package gregtech.api.gui.modularui; import static gregtech.api.enums.Mods.GregTech; import java.util.function.BiFunction; import java.util.stream.Collectors; import java.util.stream.IntStream; import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; import com.gtnewhorizons.modularui.api.drawable.FallbackableUITexture; import com.gtnewhorizons.modularui.api.drawable.UITexture; public class GTUITextures { public static final UITexture TRANSPARENT = UITexture.fullImage(GregTech.ID, "gui/picture/transparent"); public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture .of(GregTech.ID, "gui/background/singleblock_default", 176, 166, 4); public static final SteamTexture BACKGROUND_STEAM = SteamTexture .adaptableTexture(GregTech.ID, "gui/background/%s", 176, 166, 4); public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture .fullImage(GregTech.ID, "gui/background/fusion_computer"); public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture .of(GregTech.ID, "gui/background/text_field", 142, 28, 1); public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture .of(GregTech.ID, "gui/background/text_field_light_gray", 61, 12, 1); public static final AdaptableUITexture BACKGROUND_NEI_SINGLE_RECIPE = AdaptableUITexture .of(GregTech.ID, "gui/background/nei_single_recipe.png", 64, 64, 2); public static final UITexture BACKGROUND_FLOCCULATION_RECIPE = UITexture .fullImage(GregTech.ID, "gui/background/flocculation_recipe.png"); public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/item_%s"); public static final SteamTexture SLOT_FLUID_STEAM = SteamTexture.fullImage(GregTech.ID, "gui/slot/fluid_%s"); public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture .of(GregTech.ID, "gui/slot/dark_gray", 18, 18, 1); public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture .of(GregTech.ID, "gui/slot/maintenance", 20, 20, 1); public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture .of(GregTech.ID, "gui/slot/uplifted", 18, 18, 1); public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/arrow_me"); public static final UITexture OVERLAY_SLOT_PATTERN_ME = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/pattern_me"); public static final UITexture OVERLAY_SLOT_BEAKER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_1"); public static final UITexture OVERLAY_SLOT_BEAKER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/beaker_2"); public static final UITexture OVERLAY_SLOT_BEE_DRONE = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/bee_drone"); public static final UITexture OVERLAY_SLOT_BEE_QUEEN = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/bee_queen"); public static final UITexture OVERLAY_SLOT_BENDER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/bender"); public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/box"); public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/boxed"); public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canister"); public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/canister_%s"); public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/canner"); public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/cauldron"); public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge"); public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_fluid"); public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/centrifuge_%s"); public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/charger"); public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/charger_fluid"); public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/circuit"); public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/coal_%s"); public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/compressor"); public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/compressor_%s"); public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore"); public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/crushed_ore_%s"); public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/cutter_sliced"); public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/data_orb"); public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/data_stick"); public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/dust"); public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/dust_%s"); public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/block_%s"); public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/explosive"); public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/extruder_shape"); public static final UITexture OVERLAY_SLOT_FILTER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/filter"); public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/furnace"); public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/furnace_%s"); public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/gem"); public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/hammer"); public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/hammer_%s"); public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_1"); public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/heater_2"); public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/implosion"); public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/in"); public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/in_%s"); public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/ingot_%s"); public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/int_circuit"); public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/lens"); public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/microscope"); public static final UITexture OVERLAY_SLOT_MINING_PIPE = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/mining_pipe"); public static final UITexture OVERLAY_SLOT_MOLD = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/mold"); public static final UITexture OVERLAY_SLOT_MOLECULAR_1 = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/molecular_1"); public static final UITexture OVERLAY_SLOT_MOLECULAR_2 = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/molecular_2"); public static final UITexture OVERLAY_SLOT_MOLECULAR_3 = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/molecular_3"); public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/out"); public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/overlay_slot/out_%s"); public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/page_blank"); public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/page_printed"); public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_1"); public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_2"); public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/press_3"); public static final UITexture OVERLAY_SLOT_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/recycle"); public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_1"); public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/rod_2"); public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/slice_shape"); public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture .fullImage(GregTech.ID, "gui/overlay_slot/slicer_sliced"); public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/square"); public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uua"); public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/uum"); public static final UITexture OVERLAY_SLOT_VIAL_1 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/vial_1"); public static final UITexture OVERLAY_SLOT_VIAL_2 = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/vial_2"); public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wiremill"); public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(GregTech.ID, "gui/overlay_slot/wrench"); public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) .mapToObj(i -> UITexture.fullImage(GregTech.ID, "gui/overlay_slot/number_" + i)) .collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(GregTech.ID, "gui/progressbar/arrow"); public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/progressbar/arrow_%s"); public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/progressbar/arrow_2_%s"); public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture .fullImage(GregTech.ID, "gui/progressbar/arrow_multiple"); public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/assemble"); public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture .fullImage(GregTech.ID, "gui/progressbar/assemblyline_1"); public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture .fullImage(GregTech.ID, "gui/progressbar/assemblyline_2"); public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture .fullImage(GregTech.ID, "gui/progressbar/assemblyline_3"); public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(GregTech.ID, "gui/progressbar/bath"); public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(GregTech.ID, "gui/progressbar/bending"); public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/progressbar/boiler_empty_%s"); public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture .fullImage(GregTech.ID, "gui/progressbar/boiler_heat"); public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture .fullImage(GregTech.ID, "gui/progressbar/boiler_steam"); public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture .fullImage(GregTech.ID, "gui/progressbar/boiler_water"); public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(GregTech.ID, "gui/progressbar/canner"); public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture .fullImage(GregTech.ID, "gui/progressbar/circuit_assembler"); public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(GregTech.ID, "gui/progressbar/compress"); public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/progressbar/compress_%s"); public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(GregTech.ID, "gui/progressbar/cut"); public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(GregTech.ID, "gui/progressbar/extract"); public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/progressbar/extract_%s"); public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(GregTech.ID, "gui/progressbar/extrude"); public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/progressbar/fuel_%s"); public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(GregTech.ID, "gui/progressbar/hammer"); public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture .fullImage(GregTech.ID, "gui/progressbar/hammer_base"); public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/progressbar/hammer_%s"); public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/progressbar/hammer_base_%s"); public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(GregTech.ID, "gui/progressbar/lathe"); public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture .fullImage(GregTech.ID, "gui/progressbar/lathe_base"); public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(GregTech.ID, "gui/progressbar/macerate"); public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/progressbar/macerate_%s"); public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(GregTech.ID, "gui/progressbar/magnet"); public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(GregTech.ID, "gui/progressbar/mixer"); public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(GregTech.ID, "gui/progressbar/recycle"); public static final UITexture PROGRESSBAR_SIFT = UITexture.fullImage(GregTech.ID, "gui/progressbar/sift"); public static final UITexture PROGRESSBAR_SLICE = UITexture.fullImage(GregTech.ID, "gui/progressbar/slice"); public static final UITexture PROGRESSBAR_STORED_EU = UITexture.fullImage(GregTech.ID, "gui/progressbar/stored_eu"); public static final UITexture PROGRESSBAR_WIREMILL = UITexture.fullImage(GregTech.ID, "gui/progressbar/wiremill"); public static final UITexture PROGRESSBAR_FLOCCULATION = UITexture .fullImage(GregTech.ID, "gui/progressbar/flocculation"); public static final UITexture PROGRESSBAR_CLARIFIER = UITexture.fullImage(GregTech.ID, "gui/progressbar/clarifier"); public static final UITexture PROGRESSBAR_PH_NEUTRALIZATION = UITexture .fullImage(GregTech.ID, "gui/progressbar/phneutralization"); public static final UITexture PROGRESSBAR_OZONATION = UITexture.fullImage(GregTech.ID, "gui/progressbar/ozonation"); public static final UITexture PROGRESSBAR_PLASMA_HEATER = UITexture .fullImage(GregTech.ID, "gui/progressbar/water_plasma_heater"); public static final UITexture PROGRESSBAR_UV_TREATMENT = UITexture .fullImage(GregTech.ID, "gui/progressbar/uvtreatment"); public static FallbackableUITexture fallbackableProgressbar(String name, UITexture fallback) { return new FallbackableUITexture(UITexture.fullImage(GregTech.ID, "gui/progressbar/" + name), fallback); } public static final UITexture TAB_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/tab/cover_normal"); public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(GregTech.ID, "gui/tab/cover_highlight"); public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(GregTech.ID, "gui/tab/cover_disabled"); public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture .fullImage(GregTech.ID, "gui/tab/cover_%s_normal"); public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture .fullImage(GregTech.ID, "gui/tab/cover_%s_highlight"); public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture .fullImage(GregTech.ID, "gui/tab/cover_%s_disabled"); public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(GregTech.ID, "gui/tab/title", 28, 28, 4); public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture .of(GregTech.ID, "gui/tab/title_dark", 28, 28, 4); public static final SteamTexture TAB_TITLE_STEAM = SteamTexture .adaptableTexture(GregTech.ID, "gui/tab/title_%s", 28, 28, 4); public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture .adaptableTexture(GregTech.ID, "gui/tab/title_dark_%s", 28, 28, 4); public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture .of(GregTech.ID, "gui/tab/title_angular", 28, 28, 4); public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture .adaptableTexture(GregTech.ID, "gui/tab/title_angular_%s", 28, 28, 4); public static final UITexture BUTTON_STANDARD = AdaptableUITexture .of(GregTech.ID, "gui/button/standard", 18, 18, 1); public static final UITexture BUTTON_STANDARD_PRESSED = AdaptableUITexture .of(GregTech.ID, "gui/button/standard_pressed", 18, 18, 1); public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture .of(GregTech.ID, "gui/button/standard_disabled", 18, 18, 1); public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture .of(GregTech.ID, "gui/button/standard_toggle", 18, 18, 1); public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture .of(GregTech.ID, "gui/button/standard_toggle_disabled", 18, 18, 1); public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(GregTech.ID, "gui/button/cover_normal"); public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture .fullImage(GregTech.ID, "gui/button/cover_normal_hovered"); public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture .fullImage(GregTech.ID, "gui/button/cover_normal_disabled"); public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/disable"); public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture .fullImage(GregTech.ID, "gui/overlay_button/redstone_off"); public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture .fullImage(GregTech.ID, "gui/overlay_button/redstone_on"); public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture .fullImage(GregTech.ID, "gui/overlay_button/power_switch_on"); public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture .fullImage(GregTech.ID, "gui/overlay_button/power_switch_off"); public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_NONE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/void_excess_none"); public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ITEM = UITexture .fullImage(GregTech.ID, "gui/overlay_button/void_excess_item"); public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_FLUID = UITexture .fullImage(GregTech.ID, "gui/overlay_button/void_excess_fluid"); public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ALL = UITexture .fullImage(GregTech.ID, "gui/overlay_button/void_excess_all"); public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on"); public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/input_separation_on_disabled"); public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off"); public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/input_separation_off_disabled"); public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked"); public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/recipe_locked_disabled"); public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked"); public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/recipe_unlocked_disabled"); public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on"); public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_on_disabled"); public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off"); public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/batch_mode_off_disabled"); public static final UITexture OVERLAY_BUTTON_STRUCTURE_UPDATE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/structure_update"); public static final UITexture OVERLAY_BUTTON_FORBIDDEN = UITexture .fullImage(GregTech.ID, "gui/overlay_button/forbidden"); public static final UITexture OVERLAY_BUTTON_LOCKED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/lock_small"); public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_on"); public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture .fullImage(GregTech.ID, "gui/overlay_button/down_tiering_off"); public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture .fullImage(GregTech.ID, "gui/overlay_button/checkmark"); public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(GregTech.ID, "gui/overlay_button/cross"); public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture .fullImage(GregTech.ID, "gui/overlay_button/whitelist"); public static final UITexture OVERLAY_BUTTON_BLACKLIST = UITexture .fullImage(GregTech.ID, "gui/overlay_button/blacklist"); public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture .fullImage(GregTech.ID, "gui/overlay_button/progress"); public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/export"); public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/import"); public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture .fullImage(GregTech.ID, "gui/overlay_button/autooutput_item"); public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture .fullImage(GregTech.ID, "gui/overlay_button/autooutput_fluid"); public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture .fullImage(GregTech.ID, "gui/overlay_button/allow_input"); public static final UITexture OVERLAY_BUTTON_ALLOW_OUTPUT = UITexture .fullImage(GregTech.ID, "gui/overlay_button/allow_output"); public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME = UITexture .fullImage(GregTech.ID, "gui/overlay_button/auto_pull_me"); public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME_DISABLED = UITexture .fullImage(GregTech.ID, "gui/overlay_button/auto_pull_me_disabled"); public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture .fullImage(GregTech.ID, "gui/overlay_button/block_input"); public static final UITexture OVERLAY_BUTTON_BLOCK_OUTPUT = UITexture .fullImage(GregTech.ID, "gui/overlay_button/block_output"); public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture .fullImage(GregTech.ID, "gui/overlay_button/arrow_green_up"); public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture .fullImage(GregTech.ID, "gui/overlay_button/arrow_green_down"); public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(GregTech.ID, "gui/overlay_button/cyclic"); public static final UITexture OVERLAY_BUTTON_SHUFFLE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/shuffle"); public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture .fullImage(GregTech.ID, "gui/overlay_button/emit_energy"); public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/emit_redstone"); public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/invert_redstone"); public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/stocking_mode"); public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture .fullImage(GregTech.ID, "gui/overlay_button/invert_filter"); public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/nbt"); public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(GregTech.ID, "gui/overlay_button/print"); public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/transpose"); public static final UITexture OVERLAY_BUTTON_SORTING_MODE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/sorting_mode"); public static final UITexture OVERLAY_BUTTON_ONE_STACK_LIMIT = UITexture .fullImage(GregTech.ID, "gui/overlay_button/one_stack_limit"); public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture .fullImage(GregTech.ID, "gui/overlay_button/bounding_box"); public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture .fullImage(GregTech.ID, "gui/overlay_button/minus_small"); public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/minus_large"); public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture .fullImage(GregTech.ID, "gui/overlay_button/plus_small"); public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/plus_large"); public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture .fullImage(GregTech.ID, "gui/overlay_button/gate_and"); public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture .fullImage(GregTech.ID, "gui/overlay_button/gate_nand"); public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture .fullImage(GregTech.ID, "gui/overlay_button/gate_or"); public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture .fullImage(GregTech.ID, "gui/overlay_button/gate_nor"); public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(GregTech.ID, "gui/overlay_button/analog"); public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(GregTech.ID, "gui/overlay_button/lock"); public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/input_from_output_side"); public static final UITexture OVERLAY_BUTTON_TANK_VOID_EXCESS = UITexture .fullImage(GregTech.ID, "gui/overlay_button/tank_void_excess"); public static final UITexture OVERLAY_BUTTON_TANK_VOID_ALL = UITexture .fullImage(GregTech.ID, "gui/overlay_button/tank_void_all"); public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(GregTech.ID, "gui/overlay_button/nei"); public static final UITexture OVERLAY_BUTTON_USE_PROCESSING_STATE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/use_processing_state.png"); public static final UITexture OVERLAY_BUTTON_USE_INVERTED_PROCESSING_STATE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/use_inverted_processing_state.png"); public static final UITexture OVERLAY_BUTTON_CHUNK_LOADING = UITexture .fullImage(GregTech.ID, "gui/overlay_button/chunkloading"); public static final UITexture OVERLAY_BUTTON_CHUNK_LOADING_OFF = UITexture .fullImage(GregTech.ID, "gui/overlay_button/chunkloading_off"); public static final UITexture OVERLAY_BUTTON_WORK_AREA = UITexture .fullImage(GregTech.ID, "gui/overlay_button/work_area"); public static final UITexture OVERLAY_BUTTON_REPLACE_COBBLE_ON = UITexture .fullImage(GregTech.ID, "gui/overlay_button/replace_cobble_on"); public static final UITexture OVERLAY_BUTTON_REPLACE_COBBLE_OFF = UITexture .fullImage(GregTech.ID, "gui/overlay_button/replace_cobble_off"); public static final UITexture OVERLAY_BUTTON_RETRACT_PIPE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/retract_pipes"); public static final UITexture OVERLAY_BUTTON_HOURGLASS = UITexture .fullImage(GregTech.ID, "gui/overlay_button/hourglass"); public static final UITexture OVERLAY_BUTTON_PATTERN_OPTIMIZE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/pattern_optimize"); public static final UITexture OVERLAY_BUTTON_LIQUIDMODE = UITexture .fullImage(GregTech.ID, "gui/overlay_button/LiquidMode"); public static final UITexture OVERLAY_BUTTON_LIQUIDMODE_OFF = UITexture .fullImage(GregTech.ID, "gui/overlay_button/LiquidMode_off"); // These icons are for mode switching machine modes public static final UITexture OVERLAY_BUTTON_MACHINEMODE_DEFAULT = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_default"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_CHEMBATH = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_chembath"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_WASHPLANT = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_washplant"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SIMPLEWASHER = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_simplewasher"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_PACKAGER = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_packager"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_UNPACKAGER = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_unpackager"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SEPARATOR = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_separator"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_POLARIZER = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_polarizer"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_LPF_FLUID = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_lpf_fluid"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_LPF_METAL = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_lpf_metal"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_BENDING = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_bending"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_FORMING = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_forming"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SLICING = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_slicing"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_CUTTING = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_cutting"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_COMPRESSING = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_compressing"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_SINGULARITY = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_singularity"); public static final UITexture OVERLAY_BUTTON_MACHINEMODE_STEAM = UITexture .fullImage(GregTech.ID, "gui/overlay_button/machine_mode_dehp_steam"); /** * Can adjust size as needed. */ public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture .of(GregTech.ID, "gui/picture/screen_black", 16, 16, 2); public static final UITexture PICTURE_RADIATION_WARNING = UITexture .fullImage(GregTech.ID, "gui/picture/radiation_warning"); public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent"); public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent_gray"); public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture .fullImage(GregTech.ID, "gui/picture/gt_logo_17x17_transparent_%s"); public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(GregTech.ID, "gui/picture/gt_logo_18x18"); public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(GregTech.ID, "gui/picture/gt_logo_19x19"); public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(GregTech.ID, "gui/picture/information"); public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture .fullImage(GregTech.ID, "gui/picture/stalled_electricity"); public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(GregTech.ID, "gui/picture/stalled_steam"); public static final BiFunction PICTURE_ARROW_22_RED = (width, fromRight) -> UITexture .partly( GregTech.ID, "gui/picture/arrow_22_red", 87, 22, fromRight ? 87 - width : 0, 0, fromRight ? 87 : width, 22); public static final BiFunction PICTURE_ARROW_22_BLUE = (width, fromRight) -> UITexture .partly( GregTech.ID, "gui/picture/arrow_22_blue", 87, 22, fromRight ? 87 - width : 0, 0, fromRight ? 87 : width, 22); public static final BiFunction PICTURE_ARROW_22_WHITE = (width, fromRight) -> UITexture .partly( GregTech.ID, "gui/picture/arrow_22_white", 87, 22, fromRight ? 87 - width : 0, 0, fromRight ? 87 : width, 22); public static final BiFunction PICTURE_ARROW_24_RED = (width, fromRight) -> UITexture .partly( GregTech.ID, "gui/picture/arrow_24_red", 69, 24, fromRight ? 69 - width : 0, 0, fromRight ? 69 : width, 24); public static final BiFunction PICTURE_ARROW_24_BLUE = (width, fromRight) -> UITexture .partly( GregTech.ID, "gui/picture/arrow_24_blue", 69, 24, fromRight ? 69 - width : 0, 0, fromRight ? 69 : width, 24); public static final BiFunction PICTURE_ARROW_24_WHITE = (width, fromRight) -> UITexture .partly( GregTech.ID, "gui/picture/arrow_24_white", 69, 24, fromRight ? 69 - width : 0, 0, fromRight ? 69 : width, 24); public static final UITexture PICTURE_FLUID_WINDOW = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_window"); public static final UITexture PICTURE_FLUID_TANK = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_tank"); public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture .fullImage(GregTech.ID, "gui/picture/slots_holo_3by3"); public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(GregTech.ID, "gui/picture/arrow_double"); public static final UITexture PICTURE_ARROW_GRAY = UITexture.fullImage(GregTech.ID, "gui/picture/arrow_gray"); public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(GregTech.ID, "gui/picture/super_buffer"); public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture .fullImage(GregTech.ID, "gui/picture/square_light_gray"); public static final UITexture PICTURE_GAUGE = UITexture.fullImage(GregTech.ID, "gui/picture/gauge"); public static final UITexture PICTURE_ITEM_IN = UITexture.fullImage(GregTech.ID, "gui/picture/item_in"); public static final UITexture PICTURE_ITEM_OUT = UITexture.fullImage(GregTech.ID, "gui/picture/item_out"); public static final UITexture PICTURE_FLUID_IN = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_in"); public static final UITexture PICTURE_FLUID_OUT = UITexture.fullImage(GregTech.ID, "gui/picture/fluid_out"); }