package gregtech.api.graphs.consumers; import java.util.ArrayList; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import cofh.api.energy.IEnergyReceiver; import gregtech.GTMod; import gregtech.api.GregTechAPI; import gregtech.api.enums.GTValues; import gregtech.api.enums.SoundResource; import gregtech.api.util.GTUtility; import gregtech.api.util.WorldSpawnedEventBuilder; import gregtech.common.Pollution; // consumer for RF machines public class NodeEnergyReceiver extends ConsumerNode { int mRestRF = 0; public NodeEnergyReceiver(int aNodeValue, IEnergyReceiver aTileEntity, ForgeDirection side, ArrayList aConsumers) { super(aNodeValue, (TileEntity) aTileEntity, side, aConsumers); } @Override public int injectEnergy(long aVoltage, long aMaxAmps) { ForgeDirection tDirection = mSide; int rfOut = GTUtility.safeInt(aVoltage * GregTechAPI.mEUtoRF / 100); int ampsUsed = 0; if (mRestRF < rfOut) { mRestRF += rfOut; ampsUsed = 1; } if (((IEnergyReceiver) mTileEntity).receiveEnergy(tDirection, mRestRF, true) > 0) { int consumed = ((IEnergyReceiver) mTileEntity).receiveEnergy(tDirection, mRestRF, false); mRestRF -= consumed; return ampsUsed; } if (GregTechAPI.mRFExplosions && GregTechAPI.sMachineExplosions && ((IEnergyReceiver) mTileEntity).getMaxEnergyStored(tDirection) < rfOut * 600L) { explode(rfOut); } return 0; } // copied from IEnergyConnected private void explode(int aRfOut) { if (aRfOut > 32L * GregTechAPI.mEUtoRF / 100L) { float tStrength = GTValues.getExplosionPowerForVoltage(aRfOut); int tX = mTileEntity.xCoord, tY = mTileEntity.yCoord, tZ = mTileEntity.zCoord; World tWorld = mTileEntity.getWorldObj(); GTUtility.sendSoundToPlayers(tWorld, SoundResource.IC2_MACHINES_MACHINE_OVERLOAD, 1.0F, -1, tX, tY, tZ); tWorld.setBlock(tX, tY, tZ, Blocks.air); if (GregTechAPI.sMachineExplosions) if (GTMod.gregtechproxy.mPollution) Pollution .addPollution(tWorld.getChunkFromBlockCoords(tX, tZ), GTMod.gregtechproxy.mPollutionOnExplosion); new WorldSpawnedEventBuilder.ExplosionEffectEventBuilder().setStrength(tStrength) .setSmoking(true) .setPosition(tX + 0.5, tY + 0.5, tZ + 0.5) .setWorld(tWorld) .run(); } } }