From 4f21c73ae0a1de98bee6f2a9c8d36e1ab77c96a3 Mon Sep 17 00:00:00 2001 From: Steelux <70096037+Steelux8@users.noreply.github.com> Date: Fri, 28 Oct 2022 19:56:35 +0100 Subject: Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. --- src/main/java/gtPlusPlus/core/item/ModItems.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/java/gtPlusPlus/core/item') diff --git a/src/main/java/gtPlusPlus/core/item/ModItems.java b/src/main/java/gtPlusPlus/core/item/ModItems.java index db0ffb00f7..d35c2c6d74 100644 --- a/src/main/java/gtPlusPlus/core/item/ModItems.java +++ b/src/main/java/gtPlusPlus/core/item/ModItems.java @@ -633,7 +633,7 @@ public final class ModItems { MaterialGenerator.generate(ALLOY.MARAGING350); MaterialGenerator.generate(ALLOY.AQUATIC_STEEL); - MaterialGenerator.generate(ALLOY.NITINOL_60, true, false); + MaterialGenerator.generate(ALLOY.NITINOL_60, true); // Composite Alloys MaterialGenerator.generate(ALLOY.STELLITE); -- cgit