package gregtech.api.gui; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import gregtech.api.interfaces.IFluidAccess; import gregtech.api.interfaces.tileentity.IGregTechTileEntity; import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicMachine; import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicTank; import gregtech.api.util.GT_Utility; import gregtech.api.util.GT_Recipe.GT_Recipe_Map; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import java.util.List; import static gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicMachine.OTHER_SLOT_COUNT; /** * NEVER INCLUDE THIS FILE IN YOUR MOD!!! *
* The Container I use for all my Basic Machines */ public class GT_Container_BasicMachine extends GT_Container_BasicTank { public boolean mFluidTransfer = false, mItemTransfer = false, mStuttering = false; private Runnable circuitSlotClickCallback; GT_Slot_Holo slotFluidTransferToggle; GT_Slot_Holo slotItemTransferToggle; GT_Slot_Holo slotFluidOutput; GT_Slot_Holo slotFluidInput; Slot slotBattery; Slot slotSpecial; GT_Slot_Render slotCircuit; public GT_Container_BasicMachine(InventoryPlayer aInventoryPlayer, IGregTechTileEntity aTileEntity) { super(aInventoryPlayer, aTileEntity); } @Override public void addSlots(InventoryPlayer aInventoryPlayer) { GT_MetaTileEntity_BasicMachine machine = getMachine(); GT_Recipe_Map recipes = machine.getRecipeList(); addSlotToContainer(slotFluidTransferToggle = new GT_Slot_Holo(mTileEntity, 0, 8, 63, false, true, 1)); slotFluidTransferToggle.setEnabled(!machine.isSteampowered()); addSlotToContainer(slotItemTransferToggle = new GT_Slot_Holo(mTileEntity, 0, 26, 63, false, true, 1)); slotItemTransferToggle.setEnabled(!machine.isSteampowered()); addSlotToContainer(slotFluidOutput = new GT_Slot_Render(mTileEntity, 2, 107, 63)); slotFluidOutput.setEnabled(recipes != null ? recipes.hasFluidOutputs() : false); addSlotToContainer(slotCircuit = new GT_Slot_Render(mTileEntity, machine.getCircuitSlot(), 153, 63)); slotCircuit.setEnabled(machine.allowSelectCircuit()); int tStartIndex = machine.getInputSlot(); switch (machine.mInputSlotCount) { case 0: break; case 1: addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 25)); break; case 2: addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 25)); break; case 3: addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 25)); break; case 4: addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 16)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 16)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 34)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 34)); break; case 5: addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 16)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 16)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 16)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 34)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 34)); break; case 6: addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 16)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 16)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 16)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 34)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 34)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 34)); break; case 7: addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 7)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 7)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 7)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 43)); break; case 8: addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 7)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 7)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 7)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 43)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 43)); break; default: addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 7)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 7)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 7)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 25)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 17, 43)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 35, 43)); addSlotToContainer(new Slot(mTileEntity, tStartIndex++, 53, 43)); break; } tStartIndex = machine.getOutputSlot(); switch (machine.mOutputItems.length) { case 0: break; case 1: addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 25)); break; case 2: addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 25)); break; case 3: addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 25)); break; case 4: addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 16)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 16)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 34)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 34)); break; case 5: addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 16)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 16)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 16)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 34)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 34)); break; case 6: addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 16)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 16)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 16)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 34)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 34)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 34)); break; case 7: addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 7)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 7)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 7)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 43)); break; case 8: addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 7)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 7)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 7)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 43)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 43)); break; default: addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 7)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 7)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 7)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 25)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 107, 43)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 125, 43)); addSlotToContainer(new GT_Slot_Output(mTileEntity, tStartIndex++, 143, 43)); break; } addSlotToContainer(slotBattery = new Slot(mTileEntity, 1, 80, 63)); addSlotToContainer(slotSpecial = new Slot(mTileEntity, 3, 125, 63)); addSlotToContainer(slotFluidInput = new GT_Slot_Render(mTileEntity, tStartIndex++, 53, 63)); slotFluidInput.setEnabled(recipes != null ? (recipes.hasFluidInputs()) : (machine.getCapacity() != 0)); } @Override public ItemStack slotClick(int aSlotNumber, int aMouseclick, int aShifthold, EntityPlayer aPlayer) { if (mTileEntity.getMetaTileEntity() == null) return null; GT_MetaTileEntity_BasicMachine machine = getMachine(); if (machine == null) return null; switch (aSlotNumber) { case 0: if (slotFluidTransferToggle.isEnabled()) { machine.mFluidTransfer = !machine.mFluidTransfer; } return null; case 1: if (slotItemTransferToggle.isEnabled()) { machine.mItemTransfer = !machine.mItemTransfer; } return null; case 3: if (machine.allowSelectCircuit() && aMouseclick < 2) { ItemStack newCircuit; if (aShifthold == 1) { if (aMouseclick == 0) { if (circuitSlotClickCallback != null) circuitSlotClickCallback.run(); return null; } else { // clear newCircuit = null; } } else { ItemStack cursorStack = aPlayer.inventory.getItemStack(); List