package binnie.core.machines; import binnie.core.BinnieCore; import binnie.core.proxy.BinnieProxy; import binnie.core.resource.BinnieResource; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class MachineRendererBlock { public static MachineRendererBlock instance = new MachineRendererBlock(); private BinnieResource texture; private ModelBlock model; public MachineRendererBlock() { this.model = new ModelBlock(); } public void renderMachine(BinnieResource texture, double x, double y, double z, float var8) { this.texture = texture; GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 1.5D, z + 0.5D); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); BinnieCore.proxy.bindTexture(texture); GL11.glPushMatrix(); this.model.render((float)x, (float)y, (float)z, 0.0625F, 0.0625F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } }