package gregtech.api.net; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.world.World; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; public interface IGT_NetworkHandler { void sendToPlayer(GTPacket aPacket, EntityPlayerMP aPlayer); void sendToAllAround(GTPacket aPacket, TargetPoint aPosition); void sendToAll(GTPacket aPacket); void sendToServer(GTPacket aPacket); void sendPacketToAllPlayersInRange(World aWorld, GTPacket aPacket, int aX, int aZ); }