package gregtech.api.interfaces; import java.math.BigInteger; import java.util.UUID; import net.minecraft.entity.player.EntityPlayer; import gregtech.api.interfaces.tileentity.IGregTechTileEntity; import gregtech.common.misc.WirelessNetworkManager; import gregtech.common.misc.spaceprojects.SpaceProjectManager; // If you are adding very late-game content feel free to tap into this interface. // The eventual goal is to bypass laser/dynamo stuff and have energy deposited directly from ultra-endgame // multi-blocks directly into the users network. /** * Use WirelessNetworkManager instead */ @Deprecated public interface IGlobalWirelessEnergy { // Adds a user to the energy map if they do not already exist. Otherwise, do // nothing. Will also check if the user // has changed their username and adjust the maps accordingly. This should be // called infrequently. Ideally on first // tick of a machine being placed only. default void strongCheckOrAddUser(EntityPlayer user) { WirelessNetworkManager.strongCheckOrAddUser(user.getUniqueID()); } default void strongCheckOrAddUser(UUID user_uuid, String user_name) { WirelessNetworkManager.strongCheckOrAddUser(user_uuid); } default void strongCheckOrAddUser(String user_uuid, String user_name) { WirelessNetworkManager.strongCheckOrAddUser(UUID.fromString(user_uuid)); } // ------------------------------------------------------------------------------------ // Add EU to the users global energy. You can enter a negative number to // subtract it. // If the value goes below 0 it will return false and not perform the operation. // BigIntegers have much slower operations than longs/ints. You should call // these methods // as infrequently as possible and bulk store values to add to the global map. default boolean addEUToGlobalEnergyMap(String userUUID, BigInteger EU) { return WirelessNetworkManager.addEUToGlobalEnergyMap(UUID.fromString(userUUID), EU); } default boolean addEUToGlobalEnergyMap(UUID user_uuid, BigInteger EU) { return addEUToGlobalEnergyMap(user_uuid.toString(), EU); } default boolean addEUToGlobalEnergyMap(UUID user_uuid, long EU) { return addEUToGlobalEnergyMap(user_uuid.toString(), BigInteger.valueOf(EU)); } default boolean addEUToGlobalEnergyMap(UUID user_uuid, int EU) { return addEUToGlobalEnergyMap(user_uuid.toString(), BigInteger.valueOf(EU)); } default boolean addEUToGlobalEnergyMap(String user_uuid, long EU) { return addEUToGlobalEnergyMap(user_uuid, BigInteger.valueOf(EU)); } default boolean addEUToGlobalEnergyMap(String user_uuid, int EU) { return addEUToGlobalEnergyMap(user_uuid, BigInteger.valueOf(EU)); } // ------------------------------------------------------------------------------------ default BigInteger getUserEU(String user_uuid) { return WirelessNetworkManager.getUserEU(UUID.fromString(user_uuid)); } // This overwrites the EU in the network. Only use this if you are absolutely // sure you know what you are doing. default void setUserEU(String user_uuid, BigInteger EU) { WirelessNetworkManager.setUserEU(UUID.fromString(user_uuid), EU); } default String GetUsernameFromUUID(String uuid) { return SpaceProjectManager.getPlayerNameFromUUID(UUID.fromString(uuid)); } default String getUUIDFromUsername(String username) { return SpaceProjectManager.getPlayerUUIDFromName(username) .toString(); } static void clearGlobalEnergyInformationMaps() { WirelessNetworkManager.clearGlobalEnergyInformationMaps(); } default UUID processInitialSettings(final IGregTechTileEntity machine) { return WirelessNetworkManager.processInitialSettings(machine); } }