package GoodGenerator.Loader; import GoodGenerator.Blocks.RegularBlock.Casing; import GoodGenerator.Blocks.RegularBlock.Frame; import GoodGenerator.Blocks.TEs.MultiNqGenerator; import GoodGenerator.Items.MyItemBlocks; import GoodGenerator.Items.MyItems; import GoodGenerator.Main.GoodGenerator; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class Loaders { public static final Item radiationProtectionPlate = new MyItems("radiationProtectionPlate",GoodGenerator.GG); public static final Item wrappedUraniumIngot = new MyItems("wrappedUraniumIngot",GoodGenerator.GG); public static final Item highDensityUraniumNugget = new MyItems("highDensityUraniumNugget",GoodGenerator.GG); public static final Item highDensityUranium = new MyItems("highDensityUranium",GoodGenerator.GG); public static final Item wrappedThoriumIngot = new MyItems("wrappedThoriumIngot",GoodGenerator.GG); public static final Item highDensityThoriumNugget = new MyItems("highDensityThoriumNugget",GoodGenerator.GG); public static final Item highDensityThorium = new MyItems("highDensityThorium",GoodGenerator.GG); public static final Block MAR_Casing = new Casing("MAR_Casing",new String[]{ GoodGenerator.MOD_ID+":MAR_Casing" }); public static final Block radiationProtectionSteelFrame = new Frame("radiationProtectionSteelFrame",new String[]{ GoodGenerator.MOD_ID+":radiationProtectionSteelFrame" }); public static ItemStack MAR; public static void Register(){ GameRegistry.registerBlock(MAR_Casing, MyItemBlocks.class,"MAR_Casing"); GameRegistry.registerBlock(radiationProtectionSteelFrame,MyItemBlocks.class,"radiationProtectionSteelFrame"); GameRegistry.registerItem(radiationProtectionPlate,"radiationProtectionPlate",GoodGenerator.MOD_ID); GameRegistry.registerItem(wrappedUraniumIngot,"wrappedUraniumIngot",GoodGenerator.MOD_ID); GameRegistry.registerItem(highDensityUraniumNugget,"highDensityUraniumNugget",GoodGenerator.MOD_ID); GameRegistry.registerItem(highDensityUranium,"highDensityUranium",GoodGenerator.MOD_ID); GameRegistry.registerItem(wrappedThoriumIngot,"wrappedThoriumIngot",GoodGenerator.MOD_ID); GameRegistry.registerItem(highDensityThoriumNugget,"highDensityThoriumNugget",GoodGenerator.MOD_ID); GameRegistry.registerItem(highDensityThorium,"highDensityThorium",GoodGenerator.MOD_ID); Loaders.MAR = new MultiNqGenerator(12732,"NaG","Large Naquadah Reactor").getStackForm(1L); } }