modName = GregTech # This is a case-sensitive string to identify your mod. Convention is to use lower case. modId = gregtech modGroup = gregtech # WHY is there no version field? # The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the # code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/ # Will update your build.gradle automatically whenever an update is available autoUpdateBuildScript = false minecraftVersion = 1.7.10 forgeVersion = 10.13.4.1614 # Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you # restart Minecraft in development. Choose this dependent on your mod: # Do you need consistent player progressing (for example Thaumcraft)? -> Select a name # Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty developmentEnvironmentUserName = Developer # Define a source file of your project with: # public static final String VERSION = "GRADLETOKEN_VERSION"; # The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's # version in @Mod([...], version = VERSION, [...]) # Leave these properties empty to skip individual token replacements replaceGradleTokenInFile = GT_Mod.java gradleTokenModId = gradleTokenModName = gradleTokenVersion = GRADLETOKEN_VERSION gradleTokenGroupName = # In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can # leave this property empty. # Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api apiPackage = # Specify the configuration file for Forge's access transformers here. I must be placed into /src/main/resources/META-INF/ # Example value: mymodid_at.cfg accessTransformersFile = # Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled! usesMixins = false # Specify the location of your implementation of IMixinPlugin. Leave it empty otherwise. mixinPlugin = # Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail! mixinsPackage = # Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin! # This parameter is for legacy compatibility only # Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin coreModClass = # If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class # that is annotated with @Mod) you want this to be true. When in doubt: leave it on false! containsMixinsAndOrCoreModOnly = false # If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your # responsibility check the licence and request permission for distribution, if required. usesShadowedDependencies = false