package miscutil.core.block; import miscutil.core.block.base.BasicBlock; import miscutil.core.block.general.fluids.FluidRegistryHandler; import miscutil.core.util.Utils; import miscutil.gregtech.common.blocks.GregtechMetaCasingBlocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraftforge.fluids.Fluid; import cpw.mods.fml.common.registry.GameRegistry; public final class ModBlocks { //Blocks public static Block blockBloodSteel; public static Block blockStaballoy; // WIP TODO public static Block blockToolBuilder; public static Block blockGriefSaver; public static Block blockCasingsMisc; public static Block blockHeliumGenerator; public static Block blockNHG; public static Block blockCharger; public static Fluid fluidJackDaniels = new Fluid("fluidJackDaniels"); public static Block blockFluidJackDaniels; public static void init() { Utils.LOG_INFO("Initializing Blocks."); //blockGriefSaver = new TowerDevice().setBlockName("blockGriefSaver").setCreativeTab(AddToCreativeTab.tabBlock).setBlockTextureName("blockDefault"); registerBlocks(); } public static void registerBlocks(){ Utils.LOG_INFO("Registering Blocks."); //Blood Steel Block GameRegistry.registerBlock(blockBloodSteel = new BasicBlock("blockBloodSteel", Material.iron), "blockBloodSteel"); //Staballoy Block GameRegistry.registerBlock(blockStaballoy = new BasicBlock("blockStaballoy", Material.iron), "blockStaballoy"); //Casing Blocks blockCasingsMisc = new GregtechMetaCasingBlocks(); //Fluids FluidRegistryHandler.registerFluids(); // blockHeliumGenerator = GameRegistry.registerBlock(new HeliumGenerator(), "Helium_Collector"); // blockNHG = GameRegistry.registerBlock(new Machine_NHG("blockNuclearFueledHeliumGenerator"), "blockNuclearFueledHeliumGenerator"); // blockCharger = GameRegistry.registerBlock(new Machine_Charger("blockMachineCharger"), "blockMachineCharger"); //WIP TODO //GameRegistry.registerBlock(blockGriefSaver, "blockGriefSaver"); } }