See: Description
Class | Description |
---|---|
FileSystemAccessEvent |
Events for handling file system access and representing it on the client.
|
FileSystemAccessEvent.Client | |
FileSystemAccessEvent.Server | |
GeolyzerEvent |
This event is fired by the geolyzer block/upgrade.
|
GeolyzerEvent.Analyze |
Zero-range scan, getting in-depth information about blocks directly
adjacent to the geolyzer.
|
GeolyzerEvent.Scan |
Long-distance scan, getting quantified information about blocks around
the geolyzer.
|
NetworkActivityEvent |
Events for handling network activity and representing it on the client.
|
NetworkActivityEvent.Client | |
NetworkActivityEvent.Server | |
RackMountableRenderEvent |
Fired to allow rendering a custom overlay for
RackMountable s. |
RackMountableRenderEvent.Block |
Fired when the static rack model is rendered.
|
RackMountableRenderEvent.TileEntity |
Fired when the dynamic rack model is rendered.
|
RobotAnalyzeEvent |
Fired when an analyzer is used on a robot.
|
RobotAttackEntityEvent | |
RobotAttackEntityEvent.Post |
Fired after a robot has attacked an entity.
|
RobotAttackEntityEvent.Pre |
Fired when a robot is about to attack an entity.
|
RobotBreakBlockEvent | |
RobotBreakBlockEvent.Post |
Fired after a robot broke a block.
|
RobotBreakBlockEvent.Pre |
Fired when a robot is about to break a block.
|
RobotEvent |
Base class for events generated by robots.
|
RobotExhaustionEvent |
Fired when a robot performed an action that would cause exhaustion for a
player.
|
RobotMoveEvent | |
RobotMoveEvent.Post |
Fired after a robot moved.
|
RobotMoveEvent.Pre |
Fired when a robot is about to move.
|
RobotPlaceBlockEvent | |
RobotPlaceBlockEvent.Post |
Fired after a robot placed a block.
|
RobotPlaceBlockEvent.Pre |
Fired when a robot is about to place a block.
|
RobotPlaceInAirEvent |
This event is fired when a robot tries to place a block and has no point of
reference, i.e.
|
RobotRenderEvent |
Fired directly before the robot's chassis is rendered.
|
RobotRenderEvent.MountPoint |
Describes points on the robot model at which components are "mounted",
i.e.
|
RobotUsedToolEvent | |
RobotUsedToolEvent.ApplyDamageRate |
Fired when a robot used a tool and the previously fired damage rate
computation returned a value smaller than one.
|
RobotUsedToolEvent.ComputeDamageRate |
Fired when a robot used a tool and is about to apply the damage rate to
partially undo the durability loss.
|
SignChangeEvent |
A bit more specific sign change event that holds information about new text of the sign.
|
SignChangeEvent.Post | |
SignChangeEvent.Pre |