package gregtech.api.interfaces; import java.io.File; import java.io.IOException; import java.math.BigInteger; import java.nio.file.Files; import java.nio.file.Path; import java.nio.file.Paths; import java.util.HashMap; import java.util.List; import java.util.UUID; import java.util.stream.Collectors; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; // If you are adding very late-game content feel free to tap into this interface. // The eventual goal is to bypass laser/dynamo stuff and have energy deposited directly from ultra-endgame // multi-blocks directly into the users network. public interface IGlobalWirelessEnergy { // --------------------- NEVER access these maps! Use the methods provided! --------------------- // Global EU map. HashMap GlobalEnergy = new HashMap<>(100, 0.9f); // Maps user IDs to usernames and vice versa. Seems redundant but this makes accessing this // easier in certain locations (like gt commands). HashMap GlobalEnergyName = new HashMap<>(100, 0.9f); // Maps UUIDs to other UUIDs. This allows users to join a team. HashMap GlobalEnergyTeam = new HashMap<>(100, 0.9f); // ---------------------------------------------------------------------------------------------- // Folder String GlobalEnergyFolderName = "GlobalEnergyInformationStorage"; // 3 txt file names. Do not change. String GlobalEnergyMapFileName = "GlobalEnergyMap"; String GlobalEnergyNameFileName = "GlobalEnergyNameMap"; String GlobalEnergyTeamFileName = "GlobalEnergyTeamMap"; // User 0 will join user 1 by calling this function. They will share the same energy network. default void joinUserNetwork(String user_uuid_0, String user_uuid_1) { GlobalEnergyTeam.put(user_uuid_0, user_uuid_1); } // --- Save data for global energy network -- default void saveGlobalEnergyInfo(String world_name) { // Replace chars because of bug in forge that doesn't understand MC converts . to _ upon world creation. world_name = world_name.replace('.', '_'); createStorageIfNotExist(world_name); saveGlobalEnergyMap(world_name); saveGlobalEnergyName(world_name); saveGlobalEnergyTeam(world_name); } default void saveGlobalEnergyMap(String world_name) { try { List lines = GlobalEnergy.entrySet().stream() .map(entry -> entry.getKey() + ":" + entry.getValue()) .collect(Collectors.toList()); Path path = Paths.get("./saves/" + world_name + "/" + GlobalEnergyFolderName + "/" + GlobalEnergyMapFileName + ".txt") .toAbsolutePath(); Files.write(path, lines); } catch (IOException e) { e.printStackTrace(); } } default void saveGlobalEnergyName(String world_name) { try { List lines = GlobalEnergyName.entrySet().stream() .map(entry -> entry.getKey() + ":" + entry.getValue()) .collect(Collectors.toList()); Path path = Paths.get("./saves/" + world_name + "/" + GlobalEnergyFolderName + "/" + GlobalEnergyNameFileName + ".txt") .toAbsolutePath(); Files.write(path, lines); } catch (IOException e) { e.printStackTrace(); } } default void saveGlobalEnergyTeam(String world_name) { try { List lines = GlobalEnergyTeam.entrySet().stream() .map(entry -> entry.getKey() + ":" + entry.getValue()) .collect(Collectors.toList()); Path path = Paths.get("./saves/" + world_name + "/" + GlobalEnergyFolderName + "/" + GlobalEnergyTeamFileName + ".txt") .toAbsolutePath(); Files.write(path, lines); } catch (IOException e) { e.printStackTrace(); } } // --- Load data for global energy network --- default void loadGlobalEnergyInfo(World world) { // Replace chars because of bug in forge that doesn't understand MC converts . to _ upon world creation. String world_name = world.getWorldInfo().getWorldName().replace('.', '_'); PrivateGlobalEnergy.WorldName = world_name; createStorageIfNotExist(world_name); loadGlobalEnergyMap(world); loadGlobalEnergyName(world); loadGlobalEnergyTeam(world); } default void loadGlobalEnergyMap(World world) { try { Path path = Paths.get("./saves/" + world.getWorldInfo().getWorldName() + "/" + GlobalEnergyFolderName + "/" + GlobalEnergyMapFileName + ".txt") .toAbsolutePath(); String[] data; for (String line : Files.readAllLines(path)) { data = line.split(":"); String UUID = data[0]; BigInteger num = new BigInteger(data[1]); GlobalEnergy.put(UUID, num); } } catch (IOException e) { e.printStackTrace(); } } default void loadGlobalEnergyName(World world) { try { Path path = Paths.get("./saves/" + world.getWorldInfo().getWorldName() + "/" + GlobalEnergyFolderName + "/" + GlobalEnergyNameFileName + ".txt") .toAbsolutePath(); String[] data; for (String line : Files.readAllLines(path)) { data = line.split(":"); GlobalEnergyName.put(data[0], data[1]); } } catch (IOException e) { e.printStackTrace(); } } default void loadGlobalEnergyTeam(World world) { try { Path path = Paths.get("./saves/" + world.getWorldInfo().getWorldName() + "/" + GlobalEnergyFolderName + "/" + GlobalEnergyTeamFileName + ".txt") .toAbsolutePath(); String[] data; for (String line : Files.readAllLines(path)) { data = line.split(":"); GlobalEnergyName.put(data[0], data[1]); } } catch (IOException e) { e.printStackTrace(); } } // ------------------ default void createStorageIfNotExist(String world_name) { Path folder_path = Paths.get("./saves/" + world_name + "/" + GlobalEnergyFolderName) .toAbsolutePath(); // Create folder for storing global energy network info. try { Files.createDirectories(folder_path); } catch (IOException e) { e.printStackTrace(); } // Create txt files. try { File file_0 = new File(folder_path + "/" + GlobalEnergyMapFileName + ".txt"); file_0.createNewFile(); File file_1 = new File(folder_path + "/" + GlobalEnergyNameFileName + ".txt"); file_1.createNewFile(); File file_2 = new File(folder_path + "/" + GlobalEnergyTeamFileName + ".txt"); file_2.createNewFile(); } catch (IOException e) { e.printStackTrace(); } } // Adds a user to the energy map if they do not already exist. Otherwise, do nothing. Will also check if the user // has changed their username and adjust the maps accordingly. This should be called infrequently. Ideally on first // tick of a machine being placed only. default void strongCheckOrAddUser(EntityPlayer user) { strongCheckOrAddUser(user.getUniqueID().toString(), user.getDisplayName()); } default void strongCheckOrAddUser(UUID user_uuid, String user_name) { strongCheckOrAddUser(user_uuid.toString(), user_name); } default void strongCheckOrAddUser(String user_uuid, String user_name) { // Check if the user has a team. Add them if not. GlobalEnergyTeam.putIfAbsent(user_uuid, user_uuid); // Check if the user is in the global energy map. GlobalEnergy.putIfAbsent(user_uuid, BigInteger.ZERO); // If the username linked to the users fixed uuid is not equal to their current name then remove it. // This indicates that their username has changed. if (!(GlobalEnergyName.getOrDefault(user_uuid, "").equals(user_name))) { String old_name = GlobalEnergyName.get(user_uuid); GlobalEnergyName.remove(old_name); } // Add UUID -> Name, Name -> UUID. GlobalEnergyName.put(user_name, user_uuid); GlobalEnergyName.put(user_uuid, user_name); } // ------------------------------------------------------------------------------------ // Add EU to the users global energy. You can enter a negative number to subtract it. // If the value goes below 0 it will return false and not perform the operation. // BigIntegers have much slower operations than longs/ints. You should call these methods // as infrequently as possible and bulk store values to add to the global map. default boolean addEUToGlobalEnergyMap(String user_uuid, BigInteger EU) { PrivateGlobalEnergy.EnergyAdds += 1; if (PrivateGlobalEnergy.EnergyAddsBeforeSaving >= PrivateGlobalEnergy.EnergyAdds) { saveGlobalEnergyInfo(PrivateGlobalEnergy.WorldName); PrivateGlobalEnergy.EnergyAdds = 0; } // Get the team UUID. Users are by default in a team with a UUID equal to their player UUID. String team_uuid = GlobalEnergyTeam.getOrDefault(user_uuid, user_uuid); // Get the teams total energy stored. If they are not in the map, return 0 EU. BigInteger total_eu = GlobalEnergy.getOrDefault(team_uuid, BigInteger.ZERO); total_eu = total_eu.add(EU); // If there is sufficient EU then complete the operation and return true. if (total_eu.signum() >= 0) { GlobalEnergy.put(team_uuid, total_eu); return true; } // There is insufficient EU so cancel the operation and return false. return false; } default boolean addEUToGlobalEnergyMap(UUID user_uuid, BigInteger EU) { return addEUToGlobalEnergyMap(user_uuid.toString(), EU); } default boolean addEUToGlobalEnergyMap(UUID user_uuid, long EU) { return addEUToGlobalEnergyMap(user_uuid.toString(), BigInteger.valueOf(EU)); } default boolean addEUToGlobalEnergyMap(UUID user_uuid, int EU) { return addEUToGlobalEnergyMap(user_uuid.toString(), BigInteger.valueOf(EU)); } default boolean addEUToGlobalEnergyMap(String user_uuid, long EU) { return addEUToGlobalEnergyMap(user_uuid, BigInteger.valueOf(EU)); } default boolean addEUToGlobalEnergyMap(String user_uuid, int EU) { return addEUToGlobalEnergyMap(user_uuid, BigInteger.valueOf(EU)); } // ------------------------------------------------------------------------------------ default BigInteger getUserEU(String user_uuid) { return GlobalEnergy.getOrDefault(GlobalEnergyTeam.getOrDefault(user_uuid, user_uuid), BigInteger.ZERO); } // This overwrites the EU in the network. Only use this if you are absolutely sure you know what you are doing. default void setUserEU(String user_uuid, BigInteger EU) { GlobalEnergy.put(GlobalEnergyTeam.get(user_uuid), EU); } default String GetUsernameFromUUID(String uuid) { return GlobalEnergyName.getOrDefault(GlobalEnergyTeam.getOrDefault(uuid, ""), ""); } default String getUUIDFromUsername(String username) { return GlobalEnergyTeam.getOrDefault(GlobalEnergyName.getOrDefault(username, ""), ""); } default void clearMaps() { // Do not use this unless you are 100% certain you know what you are doing. GlobalEnergy.clear(); GlobalEnergyName.clear(); GlobalEnergyTeam.clear(); } } class PrivateGlobalEnergy { // EnergyAdds Counts the number of times energy has been added to the network since the last save. public static long EnergyAdds = 0; // EnergyAddsBeforeSaving stores the number of times energy must be added or removed from the network before a save // is initiated. Do not set this number very low, or you may cause lag. If you use a large number of wireless // machines increase this value. public static long EnergyAddsBeforeSaving = 1000; // Name of the folder the world is in. public static String WorldName = ""; }