package gtPlusPlus.australia.chunk; import static net.minecraft.world.gen.structure.MapGenVillage.villageSpawnBiomes; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ANIMALS; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.Random; import cpw.mods.fml.common.eventhandler.Event.Result; import cpw.mods.fml.common.registry.VillagerRegistry; import gtPlusPlus.api.objects.Logger; import gtPlusPlus.australia.gen.map.MapGenLargeRavine; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.entity.EnumCreatureType; import net.minecraft.init.Blocks; import net.minecraft.util.IProgressUpdate; import net.minecraft.util.MathHelper; import net.minecraft.world.*; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.*; import net.minecraft.world.gen.feature.WorldGenDungeons; import net.minecraft.world.gen.feature.WorldGenLakes; import net.minecraft.world.gen.structure.MapGenMineshaft; import net.minecraft.world.gen.structure.MapGenScatteredFeature; import net.minecraft.world.gen.structure.MapGenVillage; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.ChunkProviderEvent; import net.minecraftforge.event.terraingen.PopulateChunkEvent; import net.minecraftforge.event.terraingen.TerrainGen; public class ChunkProviderAustralia extends ChunkProviderGenerate implements IChunkProvider { private Random rand; private NoiseGeneratorOctaves noiseGen1; private NoiseGeneratorOctaves noiseGen2; private NoiseGeneratorOctaves noiseGen3; private NoiseGeneratorPerlin noiseGen4; /** * A NoiseGeneratorOctaves used in generating terrain */ public NoiseGeneratorOctaves noiseGen5; /** * A NoiseGeneratorOctaves used in generating terrain */ public NoiseGeneratorOctaves noiseGen6; public NoiseGeneratorOctaves mobSpawnerNoise; /** * Reference to the World object. */ private World worldObj; private WorldType worldType; private final double[] field_147434_q; private final float[] parabolicField; private double[] stoneNoise = new double[256]; private MapGenBase caveGenerator = new MapGenCaves(); /** * Holds Stronghold Generator */ // private MapGenStronghold strongholdGenerator = new // MapGenStronghold(); /** * Holds Mineshaft Generator */ private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft(); private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature(); /** * Holds ravine generator */ private MapGenBase ravineGenerator = new MapGenLargeRavine(); /** * The biomes that are used to generate the chunk */ private BiomeGenBase[] biomesForGeneration; double[] doubleArray1; double[] doubleArray2; double[] doubleArray3; double[] doubleArray4; int[][] field_73219_j = new int[32][32]; Map map; // Some Init Field? { try { List y = new ArrayList(); if (!villageSpawnBiomes.isEmpty()) { y.addAll(villageSpawnBiomes); } for (BiomeGenBase h : gtPlusPlus.australia.gen.map.MapGenExtendedVillage.villageSpawnBiomes) { if (!y.contains(h)) { if (h instanceof BiomeGenBase) { try { y.add(h); } catch (Throwable t) {} } } } if (y.size() > villageSpawnBiomes.size()) { villageSpawnBiomes = y; } } catch (Throwable t) {} caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE); mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT); scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE); ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE); } public ChunkProviderAustralia(World par1World, long par2) { super(par1World, par2, true); this.worldObj = par1World; this.worldType = par1World.getWorldInfo().getTerrainType(); this.rand = new Random(par2); this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16); this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16); this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8); this.noiseGen4 = new NoiseGeneratorPerlin(this.rand, 4); this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10); this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16); this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8); this.field_147434_q = new double[2500]; this.parabolicField = new float[25]; for (int j = -2; j <= 2; j++) { for (int k = -2; k <= 2; k++) { float f = 10.0F / MathHelper.sqrt_float(j * j + k * k + 0.2F); this.parabolicField[(j + 2 + (k + 2) * 5)] = f; } } NoiseGenerator[] noiseGens = { this.noiseGen1, this.noiseGen2, this.noiseGen3, this.noiseGen4, this.noiseGen5, this.noiseGen6, this.mobSpawnerNoise }; noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens); this.noiseGen1 = ((NoiseGeneratorOctaves) noiseGens[0]); this.noiseGen2 = ((NoiseGeneratorOctaves) noiseGens[1]); this.noiseGen3 = ((NoiseGeneratorOctaves) noiseGens[2]); this.noiseGen4 = ((NoiseGeneratorPerlin) noiseGens[3]); this.noiseGen5 = ((NoiseGeneratorOctaves) noiseGens[4]); this.noiseGen6 = ((NoiseGeneratorOctaves) noiseGens[5]); this.mobSpawnerNoise = ((NoiseGeneratorOctaves) noiseGens[6]); } public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) { byte b0 = 63; this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10); func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4); for (int k = 0; k < 4; k++) { int l = k * 5; int i1 = (k + 1) * 5; for (int j1 = 0; j1 < 4; j1++) { int k1 = (l + j1) * 33; int l1 = (l + j1 + 1) * 33; int i2 = (i1 + j1) * 33; int j2 = (i1 + j1 + 1) * 33; for (int k2 = 0; k2 < 32; k2++) { double d0 = 0.125D; double d1 = this.field_147434_q[(k1 + k2)]; double d2 = this.field_147434_q[(l1 + k2)]; double d3 = this.field_147434_q[(i2 + k2)]; double d4 = this.field_147434_q[(j2 + k2)]; double d5 = (this.field_147434_q[(k1 + k2 + 1)] - d1) * d0; double d6 = (this.field_147434_q[(l1 + k2 + 1)] - d2) * d0; double d7 = (this.field_147434_q[(i2 + k2 + 1)] - d3) * d0; double d8 = (this.field_147434_q[(j2 + k2 + 1)] - d4) * d0; for (int l2 = 0; l2 < 8; l2++) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int i3 = 0; i3 < 4; i3++) { int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2; short short1 = 256; j3 -= short1; double d14 = 0.25D; double d16 = (d11 - d10) * d14; double d15 = d10 - d16; for (int k3 = 0; k3 < 4; k3++) { if ((d15 += d16) > 0.0D) { p_147424_3_[(j3 += short1)] = Blocks.stone; } else if (k2 * 8 + l2 < b0) { p_147424_3_[(j3 += short1)] = Blocks.water; } else { p_147424_3_[(j3 += short1)] = null; } } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, BiomeGenBase[] p_147422_5_) { ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, p_147422_2_, p_147422_3_, p_147422_5_); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) { return; } double d0 = 0.03125D; this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D); for (int k = 0; k < 16; k++) { for (int l = 0; l < 16; l++) { BiomeGenBase biomegenbase = p_147422_5_[(l + k * 16)]; biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k, p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]); } } } /** * loads or generates the chunk at the chunk location specified */ @Override public Chunk loadChunk(int par1, int par2) { return this.provideChunk(par1, par2); } /** * Will return back a chunk, if it doesn't exist and its not a MP client it will * generates all the blocks for the specified chunk from the map seed and chunk * seed */ @Override public Chunk provideChunk(int x, int z) { try { Block[] ablock = new Block[65536]; //generateTerrain(x, z, ablock); caveGenerator.func_151539_a(this, worldObj, x, z, ablock); ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); } catch (Exception e) { e.printStackTrace(); } return super.provideChunk(x, z); /* * rand.setSeed(x * 341873128712L + z * 132897987541L); Block[] ablock = new * Block[65536]; byte[] abyte = new byte[65536]; generateTerrain(x, z, ablock); * biomesForGeneration = * worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, x * * 16, z * 16, 16, 16); replaceBlocksForBiome(x, z, ablock, abyte, * biomesForGeneration); * * caveGenerator.func_151539_a(this, worldObj, x, z, ablock); * caveGenerator.func_151539_a(this, worldObj, x, z, ablock); * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); * //villageGenerator.func_151539_a(this, worldObj, x, z, ablock); * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); * mineshaftGenerator.func_151539_a(this, worldObj, x, z, ablock); * * Chunk chunk = new Chunk(worldObj, ablock, abyte, x, z); byte[] abyte1 = * chunk.getBiomeArray(); * * for (int k = 0; k < abyte1.length; ++k) abyte1[k] = * (byte)biomesForGeneration[k].biomeID; * * chunk.generateSkylightMap(); return chunk; */ } public void generateTerrain(int x, int z, Block[] par3BlockArray) { byte b0 = 63; biomesForGeneration = worldObj.getWorldChunkManager().getBiomesForGeneration(biomesForGeneration, x * 4 - 2, z * 4 - 2, 10, 10); generateNoise(x * 4, 0, z * 4); for (int k = 0; k < 4; ++k) { int l = k * 5; int i1 = (k + 1) * 5; for (int j1 = 0; j1 < 4; ++j1) { int k1 = (l + j1) * 33; int l1 = (l + j1 + 1) * 33; int i2 = (i1 + j1) * 33; int j2 = (i1 + j1 + 1) * 33; for (int k2 = 0; k2 < 32; ++k2) { double d0 = 0.125D; double d1 = field_147434_q[k1 + k2]; double d2 = field_147434_q[l1 + k2]; double d3 = field_147434_q[i2 + k2]; double d4 = field_147434_q[j2 + k2]; double d5 = (field_147434_q[k1 + k2 + 1] - d1) * d0; double d6 = (field_147434_q[l1 + k2 + 1] - d2) * d0; double d7 = (field_147434_q[i2 + k2 + 1] - d3) * d0; double d8 = (field_147434_q[j2 + k2 + 1] - d4) * d0; for (int l2 = 0; l2 < 8; ++l2) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int i3 = 0; i3 < 4; ++i3) { int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2; short short1 = 256; j3 -= short1; double d14 = 0.25D; double d16 = (d11 - d10) * d14; double d15 = d10 - d16; for (int k3 = 0; k3 < 4; ++k3) if ((d15 += d16) > 0.0D) par3BlockArray[j3 += short1] = Blocks.stone; else if (k2 * 8 + l2 < b0) par3BlockArray[j3 += short1] = Blocks.water; else par3BlockArray[j3 += short1] = null; d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } private void generateNoise(int x, int y, int z) { doubleArray4 = noiseGen6.generateNoiseOctaves(doubleArray4, x, z, 5, 5, 200.0D, 200.0D, 0.5D); doubleArray1 = noiseGen3.generateNoiseOctaves(doubleArray1, x, y, z, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); doubleArray2 = noiseGen1.generateNoiseOctaves(doubleArray2, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D); doubleArray3 = noiseGen2.generateNoiseOctaves(doubleArray3, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D); int l = 0; int i1 = 0; for (int j1 = 0; j1 < 5; ++j1) for (int k1 = 0; k1 < 5; ++k1) { float f = 0.0F; float f1 = 0.0F; float f2 = 0.0F; byte b0 = 2; BiomeGenBase biomegenbase = biomesForGeneration[j1 + 2 + (k1 + 2) * 10]; for (int l1 = -b0; l1 <= b0; ++l1) for (int i2 = -b0; i2 <= b0; ++i2) { BiomeGenBase biomegenbase1 = biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10]; float f3 = biomegenbase1.rootHeight; float f4 = biomegenbase1.heightVariation; if (worldType == WorldType.AMPLIFIED && f3 > 0.0F) { f3 = 1.0F + f3 * 2.0F; f4 = 1.0F + f4 * 4.0F; } float f5 = parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F); if (biomegenbase1.rootHeight > biomegenbase.rootHeight) f5 /= 2.0F; f += f4 * f5; f1 += f3 * f5; f2 += f5; } f /= f2; f1 /= f2; f = f * 0.9F + 0.1F; f1 = (f1 * 4.0F - 1.0F) / 8.0F; double d13 = doubleArray4[i1] / 8000.0D; if (d13 < 0.0D) d13 = -d13 * 0.3D; d13 = d13 * 3.0D - 2.0D; if (d13 < 0.0D) { d13 /= 2.0D; if (d13 < -1.0D) d13 = -1.0D; d13 /= 1.4D; d13 /= 2.0D; } else { if (d13 > 1.0D) d13 = 1.0D; d13 /= 8.0D; } ++i1; double d12 = f1; double d14 = f; d12 += d13 * 0.2D; d12 = d12 * 8.5D / 8.0D; double d5 = 8.5D + d12 * 4.0D; for (int j2 = 0; j2 < 33; ++j2) { double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14; if (d6 < 0.0D) d6 *= 4.0D; double d7 = doubleArray2[l] / 512.0D; double d8 = doubleArray3[l] / 512.0D; double d9 = (doubleArray1[l] / 10.0D + 1.0D) / 2.0D; double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6; if (j2 > 29) { double d11 = (j2 - 29) / 3.0F; d10 = d10 * (1.0D - d11) + -10.0D * d11; } field_147434_q[l] = d10; ++l; } } } private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_) { double d0 = 684.412D; double d1 = 684.412D; double d2 = 512.0D; double d3 = 512.0D; this.doubleArray4 = this.noiseGen6.generateNoiseOctaves(this.doubleArray4, p_147423_1_, p_147423_3_, 5, 5, 200.0D, 200.0D, 0.5D); this.doubleArray1 = this.noiseGen3.generateNoiseOctaves(this.doubleArray1, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); this.doubleArray2 = this.noiseGen1.generateNoiseOctaves(this.doubleArray2, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); this.doubleArray3 = this.noiseGen2.generateNoiseOctaves(this.doubleArray3, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); boolean flag1 = false; boolean flag = false; int l = 0; int i1 = 0; double d4 = 8.5D; for (int j1 = 0; j1 < 5; j1++) { for (int k1 = 0; k1 < 5; k1++) { float f = 0.0F; float f1 = 0.0F; float f2 = 0.0F; byte b0 = 2; BiomeGenBase biomegenbase = this.biomesForGeneration[(j1 + 2 + (k1 + 2) * 10)]; for (int l1 = -b0; l1 <= b0; l1++) { for (int i2 = -b0; i2 <= b0; i2++) { BiomeGenBase biomegenbase1 = this.biomesForGeneration[(j1 + l1 + 2 + (k1 + i2 + 2) * 10)]; float f3 = biomegenbase1.rootHeight; float f4 = biomegenbase1.heightVariation; if ((this.worldType == WorldType.AMPLIFIED) && (f3 > 0.0F)) { f3 = 1.0F + f3 * 2.0F; f4 = 1.0F + f4 * 4.0F; } float f5 = this.parabolicField[(l1 + 2 + (i2 + 2) * 5)] / (f3 + 2.0F); if (biomegenbase1.rootHeight > biomegenbase.rootHeight) { f5 /= 2.0F; } f += f4 * f5; f1 += f3 * f5; f2 += f5; } } f /= f2; f1 /= f2; f = f * 0.9F + 0.1F; f1 = (f1 * 4.0F - 1.0F) / 8.0F; double d13 = this.doubleArray4[i1] / 8000.0D; if (d13 < 0.0D) { d13 = -d13 * 0.3D; } d13 = d13 * 3.0D - 2.0D; if (d13 < 0.0D) { d13 /= 2.0D; if (d13 < -1.0D) { d13 = -1.0D; } d13 /= 1.4D; d13 /= 2.0D; } else { if (d13 > 1.0D) { d13 = 1.0D; } d13 /= 8.0D; } i1++; double d12 = f1; double d14 = f; d12 += d13 * 0.2D; d12 = d12 * 8.5D / 8.0D; double d5 = 8.5D + d12 * 4.0D; for (int j2 = 0; j2 < 33; j2++) { double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14; if (d6 < 0.0D) { d6 *= 4.0D; } double d7 = this.doubleArray2[l] / 512.0D; double d8 = this.doubleArray3[l] / 512.0D; double d9 = (this.doubleArray1[l] / 10.0D + 1.0D) / 2.0D; double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6; if (j2 > 29) { double d11 = (j2 - 29) / 3.0F; d10 = d10 * (1.0D - d11) + -10.0D * d11; } this.field_147434_q[l] = d10; l++; } } } } /** * Checks to see if a chunk exists at x, y */ @Override public boolean chunkExists(int par1, int par2) { return super.chunkExists(par1, par2); } /** * Populates chunk with ores etc etc */ @Override public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { if (this.worldObj.getChunkFromChunkCoords(par2, par3) != null) { super.populate(par1IChunkProvider, par2, par3); try { //Maybe Custom stuff? boolean doGen = false; boolean flag = false; int k1; int l1; int i2; int x = par2 * 16; int z = par3 * 16; BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16); MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON); for (k1 = 0; doGen && k1 < 8; ++k1) { l1 = x + this.rand.nextInt(16) + 8; i2 = this.rand.nextInt(256); int j2 = z + this.rand.nextInt(16) + 8; (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); } if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); } MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); } catch (Throwable t) { t.printStackTrace(); } } /*boolean generateStructures = true; BlockFalling.fallInstantly = true; int x = par2 * 16; int z = par3 * 16; BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16); this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); boolean flag = false; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); if (generateStructures) { this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); // flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, // this.rand, par2, par3); this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); } int k1; int l1; int i2; if (generateStructures) { if (generateStructures) { // No specific liquid dimlets specified: we generate default lakes (water and // lava were appropriate). if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) { k1 = x + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(256); i2 = z + this.rand.nextInt(16) + 8; (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2); } if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag && this.rand.nextInt(8) == 0) { k1 = x + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); i2 = z + this.rand.nextInt(16) + 8; if (l1 < 63 || this.rand.nextInt(10) == 0) { (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2); } } } * else { // Generate lakes for the specified biomes. for (Block liquid : * dimensionInformation.getFluidsForLakes()) { if (!flag && this.rand.nextInt(4) * == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, * flag, * net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType. * LAKE)) { k1 = x + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(256); i2 * = z + this.rand.nextInt(16) + 8; (new * WorldGenLakes(liquid)).generate(this.worldObj, this.rand, k1, l1, i2); } } } } boolean doGen = false; if (generateStructures) { doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON); for (k1 = 0; doGen && k1 < 8; ++k1) { l1 = x + this.rand.nextInt(16) + 8; i2 = this.rand.nextInt(256); int j2 = z + this.rand.nextInt(16) + 8; (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); } } biomegenbase.decorate(this.worldObj, this.rand, x, z); if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); } x += 8; z += 8; doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE); for (k1 = 0; doGen && k1 < 16; ++k1) { for (l1 = 0; l1 < 16; ++l1) { i2 = this.worldObj.getPrecipitationHeight(x + k1, z + l1); if (this.worldObj.isBlockFreezable(k1 + x, i2 - 1, l1 + z)) { this.worldObj.setBlock(k1 + x, i2 - 1, l1 + z, Blocks.ice, 0, 2); } if (this.worldObj.func_147478_e(k1 + x, i2, l1 + z, true)) { this.worldObj.setBlock(k1 + x, i2, l1 + z, Blocks.snow_layer, 0, 2); } } } MinecraftForge.EVENT_BUS .post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); BlockFalling.fallInstantly = false;*/ // super.populate(par1IChunkProvider, par2, par3); /* * net.minecraft.block.BlockFalling.fallInstantly = false; int k = par2 * 16; * int l = par3 * 16; BiomeGenBase biomegenbase = * this.worldObj.getBiomeGenForCoords(k + 16, l + 16); * this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / * 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; * this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); boolean * flag = false; * * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, * this.worldObj, this.rand, par2, par3, flag)); * * * this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, * par2, par3); flag = * this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, * par2, par3); * this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, * this.rand, par2, par3); if (flag) { Logger.INFO("Did Generate? "+flag); } * else { * //Logger.INFO("Can village spawn here? "+villageGenerator.villageSpawnBiomes. * contains(biomegenbase)); } * * * if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase != * BiomeGenBase.desertHills) && (!flag)) { if ((this.rand.nextInt(4) == 0) && * (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, * par3, flag, PopulateChunkEvent.Populate.EventType.LAKE))) { int k1 = k + * this.rand.nextInt(16) + 8; int l1 = this.rand.nextInt(256); int i2 = l + * this.rand.nextInt(16) + 8; new * WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); } * } if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, * par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) && * (this.rand.nextInt(8) == 0)) { int k1 = k + this.rand.nextInt(16) + 8; int l1 * = this.rand.nextInt(this.rand.nextInt(248) + 8); int i2 = l + * this.rand.nextInt(16) + 8; if ((l1 < 63) || (this.rand.nextInt(10) == 0)) { * new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, * i2); } } int var4 = par2 * 16; int var5 = par3 * 16; * * biomegenbase.decorate(this.worldObj, this.rand, k, l); * SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l * + 8, 16, 16, this.rand); if (TerrainGen.populate(this, worldObj, rand, par2, * par3, flag, ANIMALS)) { SpawnerAnimals.performWorldGenSpawning(this.worldObj, * biomegenbase, k + 8, l + 8, 16, 16, this.rand); } k += 8; l += 8; * * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, * this.worldObj, this.rand, par2, par3, flag)); * * net.minecraft.block.BlockFalling.fallInstantly = false; */ } /** * Two modes of operation: if passed true, save all Chunks in one go. If passed * false, save up to two chunks. Return true if all chunks have been saved. */ @Override public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) { return super.saveChunks(par1, par2IProgressUpdate); } /** * Save extra data not associated with any Chunk. Not saved during autosave, * only during world unload. Currently unimplemented. */ @Override public void saveExtraData() { super.saveExtraData(); } /** * Unloads chunks that are marked to be unloaded. This is not guaranteed to * unload every such chunk. */ @Override public boolean unloadQueuedChunks() { return super.unloadQueuedChunks(); } /** * Returns if the IChunkProvider supports saving. */ @Override public boolean canSave() { return super.canSave(); } /** * Converts the instance data to a readable string. */ @Override public String makeString() { return "RandomLevelSource"; } /** * Returns a list of creatures of the specified type that can spawn at the given * location. */ @SuppressWarnings("rawtypes") @Override public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) { BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4); return (par1EnumCreatureType == EnumCreatureType.monster) && (this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4)) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : biomegenbase.getSpawnableList(par1EnumCreatureType); } @Override public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) { Logger.INFO("func_147416_a: " + p_147416_2_); return super.func_147416_a(p_147416_1_, p_147416_2_, p_147416_3_, p_147416_4_, p_147416_5_); /* * return "ExtendedVillage".equals(p_147416_2_) && this.villageGenerator != null * ? this.villageGenerator.func_151545_a(p_147416_1_, p_147416_3_, p_147416_4_, * p_147416_5_) : null; */ } @Override public int getLoadedChunkCount() { return super.getLoadedChunkCount(); } @Override public void recreateStructures(int par1, int par2) { super.recreateStructures(par1, par2); // this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2, // (Block[])null); // this.villageGenerator.func_151539_a(this, this.worldObj, par1, par2, // (Block[])null); // this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2, // (Block[])null); } }