package gregtech.api.interfaces.internal; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidStack; public interface IGT_RecipeAdder { /** * Adds a FusionreactorRecipe * Does not work anymore! */ @Deprecated boolean addFusionReactorRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aFusionDurationInTicks, int aFusionEnergyPerTick, int aEnergyNeededForStartingFusion); /** * Adds a FusionreactorRecipe * * @param aInput1 = first Input (not null, and respects StackSize) * @param aInput2 = second Input (not null, and respects StackSize) * @param aOutput1 = Output of the Fusion (can be null, and respects StackSize) * @param aFusionDurationInTicks = How many ticks the Fusion lasts (must be > 0) * @param aFusionEnergyPerTick = The EU generated per Tick (can even be negative!) * @param aEnergyNeededForStartingFusion = EU needed for heating the Reactor up (must be >= 0) * @return true if the Recipe got added, otherwise false. */ @Deprecated boolean addFusionReactorRecipe(FluidStack aInput1, FluidStack aInput2, FluidStack aOutput1, int aFusionDurationInTicks, int aFusionEnergyPerTick, int aEnergyNeededForStartingFusion); /** * Adds a Fusion Reactor Recipe * * @param FluidOutputArray : Array of input fluids. Up to 16. * @param FluidOutputArray : Array of output fluids. Up to 16. * @param aFusionDurationInTicks : How many ticks the Fusion lasts (must be > 0). * @param aFusionEnergyPerTick : The EU consumed per tick to keep the reaction going. * @param aEnergyNeededForStartingFusion : EU needed to initialize the fusion reaction. (must be >= 0). * @return true if the recipe got added, otherwise false. */ boolean addFusionReactorRecipe(FluidStack[] FluidInputArray, FluidStack[] FluidOutputArray, int aFusionDurationInTicks, int aFusionEnergyPerTick, int aEnergyNeededForStartingFusion); /** * Adds a Centrifuge Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null * @param aDuration must be > 0 */ boolean addCentrifugeRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration); boolean addCentrifugeRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration, int aEUt); /** * Adds a Centrifuge Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null * @param aDuration must be > 0 */ boolean addCentrifugeRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt); boolean addCentrifugeRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt, boolean aCleanroom); /** * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @return */ boolean addCompressorRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds a Electrolyzer Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addElectrolyzerRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int aDuration, int aEUt); /** * Adds a Electrolyzer Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addElectrolyzerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, ItemStack aOutput5, ItemStack aOutput6, int[] aChances, int aDuration, int aEUt); /** * Adds a Chemical Recipe * * @param aInput1 must be != null * @param aInput2 must be != null * @param aOutput must be != null * @param aDuration must be > 0 */ boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput, int aDuration); boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Chemical Recipe * * @param aInput1 must be != null * @param aInput2 must be != null * @param aOutput must be != null * @param aDuration must be > 0 */ boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration); /** * Adds a Chemical Recipe * Only use this when the recipe conflicts in MultiBlock! * * @param aInput1 must be != null * @param aInput2 must be != null * @param aOutput must be != null * @param aOutput2 must be != null * @param aDuration must be > 0 */ boolean addChemicalRecipeForBasicMachineOnly(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick); /** * Adds a Chemical Recipe * * @param aInput1 must be != null * @param aInput2 must be != null * @param aOutput must be != null * @param aOutput2 must be != null * @param aDuration must be > 0 */ boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration); /** * Adds Recipes for creating a radically polymerized polymer from a base Material (for example Ethylene -> Polyethylene) * * @param aBasicMaterial The basic Material * @param aBasicMaterialCell The corresponding Cell basic Material * @param aPolymer The polymer */ void addDefaultPolymerizationRecipes(Fluid aBasicMaterial, ItemStack aBasicMaterialCell, Fluid aPolymer); /** * Adds a Chemical Recipe * * @param aInput1 must be != null * @param aInput2 must be != null * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUtick must be > 0 */ boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUtick); boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick, boolean aCleanroom); /** * Adds a Chemical Recipe * * @param aInput1 must be != null * @param aInput2 must be != null * @param aOutput must be != null * @param aOutput2 must be != null * @param aDuration must be > 0 * @param aEUtick must be > 0 */ boolean addChemicalRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, ItemStack aOutput2, int aDuration, int aEUtick); /** * Adds a Chemical Recipe that only exists in the Large Chemical Reactor * * @param aInputs item inputs * @param aFluidInputs fluid inputs * @param aFluidOutputs fluid outputs * @param aOutputs item outputs * @param aDuration must be > 0 * @param aEUtick must be > 0 *
aInputs and aFluidInputs must contain at least one valid input. *
aOutputs and aFluidOutputs must contain at least one valid output. * */ boolean addMultiblockChemicalRecipe(ItemStack[] aInputs, FluidStack[] aFluidInputs, FluidStack[] aFluidOutputs, ItemStack[] aOutputs, int aDuration, int aEUtick); /** * Adds a Blast Furnace Recipe * * @param aInput1 must be != null * @param aInput2 can be null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aDuration must be > 0 * @param aEUt should be > 0 * @param aLevel should be > 0 is the minimum Heat Level needed for this Recipe */ @Deprecated boolean addBlastRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, int aLevel); /** * Adds a Blast Furnace Recipe * * @param aInput1 must be != null * @param aInput2 can be null * @param aOutput1 must be != null * @param aOutput2 can be null * @param aDuration must be > 0 * @param aEUt should be > 0 * @param aLevel should be > 0 is the minimum Heat Level needed for this Recipe */ boolean addBlastRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, int aLevel); boolean addBlastRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4,int aDuration, int aEUt, int aLevel); /** * Adds a Plasma Forge Recipe * * @param ItemInputArray Array of input items. * @param FluidInputArray Array of output items. * @param OutputItemArray Array of input fluids. * @param FluidOutputArray Array of output items. * @param aDuration Must be > 0. Duration in ticks. * @param aEUt Should be > 0. EU/t. * @param coil_heat_level Should be > 0. Heat of the coils used. */ boolean addPlasmaForgeRecipe(ItemStack[] ItemInputArray, FluidStack[] FluidInputArray, ItemStack[] OutputItemArray, FluidStack[] FluidOutputArray, int aDuration, int aEUt, int coil_heat_level); boolean addPrimitiveBlastRecipe(ItemStack aInput1, ItemStack aInput2, int aCoalAmount, ItemStack aOutput1, ItemStack aOutput2, int aDuration); /** * Adds a Canning Machine Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0, 100 ticks is standard. * @param aEUt should be > 0, 1 EU/t is standard. */ boolean addCannerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); /** * Adds an Alloy Smelter Recipe * * @param aInput1 must be != null * @param aInput2 can be null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addAlloySmelterRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt); boolean addAlloySmelterRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt, boolean hidden); /** * Adds a CNC-Machine Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addCNCRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds an Assembler Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aInput2 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds an Assembler Recipe * * @param aInputs must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 * */ boolean addAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds an Assembler Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); boolean addAssemblerRecipe(ItemStack aInput1, Object aOreDict, int aAmount, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); boolean addAssemblerRecipe(ItemStack[] aInputs, Object aOreDict, int aAmount, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt); boolean addAssemblerRecipe(ItemStack aInput1, ItemStack aInput2, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt, boolean aCleanroom); boolean addAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput1, int aDuration, int aEUt, boolean aCleanroom); /** * Adds an Circuit Assembler Recipe * * @param aInputs must be 1-6 ItemStacks * @param aFluidInput 0-1 fluids * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addCircuitAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput, int aDuration, int aEUt); boolean addCircuitAssemblerRecipe(ItemStack[] aInputs, FluidStack aFluidInput, ItemStack aOutput, int aDuration, int aEUt, boolean aCleanroom); /** * Adds an Assemblyline Recipe * * @param aInputs must be != null, 4-16 inputs * @param aFluidInputs 0-4 fluids * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addAssemblylineRecipe(ItemStack aResearchItem, int aResearchTime, ItemStack[] aInputs, FluidStack[] aFluidInputs, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds a Assemblyline Recipe * * @param aInputs elements should be: ItemStack for single item; * ItemStack[] for multiple equivalent items; * {OreDict, amount} for oredict. */ boolean addAssemblylineRecipe(ItemStack aResearchItem, int aResearchTime, Object[] aInputs, FluidStack[] aFluidInputs, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds a Forge Hammer Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addForgeHammerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt); /** * Adds a Wiremill Recipe * * @param aInput must be != null * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addWiremillRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Polariser Recipe * * @param aInput must be != null * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addPolarizerRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Plate Bending Machine Recipe * * @param aInput must be != null * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addBenderRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt); boolean addBenderRecipe(ItemStack aInput, ItemStack aCircuit, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Extruder Machine Recipe * * @param aInput must be != null * @param aShape must be != null, Set the stackSize to 0 if you don't want to let it consume this Item. * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addExtruderRecipe(ItemStack aInput, ItemStack aShape, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Slicer Machine Recipe * * @param aInput must be != null * @param aShape must be != null, Set the stackSize to 0 if you don't want to let it consume this Item. * @param aOutput must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 */ boolean addSlicerRecipe(ItemStack aInput, ItemStack aShape, ItemStack aOutput, int aDuration, int aEUt); /** * @param aInput must be != null * @param aFluidInput must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 * @return */ boolean addOreWasherRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, FluidStack aFluidInput, int aDuration, int aEUt); boolean addOreWasherRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, FluidStack aFluidInput, int[] aChances, int aDuration, int aEUt); /** * Adds an Implosion Compressor Recipe * * @param aInput1 must be != null * @param aInput2 amount of ITNT, should be > 0 * @param aOutput1 must be != null * @param aOutput2 can be null */ boolean addImplosionRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2); /** * Adds a Grinder Recipe * * @param aInput1 must be != null * @param aInput2 id for the Cell needed for this Recipe * @param aOutput1 must be != null * @param aOutput2 can be null * @param aOutput3 can be null * @param aOutput4 can be null */ boolean addGrinderRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4); /** * Adds a Distillation Tower Recipe * * @param aInput must be != null * @param aOutputs must be != null 1-5 Fluids * @param aOutput2 can be null */ boolean addDistillationTowerRecipe(FluidStack aInput, FluidStack[] aOutputs, ItemStack aOutput2, int aDuration, int aEUt); boolean addDistillationTowerRecipe(FluidStack aInput, ItemStack[] aCircuit, FluidStack[] aOutputs, ItemStack aOutput2, int aDuration, int aEUt); boolean addSimpleArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt); boolean addPlasmaArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt); boolean addPlasmaArcFurnaceRecipe(ItemStack aInput, FluidStack aFluidInput, ItemStack[] aOutputs, FluidStack aFluidPutput, int[] aChances, int aDuration, int aEUt); /** * Adds a Distillation Tower Recipe */ boolean addDistillationRecipe(ItemStack aInput1, int aInput2, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, int aDuration, int aEUt); /** * Adds a Lathe Machine Recipe */ boolean addLatheRecipe(ItemStack aInput1, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); /** * Adds a Cutter Recipe */ boolean addCutterRecipe(ItemStack aInput, FluidStack aLubricant, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); /** * Adds Cutter Recipes with default Lubricants */ boolean addCutterRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); boolean addCutterRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, boolean aCleanroom); boolean addCutterRecipe(ItemStack aInput, ItemStack aCircuit, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt); boolean addCutterRecipe(ItemStack aInput, ItemStack aCircuit, ItemStack aOutput1, ItemStack aOutput2, int aDuration, int aEUt, boolean aCleanroom); boolean addCutterRecipe(ItemStack[] aInputs, ItemStack[] aOutputs, int aDuration, int aEUt, int aSpecial); boolean addCutterRecipe(ItemStack[] aInputs, ItemStack[] aOutputs, int aDuration, int aEUt, boolean aCleanroom); /** * Adds a Boxing Recipe */ boolean addBoxingRecipe(ItemStack aContainedItem, ItemStack aEmptyBox, ItemStack aFullBox, int aDuration, int aEUt); /** * @param aInput must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 * @param aEUt should be > 0 * @return */ boolean addThermalCentrifugeRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int aDuration, int aEUt); boolean addThermalCentrifugeRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt); /** * Adds an Unboxing Recipe */ boolean addUnboxingRecipe(ItemStack aFullBox, ItemStack aContainedItem, ItemStack aEmptyBox, int aDuration, int aEUt); /** * Adds a Vacuum Freezer Recipe * * @param aInput1 must be != null * @param aOutput1 must be != null * @param aDuration must be > 0 */ boolean addVacuumFreezerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration); boolean addVacuumFreezerRecipe(ItemStack aInput1, ItemStack aOutput1, int aDuration, int aEUt); boolean addVacuumFreezerRecipe(FluidStack aInput1, FluidStack aOutput1, int aDuration, int aEUt); /** * Adds a Fuel for My Generators * * @param aInput1 must be != null * @param aOutput1 can be null * @param aEU EU per MilliBucket. If no Liquid Form of this Container is available, then it will give you EU*1000 per Item. * @param aType 0 = Diesel; 1 = Gas Turbine; 2 = Thermal; 3 = Dense Fluid; 4 = Plasma; 5 = Magic; And if something is unclear or missing, then look at the GT_Recipe-Class */ boolean addFuel(ItemStack aInput1, ItemStack aOutput1, int aEU, int aType); /** * Adds an Amplifier Recipe for the Amplifabricator */ boolean addAmplifier(ItemStack aAmplifierItem, int aDuration, int aAmplifierAmountOutputted); /** * Adds a Recipe for the Brewing Machine (intentionally limited to Fluid IDs) */ boolean addBrewingRecipe(ItemStack aIngredient, Fluid aInput, Fluid aOutput, boolean aHidden); boolean addBrewingRecipe(ItemStack aIngredient, Fluid aInput, Fluid aOutput, int aDuration, int aEUt, boolean aHidden); boolean addBrewingRecipeCustom(ItemStack aIngredient, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden); /** * Adds a Recipe for the Fermenter */ boolean addFermentingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, boolean aHidden); boolean addFermentingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, int aEUT, boolean aHidden); /** * Adds a Recipe for the Fluid Heater */ boolean addFluidHeaterRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt); /** * Adds a Recipe for the Distillery */ boolean addDistilleryRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, ItemStack aSolidOutput, int aDuration, int aEUt, boolean aHidden); boolean addDistilleryRecipe(ItemStack aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden); boolean addDistilleryRecipe(int circuitConfig, FluidStack aInput, FluidStack aOutput, ItemStack aSolidOutput, int aDuration, int aEUt, boolean aHidden); boolean addDistilleryRecipe(int aCircuit, FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt, boolean aHidden); /** * Adds a Recipe for the Fluid Solidifier */ boolean addFluidSolidifierRecipe(ItemStack aMold, FluidStack aInput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Recipe for Fluid Smelting */ boolean addFluidSmelterRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt); /** * Adds a Recipe for Fluid Smelting */ boolean addFluidSmelterRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt, boolean hidden); /** * Adds a Recipe for Fluid Extraction */ boolean addFluidExtractionRecipe(ItemStack aInput, ItemStack aRemains, FluidStack aOutput, int aChance, int aDuration, int aEUt); /** * Adds a Recipe for the Fluid Canner */ boolean addFluidCannerRecipe(ItemStack aInput, ItemStack aOutput, FluidStack aFluidInput, FluidStack aFluidOutput); boolean addFluidCannerRecipe(ItemStack aInput, ItemStack aOutput, FluidStack aFluidInput, FluidStack aFluidOutput, int aDuration, int aEUt); /** * Adds a Recipe for the Chemical Bath */ boolean addChemicalBathRecipe(ItemStack aInput, FluidStack aBathingFluid, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt); boolean addChemicalBathRecipe(ItemStack aInput, FluidStack aBathingFluid, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt); /** * Adds a Recipe for the Electromagnetic Separator */ boolean addElectromagneticSeparatorRecipe(ItemStack aInput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, int[] aChances, int aDuration, int aEUt); /** * Adds a Recipe for the Extractor */ boolean addExtractorRecipe(ItemStack aInput, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Recipe for the Printer */ boolean addPrinterRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aSpecialSlot, ItemStack aOutput, int aDuration, int aEUt); /** * Adds a Recipe for the Autoclave */ boolean addAutoclaveRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt); boolean addAutoclaveRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom); boolean addAutoclaveRecipe(ItemStack aInput, ItemStack aCircuit, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom); boolean addAutoclaveRecipe(ItemStack aInput, ItemStack aCircuit, FluidStack aFluidIn, FluidStack aFluidOut, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom); boolean addAutoclaveSpaceRecipe(ItemStack aInput, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom); boolean addAutoclaveSpaceRecipe(ItemStack aInput, ItemStack aCircuit, FluidStack aFluid, ItemStack aOutput, int aChance, int aDuration, int aEUt, boolean aCleanroom); boolean addAutoclave4Recipe(ItemStack aInput, ItemStack aCircuit, FluidStack aFluidIn, FluidStack aFluidOut, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt, boolean aCleanroom); /** * Adds a Recipe for the Mixer */ boolean addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt); boolean addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, ItemStack aInput5, ItemStack aInput6, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt); boolean addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, ItemStack aInput5, ItemStack aInput6, ItemStack aInput7, ItemStack aInput8, ItemStack aInput9, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput, int aDuration, int aEUt); boolean addMixerRecipe(ItemStack aInput1, ItemStack aInput2, ItemStack aInput3, ItemStack aInput4, ItemStack aInput5, ItemStack aInput6, ItemStack aInput7, ItemStack aInput8, ItemStack aInput9, FluidStack aFluidInput, FluidStack aFluidOutput, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, ItemStack aOutput4, int aDuration, int aEUt); /** * Adds a Recipe for the Laser Engraver. */ @Deprecated boolean addLaserEngraverRecipe(ItemStack aItemToEngrave, ItemStack aLens, ItemStack aEngravedItem, int aDuration, int aEUt); /** * Adds a Recipe for the Laser Engraver. */ @Deprecated boolean addLaserEngraverRecipe(ItemStack aItemToEngrave, ItemStack aLens, ItemStack aEngravedItem, int aDuration, int aEUt, boolean aCleanroom); /** * Adds a Generalised Laser Engraver Recipe. * * @param ItemInputArray Array of input items. * @param FluidInputArray Array of output items. * @param OutputItemArray Array of input fluids. * @param FluidOutputArray Array of output items. * @param aDuration Must be > 0. Duration in ticks. * @param aEUt Should be > 0. EU/t. * @param aCleanroom Boolean for usage of cleanroom in recipe. */ boolean addLaserEngraverRecipe(ItemStack[] ItemInputArray, FluidStack[] FluidInputArray, ItemStack[] OutputItemArray, FluidStack[] FluidOutputArray, int aDuration, int aEUt, boolean aCleanroom); /** * Adds a Recipe for the Forming Press */ boolean addFormingPressRecipe(ItemStack aItemToImprint, ItemStack aForm, ItemStack aImprintedItem, int aDuration, int aEUt); /** * Adds a Recipe for the Sifter. (up to 9 Outputs) */ boolean addSifterRecipe(ItemStack aItemToSift, ItemStack[] aSiftedItems, int[] aChances, int aDuration, int aEUt); /** * Adds a Recipe for the Arc Furnace. (up to 4 Outputs) */ boolean addArcFurnaceRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt); /** * Adds a Recipe for the Arc Furnace. (up to 4 Outputs) */ boolean addArcFurnaceRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt, boolean hidden); /** * Adds a Recipe for the GT Pulveriser. (up to 4 Outputs) */ boolean addPulveriserRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt); /** * Adds a Recipe for the GT Pulveriser. (up to 4 Outputs) */ boolean addPulveriserRecipe(ItemStack aInput, ItemStack[] aOutputs, int[] aChances, int aDuration, int aEUt, boolean hidden); /** * Adds a Distillation Tower Recipe * Every Fluid also gets separate distillation recipes * * @param aInput must be != null * @param aOutputs must be != null 1-5 Fluids * @param aOutput2 can be null */ boolean addUniversalDistillationRecipe(FluidStack aInput, FluidStack[] aOutputs, ItemStack aOutput2, int aDuration, int aEUt); boolean addUniversalDistillationRecipewithCircuit(FluidStack aInput, ItemStack[] aCircuit, FluidStack[] aOutputs, ItemStack aOutput2, int aDuration, int aEUt); /** * Adds Pyrolyse Recipe * * @param aInput * @param intCircuit * @param aOutput * @param aFluidOutput * @param aDuration * @param aEUt */ boolean addPyrolyseRecipe(ItemStack aInput, FluidStack aFluidInput, int intCircuit, ItemStack aOutput, FluidStack aFluidOutput, int aDuration, int aEUt); /** * Adds Oil Cracking Recipe * * @param aInput * @param aOutput * @param aDuration * @param aEUt */ @Deprecated boolean addCrackingRecipe(FluidStack aInput, FluidStack aOutput, int aDuration, int aEUt); /** * Adds Oil Cracking Recipe * * @param circuitConfig The circuit configuration to control cracking severity * @param aInput The fluid to be cracked * @param aInput2 The fluid to catalyze the cracking (typically Hydrogen or Steam) * @param aOutput The cracked fluid * @param aDuration * @param aEUt */ boolean addCrackingRecipe(int circuitConfig, FluidStack aInput, FluidStack aInput2, FluidStack aOutput, int aDuration, int aEUt); /** * Adds a Sound to the Sonictron9001 * you should NOT call this in the preInit-Phase! * * @param aItemStack = The Item you want to display for this Sound * @param aSoundName = The Name of the Sound in the resources/newsound-folder like Vanillasounds * @return true if the Sound got added, otherwise false. */ boolean addSonictronSound(ItemStack aItemStack, String aSoundName); boolean addChemicalBathRecipe(ItemStack aInput, FluidStack aBathingFluid, ItemStack aOutput1, ItemStack aOutput2, ItemStack aOutput3, FluidStack aFluidOutput, int[] aChances, int aDuration, int aEUt); }