package gregtech.api.gui; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.IFluidContainerItem; import gregtech.api.interfaces.IFluidAccess; import gregtech.api.interfaces.tileentity.IGregTechTileEntity; import gregtech.api.util.GT_Log; import gregtech.api.util.GT_Utility; /** * NEVER INCLUDE THIS FILE IN YOUR MOD!!! *

* Main Container-Class, used for all my GUIs */ public class GT_Container extends Container { public IGregTechTileEntity mTileEntity; public InventoryPlayer mPlayerInventory; public GT_Container(InventoryPlayer aPlayerInventory, IGregTechTileEntity aTileEntityInventory) { mTileEntity = aTileEntityInventory; mPlayerInventory = aPlayerInventory; mTileEntity.openInventory(); } /** * To add the Slots to your GUI */ public void addSlots(InventoryPlayer aPlayerInventory) { // } /** * Amount of regular Slots in the GUI (so, non-HoloSlots) */ public int getSlotCount() { return 0; } /** * Amount of ALL Slots in the GUI including HoloSlots and ArmorSlots, but excluding regular Player Slots */ protected final int getAllSlotCount() { if (inventorySlots != null) { if (doesBindPlayerInventory()) return inventorySlots.size() - 36; return inventorySlots.size(); } return getSlotCount(); } /** * Start-Index of the usable Slots (the first non-HoloSlot) */ public int getSlotStartIndex() { return 0; } public int getShiftClickStartIndex() { return getSlotStartIndex(); } /** * Amount of Slots in the GUI the player can Shift-Click into. Uses also getSlotStartIndex */ public int getShiftClickSlotCount() { return 0; } /** * Is Player-Inventory visible? */ public boolean doesBindPlayerInventory() { return true; } /** * Override this Function with something like "return mTileEntity.isUseableByPlayer(aPlayer);" */ @Override public boolean canInteractWith(EntityPlayer aPlayer) { return false; } protected void bindPlayerInventory(InventoryPlayer aInventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(aInventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(aInventoryPlayer, i, 8 + i * 18, 142)); } } @Override public ItemStack slotClick(int aSlotIndex, int aMouseclick, int aShifthold, EntityPlayer aPlayer) { mTileEntity.markDirty(); if (aSlotIndex >= 0) { if (inventorySlots.get(aSlotIndex) == null || inventorySlots.get(aSlotIndex) instanceof GT_Slot_Holo) return null; if (!(inventorySlots.get(aSlotIndex) instanceof GT_Slot_Armor)) if (aSlotIndex < getAllSlotCount()) if (aSlotIndex < getSlotStartIndex() || aSlotIndex >= getSlotStartIndex() + getSlotCount()) return null; } try { return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } // It looks like the rest of this code should ideally never be // called, and might in fact never be called. ItemStack rStack = null; InventoryPlayer aPlayerInventory = aPlayer.inventory; Slot aSlot; ItemStack tTempStack; int tTempStackSize; ItemStack aHoldStack; if ((aShifthold == 0 || aShifthold == 1) && (aMouseclick == 0 || aMouseclick == 1)) { if (aSlotIndex == -999) { if (aPlayerInventory.getItemStack() != null) { if (aMouseclick == 0) { aPlayer.dropPlayerItemWithRandomChoice(aPlayerInventory.getItemStack(), true); aPlayerInventory.setItemStack(null); } if (aMouseclick == 1) { aPlayer.dropPlayerItemWithRandomChoice( aPlayerInventory.getItemStack() .splitStack(1), true); if (aPlayerInventory.getItemStack().stackSize == 0) { aPlayerInventory.setItemStack(null); } } } } else if (aShifthold == 1) { aSlot = this.inventorySlots.get(aSlotIndex); if (aSlot != null && aSlot.canTakeStack(aPlayer)) { tTempStack = this.transferStackInSlot(aPlayer, aSlotIndex); if (tTempStack != null) { rStack = GT_Utility.copyOrNull(tTempStack); if (aSlot.getStack() != null && aSlot.getStack() .getItem() == tTempStack.getItem()) { slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); } } } } else { if (aSlotIndex < 0) { return null; } aSlot = this.inventorySlots.get(aSlotIndex); if (aSlot != null) { tTempStack = aSlot.getStack(); ItemStack mouseStack = aPlayerInventory.getItemStack(); if (tTempStack != null) { rStack = GT_Utility.copyOrNull(tTempStack); } if (tTempStack == null) { if (mouseStack != null && aSlot.isItemValid(mouseStack)) { tTempStackSize = aMouseclick == 0 ? mouseStack.stackSize : 1; if (tTempStackSize > aSlot.getSlotStackLimit()) { tTempStackSize = aSlot.getSlotStackLimit(); } aSlot.putStack(mouseStack.splitStack(tTempStackSize)); if (mouseStack.stackSize == 0) { aPlayerInventory.setItemStack(null); } } } else if (aSlot.canTakeStack(aPlayer)) { if (mouseStack == null) { tTempStackSize = aMouseclick == 0 ? tTempStack.stackSize : (tTempStack.stackSize + 1) / 2; aHoldStack = aSlot.decrStackSize(tTempStackSize); aPlayerInventory.setItemStack(aHoldStack); if (tTempStack.stackSize == 0) { aSlot.putStack(null); } aSlot.onPickupFromSlot(aPlayer, aPlayerInventory.getItemStack()); } else if (aSlot.isItemValid(mouseStack)) { if (tTempStack.getItem() == mouseStack.getItem() && tTempStack.getItemDamage() == mouseStack.getItemDamage() && ItemStack.areItemStackTagsEqual(tTempStack, mouseStack)) { tTempStackSize = aMouseclick == 0 ? mouseStack.stackSize : 1; if (tTempStackSize > aSlot.getSlotStackLimit() - tTempStack.stackSize) { tTempStackSize = aSlot.getSlotStackLimit() - tTempStack.stackSize; } if (tTempStackSize > mouseStack.getMaxStackSize() - tTempStack.stackSize) { tTempStackSize = mouseStack.getMaxStackSize() - tTempStack.stackSize; } mouseStack.splitStack(tTempStackSize); if (mouseStack.stackSize == 0) { aPlayerInventory.setItemStack(null); } tTempStack.stackSize += tTempStackSize; } else if (mouseStack.stackSize <= aSlot.getSlotStackLimit()) { aSlot.putStack(mouseStack); aPlayerInventory.setItemStack(tTempStack); } } else if (tTempStack.getItem() == mouseStack.getItem() && mouseStack.getMaxStackSize() > 1 && (!tTempStack.getHasSubtypes() || tTempStack.getItemDamage() == mouseStack.getItemDamage()) && ItemStack.areItemStackTagsEqual(tTempStack, mouseStack)) { tTempStackSize = tTempStack.stackSize; if (tTempStackSize > 0 && tTempStackSize + mouseStack.stackSize <= mouseStack.getMaxStackSize()) { mouseStack.stackSize += tTempStackSize; tTempStack = aSlot.decrStackSize(tTempStackSize); if (tTempStack.stackSize == 0) { aSlot.putStack(null); } aSlot.onPickupFromSlot(aPlayer, aPlayerInventory.getItemStack()); } } } aSlot.onSlotChanged(); } } // Did the player try to swap a slot with his hotbar using a // number key from 1 to 9 // aMouseclick == 0 means number 1, aMouseclick == 8 means number 9 } else if (aShifthold == 2 && aMouseclick >= 0 && aMouseclick < 9) { aSlot = this.inventorySlots.get(aSlotIndex); if (aSlot.canTakeStack(aPlayer)) { // get the stack at the specified hotbar slot. tTempStack = aPlayerInventory.getStackInSlot(aMouseclick); boolean canSwap = tTempStack == null || aSlot.inventory == aPlayerInventory && aSlot.isItemValid(tTempStack); tTempStackSize = -1; if (!canSwap) { tTempStackSize = aPlayerInventory.getFirstEmptyStack(); canSwap = tTempStackSize > -1; } if (canSwap && aSlot.getHasStack()) { aHoldStack = aSlot.getStack(); aPlayerInventory.setInventorySlotContents(aMouseclick, aHoldStack); if (tTempStack != null && (aSlot.inventory != aPlayerInventory || !aSlot.isItemValid(tTempStack))) { if (tTempStackSize > -1) { aPlayerInventory.addItemStackToInventory(tTempStack); aSlot.decrStackSize(aHoldStack.stackSize); aSlot.putStack(null); aSlot.onPickupFromSlot(aPlayer, aHoldStack); } } else { aSlot.decrStackSize(aHoldStack.stackSize); aSlot.putStack(tTempStack); aSlot.onPickupFromSlot(aPlayer, aHoldStack); } } else if (tTempStack != null && !aSlot.getHasStack() && aSlot.isItemValid(tTempStack)) { aPlayerInventory.setInventorySlotContents(aMouseclick, null); aSlot.putStack(tTempStack); } } } else if (aShifthold == 3 && aPlayer.capabilities.isCreativeMode && aPlayerInventory.getItemStack() == null && aSlotIndex >= 0) { aSlot = this.inventorySlots.get(aSlotIndex); if (aSlot != null && aSlot.getHasStack()) { tTempStack = GT_Utility.copyOrNull(aSlot.getStack()); tTempStack.stackSize = tTempStack.getMaxStackSize(); aPlayerInventory.setItemStack(tTempStack); } } return rStack; } @Override public ItemStack transferStackInSlot(EntityPlayer aPlayer, int aSlotIndex) { ItemStack stack = null; Slot slotObject = inventorySlots.get(aSlotIndex); mTileEntity.markDirty(); // null checks and checks if the item can be stacked (maxStackSize > 1) if (getSlotCount() > 0 && slotObject != null && slotObject.getHasStack() && !(slotObject instanceof GT_Slot_Holo)) { ItemStack stackInSlot = slotObject.getStack(); stack = GT_Utility.copyOrNull(stackInSlot); // TileEntity -> Player if (aSlotIndex < getAllSlotCount()) { if (doesBindPlayerInventory()) if (!mergeItemStack(stackInSlot, getAllSlotCount(), getAllSlotCount() + 36, true)) { return null; } // Player -> TileEntity } else if (!mergeItemStack( stackInSlot, getShiftClickStartIndex(), getShiftClickStartIndex() + getShiftClickSlotCount(), false)) { return null; } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } } return stack; } /** * merges provided ItemStack with the first avaliable one in the container/player inventory */ @Override protected boolean mergeItemStack(ItemStack aStack, int aStartIndex, int aSlotCount, boolean reverseOrder) { boolean transferredStack = false; int slotIndex = aStartIndex; mTileEntity.markDirty(); if (reverseOrder) { slotIndex = aSlotCount - 1; } Slot slot; ItemStack itemStack; if (aStack.isStackable()) { while (aStack.stackSize > 0 && (!reverseOrder && slotIndex < aSlotCount || reverseOrder && slotIndex >= aStartIndex)) { slot = this.inventorySlots.get(slotIndex); itemStack = slot.getStack(); if (!(slot instanceof GT_Slot_Holo) && !(slot instanceof GT_Slot_Output) && slot.isItemValid(aStack) && itemStack != null && itemStack.getItem() == aStack.getItem() && (!aStack.getHasSubtypes() || aStack.getItemDamage() == itemStack.getItemDamage()) && ItemStack.areItemStackTagsEqual(aStack, itemStack)) { int combinedStackSize = itemStack.stackSize + aStack.stackSize; if (itemStack.stackSize < mTileEntity.getInventoryStackLimit()) { if (combinedStackSize <= aStack.getMaxStackSize()) { aStack.stackSize = 0; itemStack.stackSize = combinedStackSize; slot.onSlotChanged(); transferredStack = true; } else if (itemStack.stackSize < aStack.getMaxStackSize()) { aStack.stackSize -= aStack.getMaxStackSize() - itemStack.stackSize; itemStack.stackSize = aStack.getMaxStackSize(); slot.onSlotChanged(); transferredStack = true; } } } if (reverseOrder) { --slotIndex; } else { ++slotIndex; } } } if (aStack.stackSize > 0) { if (reverseOrder) { slotIndex = aSlotCount - 1; } else { slotIndex = aStartIndex; } while (!reverseOrder && slotIndex < aSlotCount || reverseOrder && slotIndex >= aStartIndex) { slot = this.inventorySlots.get(slotIndex); itemStack = slot.getStack(); if (slot.isItemValid(aStack) && itemStack == null) { int quantityToTransfer = Math.min(aStack.stackSize, mTileEntity.getInventoryStackLimit()); slot.putStack(GT_Utility.copyAmount(quantityToTransfer, aStack)); slot.onSlotChanged(); aStack.stackSize -= quantityToTransfer; transferredStack = true; break; } if (reverseOrder) { --slotIndex; } else { ++slotIndex; } } } return transferredStack; } @Override protected Slot addSlotToContainer(Slot slot) { try { return super.addSlotToContainer(slot); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } return slot; } @Override public void addCraftingToCrafters(ICrafting player) { try { super.addCraftingToCrafters(player); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public List getInventory() { try { return super.getInventory(); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } return null; } @Override public void removeCraftingFromCrafters(ICrafting player) { try { super.removeCraftingFromCrafters(player); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public void detectAndSendChanges() { try { super.detectAndSendChanges(); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public boolean enchantItem(EntityPlayer player, int slotIndex) { try { return super.enchantItem(player, slotIndex); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } return false; } @Override public Slot getSlotFromInventory(IInventory inventory, int slotIndex) { try { return super.getSlotFromInventory(inventory, slotIndex); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } return null; } @Override public Slot getSlot(int slotIndex) { try { if (this.inventorySlots.size() > slotIndex) return super.getSlot(slotIndex); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } return null; } @Override public boolean func_94530_a(ItemStack itemStack, Slot slot) { try { return super.func_94530_a(itemStack, slot); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } return true; } @Override protected void retrySlotClick(int slotIndex, int mouseButton, boolean aShifthold, EntityPlayer player) { try { super.retrySlotClick(slotIndex, mouseButton, aShifthold, player); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public void onContainerClosed(EntityPlayer player) { try { super.onContainerClosed(player); mTileEntity.closeInventory(); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public void onCraftMatrixChanged(IInventory inventory) { try { super.onCraftMatrixChanged(inventory); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public void putStackInSlot(int slotIndex, ItemStack itemStack) { try { super.putStackInSlot(slotIndex, itemStack); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public void putStacksInSlots(ItemStack[] itemStacks) { try { super.putStacksInSlots(itemStacks); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public void updateProgressBar(int id, int value) { try { super.updateProgressBar(id, value); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public short getNextTransactionID(InventoryPlayer inventoryPlayer) { try { return super.getNextTransactionID(inventoryPlayer); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } return 0; } @Override public boolean isPlayerNotUsingContainer(EntityPlayer player) { try { return super.isPlayerNotUsingContainer(player); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } return true; } @Override public void setPlayerIsPresent(EntityPlayer player, boolean value) { try { super.setPlayerIsPresent(player, value); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override protected void func_94533_d() { try { super.func_94533_d(); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } } @Override public boolean canDragIntoSlot(Slot slot) { try { return super.canDragIntoSlot(slot); } catch (Throwable e) { e.printStackTrace(GT_Log.err); } return true; } protected static ItemStack handleFluidSlotClick(IFluidAccess aFluidAccess, EntityPlayer aPlayer, boolean aProcessFullStack, boolean aCanDrain, boolean aCanFill) { ItemStack tStackHeld = aPlayer.inventory.getItemStack(); ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld); if (tStackSizedOne == null || tStackHeld.stackSize == 0) return null; FluidStack tInputFluid = aFluidAccess.get(); FluidStack tFluidHeld = GT_Utility.getFluidForFilledItem(tStackSizedOne, true); if (tFluidHeld != null && tFluidHeld.amount <= 0) tFluidHeld = null; if (tInputFluid == null) { // tank empty, consider fill only from now on if (!aCanFill) // cannot fill and nothing to take, bail out return null; if (tFluidHeld == null) // no fluid to fill return null; return fillFluid(aFluidAccess, aPlayer, tFluidHeld, aProcessFullStack); } // tank not empty, both action possible if (tFluidHeld != null && tInputFluid.amount < aFluidAccess.getCapacity()) { // both nonnull and have space left for filling. if (aCanFill) // actually both pickup and fill is reasonable, but I'll go with fill here return fillFluid(aFluidAccess, aPlayer, tFluidHeld, aProcessFullStack); if (!aCanDrain) // cannot take AND cannot fill, why make this call then? return null; // the slot does not allow filling, so try take some return drainFluid(aFluidAccess, aPlayer, aProcessFullStack); } else { // cannot fill and there is something to take if (!aCanDrain) // but the slot does not allow taking, so bail out return null; return drainFluid(aFluidAccess, aPlayer, aProcessFullStack); } } protected static ItemStack drainFluid(IFluidAccess aFluidAccess, EntityPlayer aPlayer, boolean aProcessFullStack) { FluidStack tTankStack = aFluidAccess.get(); if (tTankStack == null) return null; ItemStack tStackHeld = aPlayer.inventory.getItemStack(); ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld); if (tStackSizedOne == null || tStackHeld.stackSize == 0) return null; int tOriginalFluidAmount = tTankStack.amount; ItemStack tFilledContainer = GT_Utility.fillFluidContainer(tTankStack, tStackSizedOne, true, false); if (tFilledContainer == null && tStackSizedOne.getItem() instanceof IFluidContainerItem tContainerItem) { int tFilledAmount = tContainerItem.fill(tStackSizedOne, tTankStack, true); if (tFilledAmount > 0) { tFilledContainer = tStackSizedOne; tTankStack.amount -= tFilledAmount; } } if (tFilledContainer != null) { if (aProcessFullStack) { int tFilledAmount = tOriginalFluidAmount - tTankStack.amount; /* * work out how many more items we can fill one cell is already used, so account for that the round down * behavior will left over a fraction of a cell worth of fluid the user then get to decide what to do * with it it will not be too fancy if it spills out partially filled cells */ int tAdditionalParallel = Math.min(tStackHeld.stackSize - 1, tTankStack.amount / tFilledAmount); tTankStack.amount -= tFilledAmount * tAdditionalParallel; tFilledContainer.stackSize += tAdditionalParallel; } replaceCursorItemStack(aPlayer, tFilledContainer); } aFluidAccess.verifyFluidStack(); return tFilledContainer; } protected static ItemStack fillFluid(IFluidAccess aFluidAccess, EntityPlayer aPlayer, FluidStack aFluidHeld, boolean aProcessFullStack) { // we are not using aMachine.fill() here any more, so we need to check for fluid type here ourselves if (aFluidAccess.get() != null && !aFluidAccess.get() .isFluidEqual(aFluidHeld)) return null; ItemStack tStackHeld = aPlayer.inventory.getItemStack(); ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld); if (tStackSizedOne == null) return null; int tFreeSpace = aFluidAccess.getCapacity() - (aFluidAccess.get() != null ? aFluidAccess.get().amount : 0); if (tFreeSpace <= 0) // no space left return null; // find out how much fluid can be taken // some cells cannot be partially filled ItemStack tStackEmptied = null; int tAmountTaken = 0; if (tFreeSpace >= aFluidHeld.amount) { // fully accepted - try take it from item now // IFluidContainerItem is intentionally not checked here. it will be checked later tStackEmptied = GT_Utility.getContainerForFilledItem(tStackSizedOne, false); tAmountTaken = aFluidHeld.amount; } if (tStackEmptied == null && tStackSizedOne.getItem() instanceof IFluidContainerItem container) { // either partially accepted, or is IFluidContainerItem FluidStack tDrained = container.drain(tStackSizedOne, tFreeSpace, true); if (tDrained != null && tDrained.amount > 0) { // something is actually drained - change the cell and drop it to player tStackEmptied = tStackSizedOne; tAmountTaken = tDrained.amount; } } if (tStackEmptied == null) // somehow the cell refuse to give out that amount of fluid, no op then return null; // find out how many fill can we do // same round down behavior as above // however here the fluid stack is not changed at all, so the exact code will slightly differ int tParallel = aProcessFullStack ? Math.min(tFreeSpace / tAmountTaken, tStackHeld.stackSize) : 1; if (aFluidAccess.get() == null) { FluidStack tNewFillableStack = aFluidHeld.copy(); tNewFillableStack.amount = tAmountTaken * tParallel; aFluidAccess.set(tNewFillableStack); } else { aFluidAccess.addAmount(tAmountTaken * tParallel); } tStackEmptied.stackSize = tParallel; replaceCursorItemStack(aPlayer, tStackEmptied); return tStackEmptied; } private static void replaceCursorItemStack(EntityPlayer aPlayer, ItemStack tStackResult) { int tStackResultMaxStackSize = tStackResult.getMaxStackSize(); while (tStackResult.stackSize > tStackResultMaxStackSize) { aPlayer.inventory.getItemStack().stackSize -= tStackResultMaxStackSize; GT_Utility.addItemToPlayerInventory(aPlayer, tStackResult.splitStack(tStackResultMaxStackSize)); } if (aPlayer.inventory.getItemStack().stackSize == tStackResult.stackSize) { // every cell is mutated. it could just stay on the cursor. aPlayer.inventory.setItemStack(tStackResult); } else { // some cells not mutated. The mutated cells must go into the inventory // or drop into the world if there isn't enough space. ItemStack tStackHeld = aPlayer.inventory.getItemStack(); tStackHeld.stackSize -= tStackResult.stackSize; GT_Utility.addItemToPlayerInventory(aPlayer, tStackResult); } } }