package goodgenerator.blocks.myFluids; import goodgenerator.crossmod.nei.NEI_Config; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.material.Material; import net.minecraftforge.fluids.Fluid; public class FluidsBuilder { public FluidsBuilder(){ } public static void Register() { crackedNaquadahGas_Lightly(); crackedNaquadahGas_Moderately(); crackedNaquadahGas_Heavily(); crackedLightNaquadahFuel_Lightly(); crackedLightNaquadahFuel_Moderately(); crackedLightNaquadahFuel_Heavily(); crackedHeavyNaquadahFuel_Lightly(); crackedHeavyNaquadahFuel_Moderately(); crackedHeavyNaquadahFuel_Heavily(); crackedNaquadahAsphalt_Lightly(); crackedNaquadahAsphalt_Moderately(); crackedNaquadahAsphalt_Heavily(); combustionPromotor(); } public static void crackedNaquadahGas_Lightly(){ Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahGas"); tmp.setGaseous(true) .setTemperature(800); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedNaquadahGas"); tmp2.setBlockName("lightlyCrackedNaquadahGas"); GameRegistry.registerBlock(tmp2,"lightlyCrackedNaquadahGas"); NEI_Config.hide(tmp2); } public static void crackedNaquadahGas_Moderately(){ Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahGas"); tmp.setGaseous(true) .setTemperature(800); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedNaquadahGas"); tmp2.setBlockName("moderatelyCrackedNaquadahGas"); GameRegistry.registerBlock(tmp2,"moderatelyCrackedNaquadahGas"); NEI_Config.hide(tmp2); } public static void crackedNaquadahGas_Heavily(){ Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahGas"); tmp.setGaseous(true) .setTemperature(800); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedNaquadahGas"); tmp2.setBlockName("heavilyCrackedNaquadahGas"); GameRegistry.registerBlock(tmp2,"heavilyCrackedNaquadahGas"); NEI_Config.hide(tmp2); } public static void crackedLightNaquadahFuel_Lightly(){ Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedLightNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedLightNaquadahFuel"); tmp2.setBlockName("lightlyCrackedLightNaquadahFuel"); GameRegistry.registerBlock(tmp2,"lightlyCrackedLightNaquadahFuel"); NEI_Config.hide(tmp2); } public static void crackedLightNaquadahFuel_Moderately(){ Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedLightNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedLightNaquadahFuel"); tmp2.setBlockName("moderatelyCrackedLightNaquadahFuel"); GameRegistry.registerBlock(tmp2,"moderatelyCrackedLightNaquadahFuel"); NEI_Config.hide(tmp2); } public static void crackedLightNaquadahFuel_Heavily(){ Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedLightNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedLightNaquadahFuel"); tmp2.setBlockName("heavilyCrackedLightNaquadahFuel"); GameRegistry.registerBlock(tmp2,"heavilyCrackedLightNaquadahFuel"); NEI_Config.hide(tmp2); } public static void crackedHeavyNaquadahFuel_Lightly(){ Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedHeavyNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedHeavyNaquadahFuel"); tmp2.setBlockName("lightlyCrackedHeavyNaquadahFuel"); GameRegistry.registerBlock(tmp2,"lightlyCrackedHeavyNaquadahFuel"); NEI_Config.hide(tmp2); } public static void crackedHeavyNaquadahFuel_Moderately(){ Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedHeavyNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedHeavyNaquadahFuel"); tmp2.setBlockName("moderatelyCrackedHeavyNaquadahFuel"); GameRegistry.registerBlock(tmp2,"moderatelyCrackedHeavyNaquadahFuel"); NEI_Config.hide(tmp2); } public static void crackedHeavyNaquadahFuel_Heavily(){ Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedHeavyNaquadahFuel"); tmp.setGaseous(false) .setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedHeavyNaquadahFuel"); tmp2.setBlockName("heavilyCrackedHeavyNaquadahFuel"); GameRegistry.registerBlock(tmp2,"heavilyCrackedHeavyNaquadahFuel"); NEI_Config.hide(tmp2); } public static void crackedNaquadahAsphalt_Lightly(){ Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahAsphalt"); tmp.setGaseous(false) .setTemperature(1800) .setDensity(20000) .setViscosity(20000); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedNaquadahAsphalt"); tmp2.setBlockName("lightlyCrackedNaquadahAsphalt"); GameRegistry.registerBlock(tmp2,"lightlyCrackedNaquadahAsphalt"); NEI_Config.hide(tmp2); } public static void crackedNaquadahAsphalt_Moderately(){ Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahAsphalt"); tmp.setGaseous(false) .setTemperature(1800) .setDensity(20000) .setViscosity(20000); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedNaquadahAsphalt"); tmp2.setBlockName("moderatelyCrackedNaquadahAsphalt"); GameRegistry.registerBlock(tmp2,"moderatelyCrackedNaquadahAsphalt"); NEI_Config.hide(tmp2); } public static void crackedNaquadahAsphalt_Heavily(){ Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahAsphalt"); tmp.setGaseous(false) .setTemperature(1800) .setDensity(20000) .setViscosity(20000); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedNaquadahAsphalt"); tmp2.setBlockName("heavilyCrackedNaquadahAsphalt"); GameRegistry.registerBlock(tmp2,"heavilyCrackedNaquadahAsphalt"); NEI_Config.hide(tmp2); } public static void combustionPromotor(){ Fluid tmp = BaseFluid.BuildFluid("combustionPromotor"); tmp.setGaseous(false) .setTemperature(300); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("combustionPromotor"); tmp2.setBlockName("combustionPromotor"); GameRegistry.registerBlock(tmp2,"combustionPromotor"); NEI_Config.hide(tmp2); } }