From 82604eadb847335e4b4ddf2e90a28b325786837b Mon Sep 17 00:00:00 2001 From: Alexdoru <57050655+Alexdoru@users.noreply.github.com> Date: Sat, 7 Sep 2024 05:40:03 +0200 Subject: Remove a bunch more reflection (#3074) Co-authored-by: boubou19 --- .../java/gtPlusPlus/core/handler/PacketHandler.java | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'src/main/java/gtPlusPlus/core/handler') diff --git a/src/main/java/gtPlusPlus/core/handler/PacketHandler.java b/src/main/java/gtPlusPlus/core/handler/PacketHandler.java index 735d381706..9c5d6b25d2 100644 --- a/src/main/java/gtPlusPlus/core/handler/PacketHandler.java +++ b/src/main/java/gtPlusPlus/core/handler/PacketHandler.java @@ -22,7 +22,7 @@ public class PacketHandler { private static final SimpleNetworkWrapper INSTANCE = NetworkRegistry.INSTANCE.newSimpleChannel(GTPlusPlus.ID); - public static final void init() { + public static void init() { registerMessage(PacketVolumetricFlaskGui.class, PacketVolumetricFlaskGui.class); registerMessage(PacketVolumetricFlaskGui2.class, PacketVolumetricFlaskGui2.class); } @@ -50,30 +50,29 @@ public class PacketHandler { /** * Send this message to the specified player. See {@link SimpleNetworkWrapper#sendTo(IMessage, EntityPlayerMP)} */ - public static final void sendTo(IMessage message, EntityPlayerMP player) { + public static void sendTo(IMessage message, EntityPlayerMP player) { INSTANCE.sendTo(message, player); } /** * Send this message to everyone within a certain range of a point. See - * {@link SimpleNetworkWrapper#sendToDimension(IMessage, NetworkRegistry.TargetPoint)} + * {@link SimpleNetworkWrapper#sendToAllAround(IMessage, NetworkRegistry.TargetPoint)} */ - public static final void sendToAllAround(IMessage message, NetworkRegistry.TargetPoint point) { + public static void sendToAllAround(IMessage message, NetworkRegistry.TargetPoint point) { INSTANCE.sendToAllAround(message, point); } /** * Sends a message to everyone within a certain range of the coordinates in the same dimension. */ - public static final void sendToAllAround(IMessage message, int dimension, double x, double y, double z, - double range) { + public static void sendToAllAround(IMessage message, int dimension, double x, double y, double z, double range) { sendToAllAround(message, new NetworkRegistry.TargetPoint(dimension, x, y, z, range)); } /** * Sends a message to everyone within a certain range of the player provided. */ - public static final void sendToAllAround(IMessage message, EntityPlayer player, double range) { + public static void sendToAllAround(IMessage message, EntityPlayer player, double range) { sendToAllAround(message, player.worldObj.provider.dimensionId, player.posX, player.posY, player.posZ, range); } @@ -81,14 +80,14 @@ public class PacketHandler { * Send this message to everyone within the supplied dimension. See * {@link SimpleNetworkWrapper#sendToDimension(IMessage, int)} */ - public static final void sendToDimension(IMessage message, int dimensionId) { + public static void sendToDimension(IMessage message, int dimensionId) { INSTANCE.sendToDimension(message, dimensionId); } /** * Send this message to the server. See {@link SimpleNetworkWrapper#sendToServer(IMessage)} */ - public static final void sendToServer(IMessage message) { + public static void sendToServer(IMessage message) { INSTANCE.sendToServer(message); } } -- cgit