package gregtech.api.gui; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.FluidStack; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import gregtech.api.interfaces.IFluidAccess; import gregtech.api.interfaces.tileentity.IGregTechTileEntity; import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicTank; import gregtech.api.util.GT_Utility; /** * NEVER INCLUDE THIS FILE IN YOUR MOD!!! *

* The Container I use for all my Basic Tanks */ public class GT_Container_BasicTank extends GT_ContainerMetaTile_Machine { public int mContent = 0; protected int oContent = 0; public GT_Container_BasicTank(InventoryPlayer aInventoryPlayer, IGregTechTileEntity aTileEntity) { super(aInventoryPlayer, aTileEntity); } /** * Subclasses must ensure third slot (aSlotIndex==2) is drainable fluid display item slot. Otherwise, subclasses * must intercept the appropriate the slotClick event and call super.slotClick(2, xxx) if necessary */ @Override public void addSlots(InventoryPlayer aInventoryPlayer) { addSlotToContainer(new Slot(mTileEntity, 0, 80, 17)); addSlotToContainer(new GT_Slot_Output(mTileEntity, 1, 80, 53)); addSlotToContainer(new GT_Slot_Render(mTileEntity, 2, 59, 42)); } @Override public ItemStack slotClick(int aSlotIndex, int aMouseclick, int aShifthold, EntityPlayer aPlayer) { if (aSlotIndex == 2 && aMouseclick < 2) { GT_MetaTileEntity_BasicTank tTank = (GT_MetaTileEntity_BasicTank) mTileEntity.getMetaTileEntity(); if (mTileEntity.isClientSide()) { /* * While a logical client don't really need to process fluid cells upon click (it could have just wait * for server side to send the result), doing so would result in every fluid interaction having a * noticeable delay between clicking and changes happening even on single player. I'd imagine this lag * to become only more severe when playing MP over ethernet, which would have much more latency than a * memory connection */ Slot slot = inventorySlots.get(aSlotIndex); tTank.setDrainableStack(GT_Utility.getFluidFromDisplayStack(slot.getStack())); } IFluidAccess tDrainableAccess = constructFluidAccess(tTank, false); return handleFluidSlotClick( tDrainableAccess, aPlayer, aMouseclick == 0, true, !tTank.isDrainableStackSeparate()); } return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); if (mTileEntity.isClientSide() || mTileEntity.getMetaTileEntity() == null) return; if (((GT_MetaTileEntity_BasicTank) mTileEntity.getMetaTileEntity()).mFluid != null) mContent = ((GT_MetaTileEntity_BasicTank) mTileEntity.getMetaTileEntity()).mFluid.amount; else mContent = 0; sendProgressBar(); oContent = mContent; } public void sendProgressBar() { for (ICrafting player : this.crafters) { if (mTimer % 500 == 0 || oContent != mContent) { player.sendProgressBarUpdate(this, 100, mContent & 65535); player.sendProgressBarUpdate(this, 101, mContent >>> 16); } } } @Override @SideOnly(Side.CLIENT) public void updateProgressBar(int id, int value) { super.updateProgressBar(id, value); switch (id) { case 100 -> mContent = mContent & 0xffff0000 | value & 0x0000ffff; case 101 -> mContent = mContent & 0xffff | value << 16; } } @Override public int getSlotCount() { return 2; } @Override public int getShiftClickSlotCount() { return 1; } protected IFluidAccess constructFluidAccess(GT_MetaTileEntity_BasicTank aTank, boolean aIsFillableStack) { return new BasicTankFluidAccess(aTank, aIsFillableStack); } static class BasicTankFluidAccess implements IFluidAccess { protected final GT_MetaTileEntity_BasicTank mTank; protected final boolean mIsFillableStack; public BasicTankFluidAccess(GT_MetaTileEntity_BasicTank aTank, boolean aIsFillableStack) { this.mTank = aTank; this.mIsFillableStack = aIsFillableStack; } @Override public void set(FluidStack stack) { if (mIsFillableStack) mTank.setFillableStack(stack); else mTank.setDrainableStack(stack); } @Override public FluidStack get() { return mIsFillableStack ? mTank.getFillableStack() : mTank.getDrainableStack(); } @Override public int getCapacity() { return mTank.getCapacity(); } } }