package goodgenerator.blocks.myFluids; import net.minecraft.block.material.Material; import net.minecraftforge.fluids.Fluid; import cpw.mods.fml.common.registry.GameRegistry; import goodgenerator.crossmod.nei.NEIConfig; public class FluidsBuilder { public FluidsBuilder() {} public static void Register() { crackedNaquadahGas_Lightly(); crackedNaquadahGas_Moderately(); crackedNaquadahGas_Heavily(); crackedLightNaquadahFuel_Lightly(); crackedLightNaquadahFuel_Moderately(); crackedLightNaquadahFuel_Heavily(); crackedHeavyNaquadahFuel_Lightly(); crackedHeavyNaquadahFuel_Moderately(); crackedHeavyNaquadahFuel_Heavily(); crackedNaquadahAsphalt_Lightly(); crackedNaquadahAsphalt_Moderately(); crackedNaquadahAsphalt_Heavily(); combustionPromotor(); coalTar(); supercriticalSteam(); } public static void crackedNaquadahGas_Lightly() { Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahGas"); tmp.setGaseous(true) .setTemperature(800); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedNaquadahGas"); tmp2.setBlockName("lightlyCrackedNaquadahGas"); GameRegistry.registerBlock(tmp2, "lightlyCrackedNaquadahGas"); NEIConfig.hide(tmp2); } public static void crackedNaquadahGas_Moderately() { Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahGas"); tmp.setGaseous(true) .setTemperature(800); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedNaquadahGas"); tmp2.setBlockName("moderatelyCrackedNaquadahGas"); GameRegistry.registerBlock(tmp2, "moderatelyCrackedNaquadahGas"); NEIConfig.hide(tmp2); } public static void crackedNaquadahGas_Heavily() { Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahGas"); tmp.setGaseous(true) .setTemperature(800); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedNaquadahGas"); tmp2.setBlockName("heavilyCrackedNaquadahGas"); GameRegistry.registerBlock(tmp2, "heavilyCrackedNaquadahGas"); NEIConfig.hide(tmp2); } public static void crackedLightNaquadahFuel_Lightly() { Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedLightNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedLightNaquadahFuel"); tmp2.setBlockName("lightlyCrackedLightNaquadahFuel"); GameRegistry.registerBlock(tmp2, "lightlyCrackedLightNaquadahFuel"); NEIConfig.hide(tmp2); } public static void crackedLightNaquadahFuel_Moderately() { Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedLightNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedLightNaquadahFuel"); tmp2.setBlockName("moderatelyCrackedLightNaquadahFuel"); GameRegistry.registerBlock(tmp2, "moderatelyCrackedLightNaquadahFuel"); NEIConfig.hide(tmp2); } public static void crackedLightNaquadahFuel_Heavily() { Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedLightNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedLightNaquadahFuel"); tmp2.setBlockName("heavilyCrackedLightNaquadahFuel"); GameRegistry.registerBlock(tmp2, "heavilyCrackedLightNaquadahFuel"); NEIConfig.hide(tmp2); } public static void crackedHeavyNaquadahFuel_Lightly() { Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedHeavyNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedHeavyNaquadahFuel"); tmp2.setBlockName("lightlyCrackedHeavyNaquadahFuel"); GameRegistry.registerBlock(tmp2, "lightlyCrackedHeavyNaquadahFuel"); NEIConfig.hide(tmp2); } public static void crackedHeavyNaquadahFuel_Moderately() { Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedHeavyNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedHeavyNaquadahFuel"); tmp2.setBlockName("moderatelyCrackedHeavyNaquadahFuel"); GameRegistry.registerBlock(tmp2, "moderatelyCrackedHeavyNaquadahFuel"); NEIConfig.hide(tmp2); } public static void crackedHeavyNaquadahFuel_Heavily() { Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedHeavyNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedHeavyNaquadahFuel"); tmp2.setBlockName("heavilyCrackedHeavyNaquadahFuel"); GameRegistry.registerBlock(tmp2, "heavilyCrackedHeavyNaquadahFuel"); NEIConfig.hide(tmp2); } public static void crackedNaquadahAsphalt_Lightly() { Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahAsphalt"); tmp.setGaseous(false) .setTemperature(1800) .setDensity(20000) .setViscosity(20000); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedNaquadahAsphalt"); tmp2.setBlockName("lightlyCrackedNaquadahAsphalt"); GameRegistry.registerBlock(tmp2, "lightlyCrackedNaquadahAsphalt"); NEIConfig.hide(tmp2); } public static void crackedNaquadahAsphalt_Moderately() { Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahAsphalt"); tmp.setGaseous(false) .setTemperature(1800) .setDensity(20000) .setViscosity(20000); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedNaquadahAsphalt"); tmp2.setBlockName("moderatelyCrackedNaquadahAsphalt"); GameRegistry.registerBlock(tmp2, "moderatelyCrackedNaquadahAsphalt"); NEIConfig.hide(tmp2); } public static void crackedNaquadahAsphalt_Heavily() { Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahAsphalt"); tmp.setGaseous(false) .setTemperature(1800) .setDensity(20000) .setViscosity(20000); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedNaquadahAsphalt"); tmp2.setBlockName("heavilyCrackedNaquadahAsphalt"); GameRegistry.registerBlock(tmp2, "heavilyCrackedNaquadahAsphalt"); NEIConfig.hide(tmp2); } public static void combustionPromotor() { Fluid tmp = BaseFluid.BuildFluid("combustionPromotor"); tmp.setGaseous(false) .setTemperature(300); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("combustionPromotor"); tmp2.setBlockName("combustionPromotor"); GameRegistry.registerBlock(tmp2, "combustionPromotor"); NEIConfig.hide(tmp2); } public static void coalTar() { Fluid tmp = BaseFluid.BuildFluid("fluid.coalTar"); tmp.setGaseous(false) .setTemperature(450) .setUnlocalizedName("fluid.coalTar"); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("coalTar"); tmp2.setBlockTextureName("coalTar"); GameRegistry.registerBlock(tmp2, "coalTar"); NEIConfig.hide(tmp2); } public static void supercriticalSteam() { Fluid tmp = BaseFluid.BuildFluid("supercriticalSteam"); tmp.setGaseous(true) .setTemperature(648) .setUnlocalizedName("supercriticalSteam"); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("supercriticalSteam"); tmp2.setBlockTextureName("supercriticalSteam"); GameRegistry.registerBlock(tmp2, "supercriticalSteam"); NEIConfig.hide(tmp2); } }