package com.myname.mymodid; import cpw.mods.fml.common.event.*; public class ClientProxy extends CommonProxy { // preInit "Run before anything else. Read your config, create blocks, items, // etc, and register them with the GameRegistry." public void preInit(FMLPreInitializationEvent event) { super.preInit(event); } // load "Do your mod setup. Build whatever data structures you care about. Register recipes." public void init(FMLInitializationEvent event) { super.init(event); } // postInit "Handle interaction with other mods, complete your setup based on this." public void postInit(FMLPostInitializationEvent event) { super.postInit(event); } public void serverAboutToStart(FMLServerAboutToStartEvent event) { super.serverAboutToStart(event); } // register server commands in this event handler public void serverStarting(FMLServerStartingEvent event) { super.serverStarting(event); } public void serverStarted(FMLServerStartedEvent event) { super.serverStarted(event); } public void serverStopping(FMLServerStoppingEvent event) { super.serverStopping(event); } public void serverStopped(FMLServerStoppedEvent event) { super.serverStopped(event); } }