package gtPlusPlus.core.slots; import cpw.mods.fml.common.FMLCommonHandler; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.stats.AchievementList; public class SlotCraftingNoCollect extends SlotCrafting { /** The craft matrix inventory linked to this result slot. */ private final IInventory craftMatrix; /** The player that is using the GUI where this slot resides. */ private EntityPlayer thePlayer; /** The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset. */ private int amountCrafted; public SlotCraftingNoCollect(EntityPlayer player, IInventory inventory, IInventory inventory2, int x, int y, int z) { super(player, inventory, inventory2, x, y, z); this.thePlayer = player; this.craftMatrix = inventory; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack p_75214_1_) { return false; } /** * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new * stack. */ public ItemStack decrStackSize(int amount) { if (this.getHasStack()) { this.amountCrafted += Math.min(amount, this.getStack().stackSize); } return super.decrStackSize(amount); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an * internal count then calls onCrafting(item). */ protected void onCrafting(ItemStack output, int amount) { this.amountCrafted += amount; this.onCrafting(output); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. */ protected void onCrafting(ItemStack output) { output.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted); this.amountCrafted = 0; if (output.getItem() == Item.getItemFromBlock(Blocks.crafting_table)) { this.thePlayer.addStat(AchievementList.buildWorkBench, 1); } if (output.getItem() instanceof ItemPickaxe) { this.thePlayer.addStat(AchievementList.buildPickaxe, 1); } if (output.getItem() == Item.getItemFromBlock(Blocks.furnace)) { this.thePlayer.addStat(AchievementList.buildFurnace, 1); } if (output.getItem() instanceof ItemHoe) { this.thePlayer.addStat(AchievementList.buildHoe, 1); } if (output.getItem() == Items.bread) { this.thePlayer.addStat(AchievementList.makeBread, 1); } if (output.getItem() == Items.cake) { this.thePlayer.addStat(AchievementList.bakeCake, 1); } if (output.getItem() instanceof ItemPickaxe && ((ItemPickaxe)output.getItem()).func_150913_i() != Item.ToolMaterial.WOOD) { this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1); } if (output.getItem() instanceof ItemSword) { this.thePlayer.addStat(AchievementList.buildSword, 1); } if (output.getItem() == Item.getItemFromBlock(Blocks.enchanting_table)) { this.thePlayer.addStat(AchievementList.enchantments, 1); } if (output.getItem() == Item.getItemFromBlock(Blocks.bookshelf)) { this.thePlayer.addStat(AchievementList.bookcase, 1); } } public void onPickupFromSlot(EntityPlayer player, ItemStack output) { FMLCommonHandler.instance().firePlayerCraftingEvent(player, output, craftMatrix); this.onCrafting(output); /*for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i) { ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i); if (itemstack1 != null) { this.craftMatrix.decrStackSize(i, 1); if (itemstack1.getItem().hasContainerItem(itemstack1)) { ItemStack itemstack2 = itemstack1.getItem().getContainerItem(itemstack1); if (itemstack2 != null && itemstack2.isItemStackDamageable() && itemstack2.getItemDamage() > itemstack2.getMaxDamage()) { MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, itemstack2)); continue; } if (!itemstack1.getItem().doesContainerItemLeaveCraftingGrid(itemstack1) || !this.thePlayer.inventory.addItemStackToInventory(itemstack2)) { if (this.craftMatrix.getStackInSlot(i) == null) { this.craftMatrix.setInventorySlotContents(i, itemstack2); } else { this.thePlayer.dropPlayerItemWithRandomChoice(itemstack2, false); } } } } }*/ } @Override public boolean canTakeStack(EntityPlayer player) { return false; } }