package gtPlusPlus.core.block; import gtPlusPlus.core.block.general.LightGlass; import gtPlusPlus.core.fluids.FluidRegistryHandler; import gtPlusPlus.core.lib.CORE; import gtPlusPlus.core.util.Utils; import gtPlusPlus.xmod.gregtech.common.blocks.GregtechMetaCasingBlocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraftforge.fluids.Fluid; import cpw.mods.fml.common.registry.GameRegistry; public final class ModBlocks { //Blocks //public static Block blockBloodSteel; //public static Block blockStaballoy; // WIP TODO public static Block blockToolBuilder; public static Block blockGriefSaver; public static Block blockCasingsMisc; public static Block blockHeliumGenerator; public static Block blockNHG; public static Block blockCharger; public static Block MatterFabricatorEffectBlock; public static Fluid fluidJackDaniels = new Fluid("fluidJackDaniels"); public static Block blockFluidJackDaniels; public static void init() { Utils.LOG_INFO("Initializing Blocks."); //blockGriefSaver = new TowerDevice().setBlockName("blockGriefSaver").setCreativeTab(AddToCreativeTab.tabBlock).setBlockTextureName("blockDefault"); registerBlocks(); } public static void registerBlocks(){ Utils.LOG_INFO("Registering Blocks."); //Blood Steel Block //GameRegistry.registerBlock(blockBloodSteel = new BasicBlock("blockBloodSteel", Material.iron), "blockBloodSteel"); //Staballoy Block //GameRegistry.registerBlock(blockStaballoy = new BasicBlock("blockStaballoy", Material.iron), "blockStaballoy"); //GameRegistry.registerBlock(MatterFabricatorEffectBlock = new MatterFabricatorEffectBlock(), "blockMF_Effect"); GameRegistry.registerBlock(MatterFabricatorEffectBlock = new LightGlass(Material.glass, false).setHardness(0.1F).setBlockTextureName(CORE.MODID + ":" + "blockMFEffect").setStepSound(Block.soundTypeGlass), "blockMFEffect"); //Casing Blocks blockCasingsMisc = new GregtechMetaCasingBlocks(); //Fluids FluidRegistryHandler.registerFluids(); // blockHeliumGenerator = GameRegistry.registerBlock(new HeliumGenerator(), "Helium_Collector"); // blockNHG = GameRegistry.registerBlock(new Machine_NHG("blockNuclearFueledHeliumGenerator"), "blockNuclearFueledHeliumGenerator"); // blockCharger = GameRegistry.registerBlock(new Machine_Charger("blockMachineCharger"), "blockMachineCharger"); //WIP TODO //GameRegistry.registerBlock(blockGriefSaver, "blockGriefSaver"); //GtFrames //GameRegistry.registerBlock(blockGtFrameSet1 = new BlockGtFrameBox("blockGtFrameSet1", Material.iron ,BlockTypes.FRAME, true, Utils.rgbtoHexValue(68, 75, 66), Utils.rgbtoHexValue(68, 75, 166), Utils.rgbtoHexValue(122, 135, 196)), "blockGtFrameSet1"); //GameRegistry.registerBlock(blockGtFrameTantalloy60 = new BlockBaseModular("blockGtFrameStaballoy", "Staballoy", BlockTypes.FRAME, Utils.rgbtoHexValue(68, 75, 66)), ItemBlockGtFrameBox.class, "blockGtFrameStaballoy"); //GameRegistry.registerBlock(blockGtFrameTantalloy60 = new BlockBaseModular("blockGtFrameTantalloy60", "Tantalloy-60", BlockTypes.FRAME, Utils.rgbtoHexValue(68, 75, 166)), ItemBlockGtFrameBox.class, "blockGtFrameTantalloy60"); //GameRegistry.registerBlock(blockGtFrameTantalloy61 = new BlockBaseModular("blockGtFrameTantalloy61", "Tantalloy-61", BlockTypes.FRAME, Utils.rgbtoHexValue(122, 135, 196)), ItemBlockGtFrameBox.class, "blockGtFrameTantalloy61"); } }