package gtPlusPlus.australia.chunk;

import static net.minecraft.world.gen.structure.MapGenVillage.villageSpawnBiomes;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ANIMALS;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Random;

import cpw.mods.fml.common.eventhandler.Event.Result;
import gtPlusPlus.api.objects.Logger;
import gtPlusPlus.australia.gen.map.MapGenLargeRavine;
import net.minecraft.block.Block;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.SpawnerAnimals;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.ChunkProviderGenerate;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.MapGenCaves;
import net.minecraft.world.gen.NoiseGenerator;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.NoiseGeneratorPerlin;
import net.minecraft.world.gen.feature.WorldGenDungeons;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenScatteredFeature;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;

public class ChunkProviderAustralia extends ChunkProviderGenerate implements IChunkProvider {
	private Random rand;
	private NoiseGeneratorOctaves noiseGen1;
	private NoiseGeneratorOctaves noiseGen2;
	private NoiseGeneratorOctaves noiseGen3;
	private NoiseGeneratorPerlin noiseGen4;
	/**
	 * Reference to the World object.
	 */
	private World worldObj;
	private WorldType worldType;
	private final double[] field_147434_q;
	private final float[] parabolicField;
	private double[] stoneNoise = new double[256];
	private MapGenBase caveGenerator = new MapGenCaves();
	/**
	 * Holds Stronghold Generator
	 */
	// private MapGenStronghold strongholdGenerator = new
	// MapGenStronghold();

	/**
	 * Holds Mineshaft Generator
	 */
	private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
	private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
	/**
	 * Holds ravine generator
	 */
	private MapGenBase ravineGenerator = new MapGenLargeRavine();
	/**
	 * The biomes that are used to generate the chunk
	 */
	private BiomeGenBase[] biomesForGeneration;
	double[] doubleArray1;
	double[] doubleArray2;
	double[] doubleArray3;
	double[] doubleArray4;

	int[][] field_73219_j = new int[32][32];
	Map map;

	// Some Init Field?
	{

		try {
		List<BiomeGenBase> y = new ArrayList<BiomeGenBase>();		
		if (!villageSpawnBiomes.isEmpty()) {
			y.addAll(villageSpawnBiomes);
		}
		
		for (BiomeGenBase h : gtPlusPlus.australia.gen.map.MapGenExtendedVillage.villageSpawnBiomes) {
			if (!y.contains(h)) {
				if (h instanceof BiomeGenBase) {
					try {
						y.add(h);
					}
					catch (Throwable t) {}
				}
			}
		}
		if (y.size() > villageSpawnBiomes.size()) {
			villageSpawnBiomes = y;
		}
		}
		catch (Throwable t) {}

		caveGenerator = TerrainGen.getModdedMapGen(caveGenerator,
				net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE);
		mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator,
				net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT);
		scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator,
				net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE);
		ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator,
				net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE);
	}

	public ChunkProviderAustralia(World par1World, long par2) {
		super(par1World, par2, true);
		this.worldObj = par1World;
		this.worldType = par1World.getWorldInfo().getTerrainType();
		this.rand = new Random(par2);
		this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
		this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
		this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
		this.noiseGen4 = new NoiseGeneratorPerlin(this.rand, 4);
		this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
		this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
		this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
		this.field_147434_q = new double[2500];
		this.parabolicField = new float[25];
		for (int j = -2; j <= 2; j++) {
			for (int k = -2; k <= 2; k++) {
				float f = 10.0F / MathHelper.sqrt_float(j * j + k * k + 0.2F);
				this.parabolicField[(j + 2 + (k + 2) * 5)] = f;
			}
		}
		NoiseGenerator[] noiseGens = { this.noiseGen1, this.noiseGen2, this.noiseGen3, this.noiseGen4, this.noiseGen5,
				this.noiseGen6, this.mobSpawnerNoise };
		noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
		this.noiseGen1 = ((NoiseGeneratorOctaves) noiseGens[0]);
		this.noiseGen2 = ((NoiseGeneratorOctaves) noiseGens[1]);
		this.noiseGen3 = ((NoiseGeneratorOctaves) noiseGens[2]);
		this.noiseGen4 = ((NoiseGeneratorPerlin) noiseGens[3]);
		this.noiseGen5 = ((NoiseGeneratorOctaves) noiseGens[4]);
		this.noiseGen6 = ((NoiseGeneratorOctaves) noiseGens[5]);
		this.mobSpawnerNoise = ((NoiseGeneratorOctaves) noiseGens[6]);
	}

	public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) {
		byte b0 = 63;
		this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration,
				p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10);

		func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4);
		for (int k = 0; k < 4; k++) {
			int l = k * 5;
			int i1 = (k + 1) * 5;
			for (int j1 = 0; j1 < 4; j1++) {
				int k1 = (l + j1) * 33;
				int l1 = (l + j1 + 1) * 33;
				int i2 = (i1 + j1) * 33;
				int j2 = (i1 + j1 + 1) * 33;
				for (int k2 = 0; k2 < 32; k2++) {
					double d0 = 0.125D;
					double d1 = this.field_147434_q[(k1 + k2)];
					double d2 = this.field_147434_q[(l1 + k2)];
					double d3 = this.field_147434_q[(i2 + k2)];
					double d4 = this.field_147434_q[(j2 + k2)];
					double d5 = (this.field_147434_q[(k1 + k2 + 1)] - d1) * d0;
					double d6 = (this.field_147434_q[(l1 + k2 + 1)] - d2) * d0;
					double d7 = (this.field_147434_q[(i2 + k2 + 1)] - d3) * d0;
					double d8 = (this.field_147434_q[(j2 + k2 + 1)] - d4) * d0;
					for (int l2 = 0; l2 < 8; l2++) {
						double d9 = 0.25D;
						double d10 = d1;
						double d11 = d2;
						double d12 = (d3 - d1) * d9;
						double d13 = (d4 - d2) * d9;
						for (int i3 = 0; i3 < 4; i3++) {
							int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
							short short1 = 256;
							j3 -= short1;
							double d14 = 0.25D;
							double d16 = (d11 - d10) * d14;
							double d15 = d10 - d16;
							for (int k3 = 0; k3 < 4; k3++) {
								if ((d15 += d16) > 0.0D) {
									p_147424_3_[(j3 += short1)] = Blocks.stone;
								} else if (k2 * 8 + l2 < b0) {
									p_147424_3_[(j3 += short1)] = Blocks.water;
								} else {
									p_147424_3_[(j3 += short1)] = null;
								}
							}
							d10 += d12;
							d11 += d13;
						}
						d1 += d5;
						d2 += d6;
						d3 += d7;
						d4 += d8;
					}
				}
			}
		}
	}

	public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_,
			BiomeGenBase[] p_147422_5_) {
		ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_,
				p_147422_2_, p_147422_3_, p_147422_5_);
		MinecraftForge.EVENT_BUS.post(event);
		if (event.getResult() == Result.DENY) {
			return;
		}
		double d0 = 0.03125D;
		this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16,
				d0 * 2.0D, d0 * 2.0D, 1.0D);
		for (int k = 0; k < 16; k++) {
			for (int l = 0; l < 16; l++) {
				BiomeGenBase biomegenbase = p_147422_5_[(l + k * 16)];
				biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k,
						p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]);
			}
		}
	}

	/**
	 * loads or generates the chunk at the chunk location specified
	 */
	@Override
	public Chunk loadChunk(int par1, int par2) {
		return this.provideChunk(par1, par2);
	}

	/**
	 * Will return back a chunk, if it doesn't exist and its not a MP client it will
	 * generates all the blocks for the specified chunk from the map seed and chunk
	 * seed
	 */
	@Override
	public Chunk provideChunk(int x, int z) {
		  try {
			Block[] ablock = new Block[65536];
			  //generateTerrain(x, z, ablock);
			  caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
			  ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
		} catch (Exception e) {
			e.printStackTrace();
		}
		return super.provideChunk(x, z);
		/*
		 * rand.setSeed(x * 341873128712L + z * 132897987541L); Block[] ablock = new
		 * Block[65536]; byte[] abyte = new byte[65536]; generateTerrain(x, z, ablock);
		 * biomesForGeneration =
		 * worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, x
		 * * 16, z * 16, 16, 16); replaceBlocksForBiome(x, z, ablock, abyte,
		 * biomesForGeneration);
		 * 
		 * caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * //villageGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * mineshaftGenerator.func_151539_a(this, worldObj, x, z, ablock);
		 * 
		 * Chunk chunk = new Chunk(worldObj, ablock, abyte, x, z); byte[] abyte1 =
		 * chunk.getBiomeArray();
		 * 
		 * for (int k = 0; k < abyte1.length; ++k) abyte1[k] =
		 * (byte)biomesForGeneration[k].biomeID;
		 * 
		 * chunk.generateSkylightMap(); return chunk;
		 */
	}

	public void generateTerrain(int x, int z, Block[] par3BlockArray) {
		byte b0 = 63;
		biomesForGeneration = worldObj.getWorldChunkManager().getBiomesForGeneration(biomesForGeneration, x * 4 - 2,
				z * 4 - 2, 10, 10);
		generateNoise(x * 4, 0, z * 4);

		for (int k = 0; k < 4; ++k) {
			int l = k * 5;
			int i1 = (k + 1) * 5;

			for (int j1 = 0; j1 < 4; ++j1) {
				int k1 = (l + j1) * 33;
				int l1 = (l + j1 + 1) * 33;
				int i2 = (i1 + j1) * 33;
				int j2 = (i1 + j1 + 1) * 33;

				for (int k2 = 0; k2 < 32; ++k2) {
					double d0 = 0.125D;
					double d1 = field_147434_q[k1 + k2];
					double d2 = field_147434_q[l1 + k2];
					double d3 = field_147434_q[i2 + k2];
					double d4 = field_147434_q[j2 + k2];
					double d5 = (field_147434_q[k1 + k2 + 1] - d1) * d0;
					double d6 = (field_147434_q[l1 + k2 + 1] - d2) * d0;
					double d7 = (field_147434_q[i2 + k2 + 1] - d3) * d0;
					double d8 = (field_147434_q[j2 + k2 + 1] - d4) * d0;

					for (int l2 = 0; l2 < 8; ++l2) {
						double d9 = 0.25D;
						double d10 = d1;
						double d11 = d2;
						double d12 = (d3 - d1) * d9;
						double d13 = (d4 - d2) * d9;

						for (int i3 = 0; i3 < 4; ++i3) {
							int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
							short short1 = 256;
							j3 -= short1;
							double d14 = 0.25D;
							double d16 = (d11 - d10) * d14;
							double d15 = d10 - d16;

							for (int k3 = 0; k3 < 4; ++k3)
								if ((d15 += d16) > 0.0D)
									par3BlockArray[j3 += short1] = Blocks.stone;
								else if (k2 * 8 + l2 < b0)
									par3BlockArray[j3 += short1] = Blocks.water;
								else
									par3BlockArray[j3 += short1] = null;

							d10 += d12;
							d11 += d13;
						}

						d1 += d5;
						d2 += d6;
						d3 += d7;
						d4 += d8;
					}
				}
			}
		}
	}

	private void generateNoise(int x, int y, int z) {
		doubleArray4 = noiseGen6.generateNoiseOctaves(doubleArray4, x, z, 5, 5, 200.0D, 200.0D, 0.5D);
		doubleArray1 = noiseGen3.generateNoiseOctaves(doubleArray1, x, y, z, 5, 33, 5, 8.555150000000001D,
				4.277575000000001D, 8.555150000000001D);
		doubleArray2 = noiseGen1.generateNoiseOctaves(doubleArray2, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
		doubleArray3 = noiseGen2.generateNoiseOctaves(doubleArray3, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
		int l = 0;
		int i1 = 0;
		for (int j1 = 0; j1 < 5; ++j1)
			for (int k1 = 0; k1 < 5; ++k1) {
				float f = 0.0F;
				float f1 = 0.0F;
				float f2 = 0.0F;
				byte b0 = 2;
				BiomeGenBase biomegenbase = biomesForGeneration[j1 + 2 + (k1 + 2) * 10];

				for (int l1 = -b0; l1 <= b0; ++l1)
					for (int i2 = -b0; i2 <= b0; ++i2) {
						BiomeGenBase biomegenbase1 = biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
						float f3 = biomegenbase1.rootHeight;
						float f4 = biomegenbase1.heightVariation;

						if (worldType == WorldType.AMPLIFIED && f3 > 0.0F) {
							f3 = 1.0F + f3 * 2.0F;
							f4 = 1.0F + f4 * 4.0F;
						}

						float f5 = parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F);

						if (biomegenbase1.rootHeight > biomegenbase.rootHeight)
							f5 /= 2.0F;

						f += f4 * f5;
						f1 += f3 * f5;
						f2 += f5;
					}

				f /= f2;
				f1 /= f2;
				f = f * 0.9F + 0.1F;
				f1 = (f1 * 4.0F - 1.0F) / 8.0F;
				double d13 = doubleArray4[i1] / 8000.0D;

				if (d13 < 0.0D)
					d13 = -d13 * 0.3D;

				d13 = d13 * 3.0D - 2.0D;

				if (d13 < 0.0D) {
					d13 /= 2.0D;

					if (d13 < -1.0D)
						d13 = -1.0D;

					d13 /= 1.4D;
					d13 /= 2.0D;
				} else {
					if (d13 > 1.0D)
						d13 = 1.0D;

					d13 /= 8.0D;
				}

				++i1;
				double d12 = f1;
				double d14 = f;
				d12 += d13 * 0.2D;
				d12 = d12 * 8.5D / 8.0D;
				double d5 = 8.5D + d12 * 4.0D;

				for (int j2 = 0; j2 < 33; ++j2) {
					double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;

					if (d6 < 0.0D)
						d6 *= 4.0D;

					double d7 = doubleArray2[l] / 512.0D;
					double d8 = doubleArray3[l] / 512.0D;
					double d9 = (doubleArray1[l] / 10.0D + 1.0D) / 2.0D;
					double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;

					if (j2 > 29) {
						double d11 = (j2 - 29) / 3.0F;
						d10 = d10 * (1.0D - d11) + -10.0D * d11;
					}

					field_147434_q[l] = d10;
					++l;
				}
			}
	}

	private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_) {
		double d0 = 684.412D;
		double d1 = 684.412D;
		double d2 = 512.0D;
		double d3 = 512.0D;
		this.doubleArray4 = this.noiseGen6.generateNoiseOctaves(this.doubleArray4, p_147423_1_, p_147423_3_, 5, 5,
				200.0D, 200.0D, 0.5D);
		this.doubleArray1 = this.noiseGen3.generateNoiseOctaves(this.doubleArray1, p_147423_1_, p_147423_2_,
				p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);

		this.doubleArray2 = this.noiseGen1.generateNoiseOctaves(this.doubleArray2, p_147423_1_, p_147423_2_,
				p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);

		this.doubleArray3 = this.noiseGen2.generateNoiseOctaves(this.doubleArray3, p_147423_1_, p_147423_2_,
				p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);

		boolean flag1 = false;
		boolean flag = false;
		int l = 0;
		int i1 = 0;
		double d4 = 8.5D;
		for (int j1 = 0; j1 < 5; j1++) {
			for (int k1 = 0; k1 < 5; k1++) {
				float f = 0.0F;
				float f1 = 0.0F;
				float f2 = 0.0F;
				byte b0 = 2;
				BiomeGenBase biomegenbase = this.biomesForGeneration[(j1 + 2 + (k1 + 2) * 10)];
				for (int l1 = -b0; l1 <= b0; l1++) {
					for (int i2 = -b0; i2 <= b0; i2++) {
						BiomeGenBase biomegenbase1 = this.biomesForGeneration[(j1 + l1 + 2 + (k1 + i2 + 2) * 10)];
						float f3 = biomegenbase1.rootHeight;
						float f4 = biomegenbase1.heightVariation;
						if ((this.worldType == WorldType.AMPLIFIED) && (f3 > 0.0F)) {
							f3 = 1.0F + f3 * 2.0F;
							f4 = 1.0F + f4 * 4.0F;
						}
						float f5 = this.parabolicField[(l1 + 2 + (i2 + 2) * 5)] / (f3 + 2.0F);
						if (biomegenbase1.rootHeight > biomegenbase.rootHeight) {
							f5 /= 2.0F;
						}
						f += f4 * f5;
						f1 += f3 * f5;
						f2 += f5;
					}
				}
				f /= f2;
				f1 /= f2;
				f = f * 0.9F + 0.1F;
				f1 = (f1 * 4.0F - 1.0F) / 8.0F;
				double d13 = this.doubleArray4[i1] / 8000.0D;
				if (d13 < 0.0D) {
					d13 = -d13 * 0.3D;
				}
				d13 = d13 * 3.0D - 2.0D;
				if (d13 < 0.0D) {
					d13 /= 2.0D;
					if (d13 < -1.0D) {
						d13 = -1.0D;
					}
					d13 /= 1.4D;
					d13 /= 2.0D;
				} else {
					if (d13 > 1.0D) {
						d13 = 1.0D;
					}
					d13 /= 8.0D;
				}
				i1++;
				double d12 = f1;
				double d14 = f;
				d12 += d13 * 0.2D;
				d12 = d12 * 8.5D / 8.0D;
				double d5 = 8.5D + d12 * 4.0D;
				for (int j2 = 0; j2 < 33; j2++) {
					double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
					if (d6 < 0.0D) {
						d6 *= 4.0D;
					}
					double d7 = this.doubleArray2[l] / 512.0D;
					double d8 = this.doubleArray3[l] / 512.0D;
					double d9 = (this.doubleArray1[l] / 10.0D + 1.0D) / 2.0D;
					double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
					if (j2 > 29) {
						double d11 = (j2 - 29) / 3.0F;
						d10 = d10 * (1.0D - d11) + -10.0D * d11;
					}
					this.field_147434_q[l] = d10;
					l++;
				}
			}
		}
	}

	/**
	 * Checks to see if a chunk exists at x, y
	 */
	@Override
	public boolean chunkExists(int par1, int par2) {
		return super.chunkExists(par1, par2);
	}

	/**
	 * Populates chunk with ores etc etc
	 */
	@Override
	public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {

		if (this.worldObj.getChunkFromChunkCoords(par2, par3) != null) {
			super.populate(par1IChunkProvider, par2, par3);			
			try {
			//Maybe Custom stuff?
			boolean doGen = false;
			boolean flag = false;
			int k1;
			int l1;
			int i2;
			int x = par2 * 16;
			int z = par3 * 16;
			BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16);
			MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
			doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON);
			for (k1 = 0; doGen && k1 < 8; ++k1) {
				l1 = x + this.rand.nextInt(16) + 8;
				i2 = this.rand.nextInt(256);
				int j2 = z + this.rand.nextInt(16) + 8;
				(new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2);
			}	
			
			if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) {
				SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand);
				SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand);
			}
			MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
			}
			catch (Throwable t) {
				t.printStackTrace();
			}			
		}

		

		/*boolean generateStructures = true;

		BlockFalling.fallInstantly = true;
		int x = par2 * 16;
		int z = par3 * 16;
		BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16);
		this.rand.setSeed(this.worldObj.getSeed());
		long i1 = this.rand.nextLong() / 2L * 2L + 1L;
		long j1 = this.rand.nextLong() / 2L * 2L + 1L;
		this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed());
		boolean flag = false;

		MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));

		if (generateStructures) {
			this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
			// flag = this.villageGenerator.generateStructuresInChunk(this.worldObj,
			// this.rand, par2, par3);
			this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
		}

		int k1;
		int l1;
		int i2;

		if (generateStructures) {
			if (generateStructures) {
				// No specific liquid dimlets specified: we generate default lakes (water and
				// lava were appropriate).
				if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
						&& this.rand.nextInt(4) == 0
						&& TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
								net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) {
					k1 = x + this.rand.nextInt(16) + 8;
					l1 = this.rand.nextInt(256);
					i2 = z + this.rand.nextInt(16) + 8;
					(new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2);
				}

				if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
						net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag
						&& this.rand.nextInt(8) == 0) {
					k1 = x + this.rand.nextInt(16) + 8;
					l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
					i2 = z + this.rand.nextInt(16) + 8;

					if (l1 < 63 || this.rand.nextInt(10) == 0) {
						(new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2);
					}
				}
			} 
		 * else { // Generate lakes for the specified biomes. for (Block liquid :
		 * dimensionInformation.getFluidsForLakes()) { if (!flag && this.rand.nextInt(4)
		 * == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3,
		 * flag,
		 * net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.
		 * LAKE)) { k1 = x + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(256); i2
		 * = z + this.rand.nextInt(16) + 8; (new
		 * WorldGenLakes(liquid)).generate(this.worldObj, this.rand, k1, l1, i2); } } }

		}

		boolean doGen = false;
		if (generateStructures) {
			doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
					net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON);
			for (k1 = 0; doGen && k1 < 8; ++k1) {
				l1 = x + this.rand.nextInt(16) + 8;
				i2 = this.rand.nextInt(256);
				int j2 = z + this.rand.nextInt(16) + 8;
				(new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2);
			}
		}

		biomegenbase.decorate(this.worldObj, this.rand, x, z);
		if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) {
			SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand);
		}
		x += 8;
		z += 8;

		doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
				net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE);
		for (k1 = 0; doGen && k1 < 16; ++k1) {
			for (l1 = 0; l1 < 16; ++l1) {
				i2 = this.worldObj.getPrecipitationHeight(x + k1, z + l1);

				if (this.worldObj.isBlockFreezable(k1 + x, i2 - 1, l1 + z)) {
					this.worldObj.setBlock(k1 + x, i2 - 1, l1 + z, Blocks.ice, 0, 2);
				}

				if (this.worldObj.func_147478_e(k1 + x, i2, l1 + z, true)) {
					this.worldObj.setBlock(k1 + x, i2, l1 + z, Blocks.snow_layer, 0, 2);
				}
			}
		}

		MinecraftForge.EVENT_BUS
				.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));

		BlockFalling.fallInstantly = false;*/
		// super.populate(par1IChunkProvider, par2, par3);
		/*
		 * net.minecraft.block.BlockFalling.fallInstantly = false; int k = par2 * 16;
		 * int l = par3 * 16; BiomeGenBase biomegenbase =
		 * this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
		 * this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() /
		 * 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L;
		 * this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); boolean
		 * flag = false;
		 * 
		 * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider,
		 * this.worldObj, this.rand, par2, par3, flag));
		 * 
		 * 
		 * this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand,
		 * par2, par3); flag =
		 * this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand,
		 * par2, par3);
		 * this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj,
		 * this.rand, par2, par3); if (flag) { Logger.INFO("Did Generate? "+flag); }
		 * else {
		 * //Logger.INFO("Can village spawn here? "+villageGenerator.villageSpawnBiomes.
		 * contains(biomegenbase)); }
		 * 
		 * 
		 * if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase !=
		 * BiomeGenBase.desertHills) && (!flag)) { if ((this.rand.nextInt(4) == 0) &&
		 * (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2,
		 * par3, flag, PopulateChunkEvent.Populate.EventType.LAKE))) { int k1 = k +
		 * this.rand.nextInt(16) + 8; int l1 = this.rand.nextInt(256); int i2 = l +
		 * this.rand.nextInt(16) + 8; new
		 * WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); }
		 * } if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand,
		 * par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) &&
		 * (this.rand.nextInt(8) == 0)) { int k1 = k + this.rand.nextInt(16) + 8; int l1
		 * = this.rand.nextInt(this.rand.nextInt(248) + 8); int i2 = l +
		 * this.rand.nextInt(16) + 8; if ((l1 < 63) || (this.rand.nextInt(10) == 0)) {
		 * new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1,
		 * i2); } } int var4 = par2 * 16; int var5 = par3 * 16;
		 * 
		 * biomegenbase.decorate(this.worldObj, this.rand, k, l);
		 * SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l
		 * + 8, 16, 16, this.rand); if (TerrainGen.populate(this, worldObj, rand, par2,
		 * par3, flag, ANIMALS)) { SpawnerAnimals.performWorldGenSpawning(this.worldObj,
		 * biomegenbase, k + 8, l + 8, 16, 16, this.rand); } k += 8; l += 8;
		 * 
		 * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider,
		 * this.worldObj, this.rand, par2, par3, flag));
		 * 
		 * net.minecraft.block.BlockFalling.fallInstantly = false;
		 */
	}

	/**
	 * Two modes of operation: if passed true, save all Chunks in one go. If passed
	 * false, save up to two chunks. Return true if all chunks have been saved.
	 */
	@Override
	public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) {
		return super.saveChunks(par1, par2IProgressUpdate);
	}

	/**
	 * Save extra data not associated with any Chunk. Not saved during autosave,
	 * only during world unload. Currently unimplemented.
	 */
	@Override
	public void saveExtraData() {
		super.saveExtraData();
	}

	/**
	 * Unloads chunks that are marked to be unloaded. This is not guaranteed to
	 * unload every such chunk.
	 */
	@Override
	public boolean unloadQueuedChunks() {
		return super.unloadQueuedChunks();
	}

	/**
	 * Returns if the IChunkProvider supports saving.
	 */
	@Override
	public boolean canSave() {
		return super.canSave();
	}

	/**
	 * Converts the instance data to a readable string.
	 */
	@Override
	public String makeString() {
		return "RandomLevelSource";
	}

	/**
	 * Returns a list of creatures of the specified type that can spawn at the given
	 * location.
	 */
	@SuppressWarnings("rawtypes")
	@Override
	public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
		BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
		return (par1EnumCreatureType == EnumCreatureType.monster)
				&& (this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4))
				? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList()
						: biomegenbase.getSpawnableList(par1EnumCreatureType);
	}

	@Override
	public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_,
			int p_147416_5_) {
		Logger.INFO("func_147416_a: " + p_147416_2_);
		return super.func_147416_a(p_147416_1_, p_147416_2_, p_147416_3_, p_147416_4_, p_147416_5_);
		/*
		 * return "ExtendedVillage".equals(p_147416_2_) && this.villageGenerator != null
		 * ? this.villageGenerator.func_151545_a(p_147416_1_, p_147416_3_, p_147416_4_,
		 * p_147416_5_) : null;
		 */
	}

	@Override
	public int getLoadedChunkCount() {
		return super.getLoadedChunkCount();
	}

	@Override
	public void recreateStructures(int par1, int par2) {
		super.recreateStructures(par1, par2);
		// this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2,
		// (Block[])null);
		// this.villageGenerator.func_151539_a(this, this.worldObj, par1, par2,
		// (Block[])null);
		// this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2,
		// (Block[])null);

	}
}