package gtPlusPlus.core.fluids; import static gtPlusPlus.core.block.ModBlocks.blockFluidJackDaniels; import static gtPlusPlus.core.block.ModBlocks.fluidJackDaniels; import gtPlusPlus.core.block.general.fluids.BlockFluidJackDaniels; import gtPlusPlus.core.lib.CORE; import net.minecraft.block.material.Material; import net.minecraftforge.fluids.FluidRegistry; import cpw.mods.fml.common.registry.GameRegistry; public class FluidRegistryHandler { //Fluids /** * * Luminosity .setLuminosity(luminosity) How much light does the fluid emit. Default: 0, Lava uses 15 Density .setDensity(density) How dense is the fluid, the only effect is whether or not a fluid replaces another fluid when they flow into each other. Default: 1000, the density of water at 4 degrees Celsius in kg/m³ Temperature .setTemperature(temp) How hot, or cold is the fluid. Has currently no effect. Default: 295, the "normal" room temperature in degrees Kelvin, this is approximately 72°F or 22°C. Viscosity .setViscosity(viscosity) How thick the fluid is. Determines how fast it flows. Default: 1000 for water, lava uses 6000 Is Gaseous .setGaseous(boolean) Indicates if the fluid is gaseous. Used for rendering. Default: false * */ public static void registerFluids(){ run(); } @SuppressWarnings("unused") private static void run(){ fluidJackDaniels(); } private static void fluidJackDaniels(){ //testFluid fluidJackDaniels.setLuminosity(12); fluidJackDaniels.setDensity(1200); fluidJackDaniels.setTemperature(420); fluidJackDaniels.setViscosity(750); fluidJackDaniels.setGaseous(true); fluidJackDaniels.setUnlocalizedName("fluidJackDaniels"); FluidRegistry.registerFluid(fluidJackDaniels); blockFluidJackDaniels = new BlockFluidJackDaniels(fluidJackDaniels, Material.water).setBlockName("fluidBlockJackDaniels"); GameRegistry.registerBlock(blockFluidJackDaniels, CORE.MODID + "_" + blockFluidJackDaniels.getUnlocalizedName().substring(5)); fluidJackDaniels.setUnlocalizedName(blockFluidJackDaniels.getUnlocalizedName()); } }