package gregtech.api.enums; public class MaterialsOreAlum { public static Materials BauxiteSlurry = new MaterialBuilder(409, TextureSet.SET_FLUID, "Bauxite Slurry") .setName("BauxiteSlurry").addCell().addFluid().setRGB(37, 67, 168).setMeltingPoint(295) .setColor(Dyes.dyeBlue).constructMaterial(); public static Materials HeatedBauxiteSlurry = new MaterialBuilder( 410, TextureSet.SET_FLUID, "Heated Bauxite Slurry").setName("HeadedBauxiteSlurry").addCell().addFluid().setRGB(55, 92, 212) .setLiquidTemperature(533).setMeltingPoint(295).setColor(Dyes.dyeBlue).constructMaterial(); public static Materials SluiceJuice = new MaterialBuilder(411, TextureSet.SET_FLUID, "Sluice Juice") .setName("SluiceJuice").addCell().addFluid().setRGB(92, 60, 36).setLiquidTemperature(295) .setMeltingPoint(295).setColor(Dyes.dyeGray).constructMaterial(); public static Materials SluiceSand = new MaterialBuilder(412, TextureSet.SET_FINE, "Sluice Sand") .setName("SluiceSand").addDustItems().setRGB(165, 165, 120).setColor(Dyes.dyeGray).constructMaterial(); public static Materials BauxiteSlag = new MaterialBuilder(413, TextureSet.SET_FINE, "Bauxite Slag") .setName("BauxiteSlag").addDustItems().setRGB(110, 31, 31).setColor(Dyes.dyeRed).constructMaterial(); public static Materials IlmeniteSlag = new MaterialBuilder(414, TextureSet.SET_FINE, "Ilmenite Slag") .setName("IlmeniteSlag").addDustItems().setRGB(163, 38, 38).setColor(Dyes.dyeBrown).constructMaterial(); public static Materials GreenSapphireJuice = new MaterialBuilder(415, TextureSet.SET_FLUID, "Green Sapphire Juice") .setName("GreenSapphireJuice").addCell().addFluid().setRGB(100, 200, 130).setColor(Dyes.dyeGreen) .constructMaterial(); public static Materials SapphireJuice = new MaterialBuilder(416, TextureSet.SET_FLUID, "Sapphire Juice") .setName("SapphireJuice").addCell().addFluid().setRGB(100, 100, 200).setColor(Dyes.dyeBlue) .constructMaterial(); public static Materials RubyJuice = new MaterialBuilder(417, TextureSet.SET_FLUID, "Ruby Juice") .setName("RubyJuice").addCell().addFluid().setRGB(255, 100, 100).setColor(Dyes.dyeRed).constructMaterial(); /** * called by Materials. Can be safely called multiple times. exists to allow Materials ensure this class is * initialized */ public static void init() { // no-op. all work is done by } }