).getTexture((byte) 5)}); + } + return false; + } + + public boolean renderStandardBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, RenderBlocks aRenderer, ITexture[][] aTextures) { + aBlock.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); + aRenderer.setRenderBoundsFromBlock(aBlock); + int l = aBlock.colorMultiplier(aWorld, aX, aY, aZ); + float RED = (float)(l >> 16 & 255) / 255.0F; + float GREEN = (float)(l >> 8 & 255) / 255.0F; + float BLUE = (float)(l & 255) / 255.0F; + + if (Minecraft.isAmbientOcclusionEnabled() && aBlock.getLightValue() == 0){ + if (RenderBlocks.getInstance().partialRenderBounds){ + return INSTANCE.renderStandardBlockWithAmbientOcclusionPartial(aWorld, aRenderer, aTextures, aBlock, aX, aY, aZ, RED, GREEN, BLUE); + } + else { + return INSTANCE.renderStandardBlockWithAmbientOcclusion(aWorld, aRenderer, aTextures, aBlock, aX, aY, aZ, RED, GREEN, BLUE); + } + } + else { + renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[0], true); + renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[1], true); + renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[2], true); + renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[3], true); + renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[4], true); + renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[5], true); + } + return true; + } + + public static void renderFaceYNeg(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[][] aIcon) { + renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[0], true); + } + public static void renderFaceYPos(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[][] aIcon) { + renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[1], true); + } + public static void renderFaceZNeg(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[][] aIcon) { + renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[2], true); + } + public static void renderFaceZPos(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[][] aIcon) { + renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[3], true); + } + public static void renderFaceXNeg(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[][] aIcon) { + renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[4], true); + } + public static void renderFaceXPos(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[][] aIcon) { + renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[5], true); + } + + public static void renderNegativeYFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY - 1, aZ, 0))) { + return; + } + Tessellator.instance.setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aFullBlock ? aY - 1 : aY, aZ)); + } + if (aIcon != null) { + for (int i = 0; i < aIcon.length; i++) { + if (aIcon[i] != null) { + aIcon[i].renderYNeg(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderPositiveYFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY + 1, aZ, 1))) { + return; + } + Tessellator.instance.setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aFullBlock ? aY + 1 : aY, aZ)); + } + if (aIcon != null) { + for (int i = 0; i < aIcon.length; i++) { + if (aIcon[i] != null) { + aIcon[i].renderYPos(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderNegativeZFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY, aZ - 1, 2))) { + return; + } + Tessellator.instance.setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aY, aFullBlock ? aZ - 1 : aZ)); + } + aRenderer.flipTexture = (!aFullBlock); + if (aIcon != null) { + for (int i = 0; i < aIcon.length; i++) { + if (aIcon[i] != null) { + aIcon[i].renderZNeg(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderPositiveZFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY, aZ + 1, 3))) { + return; + } + Tessellator.instance.setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aY, aFullBlock ? aZ + 1 : aZ)); + } + if (aIcon != null) { + for (int i = 0; i < aIcon.length; i++) { + if (aIcon[i] != null) { + aIcon[i].renderZPos(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderNegativeXFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX - 1, aY, aZ, 4))) { + return; + } + Tessellator.instance.setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aFullBlock ? aX - 1 : aX, aY, aZ)); + } + if (aIcon != null) { + for (int i = 0; i < aIcon.length; i++) { + if (aIcon[i] != null) { + aIcon[i].renderXNeg(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderPositiveXFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX + 1, aY, aZ, 5))) { + return; + } + Tessellator.instance.setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aFullBlock ? aX + 1 : aX, aY, aZ)); + } + aRenderer.flipTexture = (!aFullBlock); + if (aIcon != null) { + for (int i = 0; i < aIcon.length; i++) { + if (aIcon[i] != null) { + aIcon[i].renderXPos(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public void renderInventoryBlock(Block aBlock, int aMeta, int aModelID, RenderBlocks aRenderer) { + aBlock.setBlockBoundsForItemRender(); + aRenderer.setRenderBoundsFromBlock(aBlock); + GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); + GL11.glTranslatef(-0.5F, -0.5F, -0.5F); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, -1.0F, 0.0F); + renderNegativeYFacing(null, aRenderer, aBlock, 0, 0, 0, ((ITexturedBlock) aBlock).getTexture((byte) 0), true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, 1.0F, 0.0F); + renderPositiveYFacing(null, aRenderer, aBlock, 0, 0, 0, ((ITexturedBlock) aBlock).getTexture((byte) 1), true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, 0.0F, -1.0F); + renderNegativeZFacing(null, aRenderer, aBlock, 0, 0, 0, ((ITexturedBlock) aBlock).getTexture((byte) 2), true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, 0.0F, 1.0F); + renderPositiveZFacing(null, aRenderer, aBlock, 0, 0, 0, ((ITexturedBlock) aBlock).getTexture((byte) 3), true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(-1.0F, 0.0F, 0.0F); + renderNegativeXFacing(null, aRenderer, aBlock, 0, 0, 0, ((ITexturedBlock) aBlock).getTexture((byte) 4), true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(1.0F, 0.0F, 0.0F); + renderPositiveXFacing(null, aRenderer, aBlock, 0, 0, 0, ((ITexturedBlock) aBlock).getTexture((byte) 5), true); + Tessellator.instance.draw(); + aBlock.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); + aRenderer.setRenderBoundsFromBlock(aBlock); + GL11.glTranslatef(0.5F, 0.5F, 0.5F); + } + + public boolean renderWorldBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, int aModelID, RenderBlocks aRenderer) { + blockAccess = aWorld; + return renderStandardBlock(aWorld, aX, aY, aZ, aBlock, aRenderer); + } + + public boolean shouldRender3DInInventory(int aModel) { + return true; + } + + public int getRenderId() { + return this.mRenderID; + } + + public void setRenderBounds(double p_147782_1_, double p_147782_3_, double p_147782_5_, double p_147782_7_, double p_147782_9_, double p_147782_11_) + { + if (!this.lockBlockBounds) + { + this.renderMinX = p_147782_1_; + this.renderMaxX = p_147782_7_; + this.renderMinY = p_147782_3_; + this.renderMaxY = p_147782_9_; + this.renderMinZ = p_147782_5_; + this.renderMaxZ = p_147782_11_; + this.partialRenderBounds = this.minecraftRB.gameSettings.ambientOcclusion >= 2 && (this.renderMinX > 0.0D || this.renderMaxX < 1.0D || this.renderMinY > 0.0D || this.renderMaxY < 1.0D || this.renderMinZ > 0.0D || this.renderMaxZ < 1.0D); + } + } + + /** + * Like setRenderBounds, but automatically pulling the bounds from the given Block. + */ + public void setRenderBoundsFromBlock(Block block) + { + if (!this.lockBlockBounds) + { + this.renderMinX = block.getBlockBoundsMinX(); + this.renderMaxX = block.getBlockBoundsMaxX(); + this.renderMinY = block.getBlockBoundsMinY(); + this.renderMaxY = block.getBlockBoundsMaxY(); + this.renderMinZ = block.getBlockBoundsMinZ(); + this.renderMaxZ = block.getBlockBoundsMaxZ(); + this.partialRenderBounds = this.minecraftRB.gameSettings.ambientOcclusion >= 2 && (this.renderMinX > 0.0D || this.renderMaxX < 1.0D || this.renderMinY > 0.0D || this.renderMaxY < 1.0D || this.renderMinZ > 0.0D || this.renderMaxZ < 1.0D); + } + } + + /** + * Vanilla Variables + */ + + /** The minimum X value for rendering (default 0.0). */ + public double renderMinX; + /** The maximum X value for rendering (default 1.0). */ + public double renderMaxX; + /** The minimum Y value for rendering (default 0.0). */ + public double renderMinY; + /** The maximum Y value for rendering (default 1.0). */ + public double renderMaxY; + /** The minimum Z value for rendering (default 0.0). */ + public double renderMinZ; + /** The maximum Z value for rendering (default 1.0). */ + public double renderMaxZ; + public boolean lockBlockBounds; + public boolean partialRenderBounds; + public final Minecraft minecraftRB = RenderBlocks.getInstance().minecraftRB; + public int uvRotateEast; + public int uvRotateWest; + public int uvRotateSouth; + public int uvRotateNorth; + public int uvRotateTop; + public int uvRotateBottom; + /** Whether ambient occlusion is enabled or not */ + public boolean enableAO; + /** Used as a scratch variable for ambient occlusion on the north/bottom/east corner. */ + public float aoLightValueScratchXYZNNN; + /** Used as a scratch variable for ambient occlusion between the bottom face and the north face. */ + public float aoLightValueScratchXYNN; + /** Used as a scratch variable for ambient occlusion on the north/bottom/west corner. */ + public float aoLightValueScratchXYZNNP; + /** Used as a scratch variable for ambient occlusion between the bottom face and the east face. */ + public float aoLightValueScratchYZNN; + /** Used as a scratch variable for ambient occlusion between the bottom face and the west face. */ + public float aoLightValueScratchYZNP; + /** Used as a scratch variable for ambient occlusion on the south/bottom/east corner. */ + public float aoLightValueScratchXYZPNN; + /** Used as a scratch variable for ambient occlusion between the bottom face and the south face. */ + public float aoLightValueScratchXYPN; + /** Used as a scratch variable for ambient occlusion on the south/bottom/west corner. */ + public float aoLightValueScratchXYZPNP; + /** Used as a scratch variable for ambient occlusion on the north/top/east corner. */ + public float aoLightValueScratchXYZNPN; + /** Used as a scratch variable for ambient occlusion between the top face and the north face. */ + public float aoLightValueScratchXYNP; + /** Used as a scratch variable for ambient occlusion on the north/top/west corner. */ + public float aoLightValueScratchXYZNPP; + /** Used as a scratch variable for ambient occlusion between the top face and the east face. */ + public float aoLightValueScratchYZPN; + /** Used as a scratch variable for ambient occlusion on the south/top/east corner. */ + public float aoLightValueScratchXYZPPN; + /** Used as a scratch variable for ambient occlusion between the top face and the south face. */ + public float aoLightValueScratchXYPP; + /** Used as a scratch variable for ambient occlusion between the top face and the west face. */ + public float aoLightValueScratchYZPP; + /** Used as a scratch variable for ambient occlusion on the south/top/west corner. */ + public float aoLightValueScratchXYZPPP; + /** Used as a scratch variable for ambient occlusion between the north face and the east face. */ + public float aoLightValueScratchXZNN; + /** Used as a scratch variable for ambient occlusion between the south face and the east face. */ + public float aoLightValueScratchXZPN; + /** Used as a scratch variable for ambient occlusion between the north face and the west face. */ + public float aoLightValueScratchXZNP; + /** Used as a scratch variable for ambient occlusion between the south face and the west face. */ + public float aoLightValueScratchXZPP; + /** Ambient occlusion brightness XYZNNN */ + public int aoBrightnessXYZNNN; + /** Ambient occlusion brightness XYNN */ + public int aoBrightnessXYNN; + /** Ambient occlusion brightness XYZNNP */ + public int aoBrightnessXYZNNP; + /** Ambient occlusion brightness YZNN */ + public int aoBrightnessYZNN; + /** Ambient occlusion brightness YZNP */ + public int aoBrightnessYZNP; + /** Ambient occlusion brightness XYZPNN */ + public int aoBrightnessXYZPNN; + /** Ambient occlusion brightness XYPN */ + public int aoBrightnessXYPN; + /** Ambient occlusion brightness XYZPNP */ + public int aoBrightnessXYZPNP; + /** Ambient occlusion brightness XYZNPN */ + public int aoBrightnessXYZNPN; + /** Ambient occlusion brightness XYNP */ + public int aoBrightnessXYNP; + /** Ambient occlusion brightness XYZNPP */ + public int aoBrightnessXYZNPP; + /** Ambient occlusion brightness YZPN */ + public int aoBrightnessYZPN; + /** Ambient occlusion brightness XYZPPN */ + public int aoBrightnessXYZPPN; + /** Ambient occlusion brightness XYPP */ + public int aoBrightnessXYPP; + /** Ambient occlusion brightness YZPP */ + public int aoBrightnessYZPP; + /** Ambient occlusion brightness XYZPPP */ + public int aoBrightnessXYZPPP; + /** Ambient occlusion brightness XZNN */ + public int aoBrightnessXZNN; + /** Ambient occlusion brightness XZPN */ + public int aoBrightnessXZPN; + /** Ambient occlusion brightness XZNP */ + public int aoBrightnessXZNP; + /** Ambient occlusion brightness XZPP */ + public int aoBrightnessXZPP; + /** Brightness top left */ + public int brightnessTopLeft; + /** Brightness bottom left */ + public int brightnessBottomLeft; + /** Brightness bottom right */ + public int brightnessBottomRight; + /** Brightness top right */ + public int brightnessTopRight; + /** Red color value for the top left corner */ + public float colorRedTopLeft; + /** Red color value for the bottom left corner */ + public float colorRedBottomLeft; + /** Red color value for the bottom right corner */ + public float colorRedBottomRight; + /** Red color value for the top right corner */ + public float colorRedTopRight; + /** Green color value for the top left corner */ + public float colorGreenTopLeft; + /** Green color value for the bottom left corner */ + public float colorGreenBottomLeft; + /** Green color value for the bottom right corner */ + public float colorGreenBottomRight; + /** Green color value for the top right corner */ + public float colorGreenTopRight; + /** Blue color value for the top left corner */ + public float colorBlueTopLeft; + /** Blue color value for the bottom left corner */ + public float colorBlueBottomLeft; + /** Blue color value for the bottom right corner */ + public float colorBlueBottomRight; + /** Blue color value for the top right corner */ + public float colorBlueTopRight; + /** If set to >=0, all block faces will be rendered using this texture index */ + public IIcon overrideBlockTexture; + /** + * Clear override block texture + */ + public void clearOverrideBlockTexture() + { + this.overrideBlockTexture = null; + } + + public boolean hasOverrideBlockTexture() + { + return this.overrideBlockTexture != null; + } + + public IIcon getBlockIcon(Block block, IBlockAccess access, int x, int y, int z, int side) + { + return this.getIconSafe(block.getIcon(access, x, y, z, side)); + } + + public IIcon getBlockIconFromSideAndMetadata(Block block, int side, int meta) + { + return this.getIconSafe(block.getIcon(side, meta)); + } + + public IIcon getBlockIconFromSide(Block block, int side) + { + return this.getIconSafe(block.getBlockTextureFromSide(side)); + } + + public IIcon getBlockIcon(Block block) + { + return this.getIconSafe(block.getBlockTextureFromSide(1)); + } + + public IIcon getIconSafe(IIcon iicon) + { + if (iicon == null) + { + iicon = ((TextureMap) Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite("missingno"); + } + + return (IIcon)iicon; + } + + IBlockAccess blockAccess = RenderBlocks.getInstance().blockAccess; + + public boolean renderStandardBlockWithAmbientOcclusion(IBlockAccess aWorld, RenderBlocks aRenderer, ITexture[][] aTextures, Block block, int xPos, int yPos, int zPos, float R, float G, float B) + { + this.enableAO = true; + boolean flag = false; + float f3 = 0.0F; + float f4 = 0.0F; + float f5 = 0.0F; + float f6 = 0.0F; + boolean flag1 = true; + int l = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos); + Tessellator tessellator = Tessellator.instance; + tessellator.setBrightness(983055); + + if (this.getBlockIcon(block).getIconName().equals("grass_top")) + { + flag1 = false; + } + else if (this.hasOverrideBlockTexture()) + { + flag1 = false; + } + + boolean flag2; + boolean flag3; + boolean flag4; + boolean flag5; + int i1; + float f7; + + if (RenderBlocks.getInstance().renderAllFaces || block.shouldSideBeRendered(blockAccess, xPos, yPos - 1, zPos, 0)) + { + if (this.renderMinY <= 0.0D) + { + --yPos; + } + + this.aoBrightnessXYNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessYZNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessYZNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoBrightnessXYPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + this.aoLightValueScratchXYNN = blockAccess.getBlock(xPos - 1, yPos, zPos).getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNN = blockAccess.getBlock(xPos, yPos, zPos - 1).getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNP = blockAccess.getBlock(xPos, yPos, zPos + 1).getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYPN = blockAccess.getBlock(xPos + 1, yPos, zPos).getAmbientOcclusionLightValue(); + flag2 = blockAccess.getBlock(xPos + 1, yPos - 1, zPos).getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos - 1, zPos).getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos - 1, zPos + 1).getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos - 1, zPos - 1).getCanBlockGrass(); + + if (!flag5 && !flag3) + { + this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXYNN; + this.aoBrightnessXYZNNN = this.aoBrightnessXYNN; + } + else + { + this.aoLightValueScratchXYZNNN = blockAccess.getBlock(xPos - 1, yPos, zPos - 1).getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos - 1); + } + + if (!flag4 && !flag3) + { + this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXYNN; + this.aoBrightnessXYZNNP = this.aoBrightnessXYNN; + } + else + { + this.aoLightValueScratchXYZNNP = blockAccess.getBlock(xPos - 1, yPos, zPos + 1).getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos + 1); + } + + if (!flag5 && !flag2) + { + this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXYPN; + this.aoBrightnessXYZPNN = this.aoBrightnessXYPN; + } + else + { + this.aoLightValueScratchXYZPNN = blockAccess.getBlock(xPos + 1, yPos, zPos - 1).getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos - 1); + } + + if (!flag4 && !flag2) + { + this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXYPN; + this.aoBrightnessXYZPNP = this.aoBrightnessXYPN; + } + else + { + this.aoLightValueScratchXYZPNP = blockAccess.getBlock(xPos + 1, yPos, zPos + 1).getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos + 1); + } + + if (this.renderMinY <= 0.0D) + { + ++yPos; + } + + i1 = l; + + if (this.renderMinY <= 0.0D || !blockAccess.getBlock(xPos, yPos - 1, zPos).isOpaqueCube()) + { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + } + + f7 = blockAccess.getBlock(xPos, yPos - 1, zPos).getAmbientOcclusionLightValue(); + f3 = (this.aoLightValueScratchXYZNNP + this.aoLightValueScratchXYNN + this.aoLightValueScratchYZNP + f7) / 4.0F; + f6 = (this.aoLightValueScratchYZNP + f7 + this.aoLightValueScratchXYZPNP + this.aoLightValueScratchXYPN) / 4.0F; + f5 = (f7 + this.aoLightValueScratchYZNN + this.aoLightValueScratchXYPN + this.aoLightValueScratchXYZPNN) / 4.0F; + f4 = (this.aoLightValueScratchXYNN + this.aoLightValueScratchXYZNNN + f7 + this.aoLightValueScratchYZNN) / 4.0F; + this.brightnessTopLeft = RenderBlocks.getInstance().getAoBrightness(this.aoBrightnessXYZNNP, this.aoBrightnessXYNN, this.aoBrightnessYZNP, i1); + this.brightnessTopRight = RenderBlocks.getInstance().getAoBrightness(this.aoBrightnessYZNP, this.aoBrightnessXYZPNP, this.aoBrightnessXYPN, i1); + this.brightnessBottomRight = RenderBlocks.getInstance().getAoBrightness(this.aoBrightnessYZNN, this.aoBrightnessXYPN, this.aoBrightnessXYZPNN, i1); + this.brightnessBottomLeft = RenderBlocks.getInstance().getAoBrightness(this.aoBrightnessXYNN, this.aoBrightnessXYZNNN, this.aoBrightnessYZNN, i1); + + if (flag1) + { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R * 0.5F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G * 0.5F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B * 0.5F; + } + else + { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.5F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.5F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.5F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + CustomOreBlockRenderer.renderFaceYNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + flag = true; + } + + if (RenderBlocks.getInstance().renderAllFaces || block.shouldSideBeRendered(blockAccess, xPos, yPos + 1, zPos, 1)) + { + if (this.renderMaxY >= 1.0D) + { + ++yPos; + } + + this.aoBrightnessXYNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessXYPP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + this.aoBrightnessYZPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessYZPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoLightValueScratchXYNP = blockAccess.getBlock(xPos - 1, yPos, zPos).getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYPP = blockAccess.getBlock(xPos + 1, yPos, zPos).getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPN = blockAccess.getBlock(xPos, yPos, zPos - 1).getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPP = blockAccess.getBlock(xPos, yPos, zPos + 1).getAmbientOcclusionLightValue(); + flag2 = blockAccess.getBlock(xPos + 1, yPos + 1, zPos).getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos + 1, zPos).getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos + 1, zPos + 1).getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos + 1, zPos - 1).getCanBlockGrass(); + + if (!flag5 && !flag3) + { + this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXYNP; + this.aoBrightnessXYZNPN = this.aoBrightnessXYNP; + } + else + { + this.aoLightValueScratchXYZNPN = blockAccess.getBlock(xPos - 1, yPos, zPos - 1).getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos - 1); + } + + if (!flag5 && !flag2) + { + this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXYPP; + this.aoBrightnessXYZPPN = this.aoBrightnessXYPP; + } + else + { + this.aoLightValueScratchXYZPPN = blockAccess.getBlock(xPos + 1, yPos, zPos - 1).getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos - 1); + } + + if (!flag4 && !flag3) + { + this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXYNP; + this.aoBrightnessXYZNPP = this.aoBrightnessXYNP; + } + else + { + this.aoLightValueScratchXYZNPP = blockAccess.getBlock(xPos - 1, yPos, zPos + 1).getAmbien