package binnie.core.block; import binnie.core.BinnieCore; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; import org.lwjgl.opengl.GL11; public class MultipassBlockRenderer implements ISimpleBlockRenderingHandler { public static MultipassBlockRenderer instance; public MultipassBlockRenderer() { instance = this; } private void setColour(Tessellator tess, int colour) { float var6 = (colour >> 16 & 0xFF) / 255.0F; float var7 = (colour >> 8 & 0xFF) / 255.0F; float var8 = (colour & 0xFF) / 255.0F; GL11.glColor3f(var6, var7, var8); } private static int layer = 0; public static int getLayer() { return layer; } public void renderInventoryBlock(Block block, int meta, int modelID, RenderBlocks renderer) { block.setBlockBoundsForItemRender(); renderer.setRenderBoundsFromBlock(block); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); for (layer = 0; layer < ((IMultipassBlock)block).getNumberOfPasses(); layer += 1) { renderItem(block, renderer, meta); } layer = 0; } public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { boolean r = true; for (layer = 0; layer < ((IMultipassBlock)block).getNumberOfPasses(); layer += 1) { r = renderer.renderStandardBlock(block, x, y, z); } layer = 0; return r; } public boolean shouldRender3DInInventory(int i) { return true; } public int getRenderId() { return BinnieCore.multipassRenderID; } public void renderItem(Block block, RenderBlocks renderer, int meta) { setColor(((IMultipassBlock)block).colorMultiplier(meta)); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta)); tessellator.draw(); } public void setColor(int l) { float f = (l >> 16 & 0xFF) / 255.0F; float f1 = (l >> 8 & 0xFF) / 255.0F; float f2 = (l & 0xFF) / 255.0F; GL11.glColor3f(f, f1, f2); } }