From 55f64675b42ac8d3c557cc850f78664bee006f6f Mon Sep 17 00:00:00 2001 From: Jason Mitchell Date: Sat, 28 Jan 2023 19:32:44 -0800 Subject: [ci skip] spotlessApply with the new settings --- .../gtPlusPlus/xmod/eio/material/MaterialEIO.java | 48 ++++++++++------------ 1 file changed, 21 insertions(+), 27 deletions(-) (limited to 'src/main/java/gtPlusPlus/xmod/eio/material') diff --git a/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java b/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java index ea72b6312a..4bf3b3a840 100644 --- a/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java +++ b/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java @@ -8,7 +8,7 @@ public class MaterialEIO { public static final Material SOULARIUM = new Material( "Soularium", // Material Name MaterialState.SOLID, // State - new short[] {95, 90, 54, 0}, // Material Colour + new short[] { 95, 90, 54, 0 }, // Material Colour 10, // Melting Point in C 10, 10, @@ -16,14 +16,13 @@ public class MaterialEIO { false, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. - new MaterialStack[] { - new MaterialStack(ELEMENT.getInstance().GOLD, 1), new MaterialStack(NONMATERIAL.SOULSAND, 1) - }); + new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().GOLD, 1), + new MaterialStack(NONMATERIAL.SOULSAND, 1) }); public static final Material CONDUCTIVE_IRON = new Material( "Conductive Iron", // Material Name MaterialState.SOLID, // State - new short[] {164, 109, 100, 0}, // Material Colour + new short[] { 164, 109, 100, 0 }, // Material Colour 10, // Melting Point in C 10, 10, @@ -31,14 +30,13 @@ public class MaterialEIO { false, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. - new MaterialStack[] { - new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1) - }); + new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().IRON, 1), + new MaterialStack(NONMATERIAL.REDSTONE, 1) }); public static final Material PULSATING_IRON = new Material( "Pulsating Iron", // Material Name MaterialState.SOLID, // State - new short[] {50, 91, 21, 0}, // Material Colour + new short[] { 50, 91, 21, 0 }, // Material Colour 10, // Melting Point in C 10, 10, @@ -46,14 +44,13 @@ public class MaterialEIO { false, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. - new MaterialStack[] { - new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1) - }); + new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().IRON, 1), + new MaterialStack(NONMATERIAL.ENDERPEARL, 1) }); public static final Material ELECTRICAL_STEEL = new Material( "Electrical Steel", // Material Name MaterialState.SOLID, // State - new short[] {194, 194, 194, 0}, // Material Colour + new short[] { 194, 194, 194, 0 }, // Material Colour 10, // Melting Point in C 10, 10, @@ -61,13 +58,13 @@ public class MaterialEIO { true, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. - new MaterialStack[] {new MaterialStack(ALLOY.STEEL, 3), new MaterialStack(ELEMENT.getInstance().SILICON, 1) - }); + new MaterialStack[] { new MaterialStack(ALLOY.STEEL, 3), + new MaterialStack(ELEMENT.getInstance().SILICON, 1) }); public static final Material ENERGETIC_ALLOY = new Material( "Energetic Alloy", // Material Name MaterialState.SOLID, // State - new short[] {252, 151, 45, 0}, // Material Colour + new short[] { 252, 151, 45, 0 }, // Material Colour 10, // Melting Point in C 10, 10, @@ -75,16 +72,13 @@ public class MaterialEIO { true, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. - new MaterialStack[] { - new MaterialStack(ELEMENT.getInstance().GOLD, 1), - new MaterialStack(NONMATERIAL.REDSTONE, 1), - new MaterialStack(NONMATERIAL.GLOWSTONE, 1) - }); + new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().GOLD, 1), + new MaterialStack(NONMATERIAL.REDSTONE, 1), new MaterialStack(NONMATERIAL.GLOWSTONE, 1) }); public static final Material VIBRANT_ALLOY = new Material( "Vibrant Alloy", // Material Name MaterialState.SOLID, // State - new short[] {204, 242, 142, 0}, // Material Colour + new short[] { 204, 242, 142, 0 }, // Material Colour 10, // Melting Point in C 10, 10, @@ -92,12 +86,13 @@ public class MaterialEIO { true, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. - new MaterialStack[] {new MaterialStack(ENERGETIC_ALLOY, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1)}); + new MaterialStack[] { new MaterialStack(ENERGETIC_ALLOY, 1), + new MaterialStack(NONMATERIAL.ENDERPEARL, 1) }); public static final Material REDSTONE_ALLOY = new Material( "Redstone Alloy", // Material Name MaterialState.SOLID, // State - new short[] {178, 34, 34, 0}, // Material Colour + new short[] { 178, 34, 34, 0 }, // Material Colour 10, // Melting Point in C 10, 10, @@ -105,7 +100,6 @@ public class MaterialEIO { false, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. - new MaterialStack[] { - new MaterialStack(ELEMENT.getInstance().SILICON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1) - }); + new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().SILICON, 1), + new MaterialStack(NONMATERIAL.REDSTONE, 1) }); } -- cgit