From 311ab89f93558233a40079f7cb16605b141b5346 Mon Sep 17 00:00:00 2001 From: Johann Bernhardt Date: Sun, 12 Dec 2021 19:38:06 +0100 Subject: Move sources and resources --- .../core/container/Container_BackpackBase.java | 208 +++++++++++ .../container/Container_CircuitProgrammer.java | 190 ++++++++++ .../core/container/Container_DecayablesChest.java | 140 +++++++ .../core/container/Container_EggBox.java | 140 +++++++ .../core/container/Container_FishTrap.java | 142 +++++++ .../core/container/Container_Grindle.java | 160 ++++++++ .../core/container/Container_HeliumGenerator.java | 193 ++++++++++ .../core/container/Container_ModularityTable.java | 252 +++++++++++++ .../core/container/Container_PestKiller.java | 154 ++++++++ .../core/container/Container_ProjectTable.java | 242 ++++++++++++ .../core/container/Container_RoundRobinator.java | 246 ++++++++++++ .../core/container/Container_SuperJukebox.java | 251 +++++++++++++ .../core/container/Container_TradeTable.java | 223 +++++++++++ .../container/Container_VolumetricFlaskSetter.java | 185 +++++++++ .../core/container/Container_Workbench.java | 413 +++++++++++++++++++++ .../container/Container_WorkbenchAdvanced.java | 377 +++++++++++++++++++ .../core/container/box/LunchBoxContainer.java | 13 + .../core/container/box/MagicBagContainer.java | 13 + .../core/container/box/ToolBoxContainer.java | 15 + 19 files changed, 3557 insertions(+) create mode 100644 src/main/java/gtPlusPlus/core/container/Container_BackpackBase.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_CircuitProgrammer.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_DecayablesChest.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_EggBox.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_FishTrap.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_Grindle.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_HeliumGenerator.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_ModularityTable.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_PestKiller.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_ProjectTable.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_RoundRobinator.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_SuperJukebox.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_TradeTable.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_VolumetricFlaskSetter.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_Workbench.java create mode 100644 src/main/java/gtPlusPlus/core/container/Container_WorkbenchAdvanced.java create mode 100644 src/main/java/gtPlusPlus/core/container/box/LunchBoxContainer.java create mode 100644 src/main/java/gtPlusPlus/core/container/box/MagicBagContainer.java create mode 100644 src/main/java/gtPlusPlus/core/container/box/ToolBoxContainer.java (limited to 'src/main/java/gtPlusPlus/core/container') diff --git a/src/main/java/gtPlusPlus/core/container/Container_BackpackBase.java b/src/main/java/gtPlusPlus/core/container/Container_BackpackBase.java new file mode 100644 index 0000000000..ad76bebe81 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/container/Container_BackpackBase.java @@ -0,0 +1,208 @@ +package gtPlusPlus.core.container; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.Container; +import net.minecraft.inventory.Slot; +import net.minecraft.item.ItemStack; + +import gtPlusPlus.core.inventories.BaseInventoryBackpack; +import gtPlusPlus.core.slots.SlotItemBackpackInv; + +public class Container_BackpackBase extends Container +{ + /** The Item Inventory for this Container, only needed if you want to reference isUseableByPlayer */ + public final BaseInventoryBackpack inventory; + + /** Using these will make transferStackInSlot easier to understand and implement + * INV_START is the index of the first slot in the Player's Inventory, so our + * BaseInventoryBackpack's number of slots (e.g. 5 slots is array indices 0-4, so start at 5) + * Notice how we don't have to remember how many slots we made? We can just use + * BaseInventoryBackpack.INV_SIZE and if we ever change it, the Container updates automatically. */ + private static final int INV_START = BaseInventoryBackpack.INV_SIZE, INV_END = INV_START+26, + HOTBAR_START = INV_END+1, HOTBAR_END = HOTBAR_START+8; + + // If you're planning to add armor slots, put those first like this: + // ARMOR_START = BaseInventoryBackpack.INV_SIZE, ARMOR_END = ARMOR_START+3, + // INV_START = ARMOR_END+1, and then carry on like above. + + public Container_BackpackBase(final EntityPlayer par1Player, final InventoryPlayer inventoryPlayer, final BaseInventoryBackpack inventoryItem) + { + this.inventory = inventoryItem; + + int i; + + // ITEM INVENTORY - you'll need to adjust the slot locations to match your texture file + // I have them set vertically in columns of 4 to the right of the player model + for (i = 0; i < BaseInventoryBackpack.INV_SIZE; ++i) + { + // You can make a custom Slot if you need different behavior, + // such as only certain item types can be put into this slot + // We made a custom slot to prevent our inventory-storing item + // from being stored within itself, but if you want to allow that and + // you followed my advice at the end of the above step, then you + // could get away with using the vanilla Slot class + this.addSlotToContainer(new SlotItemBackpackInv(this.inventory, i, 80 + (18 * (i/4)), 8 + (18*(i%4)))); + } + + // If you want, you can add ARMOR SLOTS here as well, but you need to + // make a public version of SlotArmor. I won't be doing that in this tutorial. + /* + for (i = 0; i < 4; ++i) + { + // These are the standard positions for survival inventory layout + this.addSlotToContainer(new SlotArmor(this.player, inventoryPlayer, inventoryPlayer.getSizeInventory() - 1 - i, 8, 8 + i * 18, i)); + } + */ + + // PLAYER INVENTORY - uses default locations for standard inventory texture file + for (i = 0; i < 3; ++i) + { + for (int j = 0; j < 9; ++j) + { + this.addSlotToContainer(new Slot(inventoryPlayer, j + (i * 9) + 9, 8 + (j * 18), 84 + (i * 18))); + } + } + + // PLAYER ACTION BAR - uses default locations for standard action bar texture file + for (i = 0; i < 9; ++i) + { + this.addSlotToContainer(new Slot(inventoryPlayer, i, 8 + (i * 18), 142)); + } + } + + @Override + public boolean canInteractWith(final EntityPlayer entityplayer) + { + // be sure to return the inventory's isUseableByPlayer method + // if you defined special behavior there: + return this.inventory.isUseableByPlayer(entityplayer); + } + + /** + * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. + */ + @Override + public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int index) + { + ItemStack itemstack = null; + final Slot slot = (Slot) this.inventorySlots.get(index); + + if ((slot != null) && slot.getHasStack()) + { + final ItemStack itemstack1 = slot.getStack(); + itemstack = itemstack1.copy(); + + // If item is in our custom Inventory or armor slot + if (index < INV_START) + { + // try to place in player inventory / action bar + if (!this.mergeItemStack(itemstack1, INV_START, HOTBAR_END+1, true)) + { + return null; + } + + slot.onSlotChange(itemstack1, itemstack); + } + // Item is in inventory / hotbar, try to place in custom inventory or armor slots + else + { + /* + If your inventory only stores certain instances of Items, + you can implement shift-clicking to your inventory like this: + + // Check that the item is the right type + if (itemstack1.getItem() instanceof ItemCustom) + { + // Try to merge into your custom inventory slots + // We use 'BaseInventoryBackpack.INV_SIZE' instead of INV_START just in case + // you also add armor or other custom slots + if (!this.mergeItemStack(itemstack1, 0, BaseInventoryBackpack.INV_SIZE, false)) + { + return null; + } + } + // If you added armor slots, check them here as well: + // Item being shift-clicked is armor - try to put in armor slot + if (itemstack1.getItem() instanceof ItemArmor) + { + int type = ((ItemArmor) itemstack1.getItem()).armorType; + if (!this.mergeItemStack(itemstack1, ARMOR_START + type, ARMOR_START + type + 1, false)) + { + return null; + } + } + Otherwise, you have basically 2 choices: + 1. shift-clicking between player inventory and custom inventory + 2. shift-clicking between action bar and inventory + + Be sure to choose only ONE of the following implementations!!! + */ + /** + * Implementation number 1: Shift-click into your custom inventory + */ + if (index >= INV_START) + { + // place in custom inventory + if (!this.mergeItemStack(itemstack1, 0, INV_START, false)) + { + return null; + } + } + + /** + * Implementation number 2: Shift-click items between action bar and inventory + */ + // item is in player's inventory, but not in action bar + if ((index >= INV_START) && (index < HOTBAR_START)) + { + // place in action bar + if (!this.mergeItemStack(itemstack1, HOTBAR_START, HOTBAR_END+1, false)) + { + return null; + } + } + // item in action bar - place in player inventory + else if ((index >= HOTBAR_START) && (index < (HOTBAR_END+1))) + { + if (!this.mergeItemStack(itemstack1, INV_START, INV_END+1, false)) + { + return null; + } + } + } + + if (itemstack1.stackSize == 0) + { + slot.putStack((ItemStack) null); + } + else + { + slot.onSlotChanged(); + } + + if (itemstack1.stackSize == itemstack.stackSize) + { + return null; + } + + slot.onPickupFromSlot(par1EntityPlayer, itemstack1); + } + + return itemstack; + } + + /** + * You should override this method to prevent the player from moving the stack that + * opened the inventory, otherwise if the player moves it, the inventory will not + * be able to save properly + */ + @Override + public ItemStack slotClick(final int slot, final int button, final int flag, final EntityPlayer player) { + // this will prevent the player from interacting with the item that opened the inventory: + if ((slot >= 0) && (this.getSlot(slot) != null) && (this.getSlot(slot).getStack() == player.getHeldItem())) { + return null; + } + return super.slotClick(slot, button, flag, player); + } +} diff --git a/src/main/java/gtPlusPlus/core/container/Container_CircuitProgrammer.java b/src/main/java/gtPlusPlus/core/container/Container_CircuitProgrammer.java new file mode 100644 index 0000000000..d8ce521fb5 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/container/Container_CircuitProgrammer.java @@ -0,0 +1,190 @@ +package gtPlusPlus.core.container; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.Container; +import net.minecraft.inventory.Slot; +import net.minecraft.item.ItemStack; +import net.minecraft.world.World; +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.core.block.ModBlocks; +import gtPlusPlus.core.inventories.InventoryCircuitProgrammer; +import gtPlusPlus.core.slots.SlotIntegratedCircuit; +import gtPlusPlus.core.slots.SlotNoInput; +import gtPlusPlus.core.tileentities.general.TileEntityCircuitProgrammer; + +public class Container_CircuitProgrammer extends Container { + + protected TileEntityCircuitProgrammer tile_entity; + public final InventoryCircuitProgrammer inventoryChest; + + private final World worldObj; + private final int posX; + private final int posY; + private final int posZ; + + public static final int SLOT_OUTPUT = 25; + + public static int StorageSlotNumber = 26; // Number of slots in storage area + public static int InventorySlotNumber = 36; // Inventory Slots (Inventory + // and Hotbar) + public static int FullSlotNumber = InventorySlotNumber + StorageSlotNumber; // All + // slots + + public Container_CircuitProgrammer(final InventoryPlayer inventory, final TileEntityCircuitProgrammer te) { + this.tile_entity = te; + this.inventoryChest = te.getInventory(); + + int var6; + int var7; + this.worldObj = te.getWorldObj(); + this.posX = te.xCoord; + this.posY = te.yCoord; + this.posZ = te.zCoord; + Logger.INFO("1"); + + int o = 0; + + // Storage Side + /*for (var6 = 0; var6 < 3; var6++) { + for (var7 = 0; var7 < 5; var7++) { + this.addSlotToContainer(new SlotIntegratedCircuit(o, this.inventoryChest, o, 44 + (var7 * 18), 15 + (var6 * 18))); + o++; + } + }*/ + + + int xStart = 8; + int yStart = 5; + + try { + //0 + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart, yStart)); + //1-10 + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+18, yStart)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+36, yStart)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+54, yStart)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+72, yStart)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+90, yStart)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+108, yStart)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+18, yStart+18)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+36, yStart+18)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+54, yStart+18)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+72, yStart+18)); + //11-20 + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+90, yStart+18)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+108, yStart+18)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+18, yStart+36)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+36, yStart+36)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+54, yStart+36)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+72, yStart+36)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+90, yStart+36)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+108, yStart+36)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+18, yStart+54)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+36, yStart+54)); + //21-24 + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+54, yStart+54)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+72, yStart+54)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+90, yStart+54)); + this.addSlotToContainer(new SlotIntegratedCircuit(this.inventoryChest, o++, xStart+108, yStart+54)); + Logger.INFO("2"); + + //Add Output + this.addSlotToContainer(new SlotNoInput(this.inventoryChest, SLOT_OUTPUT, xStart+(8*18), yStart+54)); + o++; + Logger.INFO("3"); + + + + // Player Inventory + for (var6 = 0; var6 < 3; ++var6) { + for (var7 = 0; var7 < 9; ++var7) { + this.addSlotToContainer(new Slot(inventory, var7 + (var6 * 9) + 9, 8 + (var7 * 18), 84 + (var6 * 18))); + } + } + // Player Hotbar + for (var6 = 0; var6 < 9; ++var6) { + this.addSlotToContainer(new Slot(inventory, var6, 8 + (var6 * 18), 142)); + } + + + + Logger.INFO("4"); + } + catch (Throwable t) {} + + } + + @Override + public ItemStack slotClick(final int aSlotIndex, final int aMouseclick, final int aShifthold, + final EntityPlayer aPlayer) { + + if (!aPlayer.worldObj.isRemote) { + if ((aSlotIndex == 999) || (aSlotIndex == -999)) { + // Utils.LOG_WARNING("??? - "+aSlotIndex); + } + } + return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); + } + + @Override + public void onContainerClosed(final EntityPlayer par1EntityPlayer) { + super.onContainerClosed(par1EntityPlayer); + } + + @Override + public boolean canInteractWith(final EntityPlayer par1EntityPlayer) { + if (this.worldObj.getBlock(this.posX, this.posY, this.posZ) != ModBlocks.blockCircuitProgrammer) { + return false; + } + + return par1EntityPlayer.getDistanceSq(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D) <= 64D; + } + + @Override + public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int par2) { + ItemStack var3 = null; + final Slot var4 = (Slot) this.inventorySlots.get(par2); + + if ((var4 != null) && var4.getHasStack()) { + final ItemStack var5 = var4.getStack(); + var3 = var5.copy(); + + /* + * if (par2 == 0) { if (!this.mergeItemStack(var5, + * InOutputSlotNumber, FullSlotNumber, true)) { return null; } + * + * var4.onSlotChange(var5, var3); } else if (par2 >= + * InOutputSlotNumber && par2 < InventoryOutSlotNumber) { if + * (!this.mergeItemStack(var5, InventoryOutSlotNumber, + * FullSlotNumber, false)) { return null; } } else if (par2 >= + * InventoryOutSlotNumber && par2 < FullSlotNumber) { if + * (!this.mergeItemStack(var5, InOutputSlotNumber, + * InventoryOutSlotNumber, false)) { return null; } } else if + * (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, + * false)) { return null; } + */ + + if (var5.stackSize == 0) { + var4.putStack((ItemStack) null); + } else { + var4.onSlotChanged(); + } + + if (var5.stackSize == var3.stackSize) { + return null; + } + + var4.onPickupFromSlot(par1EntityPlayer, var5); + } + + return var3; + } + + // Can merge Slot + @Override + public boolean func_94530_a(final ItemStack p_94530_1_, final Slot p_94530_2_) { + return super.func_94530_a(p_94530_1_, p_94530_2_); + } + +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/container/Container_DecayablesChest.java b/src/main/java/gtPlusPlus/core/container/Container_DecayablesChest.java new file mode 100644 index 0000000000..5bc384cd29 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/container/Container_DecayablesChest.java @@ -0,0 +1,140 @@ +package gtPlusPlus.core.container; + +import gtPlusPlus.core.block.ModBlocks; +import gtPlusPlus.core.inventories.Inventory_DecayablesChest; +import gtPlusPlus.core.tileentities.general.TileEntityDecayablesChest; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.Container; +import net.minecraft.inventory.Slot; +import net.minecraft.item.ItemStack; +import net.minecraft.world.World; + +public class Container_DecayablesChest extends Container { + + protected TileEntityDecayablesChest tile_entity; + public final Inventory_DecayablesChest inventoryChest; + + private final World worldObj; + private final int posX; + private final int posY; + private final int posZ; + + public static int StorageSlotNumber = 15; // Number of slots in storage area + public static int InventorySlotNumber = 36; // Inventory Slots (Inventory + // and Hotbar) + public static int FullSlotNumber = InventorySlotNumber + StorageSlotNumber; // All + // slots + + private final int[] slotStorage = new int[15]; + + public Container_DecayablesChest(final InventoryPlayer inventory, final TileEntityDecayablesChest te) { + this.tile_entity = te; + this.inventoryChest = te.getInventory(); + te.openInventory(); + + int var6; + int var7; + this.worldObj = te.getWorldObj(); + this.posX = te.xCoord; + this.posY = te.yCoord; + this.posZ = te.zCoord; + + int o = 0; + + // Storage Side + for (var6 = 0; var6 < 3; var6++) { + for (var7 = 0; var7 < 5; var7++) { + this.slotStorage[o] = o; + this.addSlotToContainer(new Slot(this.inventoryChest, o++, 44 + (var7 * 18), 15 + (var6 * 18))); + } + } + + // Player Inventory + for (var6 = 0; var6 < 3; ++var6) { + for (var7 = 0; var7 < 9; ++var7) { + this.addSlotToContainer(new Slot(inventory, var7 + (var6 * 9) + 9, 8 + (var7 * 18), 84 + (var6 * 18))); + } + } + + // Player Hotbar + for (var6 = 0; var6 < 9; ++var6) { + this.addSlotToContainer(new Slot(inventory, var6, 8 + (var6 * 18), 142)); + } + + } + + @Override + public ItemStack slotClick(final int aSlotIndex, final int aMouseclick, final int aShifthold, + final EntityPlayer aPlayer) { + + if (!aPlayer.worldObj.isRemote) { + if ((aSlotIndex == 999) || (aSlotIndex == -999)) { + // Utils.LOG_WARNING("??? - "+aSlotIndex); + } + } + return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); + } + + @Override + public void onContainerClosed(final EntityPlayer par1EntityPlayer) { + super.onContainerClosed(par1EntityPlayer); + tile_entity.closeInventory(); + } + + @Override + public boolean canInteractWith(final EntityPlayer par1EntityPlayer) { + if (this.worldObj.getBlock(this.posX, this.posY, this.posZ) != ModBlocks.blockDecayablesChest) { + return false; + } + + return par1EntityPlayer.getDistanceSq(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D) <= 64D; + } + + @Override + public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int par2) { + ItemStack var3 = null; + final Slot var4 = (Slot) this.inventorySlots.get(par2); + + if ((var4 != null) && var4.getHasStack()) { + final ItemStack var5 = var4.getStack(); + var3 = var5.copy(); + + /* + * if (par2 == 0) { if (!this.mergeItemStack(var5, + * InOutputSlotNumber, FullSlotNumber, true)) { return null; } + * + * var4.onSlotChange(var5, var3); } else if (par2 >= + * InOutputSlotNumber && par2 < InventoryOutSlotNumber) { if + * (!this.mergeItemStack(var5, InventoryOutSlotNumber, + * FullSlotNumber, false)) { return null; } } else if (par2 >= + * InventoryOutSlotNumber && par2 < FullSlotNumber) { if + * (!this.mergeItemStack(var5, InOutputSlotNumber, + * InventoryOutSlotNumber, false)) { return null; } } else if + * (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, + * false)) { return null; } + */ + + if (var5.stackSize == 0) { + var4.putStack((ItemStack) null); + } else { + var4.onSlotChanged(); + } + + if (var5.stackSize == var3.stackSize) { + return null; + } + + var4.onPickupFromSlot(par1EntityPlayer, var5); + } + + return var3; + } + + // Can merge Slot + @Override + public boolean func_94530_a(final ItemStack p_94530_1_, final Slot p_94530_2_) { + return super.func_94530_a(p_94530_1_, p_94530_2_); + } + +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/container/Container_EggBox.java b/src/main/java/gtPlusPlus/core/container/Container_EggBox.java new file mode 100644 index 0000000000..c4396cca6f --- /dev/null +++ b/src/main/java/gtPlusPlus/core/container/Container_EggBox.java @@ -0,0 +1,140 @@ +package gtPlusPlus.core.container; + +import gtPlusPlus.core.block.ModBlocks; +import gtPlusPlus.core.inventories.Inventory_EggBox; +import gtPlusPlus.core.tileentities.general.TileEntityEggBox; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.Container; +import net.minecraft.inventory.Slot; +import net.minecraft.item.ItemStack; +import net.minecraft.world.World; + +public class Container_EggBox extends Container { + + protected TileEntityEggBox tile_entity; + public final Inventory_EggBox inventoryChest; + + private final World worldObj; + private final int posX; + private final int posY; + private final int posZ; + + public static int StorageSlotNumber = 15; // Number of slots in storage area + public static int InventorySlotNumber = 36; // Inventory Slots (Inventory + // and Hotbar) + public static int FullSlotNumber = InventorySlotNumber + StorageSlotNumber; // All + // slots + + private final int[] slotStorage = new int[15]; + + public Container_EggBox(final InventoryPlayer inventory, final TileEntityEggBox te) { + this.tile_entity = te; + this.inventoryChest = te.getInventory(); + te.openInventory(); + + int var6; + int var7; + this.worldObj = te.getWorldObj(); + this.posX = te.xCoord; + this.posY = te.yCoord; + this.posZ = te.zCoord; + + int o = 0; + + // Storage Side + for (var6 = 0; var6 < 3; var6++) { + for (var7 = 0; var7 < 5; var7++) { + this.slotStorage[o] = o; + this.addSlotToContainer(new Slot(this.inventoryChest, o++, 44 + (var7 * 18), 15 + (var6 * 18))); + } + } + + // Player Inventory + for (var6 = 0; var6 < 3; ++var6) { + for (var7 = 0; var7 < 9; ++var7) { + this.addSlotToContainer(new Slot(inventory, var7 + (var6 * 9) + 9, 8 + (var7 * 18), 84 + (var6 * 18))); + } + } + + // Player Hotbar + for (var6 = 0; var6 < 9; ++var6) { + this.addSlotToContainer(new Slot(inventory, var6, 8 + (var6 * 18), 142)); + } + + } + + @Override + public ItemStack slotClick(final int aSlotIndex, final int aMouseclick, final int aShifthold, + final EntityPlayer aPlayer) { + + if (!aPlayer.worldObj.isRemote) { + if ((aSlotIndex == 999) || (aSlotIndex == -999)) { + // Utils.LOG_WARNING("??? - "+aSlotIndex); + } + } + return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); + } + + @Override + public void onContainerClosed(final EntityPlayer par1EntityPlayer) { + super.onContainerClosed(par1EntityPlayer); + tile_entity.closeInventory(); + } + + @Override + public boolean canInteractWith(final EntityPlayer par1EntityPlayer) { + if (this.worldObj.getBlock(this.posX, this.posY, this.posZ) != ModBlocks.blockEggBox) { + return false; + } + + return par1EntityPlayer.getDistanceSq(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D) <= 64D; + } + + @Override + public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int par2) { + ItemStack var3 = null; + final Slot var4 = (Slot) this.inventorySlots.get(par2); + + if ((var4 != null) && var4.getHasStack()) { + final ItemStack var5 = var4.getStack(); + var3 = var5.copy(); + + /* + * if (par2 == 0) { if (!this.mergeItemStack(var5, + * InOutputSlotNumber, FullSlotNumber, true)) { return null; } + * + * var4.onSlotChange(var5, var3); } else if (par2 >= + * InOutputSlotNumber && par2 < InventoryOutSlotNumber) { if + * (!this.mergeItemStack(var5, InventoryOutSlotNumber, + * FullSlotNumber, false)) { return null; } } else if (par2 >= + * InventoryOutSlotNumber && par2 < FullSlotNumber) { if + * (!this.mergeItemStack(var5, InOutputSlotNumber, + * InventoryOutSlotNumber, false)) { return null; } } else if + * (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, + * false)) { return null; } + */ + + if (var5.stackSize == 0) { + var4.putStack((ItemStack) null); + } else { + var4.onSlotChanged(); + } + + if (var5.stackSize == var3.stackSize) { + return null; + } + + var4.onPickupFromSlot(par1EntityPlayer, var5); + } + + return var3; + } + + // Can merge Slot + @Override + public boolean func_94530_a(final ItemStack p_94530_1_, final Slot p_94530_2_) { + return super.func_94530_a(p_94530_1_, p_94530_2_); + } + +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/container/Container_FishTrap.java b/src/main/java/gtPlusPlus/core/container/Container_FishTrap.java new file mode 100644 index 0000000000..a2f44441d9 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/container/Container_FishTrap.java @@ -0,0 +1,142 @@ +package gtPlusPlus.core.container; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.Container; +import net.minecraft.inventory.Slot; +import net.minecraft.item.ItemStack; +import net.minecraft.world.World; + +import gtPlusPlus.core.block.ModBlocks; +import gtPlusPlus.core.inventories.InventoryFishTrap; +import gtPlusPlus.core.slots.SlotNoInput; +import gtPlusPlus.core.tileentities.general.TileEntityFishTrap; + +public class Container_FishTrap extends Container { + + protected TileEntityFishTrap tile_entity; + public final InventoryFishTrap inventoryChest; + + private final World worldObj; + private final int posX; + private final int posY; + private final int posZ; + + public static int StorageSlotNumber = 15; // Number of slots in storage area + public static int InventorySlotNumber = 36; // Inventory Slots (Inventory + // and Hotbar) + public static int FullSlotNumber = InventorySlotNumber + StorageSlotNumber; // All + // slots + + private final int[] slotStorage = new int[15]; + + public Container_FishTrap(final InventoryPlayer inventory, final TileEntityFishTrap te) { + this.tile_entity = te; + this.inventoryChest = te.getInventory(); + + te.openInventory(); + int var6; + int var7; + this.worldObj = te.getWorldObj(); + this.posX = te.xCoord; + this.posY = te.yCoord; + this.posZ = te.zCoord; + + int o = 0; + + // Storage Side + for (var6 = 0; var6 < 3; var6++) { + for (var7 = 0; var7 < 5; var7++) { + this.slotStorage[o] = o; + this.addSlotToContainer(new SlotNoInput(this.inventoryChest, o++, 44 + (var7 * 18), 15 + (var6 * 18))); + } + } + + // Player Inventory + for (var6 = 0; var6 < 3; ++var6) { + for (var7 = 0; var7 < 9; ++var7) { + this.addSlotToContainer(new Slot(inventory, var7 + (var6 * 9) + 9, 8 + (var7 * 18), 84 + (var6 * 18))); + } + } + + // Player Hotbar + for (var6 = 0; var6 < 9; ++var6) { + this.addSlotToContainer(new Slot(inventory, var6, 8 + (var6 * 18), 142)); + } + + } + + @Override + public ItemStack slotClick(final int aSlotIndex, final int aMouseclick, final int aShifthold, + final EntityPlayer aPlayer) { + + if (!aPlayer.worldObj.isRemote) { + if ((aSlotIndex == 999) || (aSlotIndex == -999)) { + // Utils.LOG_WARNING("??? - "+aSlotIndex); + } + } + return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); + } + + @Override + public void onContainerClosed(final EntityPlayer par1EntityPlayer) { + super.onContainerClosed(par1EntityPlayer); + tile_entity.closeInventory(); + } + + @Override + public boolean canInteractWith(final EntityPlayer par1EntityPlayer) { + if (this.worldObj.getBlock(this.posX, this.posY, this.posZ) != ModBlocks.blockFishTrap) { + return false; + } + + return par1EntityPlayer.getDistanceSq(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D) <= 64D; + } + + @Override + public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int par2) { + ItemStack var3 = null; + final Slot var4 = (Slot) this.inventorySlots.get(par2); + + if ((var4 != null) && var4.getHasStack()) { + final ItemStack var5 = var4.getStack(); + var3 = var5.copy(); + + /* + * if (par2 == 0) { if (!this.mergeItemStack(var5, + * InOutputSlotNumber, FullSlotNumber, true)) { return null; } + * + * var4.onSlotChange(var5, var3); } else if (par2 >= + * InOutputSlotNumber && par2 < InventoryOutSlotNumber) { if + * (!this.mergeItemStack(var5, InventoryOutSlotNumber, + * FullSlotNumber, false)) { return null; } } else if (par2 >= + * InventoryOutSlotNumber && par2 < FullSlotNumber) { if + * (!this.mergeItemStack(var5, InOutputSlotNumber, + * InventoryOutSlotNumber, false)) { return null; } } else if + * (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, + * false)) { return null; } + */ + + if (var5.stackSize == 0) { + var4.putStack((ItemStack) null); + } else { + var4.onSlotChanged(); + } + + if (var5.stackSize == var3.stackSize) { + return null; + } + + var4.onPickupFromSlot(par1EntityPlayer, var5); + } + + return var3; + } + + // Can merge Slot + @Override + public boolean func_94530_a(final ItemStack p_94530_1_, final Slot p_94530_2_) { + return super.func_94530_a(p_94530_1_, p_94530_2_); + } + +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/container/Container_Grindle.java b/src/main/java/gtPlusPlus/core/container/Container_Grindle.java new file mode 100644 index 0000000000..4ab79322c9 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/container/Container_Grindle.java @@ -0,0 +1,160 @@ +package gtPlusPlus.core.container; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.Container; +import net.minecraft.inventory.Slot; +import net.minecraft.item.ItemStack; + +import gtPlusPlus.core.inventories.BaseInventoryGrindle; +import gtPlusPlus.core.slots.SlotDataStick; + +public class Container_Grindle extends Container { + /** + * The Item Inventory for this Container, only needed if you want to reference + * isUseableByPlayer + */ + public final BaseInventoryGrindle inventory; + + /** + * Using these will make transferStackInSlot easier to understand and implement + * INV_START is the index of the first slot in the Player's Inventory, so our + * BaseInventoryBackpack's number of slots (e.g. 5 slots is array indices 0-4, + * so start at 5) Notice how we don't have to remember how many slots we made? + * We can just use BaseInventoryBackpack.INV_SIZE and if we ever change it, the + * Container updates automatically. + */ + private static final int + INV_START = BaseInventoryGrindle.INV_SIZE, + INV_END = INV_START + 0, + HOTBAR_START = INV_END, + HOTBAR_END = HOTBAR_START + 8; + + public Container_Grindle(final EntityPlayer par1Player, final InventoryPlayer inventoryPlayer, + final BaseInventoryGrindle inventoryItem) { + this.inventory = inventoryItem; + + int i; + + // Actual Scan Slot + this.addSlotToContainer(new SlotDataStick(this.inventory, 0, 152, 5)); + + for (i = 1; i < BaseInventoryGrindle.INV_SIZE; ++i) { + this.addSlotToContainer(new SlotDataStick(this.inventory, i, 153, 30 + (18 * i))); + } + + // PLAYER ACTION BAR - uses default locations for standard action bar texture + // file + for (i = 0; i < 9; ++i) { + this.addSlotToContainer(new Slot(inventoryPlayer, i, 8 + (i * 18), 142)); + } + } + + @Override + public boolean canInteractWith(final EntityPlayer entityplayer) { + return this.inventory.isUseableByPlayer(entityplayer); + } + + /** + * Called when a player shift-clicks on a slot. You must override this or you + * will crash when someone does that. + */ + @Override + public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int index) { + ItemStack itemstack = null; + final Slot slot = (Slot) this.inventorySlots.get(index); + + if ((slot != null) && slot.getHasStack()) { + final ItemStack itemstack1 = slot.getStack(); + itemstack = itemstack1.copy(); + + // If item is in our custom Inventory or armor slot + if (index < INV_START) { + // try to place in player inventory / action bar + if (!this.mergeItemStack(itemstack1, INV_START, HOTBAR_END + 1, true)) { + return null; + } + + slot.onSlotChange(itemstack1, itemstack); + } + // Item is in inventory / hotbar, try to place in custom inventory or armor + // slots + else {/* + + * If your inventory only stores certain instances of Items, you can implement + * shift-clicking to your inventory like this: + * + * // Check that the item is the right type if (itemstack1.getItem() instanceof + * ItemCustom) { // Try to merge into your custom inventory slots // We use + * 'BaseInventoryBackpack.INV_SIZE' instead of INV_START just in case // you + * also add armor or other custom slots if (!this.mergeItemStack(itemstack1, 0, + * BaseInventoryBackpack.INV_SIZE, false)) { return null; } } // If you added + * armor slots, check them here as well: // Item being shift-clicked is armor - + * try to put in armor slot if (itemstack1.getItem() instanceof ItemArmor) { int + * type = ((ItemArmor) itemstack1.getItem()).armorType; if + * (!this.mergeItemStack(itemstack1, ARMOR_START + type, ARMOR_START + type + 1, + * false)) { return null; } } Otherwise, you have basically 2 choices: 1. + * shift-clicking between player inventory and custom inventory 2. + * shift-clicking between action bar and inventory + * + * Be sure to choose only ONE of the following implementations!!! + + *//** + * Implementation number 1: Shift-click into your custom inventory + *//* + if (index >= INV_START) { + // place in custom inventory + if (!this.mergeItemStack(itemstack1, 0, INV_START, false)) { + return null; + } + } + + *//** + * Implementation number 2: Shift-click items between action bar and inventory + *//* + // item is in player's inventory, but not in action bar + if ((index >= INV_START) && (index < HOTBAR_START)) { + // place in action bar + if (!this.mergeItemStack(itemstack1, HOTBAR_START, HOTBAR_END + 1, false)) { + return null; + } + } + // item in action bar - place in player inventory + else if ((index >= HOTBAR_START) && (index < (HOTBAR_END + 1))) { + if (!this.mergeItemStack(itemstack1, INV_START, INV_END + 1, false)) { + return null; + } + } + */} + + if (itemstack1.stackSize == 0) { + slot.putStack((ItemStack) null); + } else { + slot.onSlotChanged(); + } + + if (itemstack1.stackSize == itemstack.stackSize) { + return null; + } + + slot.onPickupFromSlot(par1EntityPlayer, itemstack1); + } + + return itemstack; + } + + /** + * You should override this method to prevent the player from moving the stack + * that opened the inventory, otherwise if the player moves it, the inventory + * will not be able to save properly + */ + @Override + public ItemStack slotClick(final int slot, final int button, final int flag, final EntityPlayer player) { + // this will prevent the player from interacting with the item that opened the + // inventory: + if ((slot >= 0) && (this.getSlot(slot) != null) && (this.getSlot(slot).getStack() == player.getHeldItem())) { + return null; + } + return super.slotClick(slot, button, flag, player); + } +} diff --git a/src/main/java/gtPlusPlus/core/container/Container_HeliumGenerator.java b/src/main/java/gtPlusPlus/core/container/Container_HeliumGenerator.java new file mode 100644 index 0000000000..39e07f2f0e --- /dev/null +++ b/src/main/java/gtPlusPlus/core/container/Container_HeliumGenerator.java @@ -0,0 +1,193 @@ +package gtPlusPlus.core.container; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.Container; +import net.minecraft.inventory.Slot; +import net.minecraft.item.ItemStack; +import net.minecraft.world.World; + +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.core.block.ModBlocks; +import gtPlusPlus.core.inventories.InventoryHeliumGenerator; +import gtPlusPlus.core.slots.SlotFuelRod; +import gtPlusPlus.core.slots.SlotNoInput; +import gtPlusPlus.core.tileentities.general.TileEntityHeliumGenerator; + +public class Container_HeliumGenerator extends Container { + + protected TileEntityHeliumGenerator tile_entity; + public final InventoryHeliumGenerator inventoryChest; + + private final World worldObj; + private final int posX; + private final int posY; + private final int posZ; + + + public static int StorageSlotNumber = 19; //Number of slots in storage area + public static int InventorySlotNumber = 36; //Inventory Slots (Inventory and Hotbar) + public static int FullSlotNumber = InventorySlotNumber + StorageSlotNumber; //All slots + + //0 Is output, 1-18 are input. + private final int[] slotStorage = new int[19]; + + public Container_HeliumGenerator(final InventoryPlayer inventory, final TileEntityHeliumGenerator te){ + this.tile_entity = te; + this.inventoryChest = te.getInventory(); + + int var6; + int var7; + this.worldObj = te.getWorldObj(); + this.posX = te.xCoord; + this.posY = te.yCoord; + this.posZ = te.zCoord; + + int o=0; + + //Output + this.addSlotToContainer(new SlotNoInput(this.inventoryChest, 0, 80, 53)); + this.slotStorage[o] = o; + o++; + + //Side A + for (var6 = 0; var6 < 3; ++var6) + { + for (var7 = 0; var7 < 3; ++var7) + { + Logger.INFO("Adding slots at var:"+(o)+" x:"+(8 + var7 * 18)+" y:"+(9 + var6 * 18)); + this.addSlotToContainer(new SlotFuelRod(this.inventoryChest, o, 8 + (var7 * 18), 18 + (var6 * 18))); + this.slotStorage[o] = o; + o++; + } + } + + //Side B + for (var6 = 0; var6 < 3; ++var6) + { + for (var7 = 0; var7 < 3; ++var7) + { + Logger.INFO("Adding slots at var:"+(o)+" x:"+(90+8+(var7 * 18))+" y:"+(9 + var6 * 18)); + this.addSlotToContainer(new SlotFuelRod(this.inventoryChest, o, 116 + (var7 * 18), 18 + (var6 * 18))); + this.slotStorage[o] = o; + o++; + } + } + + o=0; + + //Player Inventory + for (var6 = 0; var6 < 3; ++var6) + { + for (var7 = 0; var7 < 9; ++var7) + { + this.addSlotToContainer(new Slot(inventory, var7 + (var6 * 9) + 9, 8 + (var7 * 18), 84 + (var6 * 18))); + } + } + + //Player Hotbar + for (var6 = 0; var6 < 9; ++var6) + { + this.addSlotToContainer(new Slot(inventory, var6, 8 + (var6 * 18), 142)); + } + + } + + @Override + public ItemStack slotClick(final int aSlotIndex, final int aMouseclick, final int aShifthold, final EntityPlayer aPlayer){ + + if (!aPlayer.worldObj.isRemote){ + if ((aSlotIndex == 999) || (aSlotIndex == -999)){ + //Utils.LOG_WARNING("??? - "+aSlotIndex); + } + } + return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); + } + + + + + + @Override + public void onContainerClosed(final EntityPlayer par1EntityPlayer){ + super.onContainerClosed(par1EntityPlayer); + } + + + @Override + public boolean canInteractWith(final EntityPlayer par1EntityPlayer){ + if (this.worldObj.getBlock(this.posX, this.posY, this.posZ) != ModBlocks.blockHeliumGenerator){ + return false; + } + + return par1EntityPlayer.getDistanceSq(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D) <= 64D; + } + + + @Override + public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int par2) + { + ItemStack var3 = null; + final Slot var4 = (Slot)this.inventorySlots.get(par2); + + if ((var4 != null) && var4.getHasStack()) + { + final ItemStack var5 = var4.getStack(); + var3 = var5.copy(); + + /*if (par2 == 0) + { + if (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, true)) + { + return null; + } + + var4.onSlotChange(var5, var3); + } + else if (par2 >= InOutputSlotNumber && par2 < InventoryOutSlotNumber) + { + if (!this.mergeItemStack(var5, InventoryOutSlotNumber, FullSlotNumber, false)) + { + return null; + } + } + else if (par2 >= InventoryOutSlotNumber && par2 < FullSlotNumber) + { + if (!this.mergeItemStack(var5, InOutputSlotNumber, InventoryOutSlotNumber, false)) + { + return null; + } + } + else if (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, false)) + { + return null; + }*/ + + if (var5.stackSize == 0) + { + var4.putStack((ItemStack)null); + } + else + { + var4.onSlotChanged(); + } + + if (var5.stackSize == var3.stackSize) + { + return null; + } + + var4.onPickupFromSlot(par1EntityPlayer, var5); + } + + return var3; + } + + //Can merge Slot + @Override + public boolean func_94530_a(final ItemStack p_94530_1_, final Slot p_94530_2_) { + return super.func_94530_a(p_94530_1_, p_94530_2_); + } + + +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/container/Container_ModularityTable.java b/src/main/java/gtPlusPlus/core/container/Container_ModularityTable.java new file mode 100644 index 0000000000..e0fb51fe61 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/container/Container_ModularityTable.java @@ -0,0 +1,252 @@ +package gtPlusPlus.core.container; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.Container; +import net.minecraft.inventory.Slot; +import net.minecraft.item.ItemStack; +import net.minecraft.world.World; + +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.core.block.ModBlocks; +import gtPlusPlus.core.inventories.modulartable.InventoryModularMain; +import gtPlusPlus.core.inventories.modulartable.InventoryModularOutput; +import gtPlusPlus.core.slots.SlotModularBauble; +import gtPlusPlus.core.slots.SlotModularBaubleUpgrades; +import gtPlusPlus.core.slots.SlotNoInput; +import gtPlusPlus.core.tileentities.machines.TileEntityModularityTable; + +public class Container_ModularityTable extends Container { + + /** The crafting matrix inventory (3x3). */ + + protected TileEntityModularityTable tile_entity; + public final InventoryModularMain inventoryGrid; + public final InventoryModularOutput inventoryOutputs; + public int mRecipeTime; + + private final World worldObj; + private final int posX; + private final int posY; + private final int posZ; + + private final int[] slotOutputs = new int[3]; + private final int[] slotGrid = new int[9]; + + + public Container_ModularityTable(final InventoryPlayer inventory, final TileEntityModularityTable tile){ + this.tile_entity = tile; + this.inventoryGrid = tile.inventoryGrid; + this.inventoryOutputs = tile.inventoryOutputs; + this.tile_entity.setContainer(this); + this.mRecipeTime = this.tile_entity.getRecipeTime(); + Logger.INFO("Container: "+this.mRecipeTime); + + int var6; + int var7; + this.worldObj = tile.getWorldObj(); + this.posX = tile.xCoord; + this.posY = tile.yCoord; + this.posZ = tile.zCoord; + + int nextFreeSlot = 0; + + + //Output slots + this.addSlotToContainer(new SlotModularBauble(this.inventoryOutputs, 0, 26+(18*6), 8)); + this.addSlotToContainer(new SlotModularBaubleUpgrades(this.inventoryOutputs, 1, 26+(18*5), 8)); + this.addSlotToContainer(new SlotNoInput(this.inventoryOutputs, 2, 26+(18*6), 44)); + + int o = 0; + + //Storage Side + for (var6 = 0; var6 < 3; ++var6) + { + for (var7 = 0; var7 < 3; ++var7) + { + //Utils.LOG_WARNING("Adding slots at var:"+(var7 + var6 * 4)+" x:"+(8 + var7 * 18)+" y:"+(7 + var6 * 18)); + this.addSlotToContainer(new SlotModularBaubleUpgrades(this.inventoryGrid, nextFreeSlot, 8+18 + (var7 * 18), 17 + (var6 * 18))); + this.slotGrid[o] = nextFreeSlot; + nextFreeSlot++; + o++; + } + } + + //Player Inventory + for (var6 = 0; var6 < 3; ++var6) + { + for (var7 = 0; var7 < 9; ++var7) + { + this.addSlotToContainer(new Slot(inventory, var7 + (var6 * 9) + 9, 8 + (var7 * 18), 84 + (var6 * 18))); + } + } + + //Player Hotbar + for (var6 = 0; var6 < 9; ++var6) + { + this.addSlotToContainer(new Slot(inventory, var6, 8 + (var6 * 18), 142)); + } + + //this.onCraftMatrixChanged(this.craftMatrix); + + } + + /** + * Callback for when the crafting matrix is changed. + */ + /* public void onCraftMatrixChanged(IInventory p_75130_1_) + { + this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.worldObj)); + }*/ + + /** + * Called when the container is closed. + */ + @Override + public void onContainerClosed(EntityPlayer p_75134_1_){ + super.onContainerClosed(p_75134_1_); + if (!this.worldObj.isRemote){ + /* for (int i = 0; i < 9; ++i){ + ItemStack itemstack = this.craftMatrix.getStackInSlotOnClosing(i); + if (itemstack != null){ + p_75134_1_.dropPlayerItemWithRandomChoice(itemstack, false); + } + }*/ + } + } + + public TileEntityModularityTable getTileentityViaContainer(){ + if (this.tile_entity != null){ + return this.tile_entity; + } + return null; + } + + @Override + public ItemStack slotClick(final int aSlotIndex, final int aMouseclick, final int aShifthold, final EntityPlayer aPlayer){ + + if (!aPlayer.worldObj.isRemote){ + if ((aSlotIndex == 999) || (aSlotIndex == -999)){ + //Utils.LOG_WARNING("??? - "+aSlotIndex); + } + + if (aSlotIndex == 0){ + Logger.INFO("Player Clicked on the bauble slot"); + //TODO + } + else if (aSlotIndex == 1){ + Logger.INFO("Player Clicked on the upgrade slot"); + //TODO + } + else if (aSlotIndex == 2){ + Logger.INFO("Player Clicked on the output slot"); + //TODO + } + else { + for (final int x : this.slotGrid){ + if (aSlotIndex == x){ + Logger.INFO("Player Clicked slot "+aSlotIndex+" in the crafting Grid"); + } + } + } + } + //Utils.LOG_WARNING("Player Clicked slot "+aSlotIndex+" in the Grid"); + return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); + } + + @Override + public boolean canInteractWith(final EntityPlayer par1EntityPlayer){ + if (this.worldObj.getBlock(this.posX, this.posY, this.posZ) != ModBlocks.blockModularTable){ + return false; + } + + return par1EntityPlayer.getDistanceSq(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D) <= 64D; + } + + + @Override + public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int par2) + { + + return null; + + /*ItemStack var3 = null; + final Slot var4 = (Slot)this.inventorySlots.get(par2); + + if ((var4 != null) && var4.getHasStack()) + { + final ItemStack var5 = var4.getStack(); + var3 = var5.copy(); + + if (par2 == 0) + { + if (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, true)) + { + return null; + } + + var4.onSlotChange(var5, var3); + } + else if ((par2 >= InOutputSlotNumber) && (par2 < InventoryOutSlotNumber)) + { + if (!this.mergeItemStack(var5, InventoryOutSlotNumber, FullSlotNumber, false)) + { + return null; + } + } + else if ((par2 >= InventoryOutSlotNumber) && (par2 < FullSlotNumber)) + { + if (!this.mergeItemStack(var5, InOutputSlotNumber, InventoryOutSlotNumber, false)) + { + return null; + } + } + else if (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, false)) + { + return null; + } + + if (var5.stackSize == 0) + { + var4.putStack((ItemStack)null); + } + else + { + var4.onSlotChanged(); + } + + if (var5.stackSize == var3.stackSize) + { + return null; + } + + var4.onPickupFromSlot(par1EntityPlayer, var5); + } + + return var3;*/ + } + + //Can merge Slot + /*public boolean func_94530_a(ItemStack p_94530_1_, Slot p_94530_2_){ + return p_94530_2_.inventory != this.craftResult && super.func_94530_a(p_94530_1_, p_94530_2_); + }*/ + + /*public ItemStack getOutputContent(){ + ItemStack output = this.craftResult.getStackInSlot(0); + if (output != null){ + return output; + } + return null; + } + + public ItemStack[] getInputComponents(){ + ItemStack inputs[] = new ItemStack[9]; + for (int r=0;r= + * InOutputSlotNumber && par2 < InventoryOutSlotNumber) { if + * (!this.mergeItemStack(var5, InventoryOutSlotNumber, + * FullSlotNumber, false)) { return null; } } else if (par2 >= + * InventoryOutSlotNumber && par2 < FullSlotNumber) { if + * (!this.mergeItemStack(var5, InOutputSlotNumber, + * InventoryOutSlotNumber, false)) { return null; } } else if + * (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, + * false)) { return null; } + */ + + if (var5.stackSize == 0) { + var4.putStack((ItemStack) null); + } else { + var4.onSlotChanged(); + } + + if (var5.stackSize == var3.stackSize) { + return null; + } + + var4.onPickupFromSlot(par1EntityPlayer, var5); + } + + return var3; + } + + // Can merge Slot + @Override + public boolean func_94530_a(final ItemStack p_94530_1_, final Slot p_94530_2_) { + return super.func_94530_a(p_94530_1_, p_94530_2_); + } + +} \ No newline at end of file diff --git a/src/main/java/gtPlusPlus/core/container/Container_ProjectTable.java b/src/main/java/gtPlusPlus/core/container/Container_ProjectTable.java new file mode 100644 index 0000000000..2cdf7ee783 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/container/Container_ProjectTable.java @@ -0,0 +1,242 @@ +package gtPlusPlus.core.container; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.InventoryPlayer; +import net.minecraft.inventory.*; +import net.minecraft.item.ItemStack; +import net.minecraft.item.crafting.CraftingManager; +import net.minecraft.world.World; + +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.core.block.ModBlocks; +import gtPlusPlus.core.inventories.projecttable.InventoryProjectMain; +import gtPlusPlus.core.inventories.projecttable.InventoryProjectOutput; +import gtPlusPlus.core.slots.SlotCraftingNoCollect; +import gtPlusPlus.core.slots.SlotDataStick; +import gtPlusPlus.core.slots.SlotNoInput; +import gtPlusPlus.core.tileentities.machines.TileEntityProjectTable; + +public class Container_ProjectTable extends Container { + + /** The crafting matrix inventory (3x3). */ + public InventoryCrafting craftMatrix = new InventoryCrafting(this, 3, 3); + public IInventory craftResult = new InventoryCraftResult(); + + protected TileEntityProjectTable tile_entity; + public final InventoryProjectMain inventoryGrid; + public final InventoryProjectOutput inventoryOutputs; + + private final World worldObj; + private final int posX; + private final int posY; + private final int posZ; + + private final int[] slotOutputs = new int[2]; + private final int[] slotGrid = new int[9]; + + + public Container_ProjectTable(final InventoryPlayer inventory, final TileEntityProjectTable tile){ + this.tile_entity = tile; + this.inventoryGrid = tile.inventoryGrid; + this.inventoryOutputs = tile.inventoryOutputs; + this.tile_entity.setContainer(this); + + int var6; + int var7; + this.worldObj = tile.getWorldObj(); + this.posX = tile.xCoord; + this.posY = tile.yCoord; + this.posZ = tile.zCoord; + + int nextFreeSlot = 0; + + + //Output slots + this.addSlotToContainer(new SlotDataStick(this.inventoryOutputs, 0, 26+(18*6), 8)); + this.addSlotToContainer(new SlotNoInput(this.inventoryOutputs, 1, 26+(18*6), 44)); + + this.addSlotToContainer(new SlotCraftingNoCollect(inventory.player, this.craftMatrix, this.craftResult, 0, 26+(18*4), 25)); + + + int o = 0; + //Storage Side + for (var6 = 0; var6 < 3; ++var6) + { + for (var7 = 0; var7 < 3; ++var7) + { + //Utils.LOG_WARNING("Adding slots at var:"+(var7 + var6 * 4)+" x:"+(8 + var7 * 18)+" y:"+(7 + var6 * 18)); + this.addSlotToContainer(new Slot(this.craftMatrix, nextFreeSlot, 8+18 + (var7 * 18), 8 + (var6 * 18))); + this.slotGrid[o] = nextFreeSlot; + nextFreeSlot++; + o++; + } + } + + + //Player Inventory + for (var6 = 0; var6 < 3; ++var6) + { + for (var7 = 0; var7 < 9; ++var7) + { + this.addSlotToContainer(new Slot(inventory, var7 + (var6 * 9) + 9, 8 + (var7 * 18), 84 + (var6 * 18))); + } + } + + //Player Hotbar + for (var6 = 0; var6 < 9; ++var6) + { + this.addSlotToContainer(new Slot(inventory, var6, 8 + (var6 * 18), 142)); + } + + this.onCraftMatrixChanged(this.craftMatrix); + + } + + /** + * Callback for when the crafting matrix is changed. + */ + @Override + public void onCraftMatrixChanged(IInventory p_75130_1_) + { + this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.worldObj)); + } + + /** + * Called when the container is closed. + */ + @Override + public void onContainerClosed(EntityPlayer p_75134_1_){ + super.onContainerClosed(p_75134_1_); + if (!this.worldObj.isRemote){ + for (int i = 0; i < 9; ++i){ + ItemStack itemstack = this.craftMatrix.getStackInSlotOnClosing(i); + if (itemstack != null){ + p_75134_1_.dropPlayerItemWithRandomChoice(itemstack, false); + } + } + } + } + + @Override + public ItemStack slotClick(final int aSlotIndex, final int aMouseclick, final int aShifthold, final EntityPlayer aPlayer){ + + if (!aPlayer.worldObj.isRemote){ + if ((aSlotIndex == 999) || (aSlotIndex == -999)){ + //Utils.LOG_WARNING("??? - "+aSlotIndex); + } + + if (aSlotIndex == 0){ + Logger.INFO("Player Clicked on the Data Stick slot"); + //TODO + }if (aSlotIndex == 1){ + Logger.INFO("Player Clicked on the output slot"); + //TODO + } + + for (final int x : this.slotGrid){ + if (aSlotIndex == x){ + Logger.INFO("Player Clicked slot "+aSlotIndex+" in the crafting Grid"); + } + } + } + //Utils.LOG_WARNING("Player Clicked slot "+aSlotIndex+" in the Grid"); + return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); + } + + @Override + public boolean canInteractWith(final EntityPlayer par1EntityPlayer){ + if (this.worldObj.getBlock(this.posX, this.posY, this.posZ) != ModBlocks.blockProjectTable){ + return false; + } + + return par1EntityPlayer.getDistanceSq(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D) <= 64D; + } + + + @Override + public ItemStack transferStackInSlot(final EntityPlayer par1EntityPlayer, final int par2) + { + + return null; + + /*ItemStack var3 = null; + final Slot var4 = (Slot)this.inventorySlots.get(par2); + + if ((var4 != null) && var4.getHasStack()) + { + final ItemStack var5 = var4.getStack(); + var3 = var5.copy(); + + if (par2 == 0) + { + if (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, true)) + { + return null; + } + + var4.onSlotChange(var5, var3); + } + else if ((par2 >= InOutputSlotNumber) && (par2 < InventoryOutSlotNumber)) + { + if (!this.mergeItemStack(var5, InventoryOutSlotNumber, FullSlotNumber, false)) + { + return null; + } + } + else if ((par2 >= InventoryOutSlotNumber) && (par2 < FullSlotNumber)) + { + if (!this.mergeItemStack(var5, InOutputSlotNumber, InventoryOutSlotNumber, false)) + { + return null; + } + } + else if (!this.mergeItemStack(var5, InOutputSlotNumber, FullSlotNumber, false)) + { + return null; + } + + if (var5.stackSize == 0) + { + var4.putStack((ItemStack)null); + } + else + { + var4.onSlotChanged(); + } + + if (var5.stackSize == var3.stackSize) + { + return null; + } + + var4.onPickupFromSlot(par1EntityPlayer, var5); + } + + return var3;*/ + } + + //Can merge Slot + @Override + public boolean func_94530_a(ItemStack p_94530_1_, Slot p_94530_2_){ + return p_94530_2_.inventory != this.craftResult && super.func_94530_a(p_94530_1_, p_94530_2_); + } + + public ItemStack getOutputContent(){ + ItemStack output = this.craftResult.getStackInSlot(0); + if (output != null){ + return output; + } + return null; + } + + public ItemStack[] getInputComponents(){ + ItemStack inputs[] = new ItemStack[9]; + for (int r=0;r