package gregtech.api.gui.modularui; import com.gtnewhorizons.modularui.api.widget.Widget; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import gregtech.api.util.ISerializableObject; import gregtech.common.gui.modularui.widget.DataControllerWidget; import java.util.function.Consumer; import java.util.function.Function; /** * Widget whose state is controlled by specific data. * Data can be anything, e.g. {@link ISerializableObject} or machine recipe mode. *
No widgets implementing this interface should not sync; * Instead, {@link DataControllerWidget} will sync data, either when this widget triggers update on client * or data update is detected on server. * @param Data type stored in the parent widget * @param State type stored in this widget * @see DataControllerWidget */ @SuppressWarnings("UnusedReturnValue") public interface IDataFollowerWidget { /** * Sets function to get widget state from provided data. This function will be called when client receives data * from server and {@link DataControllerWidget} updates all children, including this widget. */ Widget setDataToStateGetter(Function dataToStateGetter); /** * Sets setter called when this widget gets action from player. * Basically the same functionality with widgets that have getter/setter. */ Widget setStateSetter(Consumer setter); /** * Updates state of this widget with provided data. * On server {@link DataControllerWidget} won't propagate data update to this widget, * so this method is client-only. */ @SideOnly(Side.CLIENT) void updateState(T data); /** * Called on {@link Widget#onPostInit}. */ default void onPostInit() {} }