From 739b5cbe4b418f8b356a99a6bf0f0788a3b8a445 Mon Sep 17 00:00:00 2001 From: BucketBrigade <138534411+CookieBrigade@users.noreply.github.com> Date: Sat, 28 Sep 2024 10:02:45 -0500 Subject: Hopefully fix obliterating people's gpu memory (#3297) Co-authored-by: Martin Robertz --- src/main/resources/assets/tectech/shaders/star.frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/resources/assets') diff --git a/src/main/resources/assets/tectech/shaders/star.frag.glsl b/src/main/resources/assets/tectech/shaders/star.frag.glsl index d5a6ff894e..8a79e09353 100644 --- a/src/main/resources/assets/tectech/shaders/star.frag.glsl +++ b/src/main/resources/assets/tectech/shaders/star.frag.glsl @@ -24,7 +24,7 @@ void main() { vec3 originalYIQ = toYIQ(texture); vec3 yiqColor = vec3(original.x,targetYIQ.yz); vec3 finalrgb = toRGB(yiqColor); - finalrgb = pow(finalrgb,vec3(1/u_Gamma)); + finalrgb = pow(finalrgb,vec3(1.0/u_Gamma)); gl_FragColor = vec4(finalrgb,u_Color.a); } } -- cgit