package gregtech.api.items; import gregtech.api.enums.ItemList; import ic2.api.reactor.IReactor; import ic2.api.reactor.IReactorComponent; import ic2.core.IC2Potion; import ic2.core.item.armor.ItemArmorHazmat; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import java.util.ArrayList; public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implements IReactorComponent { public final int numberOfCells; public final float sEnergy; public final int sRadiation; public final float sHeat; public GT_RadioactiveCellIC_Item(String aUnlocalized, String aEnglish, int aCellcount, int maxDamage, float aEnergy, int aRadiation, float aHeat) { super(aUnlocalized, aEnglish, aCellcount); setMaxStackSize(64); this.maxDmg = maxDamage; this.numberOfCells = aCellcount; this.sEnergy = aEnergy; this.sRadiation = aRadiation; this.sHeat = aHeat; } private static int checkPulseable(IReactor reactor, int x, int y, ItemStack me, int mex, int mey, boolean heatrun) { ItemStack other = reactor.getItemAt(x, y); if ((other != null) && ((other.getItem() instanceof IReactorComponent)) && (((IReactorComponent) other.getItem()).acceptUraniumPulse(reactor, other, me, x, y, mex, mey, heatrun))) { return 1; } return 0; } public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y, boolean heatrun) { if (!reactor.produceEnergy()) { return; } for (int iteration = 0; iteration < this.numberOfCells; iteration++) { int pulses = 1 + this.numberOfCells / 2; if (!heatrun) { for (int i = 0; i < pulses; i++) { acceptUraniumPulse(reactor, yourStack, yourStack, x, y, x, y, heatrun); } pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun); } else { pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun); int heat = sumUp(pulses) * 4; ArrayList heatAcceptors = new ArrayList(); checkHeatAcceptor(reactor, x - 1, y, heatAcceptors); checkHeatAcceptor(reactor, x + 1, y, heatAcceptors); checkHeatAcceptor(reactor, x, y - 1, heatAcceptors); checkHeatAcceptor(reactor, x, y + 1, heatAcceptors); heat = Math.round(heat * sHeat); while ((heatAcceptors.size() > 0) && (heat > 0)) { int dheat = heat / heatAcceptors.size(); heat -= dheat; dheat = ((IReactorComponent) ((ItemStackCoord) heatAcceptors.get(0)).stack.getItem()).alterHeat(reactor, ((ItemStackCoord) heatAcceptors.get(0)).stack, ((ItemStackCoord) heatAcceptors.get(0)).x, ((ItemStackCoord) heatAcceptors.get(0)).y, dheat); heat += dheat; heatAcceptors.remove(0); } if (heat > 0) { reactor.addHeat(heat); } } } if (getDamageOfStack(yourStack) >= getMaxDamageEx() - 1) { switch (this.numberOfCells) { case 1: reactor.setItemAt(x, y, ItemList.Depleted_Thorium_1.get(1, new Object[0])); break; case 2: reactor.setItemAt(x, y, ItemList.Depleted_Thorium_2.get(1, new Object[0])); break; case 4: reactor.setItemAt(x, y, ItemList.Depleted_Thorium_4.get(1, new Object[0])); } } else if (heatrun) { damageItemStack(yourStack, 1); } } private void checkHeatAcceptor(IReactor reactor, int x, int y, ArrayList heatAcceptors) { ItemStack thing = reactor.getItemAt(x, y); if ((thing != null) && ((thing.getItem() instanceof IReactorComponent)) && (((IReactorComponent) thing.getItem()).canStoreHeat(reactor, thing, x, y))) { heatAcceptors.add(new ItemStackCoord(thing, x, y)); } } public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY, boolean heatrun) { if (!heatrun) { reactor.addOutput((float) (1.0F * this.sEnergy)); } return true; } public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y) { return false; } public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y) { return 0; } public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y) { return 0; } public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat) { return heat; } public float influenceExplosion(IReactor reactor, ItemStack yourStack) { return 2 * this.numberOfCells; } public void onUpdate(ItemStack stack, World world, Entity entity, int slotIndex, boolean isCurrentItem) { if (this.sRadiation > 0 && (entity instanceof EntityLivingBase)) { EntityLivingBase entityLiving = (EntityLivingBase) entity; if (!ItemArmorHazmat.hasCompleteHazmat(entityLiving)) { IC2Potion.radiation.applyTo(entityLiving, sRadiation * 20, sRadiation * 10); } } } private class ItemStackCoord { public ItemStack stack; public int x; public int y; public ItemStackCoord(ItemStack stack1, int x1, int y1) { this.stack = stack1; this.x = x1; this.y = y1; } } }