package gtPlusPlus.australia.entity.model;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;

@SideOnly(Side.CLIENT)
public class ModelAustralianSpider extends ModelBase {

	/** The spider's head box */
	public ModelRenderer spiderHead;
	/** The spider's neck box */
	public ModelRenderer spiderNeck;
	/** The spider's body box */
	public ModelRenderer spiderBody;
	/** Spider's first leg */
	public ModelRenderer spiderLeg1;
	/** Spider's second leg */
	public ModelRenderer spiderLeg2;
	/** Spider's third leg */
	public ModelRenderer spiderLeg3;
	/** Spider's fourth leg */
	public ModelRenderer spiderLeg4;
	/** Spider's fifth leg */
	public ModelRenderer spiderLeg5;
	/** Spider's sixth leg */
	public ModelRenderer spiderLeg6;
	/** Spider's seventh leg */
	public ModelRenderer spiderLeg7;
	/** Spider's eight leg */
	public ModelRenderer spiderLeg8;

	public ModelAustralianSpider() {
		float f = 0.0F;
		byte b0 = 15;
		this.spiderHead = new ModelRenderer(this, 32, 4);
		this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, f);
		this.spiderHead.setRotationPoint(0.0F, (float) b0, -3.0F);
		this.spiderNeck = new ModelRenderer(this, 0, 0);
		this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, f);
		this.spiderNeck.setRotationPoint(0.0F, (float) b0, 0.0F);
		this.spiderBody = new ModelRenderer(this, 0, 12);
		this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, f);
		this.spiderBody.setRotationPoint(0.0F, (float) b0, 9.0F);
		this.spiderLeg1 = new ModelRenderer(this, 18, 0);
		this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
		this.spiderLeg1.setRotationPoint(-4.0F, (float) b0, 2.0F);
		this.spiderLeg2 = new ModelRenderer(this, 18, 0);
		this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
		this.spiderLeg2.setRotationPoint(4.0F, (float) b0, 2.0F);
		this.spiderLeg3 = new ModelRenderer(this, 18, 0);
		this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
		this.spiderLeg3.setRotationPoint(-4.0F, (float) b0, 1.0F);
		this.spiderLeg4 = new ModelRenderer(this, 18, 0);
		this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
		this.spiderLeg4.setRotationPoint(4.0F, (float) b0, 1.0F);
		this.spiderLeg5 = new ModelRenderer(this, 18, 0);
		this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
		this.spiderLeg5.setRotationPoint(-4.0F, (float) b0, 0.0F);
		this.spiderLeg6 = new ModelRenderer(this, 18, 0);
		this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
		this.spiderLeg6.setRotationPoint(4.0F, (float) b0, 0.0F);
		this.spiderLeg7 = new ModelRenderer(this, 18, 0);
		this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
		this.spiderLeg7.setRotationPoint(-4.0F, (float) b0, -1.0F);
		this.spiderLeg8 = new ModelRenderer(this, 18, 0);
		this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
		this.spiderLeg8.setRotationPoint(4.0F, (float) b0, -1.0F);
	}

	/**
	 * Sets the models various rotation angles then renders the model.
	 */
	public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_,
			float p_78088_6_, float p_78088_7_) {
		this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
		this.spiderHead.render(p_78088_7_);
		this.spiderNeck.render(p_78088_7_);
		this.spiderBody.render(p_78088_7_);
		this.spiderLeg1.render(p_78088_7_);
		this.spiderLeg2.render(p_78088_7_);
		this.spiderLeg3.render(p_78088_7_);
		this.spiderLeg4.render(p_78088_7_);
		this.spiderLeg5.render(p_78088_7_);
		this.spiderLeg6.render(p_78088_7_);
		this.spiderLeg7.render(p_78088_7_);
		this.spiderLeg8.render(p_78088_7_);
	}

	/**
	 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used
	 * for animating the movement of arms and legs, where par1 represents the
	 * time(so that arms and legs swing back and forth) and par2 represents how
	 * "far" arms and legs can swing at most.
	 */
	public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
			float p_78087_5_, float p_78087_6_, Entity p_78087_7_) {
		this.spiderHead.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI);
		this.spiderHead.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI);
		float f6 = ((float) Math.PI / 4F);
		this.spiderLeg1.rotateAngleZ = -f6;
		this.spiderLeg2.rotateAngleZ = f6;
		this.spiderLeg3.rotateAngleZ = -f6 * 0.74F;
		this.spiderLeg4.rotateAngleZ = f6 * 0.74F;
		this.spiderLeg5.rotateAngleZ = -f6 * 0.74F;
		this.spiderLeg6.rotateAngleZ = f6 * 0.74F;
		this.spiderLeg7.rotateAngleZ = -f6;
		this.spiderLeg8.rotateAngleZ = f6;
		float f7 = -0.0F;
		float f8 = 0.3926991F;
		this.spiderLeg1.rotateAngleY = f8 * 2.0F + f7;
		this.spiderLeg2.rotateAngleY = -f8 * 2.0F - f7;
		this.spiderLeg3.rotateAngleY = f8 * 1.0F + f7;
		this.spiderLeg4.rotateAngleY = -f8 * 1.0F - f7;
		this.spiderLeg5.rotateAngleY = -f8 * 1.0F + f7;
		this.spiderLeg6.rotateAngleY = f8 * 1.0F - f7;
		this.spiderLeg7.rotateAngleY = -f8 * 2.0F + f7;
		this.spiderLeg8.rotateAngleY = f8 * 2.0F - f7;
		float f9 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + 0.0F) * 0.4F) * p_78087_2_;
		float f10 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + (float) Math.PI) * 0.4F) * p_78087_2_;
		float f11 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + ((float) Math.PI / 2F)) * 0.4F) * p_78087_2_;
		float f12 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + ((float) Math.PI * 3F / 2F)) * 0.4F) * p_78087_2_;
		float f13 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + 0.0F) * 0.4F) * p_78087_2_;
		float f14 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + (float) Math.PI) * 0.4F) * p_78087_2_;
		float f15 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + ((float) Math.PI / 2F)) * 0.4F) * p_78087_2_;
		float f16 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + ((float) Math.PI * 3F / 2F)) * 0.4F) * p_78087_2_;
		this.spiderLeg1.rotateAngleY += f9;
		this.spiderLeg2.rotateAngleY += -f9;
		this.spiderLeg3.rotateAngleY += f10;
		this.spiderLeg4.rotateAngleY += -f10;
		this.spiderLeg5.rotateAngleY += f11;
		this.spiderLeg6.rotateAngleY += -f11;
		this.spiderLeg7.rotateAngleY += f12;
		this.spiderLeg8.rotateAngleY += -f12;
		this.spiderLeg1.rotateAngleZ += f13;
		this.spiderLeg2.rotateAngleZ += -f13;
		this.spiderLeg3.rotateAngleZ += f14;
		this.spiderLeg4.rotateAngleZ += -f14;
		this.spiderLeg5.rotateAngleZ += f15;
		this.spiderLeg6.rotateAngleZ += -f15;
		this.spiderLeg7.rotateAngleZ += f16;
		this.spiderLeg8.rotateAngleZ += -f16;
	}
	
}