package gregtech.api.graphs;

import java.util.ArrayList;

import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;

import gregtech.api.graphs.consumers.ConsumerNode;
import gregtech.api.graphs.paths.NodePath;

// base Node class
public class Node {

    public Node(int aNodeValue, TileEntity aTileEntity, ArrayList<ConsumerNode> aConsumers) {
        this.mNodeValue = aNodeValue;
        this.mTileEntity = aTileEntity;
        this.mConsumers = aConsumers;
        mHighestNodeValue = aNodeValue;
        // you don't want to generate map multiple times in the same tick
        mCreationTime = MinecraftServer.getServer()
            .getTickCounter();
    }

    public final TileEntity mTileEntity;
    public Node[] mNeighbourNodes = new Node[6];
    public NodePath[] mNodePaths = new NodePath[6];
    public Lock[] locks = new Lock[6];
    public ReturnPair returnValues = new ReturnPair();
    public NodePath mSelfPath;
    public ArrayList<ConsumerNode> mConsumers;
    public int mCreationTime;
    public int mNodeValue;
    public int mHighestNodeValue;

    public static class ReturnPair {

        public NodePath mReturnPath;
        public Lock returnLock;
    }
}